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-/* File: main-xxx.c */
-
-/* Purpose: Sample visual module for Angband 2.8.1 */
-
-/*
- * This file written by "Ben Harrison (benh@phial.com)".
- *
- * This file is intended to show one way to build a "visual module"
- * for Angband to allow it to work with a new system. It does not
- * actually work, but if the code near "XXX XXX XXX" comments were
- * replaced with functional code, then it probably would.
- *
- * See "z-term.c" for info on the concept of the "generic terminal",
- * and for more comments about what this file must supply.
- *
- * There are two basic ways to port Angband to a new system. The
- * first involves modifying the "main-gcu.c" and/or "main-x11.c"
- * files to support some version of "curses" and/or "X11" on your
- * machine, and to compile with the "USE_GCU" and/or "USE_X11"
- * compilation flags defined. The second involves creating a
- * new "main-xxx.c" file, based on this sample file (or on any
- * existing "main-xxx.c" file), and comes in two flavors, based
- * on whether it contains a "main()" function (as in "main-mac.c"
- * and "main-win.c") or not (as in "main-gcu.c" or "main-x11.c").
- *
- * If the "main-xxx.c" file includes its own "main()" function,
- * then you should NOT link in the "main.c" file, and your "main()"
- * function must process any command line arguments, initialize the
- * "visual system", and call "play_game()" with appropriate arguments.
- *
- * If the "main-xxx.c" file does not include its own "main()"
- * function, then you must add some code to "main.c" which, if
- * the appropriate "USE_XXX" compilation flag is defined, will
- * attempt to call the "init_xxx()" function in the "main-xxx.c"
- * file, which should initialize the "visual system" and return
- * zero if it was successful. The "main()" function in "main.c"
- * will take care of processing command line arguments and then
- * calling "play_game()" with appropriate arguments.
- *
- * Note that the "util.c" file often contains functions which must
- * be modified in small ways for various platforms, even if you are
- * able to use the existing "main-gcu.c" and/or "main-x11.c" files,
- * in particular, the "file handling" functions may not work on all
- * systems.
- *
- * When you complete a port to a new system, you should email any
- * newly created files, and any changes made to existing files,
- * including "h-config.h", "config.h", and any of the "Makefile"
- * files, to "benh@phial.com" for inclusion in the next version.
- *
- * Try to stick to a "three letter" naming scheme for "main-xxx.c"
- * and "Makefile.xxx" and such for consistency and simplicity.
- */
-
-
-#include "angband.h"
-
-
-#ifdef USE_XXX
-
-
-/*
- * Extra data to associate with each "window"
- *
- * Each "window" is represented by a "term_data" structure, which
- * contains a "term" structure, which contains a pointer (t->data)
- * back to the term_data structure.
- */
-
-typedef struct term_data term_data;
-
-struct term_data
-{
- term t;
-
- /* Other fields if needed XXX XXX XXX */
-};
-
-
-
-/*
- * Number of "term_data" structures to support XXX XXX XXX
- *
- * You MUST support at least one "term_data" structure, and the
- * game will currently use up to eight "term_data" structures if
- * they are available.
- *
- * If only one "term_data" structure is supported, then a lot of
- * the things that would normally go into a "term_data" structure
- * could be made into global variables instead.
- */
-#define MAX_TERM_DATA 1
-
-
-/*
- * An array of "term_data" structures, one for each "sub-window"
- */
-static term_data data[MAX_TERM_DATA];
-
-
-#if 0 /* Fix the syntax below XXX XXX XXX */
-
-/*
- * The "color" array for the visual module XXX XXX XXX
- *
- * This table should be used in whetever way is necessary to
- * convert the Angband Color Indexes into the proper "color data"
- * for the visual system. On the Macintosh, these are arrays of
- * three shorts, on the IBM, these are combinations of the eight
- * basic color codes with optional "bright" bits, on X11, these
- * are actual "pixel" codes extracted from another table which
- * contains textual color names.
