diff options
Diffstat (limited to 'src/melee1.cc')
-rw-r--r-- | src/melee1.cc | 195 |
1 files changed, 105 insertions, 90 deletions
diff --git a/src/melee1.cc b/src/melee1.cc index 58ebfbaa..1f4dc573 100644 --- a/src/melee1.cc +++ b/src/melee1.cc @@ -32,6 +32,7 @@ #include "xtra1.hpp" #include "xtra2.hpp" #include "z-rand.hpp" +#include "z-term.hpp" #include <boost/algorithm/string/predicate.hpp> @@ -97,10 +98,10 @@ static int check_hit(int power, int level) ac = p_ptr->ac + p_ptr->to_a; /* Power and Level compete against Armor */ - if ((i > 0) && (randint(i - luck( -10, 10)) > ((ac * 3) / 4))) return (TRUE); + if ((i > 0) && (randint(i - luck( -10, 10)) > ((ac * 3) / 4))) return true; /* Assume miss */ - return (FALSE); + return false; } @@ -108,7 +109,7 @@ static int check_hit(int power, int level) /* * Hack -- possible "insult" messages */ -static cptr desc_insult[] = +static const char *desc_insult[] = { "insults you!", "insults your mother!", @@ -125,7 +126,7 @@ static cptr desc_insult[] = /* * Hack -- possible "insult" messages */ -static cptr desc_moan[] = +static const char *desc_moan[] = { "seems sad about something.", "asks if you have seen his dogs.", @@ -222,7 +223,7 @@ int get_attack_power(int effect) /* * Attack the player via physical attacks. */ -bool_ carried_make_attack_normal(int r_idx) +bool carried_make_attack_normal(int r_idx) { auto const &r_info = game->edit_data.r_info; @@ -236,10 +237,10 @@ bool_ carried_make_attack_normal(int r_idx) char ddesc[80] = "your symbiote"; auto sym_name = symbiote_name(true); - bool_ alive = TRUE; + bool alive = true; /* Not allowed to attack */ - if (r_ptr->flags & RF_NEVER_BLOW) return (FALSE); + if (r_ptr->flags & RF_NEVER_BLOW) return false; /* Total armor */ ac = p_ptr->ac + p_ptr->to_a; @@ -253,7 +254,7 @@ bool_ carried_make_attack_normal(int r_idx) int power = 0; int damage = 0; - cptr act = NULL; + const char *act = NULL; /* Extract the attack infomation */ int effect = r_ptr->blow[ap_cnt].effect; @@ -480,7 +481,7 @@ bool_ carried_make_attack_normal(int r_idx) damage -= (damage * ((ac < 150) ? ac : 150) / 250); /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); break; @@ -514,7 +515,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_POISON: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Take "poison" effect */ @@ -529,7 +530,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_UN_BONUS: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Allow complete resist */ @@ -545,7 +546,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_UN_POWER: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); break; } @@ -553,7 +554,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EAT_GOLD: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); break; } @@ -561,7 +562,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EAT_ITEM: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); break; } @@ -569,7 +570,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EAT_FOOD: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); break; } @@ -577,7 +578,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EAT_LITE: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); break; } @@ -588,7 +589,7 @@ bool_ carried_make_attack_normal(int r_idx) msg_print("You are covered in acid!"); /* Special damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; acid_dam(damage, ddesc); break; @@ -600,7 +601,7 @@ bool_ carried_make_attack_normal(int r_idx) msg_print("You are struck by electricity!"); /* Special damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; elec_dam(damage, ddesc); @@ -613,7 +614,7 @@ bool_ carried_make_attack_normal(int r_idx) msg_print("You are enveloped in flames!"); /* Special damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; fire_dam(damage, ddesc); @@ -626,7 +627,7 @@ bool_ carried_make_attack_normal(int r_idx) msg_print("You are covered with frost!"); /* Special damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; cold_dam(damage, ddesc); @@ -636,7 +637,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_BLIND: { /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Increase "blind" */ @@ -652,7 +653,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_CONFUSE: { /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Increase "confused" */ @@ -668,7 +669,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_TERRIFY: { /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Increase "afraid" */ @@ -695,7 +696,7 @@ bool_ carried_make_attack_normal(int r_idx) if (p_ptr->paralyzed && (damage < 1)) damage = 1; /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Increase "paralyzed" */ @@ -719,7 +720,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_LOSE_STR: { /* Damage (physical) */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Damage (stat) */ @@ -731,7 +732,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_LOSE_INT: { /* Damage (physical) */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Damage (stat) */ @@ -743,7 +744,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_LOSE_WIS: { /* Damage (physical) */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Damage (stat) */ @@ -755,7 +756,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_LOSE_DEX: { /* Damage (physical) */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Damage (stat) */ @@ -767,7 +768,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_LOSE_CON: { /* Damage (physical) */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Damage (stat) */ @@ -779,7 +780,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_LOSE_CHR: { /* Damage (physical) */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Damage (stat) */ @@ -791,7 +792,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_LOSE_ALL: { /* Damage (physical) */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Damage (stats) */ @@ -811,7 +812,7 @@ bool_ carried_make_attack_normal(int r_idx) damage -= (damage * ((ac < 150) ? ac : 150) / 250); /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Radius 8 earthquake centered at the monster */ @@ -828,7 +829,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EXP_10: { /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); if (p_ptr->hold_life && (rand_int(100) < 95)) @@ -855,7 +856,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EXP_20: { /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); if (p_ptr->hold_life && (rand_int(100) < 90)) @@ -882,7 +883,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EXP_40: { /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); if (p_ptr->hold_life && (rand_int(100) < 75)) @@ -909,7 +910,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_EXP_80: { /* Take damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); if (p_ptr->hold_life && (rand_int(100) < 50)) @@ -936,7 +937,7 @@ bool_ carried_make_attack_normal(int r_idx) case RBE_DISEASE: { /* Take some damage */ - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); /* Take "poison" effect */ @@ -949,7 +950,7 @@ bool_ carried_make_attack_normal(int r_idx) if (randint(100) < 11) { /* 1% chance for perm. damage */ - bool_ perm = (randint(10) == 1); + bool perm = (randint(10) == 1); dec_stat(A_CON, randint(10), perm); } @@ -1039,7 +1040,7 @@ bool_ carried_make_attack_normal(int r_idx) break; } } - carried_monster_hit = TRUE; + carried_monster_hit = true; take_hit(damage, ddesc); break; } @@ -1175,7 +1176,7 @@ bool_ carried_make_attack_normal(int r_idx) } } /* Assume we attacked */ - return (TRUE); + return true; } /* @@ -1188,14 +1189,14 @@ void