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-rw-r--r--src/main-sdl-iso.c1969
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diff --git a/src/main-sdl-iso.c b/src/main-sdl-iso.c
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+/* Copyright (C) 2003-2004 Neil Stevens <neil@hakubi.us>
+ // Copyright (C) 2004 Ethan Stump <estump@seas.upenn.edu>
+ //
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
+ // of this software and associated documentation files (the "Software"), to deal
+ // in the Software without restriction, including without limitation the rights
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ // copies of the Software, and to permit persons to whom the Software is
+ // furnished to do so, subject to the following conditions:
+ //
+ // The above copyright notice and this permission notice shall be included in
+ // all copies or substantial portions of the Software.
+ //
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ // THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ //
+ // Except as contained in this notice, the name(s) of the author(s) shall not be
+ // used in advertising or otherwise to promote the sale, use or other dealings
+ // in this Software without prior written authorization from the author(s).
+ */
+
+#ifdef USE_SDL
+
+#include "angband.h"
+#include <SDL.h>
+#include <SDL_image.h>
+#include <SDL_ttf.h>
+
+#include <math.h>
+
+#ifdef USE_ISO
+/*
+ * Simugraph system (Hj. Malthaner)
+ */
+#include "iso/simsys.h"
+#include "iso/simgraph.h"
+#include "iso/world_adaptor.h"
+#include "iso/world_view.h"
+/*
+ * Simugraph specific routines
+ * by Hj. Malthaner
+ */
+#include "iso/hackdef.h"
+
+/*
+ * Text place marker function protype (Hj. Malthaner)
+ */
+static void set_spots(int x, int y, int n, bool v);
+
+/**
+ * we need to track spots with text to avoid overdrawing text with images
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+bool spots[80][24];
+
+/**
+ * mouse coordinates for Simugraph engine
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+int mx, my;
+
+/*
+ * Hajo: this flags need to be set when opening windows
+ */
+
+static int tex_width;
+static int tex_height;
+static int tex_xoff;
+static int tex_yoff;
+
+static unsigned int tab16[1 << 16];
+
+/**
+ * this is used if we need to fake an 8 bit array
+ * @author Hj. Malthaner
+ */
+static unsigned short * data8;
+
+// buffers to store char code/attr for graphics
+unsigned char **iso_ap;
+unsigned char **iso_cp;
+unsigned char **iso_atp;
+unsigned char **iso_ctp;
+unsigned char **iso_aep;
+unsigned char **iso_cep;
+
+#endif /* USE_ISO */
+
+
+/*************************************************
+ GLOBAL SDL-ToME PROPERTIES
+ *************************************************/
+
+/* Default window properties - used if none are available
+from other places*/
+#define DEF_SCREEN_WIDTH 800
+#define DEF_SCREEN_HEIGHT 600
+#define DEF_SCREEN_BPP 16
+
+/*Main window properties that may be loaded at runtime from
+a preference file or environmental variables. However,
+default values (defined above) can be used. */
+static int arg_width = DEF_SCREEN_WIDTH;
+static int arg_height = DEF_SCREEN_HEIGHT;
+static int arg_bpp = DEF_SCREEN_BPP;
+
+/**************/
+
+/* Default font properties - used unless otherwise changed.
+These properties are the size and also default font to load. */
+#define DEF_FONT_SIZE 16
+#define DEF_FONT_FILE "lib/xtra/font/VeraMono.ttf"
+
+/* The font properties that may perhaps be changed at runtime,
+due to environmental variables, preference files, or in-program
+commands.*/
+static int arg_font_size = DEF_FONT_SIZE;
+static char arg_font_name[64] = DEF_FONT_FILE;
+
+/**************/
+
+/* The number of term_data structures to set aside mem for */
+#define MAX_CONSOLE_COUNT 8
+
+/* The number of consoles that are actually being used.
+This number could be changed via preference files, environmental
+variables, command-line arguments, or possibly even in-game
+keypresses or menu-selections. */
+static int arg_console_count = 1;
+
+/* When rendering multiple terminals, each is drawn with a
+surrounding border. These values control the width of this
+border and also the color to use when drawing it. */
+#define BORDER_THICKNESS 1
+static int border_color = 0;
+
+/**************/
+
+/* some miscellaneous settings which have not been dealt
+with yet */
+static bool arg_old_graphics = FALSE;
+static bool arg_double_width = FALSE;
+
+/* not dealt with yet (although full screen toggle
+is available using Alt-Enter) */
+static bool arg_full_screen = FALSE;
+
+
+/*************************************************
+ GLOBAL SDL-ToME VARIABLES
+ *************************************************/
+
+/* the main screen to draw to */
+static SDL_Surface *screen;
+
+/* some helper surfaces that are used for rendering
+characters */
+static SDL_Surface *worksurf;
+static SDL_Surface *crayon;
+
+/* the array of pre-rendered characters
+(see loadAndRenderFont() below) */
+SDL_Surface *text[128];
+
+/* the actual TTF_Font used (XXX should get rid of this)*/
+TTF_Font *font=0;
+
+/* the width and height of the uniformly-sized pre-rendered
+characters */
+int t_width = 1, t_height = 1;
+
+
+/*************************************************
+ COLOR SETUP
+ *************************************************/
+int screen_black;
+int screen_white;
+
+static int color_data[16];
+/* The following macro is for color defining...