- *
- * The Angband Color Set (0 to 15):
- * Black, White, Slate, Orange, Red, Blue, Green, Umber
- * D-Gray, L-Gray, Violet, Yellow, L-Red, L-Blue, L-Green, L-Umber
- *
- * Colors 8 to 15 are basically "enhanced" versions of Colors 0 to 7.
- *
- * As decribed in one of the header files, in a perfect world, the
- * colors below should fit a nice clean "quartered" specification
- * in RGB codes, but this must often be Gamma Corrected. The 1/4
- * parts of each Red,Green,Blue are shown in the comments below,
- * again, these values are *before* gamma correction.
- */
-static local_color_data_type color_data[16] =
-{
- /* XXX XXX XXX 0,0,0 */, /* TERM_DARK */
- /* XXX XXX XXX 4,4,4 */, /* TERM_WHITE */
- /* XXX XXX XXX 2,2,2 */, /* TERM_SLATE */
- /* XXX XXX XXX 4,2,0 */, /* TERM_ORANGE */
- /* XXX XXX XXX 3,0,0 */, /* TERM_RED */
- /* XXX XXX XXX 0,2,1 */, /* TERM_GREEN */
- /* XXX XXX XXX 0,0,4 */, /* TERM_BLUE */
- /* XXX XXX XXX 2,1,0 */, /* TERM_UMBER */
- /* XXX XXX XXX 1,1,1 */, /* TERM_L_DARK */
- /* XXX XXX XXX 3,3,3 */, /* TERM_L_WHITE */
- /* XXX XXX XXX 4,0,4 */, /* TERM_VIOLET */
- /* XXX XXX XXX 4,4,0 */, /* TERM_YELLOW */
- /* XXX XXX XXX 4,0,0 */, /* TERM_L_RED */
- /* XXX XXX XXX 0,4,0 */, /* TERM_L_GREEN */
- /* XXX XXX XXX 0,4,4 */, /* TERM_L_BLUE */
- /* XXX XXX XXX 3,2,1 */ /* TERM_L_UMBER */
-};
-
-#endif
-
-
-
-/*** Function hooks needed by "Term" ***/
-
-
-/*
- * Init a new "term"
- *
- * This function should do whatever is necessary to prepare a new "term"
- * for use by the "term.c" package. This may include clearing the window,
- * preparing the cursor, setting the font/colors, etc. Usually, this
- * function does nothing, and the "init_xxx()" function does it all.
- */
-static void Term_init_xxx(term *t)
-{
- term_data *td = (term_data*)(t->data);
-
- /* XXX XXX XXX */
-}
-
-
-
-/*
- * Nuke an old "term"
- *
- * This function is called when an old "term" is no longer needed. It should
- * do whatever is needed to clean up before the program exits, such as wiping
- * the screen, restoring the cursor, fixing the font, etc. Often this function
- * does nothing and lets the operating system clean up when the program quits.
- */
-static void Term_nuke_xxx(term *t)
-{
- term_data *td = (term_data*)(t->data);
-
- /* XXX XXX XXX */
-}
-
-
-
-/*
- * Do a "user action" on the current "term"
- *
- * This function allows the visual module to do implementation defined
- * things when the user activates the "system defined command" command.
- *
- * This function is normally not used.
- *
- * In general, this function should return zero if the action is successfully
- * handled, and non-zero if the action is unknown or incorrectly handled.
- */
-static errr Term_user_xxx(int n)
-{
- term_data *td = (term_data*)(Term->data);
-
- /* XXX XXX XXX */
-
- /* Unknown */
- return (1);
-}
-
-
-/*
- * Do a "special thing" to the current "term"
- *
- * This function must react to a large number of possible arguments, each
- * corresponding to a different "action request" by the "z-term.c" package,
- * or by the application itself.
- *
- * The "action type" is specified by the first argument, which must be a
- * constant of the form "TERM_XTRA_*" as given in "term.h", and the second
- * argument specifies the "information" for that argument, if any, and will
- * vary according to the first argument.