black_breath_attack(int chance) { msg_print("Your foe calls upon your soul!"); msg_print("You feel the Black Breath slowly draining you of life..."); - p_ptr->black_breath = TRUE; + p_ptr->black_breath = true; } } /* * Attack the player via physical attacks. */ -bool_ make_attack_normal(int m_idx, byte divis) +bool make_attack_normal(int m_idx, byte divis) { monster_type *m_ptr = &m_list[m_idx]; @@ -1214,23 +1215,25 @@ bool_ make_attack_normal(int m_idx, byte divis) char ddesc[80]; - bool_ blinked; - bool_ touched = FALSE, fear = FALSE, alive = TRUE; - bool_ explode = FALSE; + bool blinked; + bool touched = false; + bool fear = false; + bool alive = true; + bool explode = false; /* Not allowed to attack? */ auto r_ptr = m_ptr->race(); - if (r_ptr->flags & RF_NEVER_BLOW) return (FALSE); + if (r_ptr->flags & RF_NEVER_BLOW) return false; /* ...nor if friendly */ if (is_friend(m_ptr) >= 0) { if (p_ptr->control == m_idx) swap_position(m_ptr->fy, m_ptr->fx); - return FALSE; + return false; } /* Cannot attack the player if mortal and player fated to never die by the ... */ - if ((r_ptr->flags & RF_MORTAL) && (p_ptr->no_mortal)) return (FALSE); + if ((r_ptr->flags & RF_MORTAL) && (p_ptr->no_mortal)) return false; /* Total armor */ ac = p_ptr->ac + p_ptr->to_a; @@ -1247,7 +1250,7 @@ bool_ make_attack_normal(int m_idx, byte divis) /* Assume no blink */ - blinked = FALSE; + blinked = false; /* Scan through all four blows */ for (ap_cnt = 0; ap_cnt < 4; ap_cnt++) @@ -1255,7 +1258,7 @@ bool_ make_attack_normal(int m_idx, byte divis) int power = 0; int damage = 0; - cptr act = NULL; + const char *act = NULL; /* Extract the attack infomation */ int effect = m_ptr->blow[ap_cnt].effect; @@ -1439,21 +1442,21 @@ bool_ make_attack_normal(int m_idx, byte divis) { act = "hits you."; do_cut = do_stun = 1; - touched = TRUE; + touched = true; break; } case RBM_TOUCH: { act = "touches you."; - touched = TRUE; + touched = true; break; } case RBM_PUNCH: { act = "punches you."; - touched = TRUE; + touched = true; do_stun = 1; break; } @@ -1461,7 +1464,7 @@ bool_ make_attack_normal(int m_idx, byte divis) case RBM_KICK: { act = "kicks you."; - touched = TRUE; + touched = true; do_stun = 1; break; } @@ -1469,7 +1472,7 @@ bool_ make_attack_normal(int m_idx, byte divis) case RBM_CLAW: { act = "claws you."; - touched = TRUE; + touched = true; do_cut = 1; break; } @@ -1478,14 +1481,14 @@ bool_ make_attack_normal(int m_idx, byte divis) { act = "bites you."; do_cut = 1; - touched = TRUE; + touched = true; break; } case RBM_STING: { act = "stings you."; - touched = TRUE; + touched = true; break; } @@ -1499,7 +1502,7 @@ bool_ make_attack_normal(int m_idx, byte divis) { act = "butts you."; do_stun = 1; - touched = TRUE; + touched = true; break; } @@ -1507,28 +1510,28 @@ bool_ make_attack_normal(int m_idx, byte divis) { act = "crushes you."; do_stun = 1; - touched = TRUE; + touched = true; break; } case RBM_ENGULF: { act = "engulfs you."; - touched = TRUE; + touched = true; break; } case RBM_CHARGE: { act = "charges you."; - touched = TRUE; + touched = true; break; } case RBM_CRAWL: { act = "crawls on you."; - touched = TRUE; + touched = true; break; } @@ -1547,7 +1550,7 @@ bool_ make_attack_normal(int m_idx, byte divis) case RBM_EXPLODE: { act = "explodes."; - explode = TRUE; + explode = true; break; } @@ -1729,7 +1732,10 @@ bool_ make_attack_normal(int m_idx, byte divis) o_ptr = &p_ptr->inventory[i]; /* Skip non-objects */ - if (!o_ptr->k_idx) continue; + if (!o_ptr->k_ptr) + { + continue; + } /* Drain charged wands/staffs Hack -- don't let artifacts get drained */ @@ -1780,7 +1786,7 @@ bool_ make_attack_normal(int m_idx, byte divis) msg_print("You quickly protect your money pouch!"); /* Occasional blink anyway */ - if (rand_int(3)) blinked = TRUE; + if (rand_int(3)) blinked = true; } /* Eat gold */ @@ -1831,7 +1837,7 @@ bool_ make_attack_normal(int m_idx, byte divis) p_ptr->window |= (PW_PLAYER); /* Blink away */ - blinked = TRUE; + blinked = true; } break; @@ -1851,7 +1857,7 @@ bool_ make_attack_normal(int m_idx, byte divis) msg_print("You grab hold of your backpack!"); /* Occasional "blink" anyway */ - blinked = TRUE; + blinked = true; /* Done */ break; @@ -1867,13 +1873,19 @@ bool_ make_attack_normal(int m_idx, byte divis) o_ptr = &p_ptr->inventory[i]; /* Skip non-objects */ - if (!o_ptr->k_idx) continue; + if (!o_ptr->k_ptr) + { + continue; + } /* Skip artifacts */ - if (artifact_p(o_ptr)) continue; + if (artifact_p(o_ptr)) + { + continue; + } /* Get a description */ - object_desc(o_name, o_ptr, FALSE, 3); + object_desc(o_name, o_ptr, false, 3); /* Message */ msg_format("%sour %s (%c) was stolen!", @@ -1912,7 +1924,7 @@ bool_ make_attack_normal(int m_idx, byte divis) } /* Forget mark */ - j_ptr->marked = FALSE; + j_ptr->marked = false; /* Memorize monster */ j_ptr->held_m_idx = m_idx; @@ -1926,7 +1938,7 @@ bool_ make_attack_normal(int m_idx, byte divis) inc_stack_size_ex(i, -1, OPTIMIZE, NO_DESCRIBE); /* Blink away */ - blinked = TRUE; + blinked = true; /* Done */ break; @@ -1950,13 +1962,16 @@ bool_ make_attack_normal(int m_idx, byte divis) o_ptr = &p_ptr->inventory[i]; /* Skip non-objects */ - if (!o_ptr->k_idx) continue; + if (!o_ptr->k_ptr) + { + continue; + } /* Skip non-food objects */ if (o_ptr->tval != TV_FOOD) continue; /* Get a description */ - object_desc(o_name, o_ptr, FALSE, 0); + object_desc(o_name, o_ptr, false, 0); /* Message */ msg_format("%sour %s (%c) was eaten!", @@ -2364,7 +2379,7 @@ bool_ make_attack_normal(int m_idx, byte divis) if (randint(100) < 11) { /* 1% chance for perm. damage */ - bool_ perm = (randint(10) == 1); + bool perm = (randint(10) == 1); dec_stat(A_CON, randint(10), perm); } @@ -2566,8 +2581,8 @@ bool_ make_attack_normal(int m_idx, byte divis) { if (mon_take_hit(m_idx, m_ptr->hp + 1, &fear, NULL)) { - blinked = FALSE; - alive = FALSE; + blinked = false; + alive = false; } } @@ -2581,8 +2596,8 @@ bool_ make_attack_normal(int m_idx, byte divis) if (mon_take_hit(m_idx, damroll(2, 6), &fear, " turns into a pile of ash.")) { - blinked = FALSE; - alive = FALSE; + blinked = false; + alive = false; } } } @@ -2595,8 +2610,8 @@ bool_ make_attack_normal(int m_idx, byte divis) if (mon_take_hit(m_idx, damroll(2, 6), &fear, " turns into a pile of cinder.")) { - blinked = FALSE; - alive = FALSE; + blinked = false; + alive = false; } } } @@ -2607,8 +2622,8 @@ bool_ make_attack_normal(int m_idx, byte divis) if (mon_take_hit(m_idx, damroll(p_ptr->shield_power_opt, p_ptr->shield_power_opt2), &fear, " is bashed by your mystic shield.")) { - blinked = FALSE; - alive = FALSE; + blinked = false; + alive = false; } } @@ -2620,8 +2635,8 @@ bool_ make_attack_normal(int m_idx, byte divis) if (mon_take_hit(m_idx, damroll(p_ptr->shield_power_opt, p_ptr->shield_power_opt2), &fear, " is burned by your fiery shield.")) { - blinked = FALSE; - alive = FALSE; + blinked = false; + alive = false; } } } @@ -2632,8 +2647,8 @@ bool_ make_attack_normal(int m_idx, byte divis) if (mon_take_hit(m_idx, damroll(p_ptr->shield_power_opt, p_ptr->shield_power_opt2), &fear, " is burned by your fiery shield.")) { - blinked = FALSE; - alive = FALSE; + blinked = false; + alive = false; } } @@ -2647,14 +2662,14 @@ bool_ make_attack_normal(int m_idx, byte divis) /* Increase fear */ tmp = m_ptr->monfear + p_ptr->shield_power_opt; - fear = TRUE; + fear = true; /* Set fear */ m_ptr->monfear = (tmp < 200) ? tmp : 200; } } - touched = FALSE; + touched = false; } } @@ -2707,7 +2722,7 @@ bool_ make_attack_normal(int m_idx, byte divis) } /* Assume we attacked */ - return (TRUE); + return true; } |