+ Note that the color is fully opaque... */
+#define COLOR(r,g,b) \
+ SDL_MapRGBA(crayon->format,r,g,b,SDL_ALPHA_OPAQUE)
+
+/*These color macros will setup the colors to use, but must be called after
+ the SDL video has been set. That way SDL can correct for any funky video
+ setttings. */
+
+#define BLACK COLOR(0x00,0x00,0x00)
+#define WHITE COLOR(0xff,0xff,0xff)
+#define MID_GREY COLOR(0x80,0x80,0x80)
+#define BRIGHT_ORANGE COLOR(0xff,0x80,0x00)
+#define RED COLOR(0xc0,0x00,0x00)
+#define GREEN COLOR(0x00,0x80,0x40)
+#define BRIGHT_BLUE COLOR(0x00,0x00,0xff)
+#define DARK_ORANGE COLOR(0x80,0x40,0x00)
+#define DARK_GREY COLOR(0x40,0x40,0x40)
+#define BRIGHT_GREY COLOR(0xc0,0xc0,0xc0)
+#define PURPLE COLOR(0xff,0x00,0xff)
+#define YELLOW COLOR(0xff,0xff,0x00)
+#define BRIGHT_RED COLOR(0xff,0x00,0x00)
+#define BRIGHT_GREEN COLOR(0x00,0xff,0x00)
+#define AQUAMARINE COLOR(0x00,0xff,0xff)
+#define BROWN COLOR(0xc0,0x80,0x40)
+
+/*************************************************
+ TERMINAL DATA STRUCTURE SETUP
+ *************************************************/
+
+/* Forward declare */
+typedef struct _term_data term_data;
+
+/* A structure for each "term" */
+struct _term_data
+{
+ term t; /* the term structure, defined in z-term.h */
+ cptr name; /* name of this term sub-window */
+
+ uint rows, cols; /* row/column count */
+ uint pos_x, pos_y; /* upper left corner of rendering box */
+ uint size_w, size_h; /* width, height of rendering box */
+
+ bool has_border; /* whether this sub-window has a border or not */
+ uint border_thick; /* thickness of border to draw around window */
+#ifdef USE_GRAPHICS
+#ifdef USE_TRANSPARENCY
+#endif
+#endif
+};
+
+/* The array of term data structures */
+static term_data data[MAX_CONSOLE_COUNT];
+
+/*************************************************
+ FILE-SPECIFIC MACROS
+ *************************************************/
+
+/* Debug macros! */
+#define DB(str) \
+ printf("main-sdl: %s\n",str);
+
+/*************************************************
+ COLOR SETUP
+ *************************************************/
+
+/* SDL Quitting function... declare a few functions first.*/
+void killFontAndAlphabet(void);
+static void sdl_quit(cptr string)
+{
+ printf("sdl_quit called.\n");
+ printf("message: %s\n",string);
+ /* Need to take care of font and rendered characters */
+ killFontAndAlphabet();
+ if (TTF_WasInit())
+ TTF_Quit();
+ /* Then exit SDL */
+ SDL_Quit();
+ /* And now for the default quit behavior */
+ quit_aux = 0;
+ quit(string);
+}
+
+/*************************************************
+ FONT SUPPORT FUNCTIONS
+ *************************************************/
+
+/* killFontAndAlphabet will effectively de-initialize the font system;
+it does this by closing the font and destroying any pre-rendered
+text in memory */
+void killFontAndAlphabet(void)
+{
+ int i;
+ /* need to close a font and free all of its corresponding pre-rendered
+ surfaces */
+ if (font)
+ {
+ TTF_CloseFont(font);
+ font = 0;
+ }
+ for (i=0;i<128;i++)
+ {
+ if(text[i])
+ {
+ SDL_FreeSurface(text[i]);
+ text[i] = NULL;
+ }
+ }
+}
+
+/* loadAndRenderFont is responsible for loading and initializing
+a font. First, SDL_ttf calls are made to load and set the style
+for the desired font. Next, a character alphabet is rendered and
+each character is placed onto a uniformly-sized surface within
+the text[] array. Whenever text is needed for displaying on-screen,
+this array is referenced and the desired character picture is used. */
+void loadAndRenderFont(char *fname, int size)
+{
+ int minx,maxx,miny,maxy,advance,i,midline = 0;
+ SDL_Color base_color = {255,255,255,255};
+ SDL_Surface *temp_surf;
+ SDL_Rect tgt = {0,0,0,0};
+
+ /* Assuming that the filename is valid,
+ open the font (pointer is global var)*/
+ if (fname == NULL)
+ sdl_quit("Gimme a font to load!");
+ font = TTF_OpenFont(fname,size);
+ if (font == NULL)
+ sdl_quit("Error loading that font!");
+ /* Set the font style to normal */
+ TTF_SetFontStyle(font,TTF_STYLE_NORMAL);
+
+ /* Collect some measurements on this font -
+ arbitrarily choose the letter 'a' to get width*/
+ TTF_GlyphMetrics(font,'a',&minx,&maxx,&miny,&maxy,&advance);
+ /* the width of each character tile */
+ t_width = advance;
+ /* the height of each character tile */
+ t_height = TTF_FontHeight(font);
+ /* position of the y=0 line in each tile */
+ midline = TTF_FontAscent(font);
+
+ /* now... render each of the individual characters */
+ for (i=0;i<128;i++)
+ {
+ /* make a pretty blended glyph */
+ temp_surf=TTF_RenderGlyph_Blended(font,i,base_color);
+ /* and make sure that we got it right! */
+ if (temp_surf == NULL)
+ sdl_quit("Glyph failed to render!");
+ /* get the metrics of this particular glyph so we can position it */
+ TTF_GlyphMetrics(font,i,&minx,&maxx,&miny,&maxy,&advance);
+ /* copy rendered glyph into text queue, at the right position*/
+ tgt.x = minx;
+ tgt.y = midline-maxy;
+ /* but first... we'll need a surface in the text queue to blit to! */
+ text[i] = SDL_CreateRGBSurface(SDL_HWSURFACE,t_width,\
+ t_height,16,0xf000,0x0f00,0x00f0,0x000f);
+ /* turn OFF src-alpha... results in brute
+ copy of the RGBA contents of surf */
+ SDL_SetAlpha(temp_surf,0,0);
+ SDL_BlitSurface(temp_surf,NULL,text[i],&tgt);
+ /* turn OFF src-alpha since we'll be using worksurf for blitting */
+ SDL_SetAlpha(text[i],0,0);
+ /* kill the surface to patch up memory leaks */
+ SDL_FreeSurface(temp_surf);
+ }
+}
+
+/***********************************************/
+
+#ifdef USE_ISO
+/*************************************************
+ ISO SUPPORT FUNCTIONS
+ *************************************************/
+/**
+ * inits operating system stuff
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+int dr_os_init(int n, int *parameter)
+{
+ // Hajo:
+ // unused in isov-x11
+ return TRUE;
+}
+
+
+/**
+ * opens graphics device/context/window of size w*h
+ * @param w width
+ * @param h height
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+int dr_os_open(int w, int h)
+{
+ const int left = 13;
+
+/* tex_width = (data[0].fd->dw * (data[0].t.wid - left + 2) + 3) & 0xFFFC;
+ tex_height = data[0].fd->dh * (data[0].t.hgt - 2);
+
+ tex_xoff = data[0].fd->dw * left;
+ tex_yoff = data[0].fd->dh * 1 + 1;
+*/
+
+ //tex_width = (data[0].size_w - (left - 2) * (data[0].size_w / data[0].cols) + 3) & 0xFFFC;
+ // this is too big (but works :-))
+ tex_width = data[0].size_w & 0xfffc;
+ tex_height = (data[0].size_h / data[0].rows) * (data[0].rows-2);
+
+ tex_xoff = (tex_width / data[0].cols) * left;
+ tex_yoff = (tex_height / data[0].rows) * 1 + 1;
+
+ return TRUE;
+}
+
+
+/**
+ * closes operating system stuff
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+int dr_os_close()
+{
+ // Hajo:
+ // unused in isov-x11
+ return TRUE;
+}
+
+
+/**
+ * retrieve display width
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+int dr_get_width()
+{
+ return data[0].size_w;
+}
+
+
+/**
+ * retrieve display height
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+int dr_get_height()
+{
+ return data[0].size_h;
+}
+
+
+/**
+ * this is used if we need to fake an 8 bit array
+ * @author Hj. Malthaner
+ */
+static unsigned short * data8;
+
+
+/**
+ * creates a (maybe virtual) array of graphics data
+ * @author Hj. Malthaner
+ */
+unsigned short * dr_textur_init()
+{
+ int i;
+
+ printf("isov-sdl::dr_textur_init()\n");
+ printf(" width = %d\n", data[0].size_w);
+ printf(" height = %d\n", data[0].size_h);
+
+ for (i = 0; i < (1 << 16); i++)
+ {
+ // FIXME!!!