- *
- * In general, this function should return zero if the action is successfully
- * handled, and non-zero if the action is unknown or incorrectly handled.
- */
-static errr Term_xtra_xxx(int n, int v)
-{
- term_data *td = (term_data*)(Term->data);
-
- /* Analyze */
- switch (n)
- {
- case TERM_XTRA_EVENT:
- {
- /*
- * Process some pending events XXX XXX XXX
- *
- * Wait for at least one event if "v" is non-zero
- * otherwise, if no events are ready, return at once.
- * When "keypress" events are encountered, the "ascii"
- * value corresponding to the key should be sent to the
- * "Term_keypress()" function. Certain "bizarre" keys,
- * such as function keys or arrow keys, may send special
- * sequences of characters, such as control-underscore,
- * plus letters corresponding to modifier keys, plus an
- * underscore, plus carriage return, which can be used by
- * the main program for "macro" triggers. This action
- * should handle as many events as is efficiently possible
- * but is only required to handle a single event, and then
- * only if one is ready or "v" is true.
- *
- * This action is required.
- */
-
- return (0);
- }
-
- case TERM_XTRA_FLUSH:
- {
- /*
- * Flush all pending events XXX XXX XXX
- *
- * This action should handle all events waiting on the
- * queue, optionally discarding all "keypress" events,
- * since they will be discarded anyway in "z-term.c".
- *
- * This action is required, but may not be "essential".
- */
-
- return (0);
- }
-
- case TERM_XTRA_CLEAR:
- {
- /*
- * Clear the entire window XXX XXX XXX
- *
- * This action should clear the entire window, and redraw
- * any "borders" or other "graphic" aspects of the window.
- *
- * This action is required.
- */
-
- return (0);
- }
-
- case TERM_XTRA_SHAPE:
- {
- /*
- * Set the cursor visibility XXX XXX XXX
- *
- * This action should change the visibility of the cursor,
- * if possible, to the requested value (0=off, 1=on)
- *
- * This action is optional, but can improve both the
- * efficiency (and attractiveness) of the program.
- */
-
- return (0);
- }
-
- case TERM_XTRA_FROSH:
- {
- /*
- * Flush a row of output XXX XXX XXX
- *
- * This action should make sure that row "v" of the "output"
- * to the window will actually appear on the window.
- *
- * This action is optional, assuming that "Term_text_xxx()"
- * (and similar functions) draw directly to the screen, or
- * that the "TERM_XTRA_FRESH" entry below takes care of any
- * necessary flushing issues.
- */
-
- return (0);
- }
-
- case TERM_XTRA_FRESH:
- {
- /*
- * Flush output XXX XXX XXX
- *
- * This action should make sure that all "output" to the
- * window will actually appear on the window.
- *
- * This action is optional, assuming that "Term_text_xxx()"
- * (and similar functions) draw directly to the screen, or
- * that the "TERM_XTRA_FROSH" entry above takes care of any
- * necessary flushing issues.
- */
-
- return (0);
- }
-
- case TERM_XTRA_NOISE:
- {
- /*
- * Make a noise XXX XXX XXX
- *
- * This action should produce a "beep" noise.
- *
- * This action is optional, but convenient.
- */
-
- return (0);
- }
-
- case TERM_XTRA_SOUND:
- {
- /*
- * Make a sound XXX XXX XXX
- *
- * This action should produce sound number "v", where the
- * "name" of that sound is "sound_names[v]". This method
- * is still under construction.
- *
- * This action is optional, and not very important.
- */
-
- return (0);
- }
-
- case TERM_XTRA_BORED:
- {
- /*
- * Handle random events when bored XXX XXX XXX
- *
- * This action is optional, and normally not important
- */
-
- return (0);
- }
-
- case TERM_XTRA_REACT:
- {
- /*
- * React to global changes XXX XXX XXX
- *
- * For example, this action can be used to react to
- * changes in the global "color_table[256][4]" array.
