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-rw-r--r--src/melee1.cc357
1 files changed, 48 insertions, 309 deletions
diff --git a/src/melee1.cc b/src/melee1.cc
index fb2b1749..2753f78c 100644
--- a/src/melee1.cc
+++ b/src/melee1.cc
@@ -232,7 +232,7 @@ bool_ carried_make_attack_normal(int r_idx)
char ddesc[80] = "your symbiote";
cptr sym_name = symbiote_name(TRUE);
- bool_ touched = FALSE, alive = TRUE;
+ bool_ alive = TRUE;
/* Not allowed to attack */
if (r_ptr->flags1 & (RF1_NEVER_BLOW)) return (FALSE);
@@ -246,9 +246,6 @@ bool_ carried_make_attack_normal(int r_idx)
/* Scan through all four blows */
for (ap_cnt = 0; ap_cnt < 4; ap_cnt++)
{
- bool_ visible = FALSE;
- bool_ obvious = FALSE;
-
int power = 0;
int damage = 0;
@@ -271,9 +268,6 @@ bool_ carried_make_attack_normal(int r_idx)
/* Handle "leaving" */
if (p_ptr->leaving) break;
- /* Extract visibility (before blink) */
- visible = TRUE;
-
/* Extract the attack "power" */
power = get_attack_power(effect);
@@ -290,9 +284,6 @@ bool_ carried_make_attack_normal(int r_idx)
(p_ptr->lev >= rlev) &&
((rand_int(100) + p_ptr->lev) > 50))
{
- /* Remember the Evil-ness */
- r_ptr->r_flags3 |= (RF3_EVIL);
-
/* Message */
msg_format("%s is repelled.", sym_name);
@@ -306,9 +297,6 @@ bool_ carried_make_attack_normal(int r_idx)
(p_ptr->lev >= rlev) &&
((rand_int(100) + p_ptr->lev) > 50))
{
- /* Remember the Good-ness */
- r_ptr->r_flags3 |= (RF3_GOOD);
-
/* Message */
msg_format("%s is repelled.", sym_name);
@@ -326,7 +314,6 @@ bool_ carried_make_attack_normal(int r_idx)
{
act = "hits you.";
do_cut = do_stun = 1;
- touched = TRUE;
sound(SOUND_HIT);
break;
}
@@ -334,7 +321,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_TOUCH:
{
act = "touches you.";
- touched = TRUE;
sound(SOUND_TOUCH);
break;
}
@@ -342,7 +328,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_PUNCH:
{
act = "punches you.";
- touched = TRUE;
do_stun = 1;
sound(SOUND_HIT);
break;
@@ -351,7 +336,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_KICK:
{
act = "kicks you.";
- touched = TRUE;
do_stun = 1;
sound(SOUND_HIT);
break;
@@ -360,7 +344,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_CLAW:
{
act = "claws you.";
- touched = TRUE;
do_cut = 1;
sound(SOUND_CLAW);
break;
@@ -370,7 +353,6 @@ bool_ carried_make_attack_normal(int r_idx)
{
act = "bites you.";
do_cut = 1;
- touched = TRUE;
sound(SOUND_BITE);
break;
}
@@ -378,7 +360,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_STING:
{
act = "stings you.";
- touched = TRUE;
sound(SOUND_STING);
break;
}
@@ -393,7 +374,6 @@ bool_ carried_make_attack_normal(int r_idx)
{
act = "butts you.";
do_stun = 1;
- touched = TRUE;
sound(SOUND_HIT);
break;
}
@@ -402,7 +382,6 @@ bool_ carried_make_attack_normal(int r_idx)
{
act = "crushes you.";
do_stun = 1;
- touched = TRUE;
sound(SOUND_CRUSH);
break;
}
@@ -410,7 +389,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_ENGULF:
{
act = "engulfs you.";
- touched = TRUE;
sound(SOUND_CRUSH);
break;
}
@@ -418,7 +396,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_CHARGE:
{
act = "charges you.";
- touched = TRUE;
sound(SOUND_BUY); /* Note! This is "charges", not "charges at". */
break;
}
@@ -426,7 +403,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBM_CRAWL:
{
act = "crawls on you.";
- touched = TRUE;
sound(SOUND_SLIME);
break;
}
@@ -513,9 +489,6 @@ bool_ carried_make_attack_normal(int r_idx)
if (act) msg_format("%s %s", sym_name, act);
- /* Hack -- assume all attacks are obvious */
- obvious = TRUE;
-
/* Roll out the damage */
damage = damroll(d_dice, d_side);
@@ -524,9 +497,6 @@ bool_ carried_make_attack_normal(int r_idx)
{
case 0:
{
- /* Hack -- Assume obvious */
- obvious = TRUE;
-
/* Hack -- No damage */
damage = 0;
@@ -535,9 +505,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_HURT:
