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-# File: Makefile.win
-
-# For Borland C++ 4.52 Win16 and Win32
-
-.autodepend
-
-# change this to suit your taste
-
-CC = c:\apps\bc45\bin\bcc.exe +bccw16.cfg
-CC32 = c:\apps\bc45\bin\bcc32.exe +bccw32.cfg
-LINK = c:\apps\bc45\bin\tlink.exe
-LINK32 = c:\apps\bc45\bin\tlink32.exe
-RC = c:\apps\bc45\bin\brc.exe
-RC32 = c:\apps\bc45\bin\brc32.exe
-LIBDIR = c:\apps\bc45\lib
-INCLDIR = c:\apps\bc45\include;c:\angband\ext-win\src
-
-# shouldn't need to change anything below
-
-SRCS = \
- z-util.c z-virt.c z-form.c z-rand.c z-term.c z-sock.c \
- variable.c tables.c util.c cave.c cmovie.c modules.c \
- object1.c object2.c traps.c monster1.c monster2.c monster3.c \
- xtra1.c xtra2.c spells1.c spells2.c \
- melee1.c melee2.c files.c plots.c help.c \
- cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c \
- status.c randart.c gods.c \
- store.c birth.c loadsave.c notes.c squeltch.c \
- wizard1.c wizard2.c levels.c \
- generate.c gen_maze.c gen_evol.c dungeon.c init1.c init2.c \
- main-win.c readdib.c \
- bldg.c wild.c powers.c
-
-OBJS = \
- z-util.obj z-virt.obj z-form.obj z-rand.obj z-term.obj z-sock.obj \
- variable.obj tables.obj util.obj cave.obj cmovie.obj modules.obj \
- object1.obj object2.obj traps.obj monster1.obj monster2.obj monster3.obj \
- xtra1.obj xtra2.obj spells1.obj spells2.obj \
- melee1.obj melee2.obj files.obj plots.obj help.obj \
- cmd1.obj cmd2.obj cmd3.obj cmd4.obj cmd5.obj cmd6.obj cmd7.obj \
- status.obj randart.obj gods.obj \
- store.obj birth.obj loadsave.obj notes.obj squeltch.obj \
- wizard1.obj wizard2.obj levels.obj \
- generate.obj gen_maze.obj gen_evol.obj dungeon.obj init1.obj init2.obj \
- main-win.obj readdib.obj \
- bldg.obj wild.obj powers.obj
-
-OBJS32 = \
- z-util.o32 z-virt.o32 z-form.o32 z-rand.o32 z-term.o32 z-sock.o32 \
- variable.o32 tables.o32 util.o32 cave.o32 cmovie.o32 modules.o32 \
- object1.o32 object2.o32 traps.o32 monster1.o32 monster2.o32 monster3.o32 \
- xtra1.o32 xtra2.o32 spells1.o32 spells2.o32 \
- melee1.o32 melee2.o32 files.o32 plots.o32 help.o32 \
- cmd1.o32 cmd2.o32 cmd3.o32 cmd4.o32 cmd5.o32 cmd6.o32 cmd7.o32 \
- status.o32 randart.o32 gods.o32 \
- store.o32 birth.o32 loadsave.o32 notes.o32 squeltch.o32 \
- wizard1.o32 wizard2.o32 levels.o32 \
- generate.o32 gen_maze.o32 gen_evol.o32 dungeon.o32 init1.o32 init2.o32 \
- main-win.o32 readdib.o32 \
- bldg.o32 wild.o32
-
-default: bccw16.cfg angband cleanobj bccw32.cfg angband32 cleanobj32
-
-clean:
- del *.obj
- del ..\*.map
- del ..\angband.exe
-
-cleanobj:
- del *.obj
- del bccw16.cfg
-
-cleanobj32:
- del *.o32
- del bccw32.cfg
-
-bccw16.cfg: makefile.win
- if not exist ..\angband.ini copy ..\ext-win\src\angband.ini ..