+ // must consider color bits, or breaks in anything else but RGB 555
+ unsigned int R;
+ unsigned int G;
+ unsigned int B;
+
+ // RGB 555
+ R = (i & 0x7C00) >> 10;
+ G = (i & 0x03E0) >> 5;
+ B = (i & 0x001F) >> 0;
+
+
+ tab16[i] = SDL_MapRGB(screen->format, R << 3, G << 3, B << 3);
+ }
+
+
+
+ data8 = malloc((data[0].size_w) * (data[0].size_h) * 2);
+
+ printf(" textur = %p\n", data8);
+
+ // fake an 16 bit array and convert data before displaying
+ return data8;
+}
+
+static void flush_area(int dest_x, int dest_y,
+ int x, int y, int w, int h)
+{
+ SDL_Surface *face = screen;
+
+ if (SDL_LockSurface(face) == 0)
+ {
+ int i, j;
+ const int bpp = screen->format->BytesPerPixel;
+
+ for (j = 0; j < h; j++)
+ {
+ unsigned short * p = data8 + (y + j) * tex_width + x;
+ unsigned char * row = face->pixels + (dest_y + j) * face->pitch + dest_x * bpp;
+
+
+ for (i = 0; i < w; i++)
+ {
+ *((unsigned short*)row) = tab16[ *p++ ];
+ row += bpp;
+ }
+ }
+ SDL_UnlockSurface(face);
+ }
+}
+
+/**
+ * displays the array of graphics data
+ * @author Hj. Malthaner
+ */
+void dr_textur(int xp, int yp, int w, int h)
+{
+ int y;
+
+ // clipping unten
+ if (yp + h > tex_height)
+ {
+ h = tex_height - yp;
+ }
+
+ /* debug spots
+ for(y=0; y<24; y++) {
+ int x;
+
+ for(x=0; x<80; x++) {
+ if(spots[x][y]) {
+ printf("X");
+ } else {
+ printf(".");
+ }
+}
+ printf("\n");
+}
+ */
+
+ for (y = 0; y < SCREEN_HGT; y++)
+ {
+ const int left = 13;
+ const int y1 = y + 1;
+ int x = 0;
+
+ yp = data[0].size_h / data[0].rows * y;
+
+ spots[79][y1] = FALSE;
+
+ do
+ {
+ int n = 0;
+ while (x + n + left < 80 && !spots[x + n + left][y1])
+ {
+ n++;
+ }
+
+ xp = data[0].size_w / data[0].cols * x;
+
+
+ flush_area(tex_xoff + xp, tex_yoff + yp,
+ xp, yp,
+ data[0].size_w / data[0].cols*(n),
+ data[0].size_h / data[0].rows);
+
+ x += n;
+
+ while (x + left < 80 && spots[x + left][y1])
+ {
+ x++;
+ }
+ }
+ while (x + left < 80);
+ }
+}
+
+
+/**
+ * use this method to flush graphics pipeline (undrawn stuff) onscreen.
+ * @author Hj. Malthaner
+ */
+void dr_flush()
+{
+ // Iso-view for angband needs no sync.
+ // XSync(md,FALSE);
+}
+
+
+/**
+ * set colormap entries
+ * @author Hj. Malthaner
+ */
+void dr_setRGB8multi(int first, int count, unsigned char * data)
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+
+/**
+ * display/hide mouse pointer
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+void show_pointer(int yesno)
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+
+/**
+ * move mouse pointer
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+void move_pointer(int x, int y)
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+
+/**
+ * update softpointer position
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+void ex_ord_update_mx_my()
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+
+/**
+ * get events from the system
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+void GetEvents()
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+
+/**
+ * get events from the system without waiting
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+void GetEventsNoWait()
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+
+/**
+ * @returns time since progrma start in milliseconds
+ * @author Hj. Malthaner
+ */
+long long dr_time(void)
+{
+ // Hajo:
+ // unused in isov-x11
+ return 0;
+}
+
+
+/**
+ * sleeps some microseconds
+ * @author Hj. Malthaner
+ */
+void dr_sleep(unsigned long usec)
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+
+/**
+ * loads a sample
+ * @return a handle for that sample or -1 on failure
+ * @author Hj. Malthaner
+ */
+int dr_load_sample(const char *filename)
+{
+ // Hajo:
+ // unused in isov-x11
+ return TRUE;
+}
+
+
+/**
+ * plays a sample
+ * @param key the key for the sample to be played
+ * @author Hj. Malthaner
+ */
+void dr_play_sample(int key, int volume)
+{
+ // Hajo:
+ // unused in isov-x11
+}
+
+static unsigned char ** halloc(int w, int h)
+{
+ unsigned char **field = (unsigned char **)malloc(sizeof(unsigned char *) * h);
+ int i;
+
+ for (i = 0; i < h; i++)
+ {
+ field[i] = (unsigned char *)malloc(sizeof(unsigned char) * w);
+ memset(field[i], 32 , w);
+ }
+
+ return field;
+}
+
+/**
+ * spot array access procedure. Mark text output spots
+ * @author Hj. Malthaner (hansjoerg.malthaner@gmx.de)
+ */
+static void set_spots(const int x, const int y, const int n, const bool v)
+{
+ int i;
+
+ for (i = x; i < x + n; i++)
+ {
+ spots[i][y] = v;
+ }
+}
+
+
+/***********************************************/
+#endif /* USE_ISO */
+
+
+/*** Function hooks needed by "Term" ***/
+
+static void Term_init_sdl(term *t)
+{
+ term_data *td = (term_data*)(t->data);
+ DB("Term_init_sdl");
+ /* XXX XXX XXX */
+}
+
+static void Term_nuke_sdl(term *t)
+{
+ term_data *td = (term_data*)(t->data);
+ DB("Term_nuke_sdl");
+ /* XXX XXX XXX */
+}
+
+static errr Term_user_sdl(int n)
+{
+ term_data *td = (term_data*)(Term->data);
+ DB("Term_user_sdl");
+ /* XXX XXX XXX */
+
+ /* Unknown */
+ return (1);
+}
+
+/* KEYPRESS_STRING repeatedly sends characters to the terminal
+XXX - should implement routine from maim-sdl.c, it's sooo much
+cleaner */
+#define KEYPRESS_STRING(str) \
+strcpy(buf,str); \
+n = buf; \
+while (*n != '\0') { \
+ Term_keypress((int)(*(n++))); \
+}
+
+/* This is the main event handling routine that will be called
+whenever an event is pulled off of the queue (in Term_xtra_sdl())*/
+void handleEvent(SDL_Event *event)
+{
+ static char buf[24]; /* a buffer used when passing key names */
+ char *n; /* and a pointer to manipulate this buffer */
+
+ switch( event->type )
+ {
+ case SDL_KEYDOWN:
+ {
+ /* handle key presses */
+
+ /* I'm reading that as long as the upper 9 bits of the unicode
+ * value are zero, then the lower 7 bits are direct ASCII characters.
+ * Furthermore, it seems that all basic keys return non-zero values
+ * for the lower 7 bits, but function keys and other various things
+ * return 0000000 for the lower 7 bits.
+ * Basically, if the lower 7 bits are zero, do something special
+ * (like start a macro), but otherwise just pass along the ASCII
+ * code!
