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+#pragma once
+
+#include "h-basic.h"
+#include "monster_blow.hpp"
+#include "monster_race_fwd.hpp"
+
+#include <cassert>
+#include <vector>
+#include <memory>
+
+/**
+ * Monster information for a specific monster.
+ *
+ * Note: fy, fx constrain dungeon size to 256x256
+ *
+ * The "hold_o_idx" field points to the first object of a stack
+ * of objects (if any) being carried by the monster (see above).
+ */
+struct monster_type
+{
+ s16b r_idx = 0; /* Monster race index */
+
+ u16b ego = 0; /* Ego monster type */
+
+ byte fy = 0; /* Y location on map */
+ byte fx = 0; /* X location on map */
+
+ s32b hp = 0; /* Current Hit points */
+ s32b maxhp = 0; /* Max Hit points */
+
+ monster_blow blow[4] = { /* Up to four blows per round */
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 0 },
+ };
+
+ byte speed = 0; /* Speed (normally 110) */
+ byte level = 0; /* Level of creature */
+ s16b ac = 0; /* Armour Class */
+ s32b exp = 0; /* Experience */
+
+ s16b csleep = 0; /* Inactive counter */
+
+ byte mspeed = 0; /* Monster "speed" */
+ byte energy = 0; /* Monster "energy" */
+
+ byte stunned = 0; /* Monster is stunned */
+ byte confused = 0; /* Monster is confused */
+ byte monfear = 0; /* Monster is afraid */
+
+ s16b bleeding = 0; /* Monster is bleeding */
+ s16b poisoned = 0; /* Monster is poisoned */
+
+ byte cdis = 0; /* Current dis from player */
+
+ s32b mflag = 0; /* Extra monster flags */
+
+ bool_ ml = FALSE; /* Monster is "visible" */
+
+ std::vector<s16b> hold_o_idxs { }; /* Objects being held */
+
+ u32b smart = 0; /* Field for "smart_learn" */
+
+ s16b status = 0; /* Status(friendly, pet, companion, ..) */
+
+ s16b target = 0; /* Monster target */
+
+ s16b possessor = 0; /* Is it under the control of a possessor ? */
+
+ /**
+ * @brief get the "effective race" of the monster. This incorporates
+ * the effects of the "ego" of the monster, if any.
+ */
+ std::shared_ptr<monster_race> race() const;
+
+ /**
+ * @brief wipe the object's state
+ */
+ void wipe()
+ {
+ /* Reset to defaults */
+ *this = monster_type();
+ }
+
+ /**
+ * Get the o_idx of the object being mimicked
+ */
+ s16b mimic_o_idx() const
+ {
+ // We *should* also assert that the monster has flag RF9_MIMIC,
+ // but it's currently not safe since the functions we need for
+ // that are a) expensive, and b) side-effecting via statics.
+ assert(hold_o_idxs.size() == 1); // Mimics are defined by exactly one object
+ return hold_o_idxs.front();
+ }
+
+};