{
- /* Obvious */
- obvious = TRUE;
-
/* Hack -- Player armor reduces total damage */
damage -= (damage * ((ac < 150) ? ac : 150) / 250);
@@ -550,9 +517,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_ABOMINATION:
{
- /* Obvious */
- obvious = TRUE;
-
/* Morph, but let mimicry skill have a chance to stop this */
if (magik(60 - get_skill(SKILL_MIMICRY)))
{
@@ -572,8 +536,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_SANITY:
{
- obvious = TRUE;
-
take_sanity_hit(damage, ddesc);
break;
}
@@ -587,10 +549,7 @@ bool_ carried_make_attack_normal(int r_idx)
/* Take "poison" effect */
if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
{
- if (set_poisoned(p_ptr->poisoned + randint(rlev) + 5))
- {
- obvious = TRUE;
- }
+ set_poisoned(p_ptr->poisoned + randint(rlev) + 5);
}
break;
@@ -606,7 +565,7 @@ bool_ carried_make_attack_normal(int r_idx)
if (!p_ptr->resist_disen)
{
/* Apply disenchantment */
- if (apply_disenchant(0)) obvious = TRUE;
+ apply_disenchant(0);
}
break;
@@ -654,9 +613,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_ACID:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are covered in acid!");
@@ -669,9 +625,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_ELEC:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are struck by electricity!");
@@ -685,9 +638,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_FIRE:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are enveloped in flames!");
@@ -701,9 +651,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_COLD:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are covered with frost!");
@@ -724,10 +671,7 @@ bool_ carried_make_attack_normal(int r_idx)
/* Increase "blind" */
if (!p_ptr->resist_blind)
{
- if (set_blind(p_ptr->blind + 10 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_blind(p_ptr->blind + 10 + randint(rlev));
}
@@ -743,10 +687,7 @@ bool_ carried_make_attack_normal(int r_idx)
/* Increase "confused" */
if (!p_ptr->resist_conf)
{
- if (set_confused(p_ptr->confused + 3 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_confused(p_ptr->confused + 3 + randint(rlev));
}
@@ -763,19 +704,14 @@ bool_ carried_make_attack_normal(int r_idx)
if (p_ptr->resist_fear)
{
msg_print("You stand your ground!");
- obvious = TRUE;
}
else if (rand_int(100) < p_ptr->skill_sav)
{
msg_print("You stand your ground!");
- obvious = TRUE;
}
else
{
- if (set_afraid(p_ptr->afraid + 3 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_afraid(p_ptr->afraid + 3 + randint(rlev));
}
@@ -795,19 +731,14 @@ bool_ carried_make_attack_normal(int r_idx)
if (p_ptr->free_act)
{
msg_print("You are unaffected!");
- obvious = TRUE;
}
else if (rand_int(100) < p_ptr->skill_sav)
{
msg_print("You resist the effects!");
- obvious = TRUE;
}
else
{
- if (set_paralyzed(3 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_paralyzed(3 + randint(rlev));
}
@@ -821,7 +752,7 @@ bool_ carried_make_attack_normal(int r_idx)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_STR, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
break;
}
@@ -833,7 +764,7 @@ bool_ carried_make_attack_normal(int r_idx)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_INT, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
break;
}
@@ -845,7 +776,7 @@ bool_ carried_make_attack_normal(int r_idx)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_WIS, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
break;
}
@@ -857,7 +788,7 @@ bool_ carried_make_attack_normal(int r_idx)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_DEX, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_DEX, STAT_DEC_NORMAL);
break;
}
@@ -869,7 +800,7 @@ bool_ carried_make_attack_normal(int r_idx)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_CON, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_CON, STAT_DEC_NORMAL);