+ */
+ byte ascii_part = event->key.keysym.unicode & 0x00ff;
+
+ /* gimme the key name */
+ printf("Key is: %s\n",SDL_GetKeyName(event->key.keysym.sym));
+
+ /* allow for full screen toggling! */
+ if ((event->key.keysym.sym == SDLK_RETURN) && \
+ (SDL_GetModState() & KMOD_ALT))
+ {
+ SDL_WM_ToggleFullScreen(screen);
+ }
+#ifdef USE_ISO
+ /* toggle tile size */
+ if (event->key.keysym.sym == SDLK_SCROLLOCK)
+ {
+ switch (display_get_tile_size())
+ {
+ case 32:
+ display_select_tile_size(0);
+ break;
+ case 64:
+ display_select_tile_size(1);
+ break;
+ default:
+ display_select_tile_size(0);
+ break;
+ }
+ reset_visuals();
+ strcpy(buf, "graf-iso.prf");
+ process_pref_file(buf);
+ refresh_display();
+ SDL_UpdateRect(screen, 0, 0, data[0].size_w, data[0].size_h);
+ }
+
+ /* cycle grid type none/objects+monsters only/full */
+ if ((event->key.keysym.sym == '#') && \
+ (SDL_GetModState() & KMOD_ALT))
+ {
+ set_grid(get_grid()+1);
+ refresh_display();
+ }
+
+#endif
+
+ /*printf("ascii_part: %d\n",ascii_part);*/
+ if (ascii_part)
+ {
+ /* We have now determined that the ASCII part is not '0', so
+ we can safely pass along the ASCII value! */
+ Term_keypress(ascii_part);
+ }
+ else
+ {
+ /* We want to ignore keypresses that are simply the modifier
+ keys*/
+ if (!( (event->key.keysym.sym == SDLK_RSHIFT) |
+ (event->key.keysym.sym == SDLK_LSHIFT) |
+ (event->key.keysym.sym == SDLK_RALT) |
+ (event->key.keysym.sym == SDLK_LALT) |
+ (event->key.keysym.sym == SDLK_RCTRL) |
+ (event->key.keysym.sym == SDLK_LCTRL) ))
+ {
+
+ /* now build a macro string using the modifiers together
+ with the key that was just pressed*/
+
+ /* As for the formatting...
+ * We pass the key press and modifiers as follows:
+ * \[ctrl-alt-shift-"key name"]
+ * following the previously established convention...
+ *
+ * All of the things that happen are defined in pref-sdl.prf
+ */
+
+ KEYPRESS_STRING("\["); /*Output the first part... */
+ /* See if a control key is down */
+ if (event->key.keysym.mod & KMOD_CTRL)
+ {
+ KEYPRESS_STRING("ctrl-");
+ }
+ /* See if an alt key is down */
+ if (event->key.keysym.mod & KMOD_ALT)
+ {
+ KEYPRESS_STRING("alt-");
+ }
+ /* See if a shift key is down */
+ if (event->key.keysym.mod & KMOD_SHIFT)
+ {
+ KEYPRESS_STRING("shift-");
+ }
+
+ /* Add in the name of whatever key was pressed */
+ KEYPRESS_STRING(SDL_GetKeyName(event->key.keysym.sym));
+
+ /* and end it... */
+ KEYPRESS_STRING("]");
+ }
+ }
+ break;
+ }
+ case SDL_QUIT:
+ {
+ /* handle quit requests */
+ sdl_quit("Quitting!\n");
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+}
+
+static errr Term_xtra_sdl(int n, int v)
+{
+ static SDL_Event event;
+ term_data *td;
+ char buf[1024];
+
+ /* Analyze */
+ switch (n)
+ {
+ case TERM_XTRA_EVENT:
+ {
+ if (v)
+ {
+ /* Perform event checking with blocking */
+ SDL_WaitEvent( &event );
+ handleEvent( &event );
+ } else {
+ /* Perform event checking without blocking */
+ if (SDL_PollEvent(&event)){
+ /* We found an event! */
+ handleEvent(&event);
+ }
+ }
+ return(0);
+ }
+
+ case TERM_XTRA_FLUSH:
+ {
+ /* Keep doing events until the queue is empty! */
+ while (SDL_PollEvent(&event))
+ {
+ handleEvent(&event);
+ }
+ return (0);
+ }
+
+ case TERM_XTRA_CLEAR:
+ {
+ /* Perform a full screen clear; redraw the sub-window borders.*/
+ static SDL_Rect base;
+ base.x = 0;
+ base.y = 0;
+ base.w = arg_width;
+ base.h = arg_height;
+
+ td = (term_data*)(Term->data);
+
+ /* Lock the screen */
+ if (SDL_MUSTLOCK(screen) ){
+ if (SDL_LockSurface(screen) < 0) {
+ printf("Can't lock the screen: %s\n", SDL_GetError());
+ exit(1);
+ }
+ }
+
+ /* blank the screen area */
+ SDL_FillRect(screen, &base, screen_black);
+
+ /* Unlock the screen */
+ if (SDL_MUSTLOCK(screen) ){
+ SDL_UnlockSurface(screen);
+ }
+
+ /* And... UPDATE the whole screen */
+ SDL_Flip(screen);
+
+ return (0);
+ }
+
+ case TERM_XTRA_SHAPE:
+ {
+ /*
+ * Set the cursor visibility XXX XXX XXX
+ *
+ * This action should change the visibility of the cursor,
+ * if possible, to the requested value (0=off, 1=on)
+ *
+ * This action is optional, but can improve both the
+ * efficiency (and attractiveness) of the program.
+ */
+
+ return (0);
+ }
+
+ case TERM_XTRA_FROSH:
+ {
+ /*
+ * Flush a row of output XXX XXX XXX
+ *
+ * This action should make sure that row "v" of the "output"
+ * to the window will actually appear on the window.
+ *
+ * This action is optional, assuming that "Term_text_xxx()"
+ * (and similar functions) draw directly to the screen, or
+ * that the "TERM_XTRA_FRESH" entry below takes care of any
+ * necessary flushing issues.
+ */
+
+ return (1);
+ }
+
+ case TERM_XTRA_FRESH:
+ {
+ /*
+ * Flush output XXX XXX XXX
+ *
+ * This action should make sure that all "output" to the
+ * window will actually appear on the window.
+ *
+ * This action is optional, assuming that "Term_text_xxx()"
+ * (and similar functions) draw directly to the screen, or
+ * that the "TERM_XTRA_FROSH" entry above takes care of any
+ * necessary flushing issues.
+ */
+#ifdef USE_ISO
+ // Hajo:
+ // refresh the graphical view
+
+ refresh_display();
+ SDL_UpdateRect(screen, 0, 0, data[0].size_w, data[0].size_h);
+// SDL_UpdateRect(td->face, 0, 0, 80*td->w, 24*td->h);
+#endif /* USE_ISO */
+ return (1);
+ }
+
+ case TERM_XTRA_NOISE:
+ {
+ /*
+ * Make a noise XXX XXX XXX
+ *
+ * This action should produce a "beep" noise.
+ *
+ * This action is optional, but convenient.
+ */
+
+ return (1);
+ }
+
+ case TERM_XTRA_SOUND:
+ {
+ /*
+ * Make a sound XXX XXX XXX
+ *
+ * This action should produce sound number "v", where the
+ * "name" of that sound is "sound_names[v]". This method
+ * is still under construction.
