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-This file documents which makefiles you should use for each system.
-
- * makefile.ami:
- Amiga makefile.
-
- * makefile.bcc:
- Borland C/C++ compiler version 5 makefile.
-
- * makefile.cyg:
- A makefile for people using Cygwin for windows.
-
- * makefile.emx:
- A makefile for OS/2. You need the EMX packages and ReXX installed for
- this to work.
-
- * makefile.gdb:
- Another makefile for DOS, includes debugging symbols so if you're using
- a DOS-based debugger, things will work. Ideally would be combined into
- makefile.dos. You want DJGPP and related tools for this.
-
- * makefile.ibm:
- Another makefile for people using DOS and DJGPP. Ideally will be rolled
- into makefile.dos eventually.
-
- * makefile.lsl:
- If you want to try to use SVGAlib, this might provide a start.
-
- * makefile.std:
- Most Unix users should use this. Currently the only makefile with a real
- install rule. More instructions are found in the file itself.
-
- * makefile.wat:
- Watcom C/C++ for DOS makefile.
-
- * makefile.win:
- A makefile for people using Borland C 4.5x for windows.
-
- * ToME.proj.xml:
- This one isn't really a makefile, but serves the same purpose. It's a
- project file for people using CodeWarrior 6 or 7 for the Macintosh.
- Because the IDE doesn't make things easier, IMHO, here are instructions:
- - Launch CodeWarrior and choose File-Import Project, then select
- ToME.proj.xml in the src folder;
- - Save your project as ToME.proj where you find readme files;
- - (Optional) Convert graphics tiles to resource from PICT and put them
- in your top folder, i.e. where you find readmes:
- 8x8.rsrc - 8x8.bmp, PICT ID 1001
- 16x16.rsrc - 16x16.bmp, PICT ID 1002
- mask.rsrc - mask.bmp, PICT ID 1003
- If you are using GraphicsConverter, make sure to scale the images to
- 72 pixel per inch while keeping horizontal and vertical scale factors
- to 100%, and *never* add previews;
- - (Optional) Grab Sound resources from any Angband binaries and save it
- as AngSound.rsrc, also in the top folder;
- - If you don't want graphics and sound effects, remove 8x8.rsrc,
- 16x16.rsrc, mask.rsrc and AngSound.rsrc from your project;
- - Please take a look at the comment in A-mac-h.pch for a couple of
- source code modifications that may be necessary;
- - Click on the build button, or choose that from the project menu; and
- - Hope it works.
- Carbon compilation requires Carbon SDK 1.1(?) or greater, freely
- downloadable from Apple. The project file assumes that "Carbon Support"
- folder should be placed directly beneath your CodeWarrior compiler
- folder, i.e. where "MacOS Support", "MSL" etc are.