break;
}
@@ -881,7 +812,7 @@ bool_ carried_make_attack_normal(int r_idx)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_CHR, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_CHR, STAT_DEC_NORMAL);
break;
}
@@ -893,21 +824,18 @@ bool_ carried_make_attack_normal(int r_idx)
take_hit(damage, ddesc);
/* Damage (stats) */
- if (do_dec_stat(A_STR, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_DEX, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_CON, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_INT, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_WIS, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_CHR, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_DEX, STAT_DEC_NORMAL);
+ do_dec_stat(A_CON, STAT_DEC_NORMAL);
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
+ do_dec_stat(A_CHR, STAT_DEC_NORMAL);
break;
}
case RBE_SHATTER:
{
- /* Obvious */
- obvious = TRUE;
-
/* Hack -- Reduce damage based on the player armor class */
damage -= (damage * ((ac < 150) ? ac : 150) / 250);
@@ -928,9 +856,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_EXP_10:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
carried_monster_hit = TRUE;
take_hit(damage, ddesc);
@@ -958,9 +883,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_EXP_20:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
carried_monster_hit = TRUE;
take_hit(damage, ddesc);
@@ -988,9 +910,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_EXP_40:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
carried_monster_hit = TRUE;
take_hit(damage, ddesc);
@@ -1018,9 +937,6 @@ bool_ carried_make_attack_normal(int r_idx)
case RBE_EXP_80:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
carried_monster_hit = TRUE;
take_hit(damage, ddesc);
@@ -1055,10 +971,7 @@ bool_ carried_make_attack_normal(int r_idx)
/* Take "poison" effect */
if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
{
- if (set_poisoned(p_ptr->poisoned + randint(rlev) + 5))
- {
- obvious = TRUE;
- }
+ set_poisoned(p_ptr->poisoned + randint(rlev) + 5);
}
/* Damage CON (10% chance)*/
@@ -1066,16 +979,13 @@ bool_ carried_make_attack_normal(int r_idx)
{
/* 1% chance for perm. damage */
bool_ perm = (randint(10) == 1);
- if (dec_stat(A_CON, randint(10), perm)) obvious = TRUE;
+ dec_stat(A_CON, randint(10), perm);
}
break;
}
case RBE_PARASITE:
{
- /* Obvious */
- obvious = TRUE;
-
if (!p_ptr->parasite) set_parasite(damage, r_idx);
break;
@@ -1088,10 +998,7 @@ bool_ carried_make_attack_normal(int r_idx)
/* Increase "image" */
if (!p_ptr->resist_chaos)
{
- if (set_image(p_ptr->image + 3 + randint(rlev / 2)))
- {
- obvious = TRUE;
- }
+ set_image(p_ptr->image + 3 + randint(rlev / 2));
}
break;
@@ -1265,20 +1172,6 @@ bool_ carried_make_attack_normal(int r_idx)
/* Apply the stun */
if (k) (void)set_stun(p_ptr->stun + k);
}
-
- if (touched)
- {
- if (p_ptr->sh_fire && alive)
- {
- r_ptr->r_flags3 |= RF3_IM_FIRE;
- }
-
- if (p_ptr->sh_elec && alive)
- {
- r_ptr->r_flags3 |= RF3_IM_ELEC;
- }
- touched = FALSE;
- }
}
/* Monster missed player */
@@ -1309,21 +1202,6 @@ bool_ carried_make_attack_normal(int r_idx)
break;
}
}
-
-
- /* Analyze "visible" monsters only */
- if (visible)
- {
- /* Count "obvious" attacks (and ones that cause damage) */
- if (obvious || damage || (r_ptr->r_blows[ap_cnt] > 10))
- {
- /* Count attacks of this type */
- if (r_ptr->r_blows[ap_cnt] < MAX_UCHAR)
- {
- r_ptr->r_blows[ap_cnt]++;
- }
- }
- }
}
/* Assume we attacked */
return (TRUE);
@@ -1403,9 +1281,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Scan through all four blows */
for (ap_cnt = 0; ap_cnt < 4; ap_cnt++)
{
- bool_ visible = FALSE;
- bool_ obvious = FALSE;
-
int power = 0;
