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diff --git a/src/makefile.WHICH b/src/makefile.WHICH deleted file mode 100644 index eb5e0963..00000000 --- a/src/makefile.WHICH +++ /dev/null @@ -1,64 +0,0 @@ -This file documents which makefiles you should use for each system. - - * makefile.ami: - Amiga makefile. - - * makefile.bcc: - Borland C/C++ compiler version 5 makefile. - - * makefile.cyg: - A makefile for people using Cygwin for windows. - - * makefile.emx: - A makefile for OS/2. You need the EMX packages and ReXX installed for - this to work. - - * makefile.gdb: - Another makefile for DOS, includes debugging symbols so if you're using - a DOS-based debugger, things will work. Ideally would be combined into - makefile.dos. You want DJGPP and related tools for this. - - * makefile.ibm: - Another makefile for people using DOS and DJGPP. Ideally will be rolled - into makefile.dos eventually. - - * makefile.lsl: - If you want to try to use SVGAlib, this might provide a start. - - * makefile.std: - Most Unix users should use this. Currently the only makefile with a real - install rule. More instructions are found in the file itself. - - * makefile.wat: - Watcom C/C++ for DOS makefile. - - * makefile.win: - A makefile for people using Borland C 4.5x for windows. - - * ToME.proj.xml: - This one isn't really a makefile, but serves the same purpose. It's a - project file for people using CodeWarrior 6 or 7 for the Macintosh. - Because the IDE doesn't make things easier, IMHO, here are instructions: - - Launch CodeWarrior and choose File-Import Project, then select - ToME.proj.xml in the src folder; - - Save your project as ToME.proj where you find readme files; - - (Optional) Convert graphics tiles to resource from PICT and put them - in your top folder, i.e. where you find readmes: - 8x8.rsrc - 8x8.bmp, PICT ID 1001 - 16x16.rsrc - 16x16.bmp, PICT ID 1002 - mask.rsrc - mask.bmp, PICT ID 1003 - If you are using GraphicsConverter, make sure to scale the images to - 72 pixel per inch while keeping horizontal and vertical scale factors - to 100%, and *never* add previews; - - (Optional) Grab Sound resources from any Angband binaries and save it - as AngSound.rsrc, also in the top folder; - - If you don't want graphics and sound effects, remove 8x8.rsrc, - 16x16.rsrc, mask.rsrc and AngSound.rsrc from your project; - - Please take a look at the comment in A-mac-h.pch for a couple of - source code modifications that may be necessary; - - Click on the build button, or choose that from the project menu; and - - Hope it works. - Carbon compilation requires Carbon SDK 1.1(?) or greater, freely - downloadable from Apple. The project file assumes that "Carbon Support" - folder should be placed directly beneath your CodeWarrior compiler - folder, i.e. where "MacOS Support", "MSL" etc are. |