+ *
+ * This action is optional, and not very important.
+ */
+
+ return (1);
+ }
+
+ case TERM_XTRA_BORED:
+ {
+ /* Perform event checking without blocking */
+ if (SDL_PollEvent(&event)){
+ /* We found an event! */
+ handleEvent(&event);
+ }
+ return(0);
+ }
+
+ case TERM_XTRA_REACT:
+ {
+ /*
+ * React to global changes XXX XXX XXX
+ *
+ * For example, this action can be used to react to
+ * changes in the global "color_table[256][4]" array.
+ *
+ * This action is optional, but can be very useful for
+ * handling "color changes" and the "arg_sound" and/or
+ * "arg_graphics" options.
+ */
+#ifdef USE_ISO
+ strcpy(buf, "graf-iso.prf");
+ process_pref_file(buf);
+#endif /* USE_ISO */
+ return (1);
+ }
+
+ case TERM_XTRA_ALIVE:
+ {
+ /*
+ * Change the "hard" level XXX XXX XXX
+ *
+ * This action is used if the program changes "aliveness"
+ * by being either "suspended" (v=0) or "resumed" (v=1)
+ * This action is optional, unless the computer uses the
+ * same "physical screen" for multiple programs, in which
+ * case this action should clean up to let other programs
+ * use the screen, or resume from such a cleaned up state.
+ *
+ * This action is currently only used by "main-gcu.c",
+ * on UNIX machines, to allow proper "suspending".
+ */
+
+ return (1);
+ }
+
+ case TERM_XTRA_LEVEL:
+ {
+ /*
+ * Change the "soft" level XXX XXX XXX
+ *
+ * This action is used when the term window changes "activation"
+ * either by becoming "inactive" (v=0) or "active" (v=1)
+ *
+ * This action can be used to do things like activate the proper
+ * font / drawing mode for the newly active term window. This
+ * action should NOT change which window has the "focus", which
+ * window is "raised", or anything like that.
+ *
+ * This action is optional if all the other things which depend
+ * on what term is active handle activation themself, or if only
+ * one "term_data" structure is supported by this file.
+ */
+
+ return (1);
+ }
+
+ case TERM_XTRA_DELAY:
+ {
+ /*
+ * Delay for some milliseconds XXX XXX XXX
+ *
+ * This action is useful for proper "timing" of certain
+ * visual effects, such as breath attacks.
+ *
+ * This action is optional, but may be required by this file,
+ * especially if special "macro sequences" must be supported.
+ */
+
+ /* I think that this command is system independent... */
+ /*sleep(v/1000);*/
+ /* main-x11 uses usleep(1000*v); */
+ /* main-win uses Sleep(v); */
+ return (1);
+ }
+
+ case TERM_XTRA_GET_DELAY:
+ {
+ /*
+ * Get Delay of some milliseconds XXX XXX XXX
+ * place the result in Term_xtra_long
+ *
+ * This action is useful for proper "timing" of certain
+ * visual effects, such as recording cmovies.
+ *
+ * This action is optional, but cmovies wont perform
+ * good without it
+ */
+
+ return (1);
+ }
+ }
+
+ /* Unknown or Unhandled action */
+ return (1);
+}
+
+#define TYPECOLOR(i) printf(" R:%d\tG:%d\tB:%d\tA:%d\t\n",\
+ color_data[i]>>24,(color_data[i]&0x00ff0000)>>16,\
+ (color_data[i]&0x0000ff00)>>8,(color_data[i]&0x000000ff));
+/*
+ * Display the cursor
+ *
+ * This routine should display the cursor at the given location
+ * (x,y) in some manner. On some machines this involves actually
+ * moving the physical cursor, on others it involves drawing a fake
+ * cursor in some form of graphics mode. Note the "soft_cursor"
+ * flag which tells "z-term.c" to treat the "cursor" as a "visual"
+ * thing and not as a "hardware" cursor.
+ *
+ * You may assume "valid" input if the window is properly sized.
+ *
+ * You may use the "Term_grab(x, y, &a, &c)" function, if needed,
+ * to determine what attr/char should be "under" the new cursor,
+ * for "inverting" purposes or whatever.
+ */
+static errr Term_curs_sdl(int x, int y)
+{
+ term_data *td = (term_data*)(Term->data);
+ DB("Term_curs_sdl");
+ /* XXX XXX XXX */
+#ifdef USE_ISO
+ highlite_spot(x, y);
+#endif
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Erase some characters
+ *
+ * This function should erase "n" characters starting at (x,y).
+ *
+ * You may assume "valid" input if the window is properly sized.
+ */
+static errr Term_wipe_sdl(int x, int y, int n)
+{
+ static SDL_Rect base;
+ term_data *td = (term_data*)(Term->data);
+ DB("Wiping");
+ /* calculate boundaries of the area to clear */
+ base.x = td->pos_x + x*t_width;
+ base.y = td->pos_y + y*t_height;
+ base.w = n*t_width;
+ base.h = t_height;
+
+ /* Lock the screen */
+ if (SDL_MUSTLOCK(screen) ){
+ if (SDL_LockSurface(screen) < 0) {
+ printf("Can't lock the screen: %s\n", SDL_GetError());
+ sdl_quit("Bah");
+ }
+ }
+
+ /* blank the screen area */
+ SDL_FillRect(screen, &base, screen_black);
+
+ /* Unlock the screen */
+ if (SDL_MUSTLOCK(screen) ){
+ SDL_UnlockSurface(screen);
+ }
+
+ /* And... UPDATE the rectangle we just wrote to! */
+ SDL_UpdateRects(screen,1,&base);
+
+ /* Success */
+ return (0);
+}
+
+
+/*
+ * Draw some text on the screen
+ *
+ * This function should actually display an array of characters
+ * starting at the given location, using the given "attribute",
+ * and using the given string of characters, which contains
+ * exactly "n" characters and which is NOT null-terminated.
+ *
+ * You may assume "valid" input if the window is properly sized.
+ *
+ * You must be sure that the string, when written, erases anything
+ * (including any visual cursor) that used to be where the text is
+ * drawn. On many machines this happens automatically, on others,
+ * you must first call "Term_wipe_xxx()" to clear the area.
+ *
+ * In color environments, you should activate the color contained
+ * in "color_data[a & 0x0F]", if needed, before drawing anything.
+ *
+ * You may ignore the "attribute" if you are only supporting a
+ * monochrome environment, since this routine is normally never
+ * called to display "black" (invisible) text, including the
+ * default "spaces", and all other colors should be drawn in
+ * the "normal" color in a monochrome environment.
+ *
+ * Note that if you have changed the "attr_blank" to something
+ * which is not black, then this function must be able to draw
+ * the resulting "blank" correctly.
+ *
+ * Note that this function must correctly handle "black" text if
+ * the "always_text" flag is set, if this flag is not set, all the
+ * "black" text will be handled by the "Term_wipe_xxx()" hook.
