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-rw-r--r--src/main-gtk2.c18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/main-gtk2.c b/src/main-gtk2.c
index d129f866..b0965966 100644
--- a/src/main-gtk2.c
+++ b/src/main-gtk2.c
@@ -44,11 +44,6 @@
* z-virt macro names. Find C_FREE/C_KILL and replace them
* with FREE/KILL, which takes one pointer parameter.
*
- * [Z]-based variants (Gum and Cth, for example) usually need
- * ANG293_COMPAT, ANG291_COMPAT.
- *
- * [O] needs ANG293_COMPAT and ZANG_SAVE_GAME.
- *
* ZAngband has its own enhanced main-gtk.c as mentioned above, and
* you *should* use it :-)
*
@@ -56,7 +51,6 @@
#define TOME
#ifdef TOME
-# define ANG293_COMPAT /* Requires V2.9.3 compatibility code */
# define ANG291_COMPAT /* Requires V2.9.1 compatibility code */
# define SAVEFILE_SCREEN /* New/Open integrated into the game */
# define USE_DOUBLE_TILES /* Mogami's bigtile patch */
@@ -85,14 +79,6 @@
/*
- * Include some helpful X11 code.
- */
-#ifndef ANG293_COMPAT
-# include "maid-x11.h"
-#endif /* !ANG293_COMPAT */
-
-
-/*
* Number of pixels inserted between the menu bar and the main screen
*/
#define NO_PADDING 0
@@ -255,8 +241,6 @@ static bool_ use_backing_store = TRUE;
/**** Vanilla compatibility functions ****/
-#ifdef ANG293_COMPAT
-
/*
* Look up some environment variables to find font name for each window.
*/
@@ -304,8 +288,6 @@ static void cleanup_angband(void)
*/
#define can_save TRUE
-#endif /* ANG293_COMPAT */
-
#ifdef ANG291_COMPAT