int damage = 0;
@@ -1428,9 +1303,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Handle "leaving" */
if (p_ptr->leaving) break;
- /* Extract visibility (before blink) */
- if (m_ptr->ml) visible = TRUE;
-
/* Extract the attack "power" */
switch (effect)
{
@@ -1565,9 +1437,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
if ((randint(100000) < chance) && (r_ptr->flags3 & (RF3_EVIL)))
{
- /* Remember the Evil-ness */
- r_ptr->r_flags3 |= (RF3_EVIL);
-
/* Message */
msg_format("The hand of Eru Iluvatar stops %s blow.", m_name);
@@ -1582,12 +1451,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
(p_ptr->lev >= rlev) &&
((rand_int(100) + p_ptr->lev) > 50))
{
- /* Remember the Evil-ness */
- if (m_ptr->ml)
- {
- r_ptr->r_flags3 |= (RF3_EVIL);
- }
-
/* Message */
msg_format("%^s is repelled.", m_name);
@@ -1601,12 +1464,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
(p_ptr->lev >= rlev) &&
((rand_int(100) + p_ptr->lev) > 50))
{
- /* Remember the Good-ness */
- if (m_ptr->ml)
- {
- r_ptr->r_flags3 |= (RF3_GOOD);
- }
-
/* Message */
msg_format("%^s is repelled.", m_name);
@@ -1832,9 +1689,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
black_breath_attack(450 - m_ptr->level);
}
- /* Hack -- assume all attacks are obvious */
- obvious = TRUE;
-
/* Roll out the damage */
damage = damroll(d_dice, d_side);
@@ -1846,9 +1700,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
{
case 0:
{
- /* Hack -- Assume obvious */
- obvious = TRUE;
-
/* Hack -- No damage */
damage = 0;
@@ -1857,9 +1708,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_HURT:
{
- /* Obvious */
- obvious = TRUE;
-
/* Hack -- Player armor reduces total damage */
damage -= (damage * ((ac < 150) ? ac : 150) / 250);
@@ -1871,9 +1719,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_ABOMINATION:
{
- /* Obvious */
- obvious = TRUE;
-
/* Morph, but let mimicry skill have a chance to stop this */
if (magik(60 - get_skill(SKILL_MIMICRY)))
{
@@ -1893,8 +1738,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_SANITY:
{
- obvious = TRUE;
-
take_sanity_hit(damage, ddesc);
break;
}
@@ -1907,10 +1750,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Take "poison" effect */
if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
{
- if (set_poisoned(p_ptr->poisoned + randint(rlev) + 5))
- {
- obvious = TRUE;
- }
+ set_poisoned(p_ptr->poisoned + randint(rlev) + 5);
}
/* Learn about the player */
@@ -1927,8 +1767,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Allow complete resist */
if (!p_ptr->resist_disen)
{
- /* Apply disenchantment */
- if (apply_disenchant(0)) obvious = TRUE;
+ apply_disenchant(0);
}
/* Learn about the player */
@@ -1964,9 +1803,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Message */
msg_print("Energy drains from your pack!");
- /* Obvious */
- obvious = TRUE;
-
/* Heal */
j = rlev;
m_ptr->hp += j * o_ptr->pval * o_ptr->number;
@@ -1997,9 +1833,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Take some damage */
take_hit(damage, ddesc);
- /* Obvious */
- obvious = TRUE;
-
/* Saving throw (unless paralyzed) based on dex and level */
if (!p_ptr->paralyzed &&
(rand_int(100) < (adj_dex_safe[p_ptr->stat_ind[A_DEX]] +
@@ -2082,9 +1915,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Occasional "blink" anyway */
blinked = TRUE;
- /* Obvious */
- obvious = TRUE;
-
/* Done */
break;
}
@@ -2157,9 +1987,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Steal the items */
inc_stack_size_ex(i, -1, OPTIMIZE, NO_DESCRIBE);
- /* Obvious */
- obvious = TRUE;
-
/* Blink away */
blinked = TRUE;
@@ -2201,9 +2028,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Steal the items */
inc_stack_size_ex(i, -1, OPTIMIZE, NO_DESCRIBE);
- /* Obvious */
- obvious = TRUE;
-
/* Done */
break;
}
