diff options
Diffstat (limited to 'src/object1.c')
-rw-r--r-- | src/object1.c | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/src/object1.c b/src/object1.c index 19aebd8d..27c87d7f 100644 --- a/src/object1.c +++ b/src/object1.c @@ -276,7 +276,7 @@ static byte scroll_col[MAX_TITLES]; * Certain items have a flavor * This function is used only by "flavor_init()" */ -static bool object_flavor(int k_idx) +static bool_ object_flavor(int k_idx) { object_kind *k_ptr = &k_info[k_idx]; @@ -374,7 +374,7 @@ void get_table_name(char *out_string) * * XXX XXX XXX Add "EASY_KNOW" flag to "k_info.txt" file */ -static bool object_easy_know(int i) +static bool_ object_easy_know(int i) { object_kind *k_ptr = &k_info[i]; @@ -577,7 +577,7 @@ void flavor_init(void) { char buf[80]; - bool okay; + bool_ okay; /* Start a new title */ buf[0] = '\0'; @@ -829,7 +829,7 @@ void reset_visuals(void) /* * Obtain the "flags" for an item */ -bool object_flags_no_set = FALSE; +bool_ object_flags_no_set = FALSE; void object_flags(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp) { object_kind *k_ptr = &k_info[o_ptr->k_idx]; @@ -1024,7 +1024,7 @@ int object_power(object_type *o_ptr) */ void object_flags_known(object_type *o_ptr, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp) { - bool spoil = FALSE; + bool_ spoil = FALSE; object_kind *k_ptr = &k_info[o_ptr->k_idx]; @@ -1393,17 +1393,17 @@ static char *object_desc_int(char *result, s32b num) */ void object_desc(char *buf, object_type *o_ptr, int pref, int mode) { - bool hack_name = FALSE; + bool_ hack_name = FALSE; cptr basenm, modstr; int indexx; - bool aware = FALSE; - bool known = FALSE; + bool_ aware = FALSE; + bool_ known = FALSE; - bool append_name = FALSE; + bool_ append_name = FALSE; - bool show_weapon = FALSE; - bool show_armour = FALSE; + bool_ show_weapon = FALSE; + bool_ show_armour = FALSE; cptr s, u; char *t; @@ -2613,10 +2613,10 @@ copyback: void object_desc_store(char *buf, object_type *o_ptr, int pref, int mode) { /* Save the "aware" flag */ - bool hack_aware = k_info[o_ptr->k_idx].aware; + bool_ hack_aware = k_info[o_ptr->k_idx].aware; /* Save the "known" flag */ - bool hack_known = (o_ptr->ident & (IDENT_KNOWN)) ? TRUE : FALSE; + bool_ hack_known = (o_ptr->ident & (IDENT_KNOWN)) ? TRUE : FALSE; /* Set the "known" flag */ @@ -2713,7 +2713,7 @@ cptr item_activation(object_type *o_ptr, byte num) } /* Grab the tval desc */ -bool grab_tval_desc(int tval) +bool_ grab_tval_desc(int tval) { int tv = 0; @@ -2736,7 +2736,7 @@ if ((first)) { (first) = FALSE; text_out((txt)); } else text_out(", "); /* * Display the damage done with a multiplier */ -void output_dam(object_type *o_ptr, int mult, int mult2, cptr against, cptr against2, bool *first) +void output_dam(object_type *o_ptr, int mult, int mult2, cptr against, cptr against2, bool_ *first) { int dam; @@ -2781,8 +2781,8 @@ void display_weapon_damage(object_type *o_ptr) { object_type forge, *old_ptr = &forge; u32b f1, f2, f3, f4, f5, esp; - bool first = TRUE; - bool full = o_ptr->ident & (IDENT_MENTAL); + bool_ first = TRUE; + bool_ full = o_ptr->ident & (IDENT_MENTAL); /* Extract the flags */ object_flags(o_ptr, &f1, &f2, &f3, &f4, &f5, &esp); @@ -2826,7 +2826,7 @@ void display_weapon_damage(object_type *o_ptr) /* * Display the ammo damage done with a multiplier */ -void output_ammo_dam(object_type *o_ptr, int mult, int mult2, cptr against, cptr against2, bool *first) +void output_ammo_dam(object_type *o_ptr, int mult, int mult2, cptr against, cptr against2, bool_ *first) { int dam; object_type *b_ptr = &p_ptr->inventory[INVEN_BOW]; @@ -2880,9 +2880,9 @@ void output_ammo_dam(object_type *o_ptr, int mult, int mult2, cptr against, cptr void display_ammo_damage(object_type *o_ptr) { u32b f1, f2, f3, f4, f5, esp; - bool first = TRUE; + bool_ first = TRUE; int i; - bool full = o_ptr->ident & (IDENT_MENTAL); + bool_ full = o_ptr->ident & (IDENT_MENTAL); /* Extract the flags */ object_flags(o_ptr, &f1, &f2, &f3, &f4, &f5, &esp); @@ -2988,7 +2988,7 @@ static cptr object_out_desc_where_found(s16b level, s16b dungeon) /* * Describe an item */ -bool object_out_desc(object_type *o_ptr, FILE *fff, bool trim_down, bool wait_for_it) +bool_ object_out_desc(object_type *o_ptr, FILE *fff, bool_ trim_down, bool_ wait_for_it) { u32b f1, f2, f3, f4, f5, esp; @@ -2998,7 +2998,7 @@ bool object_out_desc(object_type *o_ptr, FILE *fff, bool trim_down, bool wait_fo byte vc[64]; int vn; - bool first = TRUE; + bool_ first = TRUE; /* Extract the flags */ if ((!(o_ptr->ident & (IDENT_MENTAL))) && (!fff)) @@ -4106,7 +4106,7 @@ int get_slot(int slot) * Determine which equipment slot (if any) an item likes, ignoring the player's * current body and stuff if ideal == TRUE */ -s16b wield_slot_ideal(object_type *o_ptr, bool ideal) +s16b wield_slot_ideal(object_type *o_ptr, bool_ ideal) { /* Try for a script first */ if (process_hooks_ret(HOOK_WIELD_SLOT, "d", "(O,d)", o_ptr, ideal)) @@ -4470,7 +4470,7 @@ cptr describe_use(int i) /* * Check an item against the item tester info */ -bool item_tester_okay(object_type *o_ptr) +bool_ item_tester_okay(object_type *o_ptr) { /* Hack -- allow listing empty slots */ if (item_tester_full) return (TRUE); @@ -4500,8 +4500,8 @@ bool item_tester_okay(object_type *o_ptr) -void show_equip_aux(bool mirror, bool everything); -void show_inven_aux(bool mirror, bool everything); +void show_equip_aux(bool_ mirror, bool_ everything); +void show_inven_aux(bool_ mirror, bool_ everything); /* * Choice window "shadow" of the "show_inven()" function @@ -4545,7 +4545,7 @@ byte get_item_letter_color(object_type *o_ptr) * * Hack -- do not display "trailing" empty slots */ -void show_inven_aux(bool mirror, bool everything) +void show_inven_aux(bool_ mirror, bool_ everything) { int i, j, k, l, z = 0; int row, col, len, lim; @@ -4706,12 +4706,12 @@ void show_inven_aux(bool mirror, bool everything) } -void show_inven(bool mirror) +void show_inven(bool_ mirror) { show_inven_aux(mirror, FALSE); } -void show_equip(bool mirror) +void show_equip(bool_ mirror) { show_equip_aux(mirror, FALSE); } @@ -4719,7 +4719,7 @@ void show_equip(bool mirror) /* * Display the equipment. */ -void show_equip_aux(bool mirror, bool everything) +void show_equip_aux(bool_ mirror, bool_ everything) { int i, j, k, l; int row, col, len, lim, idx; @@ -4995,7 +4995,7 @@ void toggle_inven_equip(void) * * The item can be negative to mean "item on floor". */ -bool verify(cptr prompt, int item) +bool_ verify(cptr prompt, int item) { char o_name[80]; @@ -5031,7 +5031,7 @@ bool verify(cptr prompt, int item) * * The item can be negative to mean "item on floor". */ -static bool get_item_allow(int item) +static bool_ get_item_allow(int item) { cptr s; @@ -5078,7 +5078,7 @@ static bool get_item_allow(int item) /* * Auxiliary function for "get_item()" -- test an index */ -static bool get_item_okay(int i) +static bool_ get_item_okay(int i) { /* Illegal items */ if ((i < 0) || (i >= INVEN_TOTAL)) return (FALSE); @@ -5163,7 +5163,7 @@ static int get_tag(int *cp, char tag) * mode & 0x02 -- Marked items only * mode & 0x04 -- Stop after first */ -bool scan_floor(int *items, int *item_num, int y, int x, int mode) +bool_ scan_floor(int *items, int *item_num, int y, int x, int mode) { int this_o_idx, next_o_idx; @@ -5314,28 +5314,28 @@ void