diff options
Diffstat (limited to 'src/makefile.win')
-rw-r--r-- | src/makefile.win | 206 |
1 files changed, 0 insertions, 206 deletions
diff --git a/src/makefile.win b/src/makefile.win deleted file mode 100644 index e2d34337..00000000 --- a/src/makefile.win +++ /dev/null @@ -1,206 +0,0 @@ -# File: Makefile.win - -# For Borland C++ 4.52 Win16 and Win32 - -.autodepend - -# change this to suit your taste - -CC = c:\apps\bc45\bin\bcc.exe +bccw16.cfg -CC32 = c:\apps\bc45\bin\bcc32.exe +bccw32.cfg -LINK = c:\apps\bc45\bin\tlink.exe -LINK32 = c:\apps\bc45\bin\tlink32.exe -RC = c:\apps\bc45\bin\brc.exe -RC32 = c:\apps\bc45\bin\brc32.exe -LIBDIR = c:\apps\bc45\lib -INCLDIR = c:\apps\bc45\include;c:\angband\ext-win\src - -# shouldn't need to change anything below - -SRCS = \ - z-util.c z-virt.c z-form.c z-rand.c z-term.c z-sock.c \ - variable.c tables.c util.c cave.c cmovie.c modules.c \ - object1.c object2.c traps.c monster1.c monster2.c monster3.c \ - xtra1.c xtra2.c spells1.c spells2.c \ - melee1.c melee2.c files.c plots.c help.c \ - cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c \ - status.c randart.c gods.c \ - store.c birth.c loadsave.c notes.c squeltch.c \ - wizard1.c wizard2.c levels.c \ - generate.c gen_maze.c gen_evol.c dungeon.c init1.c init2.c \ - main-win.c readdib.c \ - bldg.c wild.c powers.c - -OBJS = \ - z-util.obj z-virt.obj z-form.obj z-rand.obj z-term.obj z-sock.obj \ - variable.obj tables.obj util.obj cave.obj cmovie.obj modules.obj \ - object1.obj object2.obj traps.obj monster1.obj monster2.obj monster3.obj \ - xtra1.obj xtra2.obj spells1.obj spells2.obj \ - melee1.obj melee2.obj files.obj plots.obj help.obj \ - cmd1.obj cmd2.obj cmd3.obj cmd4.obj cmd5.obj cmd6.obj cmd7.obj \ - status.obj randart.obj gods.obj \ - store.obj birth.obj loadsave.obj notes.obj squeltch.obj \ - wizard1.obj wizard2.obj levels.obj \ - generate.obj gen_maze.obj gen_evol.obj dungeon.obj init1.obj init2.obj \ - main-win.obj readdib.obj \ - bldg.obj wild.obj powers.obj - -OBJS32 = \ - z-util.o32 z-virt.o32 z-form.o32 z-rand.o32 z-term.o32 z-sock.o32 \ - variable.o32 tables.o32 util.o32 cave.o32 cmovie.o32 modules.o32 \ - object1.o32 object2.o32 traps.o32 monster1.o32 monster2.o32 monster3.o32 \ - xtra1.o32 xtra2.o32 spells1.o32 spells2.o32 \ - melee1.o32 melee2.o32 files.o32 plots.o32 help.o32 \ - cmd1.o32 cmd2.o32 cmd3.o32 cmd4.o32 cmd5.o32 cmd6.o32 cmd7.o32 \ - status.o32 randart.o32 gods.o32 \ - store.o32 birth.o32 loadsave.o32 notes.o32 squeltch.o32 \ - wizard1.o32 wizard2.o32 levels.o32 \ - generate.o32 gen_maze.o32 gen_evol.o32 dungeon.o32 init1.o32 init2.o32 \ - main-win.o32 readdib.o32 \ - bldg.o32 wild.o32 - -default: bccw16.cfg angband cleanobj bccw32.cfg angband32 cleanobj32 - -clean: - del *.obj - del ..