@@ -2230,7 +2054,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
if (!p_ptr->blind)
{
msg_print("Your light dims.");
- obvious = TRUE;
}
/* Window stuff */
@@ -2242,9 +2065,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_ACID:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are covered in acid!");
@@ -2259,9 +2079,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_ELEC:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are struck by electricity!");
@@ -2276,9 +2093,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_FIRE:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are enveloped in flames!");
@@ -2293,9 +2107,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_COLD:
{
- /* Obvious */
- obvious = TRUE;
-
/* Message */
msg_print("You are covered with frost!");
@@ -2316,10 +2127,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Increase "blind" */
if (!p_ptr->resist_blind)
{
- if (set_blind(p_ptr->blind + 10 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_blind(p_ptr->blind + 10 + randint(rlev));
}
/* Learn about the player */
@@ -2336,10 +2144,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Increase "confused" */
if (!p_ptr->resist_conf)
{
- if (set_confused(p_ptr->confused + 3 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_confused(p_ptr->confused + 3 + randint(rlev));
}
/* Learn about the player */
@@ -2357,19 +2162,14 @@ bool_ make_attack_normal(int m_idx, byte divis)
if (p_ptr->resist_fear)
{
msg_print("You stand your ground!");
- obvious = TRUE;
}
else if (rand_int(100) < p_ptr->skill_sav)
{
msg_print("You stand your ground!");
- obvious = TRUE;
}
else
{
- if (set_afraid(p_ptr->afraid + 3 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_afraid(p_ptr->afraid + 3 + randint(rlev));
}
/* Learn about the player */
@@ -2390,19 +2190,14 @@ bool_ make_attack_normal(int m_idx, byte divis)
if (p_ptr->free_act)
{
msg_print("You are unaffected!");
- obvious = TRUE;
}
else if (rand_int(100) < p_ptr->skill_sav)
{
msg_print("You resist the effects!");
- obvious = TRUE;
}
else
{
- if (set_paralyzed(3 + randint(rlev)))
- {
- obvious = TRUE;
- }
+ set_paralyzed(3 + randint(rlev));
}
/* Learn about the player */
@@ -2417,7 +2212,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_STR, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
break;
}
@@ -2428,7 +2223,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_INT, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
break;
}
@@ -2439,7 +2234,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_WIS, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
break;
}
@@ -2450,7 +2245,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_DEX, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_DEX, STAT_DEC_NORMAL);
break;
}
@@ -2461,7 +2256,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_CON, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_CON, STAT_DEC_NORMAL);
break;
}
@@ -2472,7 +2267,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
take_hit(damage, ddesc);
/* Damage (stat) */
- if (do_dec_stat(A_CHR, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_CHR, STAT_DEC_NORMAL);
break;
}
@@ -2483,21 +2278,18 @@ bool_ make_attack_normal(int m_idx, byte divis)
take_hit(damage, ddesc);
/* Damage (stats) */
- if (do_dec_stat(A_STR, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_DEX, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_CON, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_INT, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_WIS, STAT_DEC_NORMAL)) obvious = TRUE;
- if (do_dec_stat(A_CHR, STAT_DEC_NORMAL)) obvious = TRUE;
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_DEX, STAT_DEC_NORMAL);
+ do_dec_stat(A_CON, STAT_DEC_NORMAL);
+ do_dec_stat(A_INT, STAT_DEC_NORMAL);