- copy &&|
--I$(INCLDIR)
--L$(LIBDIR)
--ml
--WE
--x-
--K
--y-
--v-
--N-
--f-
--3
--dc
--Ff=8
--r
--b-
--p-
--Os
--Oa
--OW
--O
--d
--Ob
--Oe
--Og
--Ol
--Om
--Ot
--Op
--Ov
--k-
--Z
--w-
--X
--D__STDC__=1
-| bccw16.cfg
-
-bccw32.cfg: makefile.win
- copy &&|
--I$(INCLDIR)
--L$(LIBDIR)
--WE
--x-
--K
--y-
--v-
--N-
--f-
--5
--r
--b-
--p-
--Os
--OW
--O
--d
--Oa
--Ob
--Oe
--Og
--Ol
--Om
--Ot
--Op
--Ov
--k-
--Z
--w-
--X
--D__STDC__=1
-| bccw32.cfg
-
-.c.obj:
- $(CC) -c $<
-
-generate.obj: generate.c
- $(CC) -c generate.c
-
-readdib.obj: ..\ext-win\src\readdib.c ..\ext-win\src\readdib.h
- $(CC) -c ..\ext-win\src\readdib.c
-
-angband: $(OBJS) ..\ext-win\src\angband.rc
- $(LINK) /L$(LIBDIR) @&&|
--Twe -P -d -x -Gn -Oc -yx4096 +
-c0wl+
-z-util z-virt z-form z-rand z-term z-sock +
-variable tables util cave cmovie modules +
-object1 object2 traps monster1 monster2 monster3 +
-xtra1 xtra2 spells1 spells2 +
-melee1 melee2 files plots help +
-cmd1 cmd2 cmd3 cmd4 cmd5 cmd6 cmd7 +
-status randart gods +
-store birth loadsave notes squeltch +
-wizard1 wizard2 levels +
-generate gen_maze gen_evol dungeon init1 init2 +
-main-win readdib bldg wild powers +
-..\angband.exe,..\angband.map,import cwl,..\ext-win\src\angband.def
-|
- $(RC) -31 ..\ext-win\src\angband.rc ..\angband.exe
-
-.c.o32:
- $(CC32) -c -o$@ $<
-
-# bug in BC4.5 optimizer scrambles town level
-generate.o32: generate.c
- $(CC32) -c -ogenerate.o32 -O- generate.c
-
-readdib.o32: ..\ext-win\src\readdib.c ..\ext-win\src\readdib.h
- $(CC32) -c -oreaddib.o32 ..\ext-win\src\readdib.c
-
-angband32: $(OBJS32) ..\ext-win\src\angband.rc
- $(LINK32) /L$(LIBDIR) @&&|
--aa -B:0x400000 -S:0x100000 -P -x +
-c0w32 +
-z-util.o32 z-virt.o32 z-form.o32 z-rand.o32 z-term.o32 z-sock.o32 +
-variable.o32 tables.o32 util.o32 cave.o32 cmovie.o32 modules.o32 +
-object1.o32 object2.o32 traps.o32 monster1.o32 monster2.o32 monster3.o32 +
-xtra1.o32 xtra2.o32 spells1.o32 spells2.o32 +
-melee1.o32 melee2.o32 files.o32 plots.o32 help.o32 +
-cmd1.o32 cmd2.o32 cmd3.o32 cmd4.o32 cmd5.o32 cmd6.o32 cmd7.o32 +
-status.o32 randart.o32 gods.o32 +
-store.o32 birth.o32 loadsave.o32 notes.o32 squeltch.o32 +
-wizard1.o32 wizard2.o32 levels.o32 +
-generate.o32 gen_maze.o32 gen_evol.o32 dungeon.o32 init1.o32 init2.o32 +
-main-win.o32 readdib.o32 bldg.o32 wild.o32 powers.o32+
-..\angband32.exe,..\angband.map,import32 cw32,..\ext-win\src\angband.def
-|
- $(RC32) -w32 ..\ext-win\src\angband.rc ..\angband32.exe