\*.map - del ..\angband.exe - -cleanobj: - del *.obj - del bccw16.cfg - -cleanobj32: - del *.o32 - del bccw32.cfg - -bccw16.cfg: makefile.win - if not exist ..\angband.ini copy ..\ext-win\src\angband.ini .. - copy &&| --I$(INCLDIR) --L$(LIBDIR) --ml --WE --x- --K --y- --v- --N- --f- --3 --dc --Ff=8 --r --b- --p- --Os --Oa --OW --O --d --Ob --Oe --Og --Ol --Om --Ot --Op --Ov --k- --Z --w- --X --D__STDC__=1 -| bccw16.cfg - -bccw32.cfg: makefile.win - copy &&| --I$(INCLDIR) --L$(LIBDIR) --WE --x- --K --y- --v- --N- --f- --5 --r --b- --p- --Os --OW --O --d --Oa --Ob --Oe --Og --Ol --Om --Ot --Op --Ov --k- --Z --w- --X --D__STDC__=1 -| bccw32.cfg - -.c.obj: - $(CC) -c $< - -generate.obj: generate.c - $(CC) -c generate.c - -readdib.obj: ..\ext-win\src\readdib.c ..\ext-win\src\readdib.h - $(CC) -c ..\ext-win\src\readdib.c - -angband: $(OBJS) ..\ext-win\src\angband.rc - $(LINK) /L$(LIBDIR) @&&| --Twe -P -d -x -Gn -Oc -yx4096 + -c0wl+ -z-util z-virt z-form z-rand z-term z-sock + -variable tables util cave cmovie modules + -object1 object2 traps monster1 monster2 monster3 + -xtra1 xtra2 spells1 spells2 + -melee1 melee2 files plots help + -cmd1 cmd2 cmd3 cmd4 cmd5 cmd6 cmd7 + -status randart gods + -store birth loadsave notes squeltch + -wizard1 wizard2 levels + -generate gen_maze gen_evol dungeon init1 init2 + -main-win readdib bldg wild powers + -..\angband.exe,..\angband.map,import cwl,..\ext-win\src\angband.def -| - $(RC) -31 ..\ext-win\src\angband.rc ..\angband.exe - -.c.o32: - $(CC32) -c -o$@ $< - -# bug in BC4.5 optimizer scrambles town level -generate.o32: generate.c - $(CC32) -c -ogenerate.o32 -O- generate.c - -readdib.o32: ..\ext-win\src\readdib.c ..\ext-win\src\readdib.h - $(CC32) -c -oreaddib.o32 ..\ext-win\src\readdib.c - -angband32: $(OBJS32) ..\ext-win\src\angband.rc - $(LINK32) /L$(LIBDIR) @&&| --aa -B:0x400000 -S:0x100000 -P -x + -c0w32 + -z-util.o32 z-virt.o32 z-form.o32 z-rand.o32 z-term.o32 z-sock.o32 + -variable.o32 tables.o32 util.o32 cave.o32 cmovie.o32 modules.o32 + -object1.o32 object2.o32 traps.o32 monster1.o32 monster2.o32 monster3.o32 + -xtra1.o32 xtra2.o32 spells1.o32 spells2.o32 + -melee1.o32 melee2.o32 files.o32 plots.o32 help.o32 + -cmd1.o32 cmd2.o32 cmd3.o32 cmd4.o32 cmd5.o32 cmd6.o32 cmd7.o32 + -status.o32 randart.o32 gods.o32 + -store.o32 birth.o32 loadsave.o32 notes.o32 squeltch.o32 + -wizard1.o32 wizard2.o32 levels.o32 + -generate.o32 gen_maze.o32 gen_evol.o32 dungeon.o32 init1.o32 init2.o32 + -main-win.o32 readdib.o32 bldg.o32 wild.o32 powers.o32+ -..\angband32.exe,..\angband.map,import32 cw32,..\ext-win\src\angband.def -| - $(RC32) -w32 ..\ext-win\src\angband.rc ..\angband32.exe |