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diff --git a/src/makefile.WHICH b/src/makefile.WHICH new file mode 100644 index 00000000..eb5e0963 --- /dev/null +++ b/src/makefile.WHICH @@ -0,0 +1,64 @@ +This file documents which makefiles you should use for each system. + + * makefile.ami: + Amiga makefile. + + * makefile.bcc: + Borland C/C++ compiler version 5 makefile. + + * makefile.cyg: + A makefile for people using Cygwin for windows. + + * makefile.emx: + A makefile for OS/2. You need the EMX packages and ReXX installed for + this to work. + + * makefile.gdb: + Another makefile for DOS, includes debugging symbols so if you're using + a DOS-based debugger, things will work. Ideally would be combined into + makefile.dos. You want DJGPP and related tools for this. + + * makefile.ibm: + Another makefile for people using DOS and DJGPP. Ideally will be rolled + into makefile.dos eventually. + + * makefile.lsl: + If you want to try to use SVGAlib, this might provide a start. + + * makefile.std: + Most Unix users should use this. Currently the only makefile with a real + install rule. More instructions are found in the file itself. + + * makefile.wat: + Watcom C/C++ for DOS makefile. + + * makefile.win: + A makefile for people using Borland C 4.5x for windows. + + * ToME.proj.xml: + This one isn't really a makefile, but serves the same purpose. It's a + project file for people using CodeWarrior 6 or 7 for the Macintosh. + Because the IDE doesn't make things easier, IMHO, here are instructions: + - Launch CodeWarrior and choose File-Import Project, then select + ToME.proj.xml in the src folder; + - Save your project as ToME.proj where you find readme files; + - (Optional) Convert graphics tiles to resource from PICT and put them + in your top folder, i.e. where you find readmes: + 8x8.rsrc - 8x8.bmp, PICT ID 1001 + 16x16.rsrc - 16x16.bmp, PICT ID 1002 + mask.rsrc - mask.bmp, PICT ID 1003 + If you are using GraphicsConverter, make sure to scale the images to + 72 pixel per inch while keeping horizontal and vertical scale factors + to 100%, and *never* add previews; + - (Optional) Grab Sound resources from any Angband binaries and save it + as AngSound.rsrc, also in the top folder; + - If you don't want graphics and sound effects, remove 8x8.rsrc, + 16x16.rsrc, mask.rsrc and AngSound.rsrc from your project; + - Please take a look at the comment in A-mac-h.pch for a couple of + source code modifications that may be necessary; + - Click on the build button, or choose that from the project menu; and + - Hope it works. + Carbon compilation requires Carbon SDK 1.1(?) or greater, freely + downloadable from Apple. The project file assumes that "Carbon Support" + folder should be placed directly beneath your CodeWarrior compiler + folder, i.e. where "MacOS Support", "MSL" etc are. |