- *
- * This action is optional, but can be very useful for
- * handling "color changes" and the "arg_sound" and/or
- * "arg_graphics" options.
- */
-
- return (0);
- }
-
- case TERM_XTRA_ALIVE:
- {
- /*
- * Change the "hard" level XXX XXX XXX
- *
- * This action is used if the program changes "aliveness"
- * by being either "suspended" (v=0) or "resumed" (v=1)
- * This action is optional, unless the computer uses the
- * same "physical screen" for multiple programs, in which
- * case this action should clean up to let other programs
- * use the screen, or resume from such a cleaned up state.
- *
- * This action is currently only used by "main-gcu.c",
- * on UNIX machines, to allow proper "suspending".
- */
-
- return (0);
- }
-
- case TERM_XTRA_LEVEL:
- {
- /*
- * Change the "soft" level XXX XXX XXX
- *
- * This action is used when the term window changes "activation"
- * either by becoming "inactive" (v=0) or "active" (v=1)
- *
- * This action can be used to do things like activate the proper
- * font / drawing mode for the newly active term window. This
- * action should NOT change which window has the "focus", which
- * window is "raised", or anything like that.
- *
- * This action is optional if all the other things which depend
- * on what term is active handle activation themself, or if only
- * one "term_data" structure is supported by this file.
- */
-
- return (0);
- }
-
- case TERM_XTRA_DELAY:
- {
- /*
- * Delay for some milliseconds XXX XXX XXX
- *
- * This action is useful for proper "timing" of certain
- * visual effects, such as breath attacks.
- *
- * This action is optional, but may be required by this file,
- * especially if special "macro sequences" must be supported.
- */
-
- return (0);
- }
-
- case TERM_XTRA_GET_DELAY:
- {
- /*
- * Get Delay of some milliseconds XXX XXX XXX
- * place the result in Term_xtra_long
- *
- * This action is useful for proper "timing" of certain
- * visual effects, such as recording cmovies.
- *
- * This action is optional, but cmovies wont perform
- * good without it
- */
-
- return (0);
- }
- }
-
- /* Unknown or Unhandled action */
- return (1);
-}
-
-
-/*
- * Display the cursor
- *
- * This routine should display the cursor at the given location
- * (x,y) in some manner. On some machines this involves actually
- * moving the physical cursor, on others it involves drawing a fake
- * cursor in some form of graphics mode. Note the "soft_cursor"
- * flag which tells "z-term.c" to treat the "cursor" as a "visual"
- * thing and not as a "hardware" cursor.
- *
- * You may assume "valid" input if the window is properly sized.
- *
- * You may use the "Term_grab(x, y, &a, &c)" function, if needed,
- * to determine what attr/char should be "under" the new cursor,
- * for "inverting" purposes or whatever.
- */
-static errr Term_curs_xxx(int x, int y)
-{
- term_data *td = (term_data*)(Term->data);
-
- /* XXX XXX XXX */
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Erase some characters
- *
- * This function should erase "n" characters starting at (x,y).
- *
- * You may assume "valid" input if the window is properly sized.
- */
-static errr Term_wipe_xxx(int x, int y, int n)
-{
- term_data *td = (term_data*)(Term->data);
-
- /* XXX XXX XXX */
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Draw some text on the screen
- *
- * This function should actually display an array of characters
- * starting at the given location, using the given "attribute",
- * and using the given string of characters, which contains
- * exactly "n" characters and which is NOT null-terminated.
- *
- * You may assume "valid" input if the window is properly sized.
- *
- * You must be sure that the string, when written, erases anything
- * (including any visual cursor) that used to be where the text is
- * drawn. On many machines this happens automatically, on others,
- * you must first call "Term_wipe_xxx()" to clear the area.
- *
- * In color environments, you should activate the color contained
- * in "color_data[a & 0x0F]", if needed, before drawing anything.
- *
- * You may ignore the "attribute" if you are only supporting a
- * monochrome environment, since this routine is normally never
- * called to display "black" (invisible) text, including the
- * default "spaces", and all other colors should be drawn in
- * the "normal" color in a monochrome environment.
