summaryrefslogtreecommitdiff
path: root/src/object2.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/object2.c')
-rw-r--r--src/object2.c81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/object2.c b/src/object2.c
index b4750a3a..2775e56b 100644
--- a/src/object2.c
+++ b/src/object2.c
@@ -13,58 +13,6 @@
#include "angband.h"
/*
- * adds n flags to o_ptr chosen randomly from the masks f1..f4
- */
-#if 0
-static void enhance_random(object_type *o_ptr, int n, u32b f1, u32b f2, u32b f3, u32b f4)
-{
- int counter = 0, null_mask;
- u32b *f, *t, x;
-
- while (n)
- {
- /* inefficient, but simple */
- x = BIT(rand_int(32));
- switch (randint(4))
- {
- case 1:
- null_mask = TR1_NULL_MASK;
- f = &f1;
- t = &o_ptr->art_flags1;
- break;
- case 2:
- null_mask = TR2_NULL_MASK;
- f = &f2;
- t = &o_ptr->art_flags2;
- break;
- case 3:
- null_mask = TR3_NULL_MASK;
- f = &f3;
- t = &o_ptr->art_flags3;
- break;
- case 4:
- null_mask = TR4_NULL_MASK;
- f = &f4;
- t = &o_ptr->art_flags4;
- break;
- default:
- null_mask = 0;
- f = t = NULL;
- return;
- }
- if (++counter > 10000) break;
- if (x & null_mask) continue;
- if (!(x & *f)) continue;
- if (x & *t) continue;
- /* success */
- *f &= ~x;
- *t |= x;
- n--;
- }
-}
-#endif
-
-/*
* Calculate the player's total inventory weight.
*/
s32b calc_total_weight(void)
@@ -1283,10 +1231,6 @@ s32b object_value_real(object_type *o_ptr)
case TV_TRAPKIT:
case TV_INSTRUMENT:
{
-#if 0 /* DG - no */
- /* Hack -- Negative "pval" is always bad */
- if (o_ptr->pval < 0) return (0L);
-#endif
/* No pval */
if (!o_ptr->pval) break;
@@ -1806,15 +1750,6 @@ bool object_similar(object_type *o_ptr, object_type *j_ptr)
/* Require identical "artifact" names */
if (o_ptr->name1 != j_ptr->name1) return (FALSE);
- /* Random artifacts never stack */
- /*
- I don't see why these shouldn't stack.
- -- wilh
- */
-#if 0
- if (o_ptr->art_name || j_ptr->art_name) return (FALSE);
-#endif
-
/* Require identical "ego-item" names */
if (o_ptr->name2 != j_ptr->name2) return (FALSE);
@@ -3540,14 +3475,6 @@ static void a_m_aux_4(object_type *o_ptr, int level, int power)
case TV_TOOL:
{
- /* Hack - set the weight of portable holes */
-#if 0 /* DGDGDGDG -- use a skill */
- if ((o_ptr->sval == SV_PORTABLE_HOLE) &&
- (cp_ptr->magic_key == MKEY_TELEKINESIS))
- {
- o_ptr->weight = portable_hole_weight();
- }
-#endif
break;
}
@@ -4245,15 +4172,7 @@ void apply_magic(object_type *o_ptr, int lev, bool okay, bool good, bool great)
case TV_GLOVES:
case TV_BOOTS:
{
-#if 0
- if (power ||
- ((o_ptr->tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM)) ||
- ((o_ptr->tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD)) ||
- ((o_ptr->tval == TV_CLOAK) && (o_ptr->sval == SV_ELVEN_CLOAK)))
- a_m_aux_2(o_ptr, lev, power);
-#else
a_m_aux_2(o_ptr, lev, power);
-#endif
break;
}