+ */
+static errr Term_text_sdl(int x, int y, int n, byte a, const char *cp)
+{
+ term_data *td = (term_data*)(Term->data);
+ static SDL_Rect base;
+ SDL_Rect base_back;
+ int i = n;
+ char old = 0;
+
+ /* calculate place to clear off and draw to */
+ base.x = td->pos_x + x*t_width;
+ base.y = td->pos_y + y*t_height;
+ base.w = n*t_width;
+ base.h = t_height;
+
+ base_back = base;
+
+ /* Lock the screen */
+ if (SDL_MUSTLOCK(screen) ){
+ if (SDL_LockSurface(screen) < 0) {
+ printf("Can't lock the screen: %s\n", SDL_GetError());
+ sdl_quit("Bah");
+ }
+ }
+
+ /* blank the screen area */
+ SDL_FillRect(screen, &base, screen_black);
+
+ /* Unlock the screen */
+ if (SDL_MUSTLOCK(screen) ){
+ SDL_UnlockSurface(screen);
+ }
+
+ /* Note that SDL docs specify that SDL_BlitSurface should not be called
+ on locked surfaces... since the character printing routine below revolves
+ around blitting, the surface has been unlocked first*/
+
+ /* loop through the input string, drawing characters */
+ i = n;
+ old = 0;
+ while (i--)
+ {
+ /* Output the character... */
+ /* If character has not changed, then just blit the old surface into
+ the new location to save effort*/
+ if (*cp == old)
+ {
+ /* the desired character/color combo is already on the work surf */
+ /* just blit it! */
+ SDL_BlitSurface(worksurf,NULL,screen,&base);
+ } else {
+ /* copy the desired character onto working surface */
+ SDL_BlitSurface(text[*cp],NULL,worksurf,NULL);
+ /* color our crayon surface with the desired color */
+ SDL_FillRect(crayon,NULL,color_data[a&0x0f]);
+ /* apply the color to the character on the working surface */
+ SDL_BlitSurface(crayon,NULL,worksurf,NULL);
+ /* and blit it onto our screen! */
+ SDL_BlitSurface(worksurf,NULL,screen,&base);
+ }
+ /* Move to the next position */
+ base.x += t_width;
+ /* Store the old character */
+ old = *cp;
+ /* Increment the character pointer */
+ cp++;
+ }
+
+ // And... UPDATE the rectangle we just wrote to!
+ SDL_UpdateRects(screen,1,&base_back);
+
+#ifdef USE_ISO
+ if (a < 16)
+ {
+ set_spots(x, y, n, TRUE);
+ }
+ else
+ {
+ set_spots(x, y, n, FALSE);
+ }
+#endif /* USE_ISO */
+
+ /* Success */
+ return (0);
+}
+
+/*
+ * Draw some attr/char pairs on the screen
+ *
+ * This routine should display the given "n" attr/char pairs at
+ * the given location (x,y). This function is only used if one
+ * of the flags "always_pict" or "higher_pict" is defined.
+ *
+ * You must be sure that the attr/char pairs, when displayed, will
+ * erase anything (including any visual cursor) that used to be at
+ * the given location. On many machines this is automatic, but on
+ * others, you must first call "Term_wipe_xxx(x, y, 1)".
+ *
+ * With the "higher_pict" flag, this function can be used to allow
+ * the display of "pseudo-graphic" pictures, for example, by using
+ * the attr/char pair as an encoded index into a pixmap of special
+ * "pictures".
+ *
+ * With the "always_pict" flag, this function can be used to force
+ * every attr/char pair to be drawn by this function, which can be
+ * very useful if this file can optimize its own display calls.
+ *
+ * This function is often associated with the "arg_graphics" flag.
+ *
+ * This function is only used if one of the "higher_pict" and/or
+ * "always_pict" flags are set.
+ */
+#ifndef USE_ISO
+static errr Term_pict_sdl(int x, int y, int n, const byte *ap, const char *cp)
+{
+ term_data *td = (term_data*)(Term->data);
+ DB("Term_pict_sdl");
+ /* XXX XXX XXX */
+#else
+// for ISO-view we need USE_TRANSPARENCY and USE_EGO_GRAPHICS defined
+static errr Term_pict_sdl(int x, int y, int n, const byte *ap, const char *cp, const byte *tap, const char *tcp, const byte *eap, const char *ecp)
+{
+ /* Hajo: memorize output */
+ memcpy(&iso_ap[y][x], ap, n);
+ memcpy(&iso_cp[y][x], cp, n);
+ memcpy(&iso_atp[y][x], tap, n);
+ memcpy(&iso_ctp[y][x], tcp, n);
+ memcpy(&iso_aep[y][x], eap, n);
+ memcpy(&iso_cep[y][x], ecp, n);
+
+ // here is no text
+ set_spots(x, y, n, FALSE);
+
+#endif /* USE_ISO */
+
+ /* Success */
+ return (0);
+}
+
+static errr term_data_init(term_data *td, int i)
+{
+ term *t = &(td->t);
+ int x = 0;
+ int y = 0;
+ int cols = 80;
+ int rows = 24;
+
+ /* Initialize the term */
+ // gets: pointer to address, number of columns, number of rows, number
+ // of keypresses to queue up (guess 24?)
+ term_init(t, cols, rows, 24);
+
+ /* Use a "soft" cursor */
+ t->soft_cursor = TRUE;
+
+ // Picture routine flags
+ t->always_pict = FALSE;
+ t->higher_pict = FALSE;
+ t->always_text = FALSE;
+
+ /* Erase with "white space" */
+ t->attr_blank = TERM_WHITE;
+ t->char_blank = ' ';
+
+ /* Hooks */
+ t->xtra_hook = Term_xtra_sdl;
+ t->curs_hook = Term_curs_sdl;
+ t->wipe_hook = Term_wipe_sdl;
+ t->text_hook = Term_text_sdl;
+#ifdef USE_ISO
+ t->pict_hook = Term_pict_sdl;
+#endif /* USE_ISO */
+
+
+ /* Save the data */
+ t->data = td;
+
+ /* Activate (important) */
+ Term_activate(t);
+
+ // *** Initialize the rest of the term_data stuff....
+ td->name = angband_term_name[i];// name of this term window
+
+ td->rows = rows;
+ td->cols = cols;
+ td->pos_x = x;
+ td->pos_y = y;
+
+
+ td->size_w = cols*t_width;
+ td->size_h = rows*t_height;
+
+ /* Turn on a border, thickness specified by BORDER_THICKNESS */
+ td->has_border = TRUE;
+ td->border_thick = BORDER_THICKNESS;
+
+#ifdef USE_GRAPHICS
+#ifdef USE_TRANSPARENCY
+#endif
+#endif
+
+ /* Success */
+ return (0);
+}
+
+#ifdef PRIVATE_USER_PATH
+
+/*
+ * Check and create if needed the directory dirpath -- copied from main.c
+ */
+bool private_check_user_directory(cptr dirpath)
+{
+ /* Is this used anywhere else in *bands? */
+ struct stat stat_buf;
+
+ int ret;
+
+ /* See if it already exists */
+ ret = stat(dirpath, &stat_buf);
+
+ /* It does */
+ if (ret == 0)
+ {
+ /* Now we see if it's a directory */
+ if ((stat_buf.st_mode & S_IFMT) == S_IFDIR) return (TRUE);
+
+ /*
+ * Something prevents us from create a directory with
+ * the same pathname
+ */
+ return (FALSE);
+ }
+
+ /* No - this maybe the first time. Try to create a directory */
+ else
+ {
+ /* Create the ~/.ToME directory */
+ ret = mkdir(dirpath, 0700);
+
+ /* An error occured */
+ if (ret == -1) return (FALSE);
+
+ /* Success */
+ return (TRUE);
+ }
+}
+
+/*
+ * Check existence of ".ToME/" directory in the user's
+ * home directory or try to create it if it doesn't exist.
