diff options
Diffstat (limited to 'src/object2.cc')
-rw-r--r-- | src/object2.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/object2.cc b/src/object2.cc index 51fdcb95..a9f0f7ce 100644 --- a/src/object2.cc +++ b/src/object2.cc @@ -54,7 +54,7 @@ /* * Calculate the player's total inventory weight. */ -s32b calc_total_weight(void) +s32b calc_total_weight() { int i; s32b total; @@ -376,7 +376,7 @@ void compact_objects(int size) * clear those fields for grids/monsters containing objects, * and we clear it once for every such object. */ -void wipe_o_list(void) +void wipe_o_list() { auto &k_info = game->edit_data.k_info; auto &a_info = game->edit_data.a_info; @@ -457,7 +457,7 @@ void wipe_o_list(void) * This routine should almost never fail, but in case it does, * we must be sure to handle "failure" of this routine. */ -s16b o_pop(void) +s16b o_pop() { int i; @@ -510,7 +510,7 @@ s16b o_pop(void) /* * Apply a "object restriction function" to the "object allocation table" */ -errr get_obj_num_prep(void) +errr get_obj_num_prep() { int i; @@ -5973,7 +5973,7 @@ void inven_drop(int item, int amt, int dy, int dx, bool_ silent) * * Note special handling of the "overflow" slot */ -void combine_pack(void) +void combine_pack() { int i, j, k; object_type *o_ptr; @@ -6040,7 +6040,7 @@ void combine_pack(void) * * Note special handling of the "overflow" slot */ -void reorder_pack(void) +void reorder_pack() { int i, j, k; s32b o_value; |