- *
- * Note that if you have changed the "attr_blank" to something
- * which is not black, then this function must be able to draw
- * the resulting "blank" correctly.
- *
- * Note that this function must correctly handle "black" text if
- * the "always_text" flag is set, if this flag is not set, all the
- * "black" text will be handled by the "Term_wipe_xxx()" hook.
- */
-static errr Term_text_xxx(int x, int y, int n, byte a, const char *cp)
-{
- term_data *td = (term_data*)(Term->data);
-
- /* XXX XXX XXX */
-
- /* Success */
- return (0);
-}
-
-
-/*
- * Draw some attr/char pairs on the screen
- *
- * This routine should display the given "n" attr/char pairs at
- * the given location (x,y). This function is only used if one
- * of the flags "always_pict" or "higher_pict" is defined.
- *
- * You must be sure that the attr/char pairs, when displayed, will
- * erase anything (including any visual cursor) that used to be at
- * the given location. On many machines this is automatic, but on
- * others, you must first call "Term_wipe_xxx(x, y, 1)".
- *
- * With the "higher_pict" flag, this function can be used to allow
- * the display of "pseudo-graphic" pictures, for example, by using
- * the attr/char pair as an encoded index into a pixmap of special
- * "pictures".
- *
- * With the "always_pict" flag, this function can be used to force
- * every attr/char pair to be drawn by this function, which can be
- * very useful if this file can optimize its own display calls.
- *
- * This function is often associated with the "arg_graphics" flag.
- *
- * This function is only used if one of the "higher_pict" and/or
- * "always_pict" flags are set.
- */
-static errr Term_pict_xxx(int x, int y, int n, const byte *ap, const char *cp)
-{
- term_data *td = (term_data*)(Term->data);
-
- /* XXX XXX XXX */
-
- /* Success */
- return (0);
-}
-
-
-
-/*** Internal Functions ***/
-
-
-/*
- * Instantiate a "term_data" structure
- *
- * This is one way to prepare the "term_data" structures and to
- * "link" the various informational pieces together.
- *
- * This function assumes that every window should be 80x24 in size
- * (the standard size) and should be able to queue 256 characters.
- * Technically, only the "main screen window" needs to queue any
- * characters, but this method is simple. One way to allow some
- * variation is to add fields to the "term_data" structure listing
- * parameters for that window, initialize them in the "init_xxx()"
- * function, and then use them in the code below.
- *
- * Note that "activation" calls the "Term_init_xxx()" hook for
- * the "term" structure, if needed.
- */
-static void term_data_link(int i)
-{
- term_data *td = &data[i];
-
- /* Initialize the term */
- term_init(td->t, 80, 24, 256);
-
- /* Choose "soft" or "hard" cursor XXX XXX XXX */
- /* A "soft" cursor must be explicitly "drawn" by the program */
- /* while a "hard" cursor has some "physical" existance and is */
- /* moved whenever text is drawn on the screen. See "term.c". */
- /* td->t->soft_cursor = TRUE; */
-
- /* Avoid the "corner" of the window XXX XXX XXX */
- /* td->t->icky_corner = TRUE; */
-
- /* Use "Term_pict()" for all attr/char pairs XXX XXX XXX */
- /* See the "Term_pict_xxx()" function above. */
- /* td->t->always_pict = TRUE; */
-
- /* Use "Term_pict()" for some attr/char pairs XXX XXX XXX */
- /* See the "Term_pict_xxx()" function above. */
- /* td->t->higher_pict = TRUE; */
-
- /* Use "Term_text()" even for "black" text XXX XXX XXX */
- /* See the "Term_text_xxx()" function above. */