show_floor(int y, int x) * This version of get_item() is called by get_item() when * the easy_floor is on. */ -bool (*get_item_extra_hook)(int *cp); -bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) +bool_ (*get_item_extra_hook)(int *cp); +bool_ get_item_floor(int *cp, cptr pmt, cptr str, int mode) { char n1 = 0, n2 = 0, which = ' '; int j, k, i1, i2, e1, e2; - bool done, item; + bool_ done, item; - bool oops = FALSE; + bool_ oops = FALSE; - bool equip = FALSE; - bool inven = FALSE; - bool floor = FALSE; - bool extra = FALSE; - bool automat = FALSE; + bool_ equip = FALSE; + bool_ inven = FALSE; + bool_ floor = FALSE; + bool_ extra = FALSE; + bool_ automat = FALSE; - bool allow_equip = FALSE; - bool allow_inven = FALSE; - bool allow_floor = FALSE; + bool_ allow_equip = FALSE; + bool_ allow_inven = FALSE; + bool_ allow_floor = FALSE; - bool toggle = FALSE; + bool_ toggle = FALSE; char tmp_val[160]; char out_val[160]; @@ -6117,7 +6117,7 @@ bool get_item_floor(int *cp, cptr pmt, cptr str, int mode) * We always erase the prompt when we are done, leaving a blank line, * or a warning message, if appropriate, if no items are available. */ -bool get_item(int *cp, cptr pmt, cptr str, int mode) +bool_ get_item(int *cp, cptr pmt, cptr str, int mode) { automatizer_create = FALSE; command_see = TRUE; /* Start out displaying all alternatives. */ @@ -6128,7 +6128,7 @@ bool get_item(int *cp, cptr pmt, cptr str, int mode) /* * Hook to determine if an object is getable */ -static bool item_tester_hook_getable(object_type *o_ptr) +static bool_ item_tester_hook_getable(object_type *o_ptr) { if (!inven_carry_okay(o_ptr)) return (FALSE); @@ -6259,7 +6259,7 @@ void pickup_ammo() * * This is called by py_pickup() when easy_floor is TRUE. */ -bool can_carry_heavy(object_type *o_ptr) +bool_ can_carry_heavy(object_type *o_ptr) { /* Query if object is heavy */ if (prompt_pickup_heavy) @@ -6370,9 +6370,9 @@ void py_pickup_floor(int pickup) int floor_num = 0, floor_o_idx = 0; - bool do_pickup = TRUE; + bool_ do_pickup = TRUE; - bool do_ask = TRUE; + bool_ do_ask = TRUE; /* Hack -- ignore monster traps */ if (cave[p_ptr->py][p_ptr->px].feat == FEAT_MON_TRAP) return; @@ -6555,7 +6555,7 @@ void py_pickup_floor(int pickup) } /* Add a flags group */ -void gain_flag_group(object_type *o_ptr, bool silent) +void gain_flag_group(object_type *o_ptr, bool_ silent) { int grp = 0; int tries = 1000; @@ -6650,7 +6650,7 @@ u32b get_flag(object_type *o_ptr, int grp, int k) } /* Add a flags from a flag group */ -void gain_flag_group_flag(object_type *o_ptr, bool silent) +void gain_flag_group_flag(object_type *o_ptr, bool_ silent) { int grp = 0, k = 0; u32b f = 0; @@ -6757,7 +6757,7 @@ void object_gain_level(object_type *o_ptr) /* * Item sets fcts */ -bool wield_set(s16b a_idx, s16b set_idx, bool silent) +bool_ wield_set(s16b a_idx, s16b set_idx, bool_ silent) { set_type *s_ptr = &set_info[set_idx]; int i; @@ -6776,7 +6776,7 @@ bool wield_set(s16b a_idx, s16b set_idx, bool silent) return (FALSE); } -bool takeoff_set(s16b a_idx, s16b set_idx) +bool_ takeoff_set(s16b a_idx, s16b set_idx) { set_type *s_ptr = &set_info[set_idx]; int i; @@ -6797,7 +6797,7 @@ bool takeoff_set(s16b a_idx, s16b set_idx) return (FALSE); } -bool apply_set(s16b a_idx, s16b set_idx) +bool_ apply_set(s16b a_idx, s16b set_idx) { set_type *s_ptr = &set_info[set_idx]; int i, j; @@ -6823,7 +6823,7 @@ bool apply_set(s16b a_idx, s16b set_idx) return (FALSE); } -bool apply_flags_set(s16b a_idx, s16b set_idx, +bool_ apply_flags_set(s16b a_idx, s16b set_idx, u32b *f1, u32b *f2, u32b *f3, u32b *f4, u32b *f5, u32b *esp) { set_type *s_ptr = &set_info[set_idx]; |