+ * Returns FALSE if all the attempts fail.
+ */
+static bool check_create_user_dir(void)
+{
+ char dirpath[1024];
+ char versionpath[1024];
+ char savepath[1024];
+
+ /* Get an absolute path from the filename */
+ path_parse(dirpath, 1024, PRIVATE_USER_PATH);
+ strcpy(versionpath, dirpath);
+ strcat(versionpath, USER_PATH_VERSION);
+ strcpy(savepath, versionpath);
+ strcat(savepath, "/save");
+
+ return private_check_user_directory(dirpath) && private_check_user_directory(versionpath) && private_check_user_directory(savepath);
+}
+
+#endif /* PRIVATE_USER_PATH */
+
+/*
+ * Init some stuff - copied from main.c
+ */
+static void init_stuff(void)
+{
+ char path[1024];
+
+ cptr tail;
+
+ /* Get the environment variable */
+ tail = getenv("TOME_PATH");
+
+ /* Use the angband_path, or a default */
+#ifndef ENABLE_BINRELOC
+ strcpy(path, tail ? tail : DEFAULT_PATH);
+#else /* Runtime lookup of location */
+ strcpy(path, br_strcat(DATADIR, "/tome/lib"));
+#endif
+
+ /* Hack -- Add a path separator (only if needed) */
+ if (!suffix(path, PATH_SEP)) strcat(path, PATH_SEP);
+
+ /* Initialize */
+ init_file_paths(path);
+}
+
+
+errr init_sdl(int argc, char **argv)
+{
+ return 0;
+}
+
+int main(int argc, char *argv[])
+{
+ int i;
+
+ bool done = FALSE;
+
+ bool new_game = FALSE;
+
+ int show_score = 0;
+
+ cptr mstr = NULL;
+
+ bool args = TRUE;
+
+ float gamma;
+ char filename[PATH_MAX + 1];
+ /* Flags to pass to SDL_SetVideoMode */
+ int videoFlags;
+ /* this holds some info about our display */
+ const SDL_VideoInfo *videoInfo;
+
+
+#ifdef CHECK_MEMORY_LEAKS
+ GC_find_leak = 1;
+#endif /* CHECK_MEMORY_LEAKS */
+
+
+ /* Save the "program name" XXX XXX XXX */
+ argv0 = argv[0];
+
+
+#ifdef USE_286
+ /* Attempt to use XMS (or EMS) memory for swap space */
+ if (_OvrInitExt(0L, 0L))
+ {
+ _OvrInitEms(0, 0, 64);
+ }
+#endif
+
+
+#ifdef SET_UID
+
+ /* Default permissions on files */
+ (void)umask(022);
+
+#endif /* SET_UID */
+
+
+ /* Get the file paths */
+ init_stuff();
+
+
+#ifdef SET_UID
+
+ /* Get the user id (?) */
+ player_uid = getuid();
+
+#ifdef VMS
+ /* Mega-Hack -- Factor group id */
+ player_uid += (getgid() * 1000);
+#endif
+
+# ifdef SAFE_SETUID
+
+# ifdef _POSIX_SAVED_IDS
+
+ /* Save some info for later */
+ player_euid = geteuid();
+ player_egid = getegid();
+
+# endif
+
+# if 0 /* XXX XXX XXX */
+
+ /* Redundant setting necessary in case root is running the game */
+ /* If not root or game not setuid the following two calls do nothing */
+
+ if (setgid(getegid()) != 0)
+ {
+ sdl_quit("setgid(): cannot set permissions correctly!");
+ }
+
+ if (setuid(geteuid()) != 0)
+ {
+ sdl_quit("setuid(): cannot set permissions correctly!");
+ }
+
+# endif /* XXX XXX XXX */
+
+# endif /* SAFE_SETUID */
+
+#endif /* SET_UID */
+
+
+#ifdef SET_UID
+
+ /* Please note that the game is still running in the game's permission */
+
+ /* Initialize the "time" checker */
+ if (check_time_init() || check_time())
+ {
+ sdl_quit("The gates to Angband are closed (bad time).");
+ }
+
+ /* Initialize the "load" checker */
+ if (check_load_init() || check_load())
+ {
+ sdl_quit("The gates to Angband are closed (bad load).");
+ }
+
+
+ /*
+ * Become user -- This will be the normal state for the rest of the game.
+ *
+ * Put this here because it's totally irrelevant to single user operating
+ * systems, as witnessed by huge number of cases where these functions
+ * weren't used appropriately (at least in this variant).
+ *
+ * Whenever it is necessary to open/remove/move the files in the lib folder,
+ * this convention must be observed:
+ *
+ * safe_setuid_grab();
+ *
+ * fd_open/fd_make/fd_kill/fd_move which requires game's permission,
+ * i.e. manipulating files under the lib directory
+ *
+ * safe_setuid_drop();
+ *
+ * Please never ever make unmatched calls to these grab/drop functions.
+ *
+ * Please note that temporary files used by various information commands
+ * and ANGBAND_DIR_USER files shouldn't be manipulated this way, because
+ * they reside outside of the lib directory on multiuser installations.
+ * -- pelpel
+ */
+ safe_setuid_drop();
+
+
+ /* Acquire the "user name" as a default player name */
+ user_name(player_name, player_uid);
+
+
+#ifdef PRIVATE_USER_PATH
+
+ /*
+ * On multiuser systems, users' private directories are
+ * used to store pref files, chardumps etc.