+ do_dec_stat(A_WIS, STAT_DEC_NORMAL);
+ do_dec_stat(A_CHR, STAT_DEC_NORMAL);
break;
}
case RBE_SHATTER:
{
- /* Obvious */
- obvious = TRUE;
-
/* Hack -- Reduce damage based on the player armor class */
damage -= (damage * ((ac < 150) ? ac : 150) / 250);
@@ -2517,9 +2309,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_EXP_10:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
take_hit(damage, ddesc);
@@ -2546,9 +2335,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_EXP_20:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
take_hit(damage, ddesc);
@@ -2575,9 +2361,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_EXP_40:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
take_hit(damage, ddesc);
@@ -2604,9 +2387,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
case RBE_EXP_80:
{
- /* Obvious */
- obvious = TRUE;
-
/* Take damage */
take_hit(damage, ddesc);
@@ -2639,10 +2419,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Take "poison" effect */
if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
{
- if (set_poisoned(p_ptr->poisoned + randint(rlev) + 5))
- {
- obvious = TRUE;
- }
+ set_poisoned(p_ptr->poisoned + randint(rlev) + 5);
}
/* Damage CON (10% chance)*/
@@ -2650,7 +2427,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
{
/* 1% chance for perm. damage */
bool_ perm = (randint(10) == 1);
- if (dec_stat(A_CON, randint(10), perm)) obvious = TRUE;
+ dec_stat(A_CON, randint(10), perm);
}
break;
@@ -2663,10 +2440,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
/* Increase "image" */
if (!p_ptr->resist_chaos)
{
- if (set_image(p_ptr->image + 3 + randint(rlev / 2)))
- {
- obvious = TRUE;
- }
+ set_image(p_ptr->image + 3 + randint(rlev / 2));
}
/* Learn about the player */
@@ -2745,9 +2519,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
}
case RBE_PARASITE:
{
- /* Obvious */
- obvious = TRUE;
-
if (!p_ptr->parasite) set_parasite(damage, m_ptr->r_idx);
break;
@@ -2877,11 +2648,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
alive = FALSE;
}
}
- else
- {
- if (m_ptr->ml)
- r_ptr->r_flags3 |= RF3_IM_FIRE;
- }
}
if (p_ptr->sh_elec && alive)
@@ -2896,12 +2662,8 @@ bool_ make_attack_normal(int m_idx, byte divis)
alive = FALSE;
}
}
- else
- {
- if (m_ptr->ml)
- r_ptr->r_flags3 |= RF3_IM_ELEC;
- }
}
+
if (p_ptr->shield && (p_ptr->shield_opt & SHIELD_COUNTER) && alive)
{
msg_format("%^s gets bashed by your mystic shield!", m_name);
@@ -2912,6 +2674,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
alive = FALSE;
}
}
+
if (p_ptr->shield && (p_ptr->shield_opt & SHIELD_FIRE) && alive)
{
if (!(r_ptr->flags3 & RF3_IM_FIRE))
@@ -2924,12 +2687,8 @@ bool_ make_attack_normal(int m_idx, byte divis)
alive = FALSE;
}
}
- else
- {
- if (m_ptr->ml)
- r_ptr->r_flags3 |= RF3_IM_FIRE;
- }
}
+
if (p_ptr->shield && (p_ptr->shield_opt & SHIELD_GREAT_FIRE) && alive)
{
msg_format("%^s gets burned by your fiery shield!", m_name);
@@ -2940,6 +2699,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
alive = FALSE;
}
}
+
if (p_ptr->shield && (p_ptr->shield_opt & SHIELD_FEAR) && alive)
{
int tmp;
@@ -2993,21 +2753,6 @@ bool_ make_attack_normal(int m_idx, byte divis)
break;
}
}
-
-
- /* Analyze "visible" monsters only */
- if (visible)
- {
- /* Count "obvious" attacks (and ones that cause damage) */
- if (obvious || damage || (r_ptr->r_blows[ap_cnt] > 10))
- {
- /* Count attacks of this type */
- if (r_ptr->r_blows[ap_cnt] < MAX_UCHAR)
- {
- r_ptr->r_blows[ap_cnt]++;
- }
- }
- }
}
@@ -3018,13 +2763,7 @@ bool_ make_attack_normal(int m_idx, byte divis)
teleport_away(m_idx, MAX_SIGHT * 2 + 5);
}
-
- /* Always notice cause of death */
- if (death && (r_ptr->r_deaths < MAX_SHORT))
- {
- r_ptr->r_deaths++;
- }
-
+ /* Fear */
if (m_ptr->ml && fear)
{
sound (SOUND_FLEE);