diff options
Diffstat (limited to 'src/object1.cc')
-rw-r--r-- | src/object1.cc | 61 |
1 files changed, 2 insertions, 59 deletions
diff --git a/src/object1.cc b/src/object1.cc index 5d819f5f..54fa596b 100644 --- a/src/object1.cc +++ b/src/object1.cc @@ -681,7 +681,7 @@ void flavor_init(void) * flag. This is useful for switching "graphics" on/off. * * The features, objects, and monsters, should all be encoded in the - * relevant "font.pref" and/or "graf.prf" files. XXX XXX XXX + * relevant "font.pref". XXX XXX XXX * * The "prefs" parameter is no longer meaningful. XXX XXX XXX */ @@ -760,65 +760,8 @@ void reset_visuals(void) } - if (use_graphics) - { - /* Process "graf.prf" */ - process_pref_file("graf.prf"); - - /* - * Hack -- remember graphics mode as an integer value, - * for faster processing of map_info() - */ - - /* IBM-PC pseudo-graphics -- not maintained, but the code is there */ - if (streq(ANGBAND_SYS, "ibm")) - { - graphics_mode = GRAPHICS_IBM; - } - - /* - * Isometric view. Also assumes all the attributes of the "new" - * graphics. - */ - else if (streq(ANGBAND_GRAF, "iso")) - { - graphics_mode = GRAPHICS_ISO; - } - - /* - * "New" graphics -- supports graphics overlay for traps, ego monsters - * and player subraces, and has tiles for lighting effects (row + 1 - * and row + 2 for "darker" versions of terrain features) - */ - else if (streq(ANGBAND_GRAF, "new")) - { - graphics_mode = GRAPHICS_NEW; - } - - /* - * "Old" graphics -- doesn't support graphics overlay and lighting - * effects - */ - else if (streq(ANGBAND_GRAF, "old")) - { - graphics_mode = GRAPHICS_OLD; - } - - /* ??? */ - else - { - graphics_mode = GRAPHICS_UNKNOWN; - } - } - /* Normal symbols */ - else - { - /* Process "font.prf" */ - process_pref_file("font.prf"); - - graphics_mode = GRAPHICS_NONE; - } + process_pref_file("font.prf"); } |