- /* td->t->always_text = TRUE; */
-
- /* Ignore the "TERM_XTRA_BORED" action XXX XXX XXX */
- /* This may make things slightly more efficient. */
- /* td->t->never_bored = TRUE; */
-
- /* Ignore the "TERM_XTRA_FROSH" action XXX XXX XXX */
- /* This may make things slightly more efficient. */
- /* td->t->never_frosh = TRUE; */
-
- /* Erase with "white space" XXX XXX XXX */
- /* td->t->attr_blank = TERM_WHITE; */
- /* td->t->char_blank = ' '; */
-
- /* Prepare the init/nuke hooks */
- td->t->init_hook = Term_init_xxx;
- td->t->nuke_hook = Term_nuke_xxx;
-
- /* Prepare the template hooks */
- td->t->user_hook = Term_user_xxx;
- td->t->xtra_hook = Term_xtra_xxx;
- td->t->curs_hook = Term_curs_xxx;
- td->t->wipe_hook = Term_wipe_xxx;
- td->t->text_hook = Term_text_xxx;
- td->t->pict_hook = Term_pict_xxx;
-
- /* Remember where we came from */
- td->t->data = (vptr)(td);
-
- /* Activate it */
- Term_activate(td->t);
-
- /* Global pointer */
- ang_term[i] = td->t;
-}
-
-
-
-/*
- * Initialization function
- */
-errr init_xxx(void)
-{
- /* Initialize globals XXX XXX XXX */
-
- /* Initialize "term_data" structures XXX XXX XXX */
-
- /* Create windows (backwards!) */
- for (i = TERM_DATA_MAX - 1; i >= 0; i--)
- {
- /* Link */
- term_data_link(i);
- }
-
- /* Success */
- return (0);
-}
-
-
-#ifdef INTERNAL_MAIN
-
-
-/*
- * Some special machines need their own "main()" function, which they
- * can provide here, making sure NOT to compile the "main.c" file.
- *
- * These systems usually have some form of "event loop", run forever
- * as the last step of "main()", which handles things like menus and
- * window movement, and calls "play_game(FALSE)" to load a game after
- * initializing "savefile" to a filename, or "play_game(TRUE)" to make
- * a new game. The event loop would also be triggered by "Term_xtra()"
- * (the TERM_XTRA_EVENT action), in which case the event loop would not
- * actually "loop", but would run once and return.
- */
-
-
-/*
- * An event handler XXX XXX XXX
- *
- * You may need an event handler, which can be used by both
- * by the "TERM_XTRA_BORED" and "TERM_XTRA_EVENT" entries in
- * the "Term_xtra_xxx()" function, and also to wait for the
- * user to perform whatever user-interface operation is needed
- * to request the start of a new game or the loading of an old
- * game, both of which should launch the "play_game()" function.
- */
-static bool_ CheckEvents(bool_ wait)
-{
- /* XXX XXX XXX */
-
- return (0);
-}
-
-
-/*
- * Init some stuff
- *
- * This function is used to keep the "path" variable off the stack.
- */
-static void init_stuff(void)
-{
- char path[1024];
-
- /* Prepare the path XXX XXX XXX */
- /* This must in some way prepare the "path" variable */
- /* so that it points at the "lib" directory. Every */
- /* machine handles this in a different way... */
- strcpy(path, "XXX XXX XXX");
-
- /* Prepare the filepaths */
- init_file_paths(path);
-}
-
-
-/*
- * Main function
- *
- * This function must do a lot of stuff.
- */
-int main(int argc, char *argv[])
-{
- /* Initialize the machine itself XXX XXX XXX */
-
- /* Process command line arguments XXX XXX XXX */
-
- /* Initialize the windows */
- if (init_xxx()) quit("Oops!");
-
- /* XXX XXX XXX */
- ANGBAND_SYS = "xxx";
-
- /* Initialize some stuff */
- init_stuff();
-
- /* Initialize */
- init_angband * /
-
- /* Allow auto-startup XXX XXX XXX */
-
- /* Event loop forever XXX XXX XXX */
- while (TRUE) CheckEvents(TRUE);
-}
-
-
-#endif /* INTERNAL_MAIN */
-
-
-#endif /* USE_XXX */