+ */
+ {
+ bool ret;
+
+ /* Create a directory for the user's files */
+ ret = check_create_user_dir();
+
+ /* Oops */
+ if (ret == FALSE) sdl_quit("Cannot create directory " PRIVATE_USER_PATH);
+ }
+
+#endif /* PRIVATE_USER_PATH */
+
+#endif /* SET_UID */
+
+ /* Before sdl_quit could possible be called, need to make sure that the text
+ array is zeroed, so that sdl_quit->killFontAndAlphabet() doesn't try to free
+ SDL_Surfaces that don't exist ! */
+ memset(text,0,sizeof(text));
+
+ /* Initialize the SDL window*/
+ filename[PATH_MAX] = 0;
+
+ /* initialize SDL */
+ if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
+ {
+ sdl_quit("Video initialization failed!");
+ }
+ DB("SDL Initialized!");
+
+ /* Skip to our arguments -- (Neil)*/
+ /* for (i = 1; (i < argc) && (0 != strcmp(argv[i], "--")); ++i); */
+ /* Handle our arguments -- (Neil)*/
+ /* for (++i; i < argc ; ++i)
+ {
+ if (0 == strcmp(argv[i], "-n"))
+ {
+ if (++i == argc)
+ {
+ printf("Argument missing for option -n\n");
+ return -1;
+ }
+
+ arg_console_count = atoi(argv[i]);
+ if (arg_console_count <= 0 || arg_console_count > MAX_CONSOLE_COUNT)
+ {
+ printf("Invalid console count given.\n");
+ arg_console_count = 1;
+ }
+ }
+ else if (0 == strcmp(argv[i], "-o"))
+ {
+ arg_old_graphics = TRUE;
+ }
+ else if (0 == strcmp(argv[i], "-b"))
+ {
+ arg_double_width = TRUE;
+ }
+ else if (0 == strcmp(argv[i], "-w"))
+ {
+ if (++i == argc)
+ {
+ printf("Argument missing for option -w\n");
+ return -1;
+ }
+
+ arg_width = atoi(argv[i]);
+ }
+ else if (0 == strcmp(argv[i], "-h"))
+ {
+ if (++i == argc)
+ {
+ printf("Argument missing for option -h\n");
+ return -1;
+ }
+
+ arg_height = atoi(argv[i]);
+ }
+ else if (0 == strcmp(argv[i], "-fs"))
+ {
+ arg_full_screen = TRUE;
+ }
+ else if (0 == strcmp(argv[i], "-bpp"))
+ {
+ if (++i == argc)
+ {
+ printf("Argument missing for option -bpp\n");
+ return -1;
+ }
+
+ arg_bpp = atoi(argv[i]);
+ }
+ }
+ */
+
+
+ /* Now for the meat of the initialization -- (Neil)*/
+ quit_aux = sdl_quit;
+
+ /* Window Manager stuff -- (Neil)*/
+ path_build(filename, PATH_MAX, ANGBAND_DIR_XTRA, "graf/icon.png");
+ SDL_WM_SetIcon(IMG_Load(filename), 0);
+ SDL_WM_SetCaption("ToME", "tome");
+
+ /* how about a hardware surface with hardware palette?
+ XXX XXX XXX should probably be chosen at compile-time! */
+ videoFlags = SDL_HWSURFACE | SDL_HWPALETTE;
+
+ /* XXX XXX XXX */
+ if(getenv("TOME_SCREEN_WIDTH")) arg_width = atoi(getenv("TOME_SCREEN_WIDTH"));
+ if(getenv("TOME_SCREEN_HEIGHT")) arg_height = atoi(getenv("TOME_SCREEN_HEIGHT"));
+ if(getenv("TOME_SCREEN_BPP")) arg_bpp = atoi(getenv("TOME_SCREEN_BPP"));
+
+ /* get a SDL surface */
+ screen = SDL_SetVideoMode( arg_width, arg_height, arg_bpp, videoFlags );
+
+ DB("Video Mode Set!");
+
+ /* Verify there is a surface */
+ if ( !screen )
+ {
+ DB("No screen!");
+ sdl_quit("Failed to set SDL Surface.");
+ }
+
+ DB("SDL Window Created!");
+
+ /* Now ready the fonts! */
+
+ DB("initializing SDL_ttf");
+ if(TTF_Init()==-1) {
+ printf("TTF_Init: %s\n", TTF_GetError());
+ sdl_quit("Bah");
+ }
+
+ DB("loading font...");
+ /* XXX centralize these environment calls*/
+ if(getenv("TOME_FONT_SIZE")) arg_font_size = atoi(getenv("TOME_FONT_SIZE"));
+
+ /* load and render the font */
+ loadAndRenderFont(arg_font_name,arg_font_size);
+
+ /* Initialize the working surface and crayon surface used for rendering
+ text in different colors... */
+ worksurf = SDL_CreateRGBSurface(SDL_HWSURFACE,t_width,\
+ t_height,16,0xf000,0x0f00,0x00f0,0x000f);
+ crayon = SDL_CreateRGBSurface(SDL_HWSURFACE,t_width,\
+ t_height,16,0xf000,0x0f00,0x00f0,0x000f);
+
+ /* The working surface will blit using alpha values... */
+ SDL_SetAlpha(worksurf,SDL_SRCALPHA,0);
+
+ /* Set up the colors using the great little color macros! */
+ color_data[0] = BLACK;
+ color_data[1] = WHITE;
+ color_data[2] = MID_GREY;
+ color_data[3] = BRIGHT_ORANGE;
+ color_data[4] = RED;
+ color_data[5] = GREEN;
+ color_data[6] = BRIGHT_BLUE;
+ color_data[7] = DARK_ORANGE;
+ color_data[8] = DARK_GREY;
+ color_data[9] = BRIGHT_GREY;
+ color_data[10] = PURPLE;
+ color_data[11] = YELLOW;
+ color_data[12] = BRIGHT_RED;
+ color_data[13] = BRIGHT_GREEN;
+ color_data[14] = AQUAMARINE;
+ color_data[15] = BROWN;
+
+ /* And setup the screen black color */
+ screen_black = SDL_MapRGB(screen->format,0,0,0);
+ screen_white = SDL_MapRGB(screen->format,255,255,255);
+
+ /* Initialize the windows, or whatever that means in this case */
+ for (i = 0; i < MAX_CONSOLE_COUNT; i++)
+ {
+ term_data *td = &data[i];
+
+ /* Initialize the term_data */
+ term_data_init(td, i);
+ /* Save global entry */
+ angband_term[i] = Term;
+ }
+
+ /* Enable UNICODE keysyms */
+ SDL_EnableUNICODE(1);
+
+ /* By setting this value, 'pref-sdl.prf' will be loaded on start.
+ Since this contains mappings for various keys, this is important! */
+ ANGBAND_SYS = "sdl";
+#ifdef USE_ISO
+ DB("Isometric view uses always graphics mode.\n");
+ use_graphics = TRUE;
+
+
+ /* Hajo: allocate memory for output data */
+ /* These arrays are read by the iso-view and written from this file */
+ iso_cp = halloc(data[0].t.wid, data[0].t.hgt);
+ iso_ap = halloc(data[0].t.wid, data[0].t.hgt);
+ iso_ctp = halloc(data[0].t.wid, data[0].t.hgt);
+ iso_atp = halloc(data[0].t.wid, data[0].t.hgt);
+ iso_cep = halloc(data[0].t.wid, data[0].t.hgt);
+ iso_aep = halloc(data[0].t.wid, data[0].t.hgt);
+
+ // Hmm, no ANGBAND_SYS in old iso-code
+ // if I change this I don't have to load the *.prf manually?
+ //
+ // seems not to work for the following:
+ /* Hajo: set mode */
+ ANGBAND_GRAF = "iso";
+
+ /* Hajo: init view */
+ init_adaptor();
+
+ center_player = TRUE;
+#endif /* USE_ISO */
+
+ printf("Signals?\n");
+
+ /* Catch nasty signals */
+ signals_init();
+
+ printf("Initialize Angband!\n");
+ /* Initialize */
+ init_angband();
+
+ printf("Angband Initialized!\n");
+
+ /* Hack -- If requested, display scores and quit */
+ if (show_score > 0) display_scores(0, show_score);
+
+ /* Wait for response */
+ pause_line(23);
+
+ printf("Play the game!\n");
+#ifdef USE_ISO
+ // Juergen: HACK, but this all is just for testing ...
+ data[0].t.higher_pict = TRUE;
+#endif
+
+ /* Play the game */
+ play_game(new_game);
+
+ /* Quit */
+ sdl_quit("Game over, man");
+
+ /* Exit */
+ return (0);
+
+}
+
+#endif