diff options
Diffstat (limited to 'src/object2.hpp')
-rw-r--r-- | src/object2.hpp | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/src/object2.hpp b/src/object2.hpp index 26d07b25..a91631aa 100644 --- a/src/object2.hpp +++ b/src/object2.hpp @@ -1,5 +1,6 @@ #pragma once +#include "ego_flag_set.hpp" #include "h-basic.h" #include "object_type_fwd.hpp" #include "obj_theme_fwd.hpp" @@ -9,61 +10,60 @@ typedef enum { OPTIMIZE, NO_OPTIMIZE } optimize_flag; typedef enum { DESCRIBE, NO_DESCRIBE } describe_flag; -extern void inc_stack_size(int item, int delta); -extern void inc_stack_size_ex(int item, int delta, optimize_flag opt, describe_flag desc); -extern object_type *get_object(int item); -extern s32b calc_total_weight(void); -extern void add_random_ego_flag(object_type *o_ptr, int fego, bool_ *limit_blows); -extern void init_match_theme(obj_theme const &theme); -extern bool_ kind_is_artifactable(int k_idx); -extern bool_ kind_is_legal(int k_idx); -extern void inven_item_charges(int item); -extern void inven_item_describe(int item); -extern void inven_item_increase(int item, int num); -extern bool_ inven_item_optimize(int item); -extern void floor_item_charges(int item); -extern void floor_item_describe(int item); -extern void floor_item_increase(int item, int num); -extern void floor_item_optimize(int item); -extern bool_ inven_carry_okay(object_type const *o_ptr); -extern s16b inven_carry(object_type *o_ptr, bool_ final); -extern s16b inven_takeoff(int item, int amt, bool_ force_drop); -extern void inven_drop(int item, int amt, int dy, int dx, bool_ silent); -extern void excise_object_idx(int o_idx); -extern void delete_object_idx(int o_idx); -extern void delete_object(int y, int x); -extern void compact_objects(int size); -extern void wipe_o_list(void); -extern s16b o_pop(void); -extern errr get_obj_num_prep(void); -extern s16b get_obj_num(int level); -extern void object_known(object_type *o_ptr); -extern bool object_known_p(object_type const *o_ptr); -extern void object_aware(object_type *o_ptr); -extern bool object_aware_p(object_type const *o_ptr); -extern void object_tried(object_type *o_ptr); -extern bool object_tried_p(object_type const *o_ptr); -extern s32b object_value(object_type const *o_ptr); -extern s32b object_value_real(object_type const *o_ptr); -extern bool_ object_similar(object_type const *o_ptr, object_type const *j_ptr); -extern void object_absorb(object_type *o_ptr, object_type *j_ptr); -extern s16b lookup_kind(int tval, int sval); -extern void object_wipe(object_type *o_ptr); -extern void object_prep(object_type *o_ptr, int k_idx); -extern void object_copy(object_type *o_ptr, object_type *j_ptr); -extern void apply_magic(object_type *o_ptr, int lev, bool_ okay, bool_ good, bool_ great, boost::optional<int> force_power = boost::none); -extern bool_ make_object(object_type *j_ptr, bool_ good, bool_ great, obj_theme const &theme); -extern void place_object(int y, int x, bool_ good, bool_ great, int where); -extern bool_ make_gold(object_type *j_ptr); -extern void place_gold(int y, int x); -extern s16b drop_near(object_type *o_ptr, int chance, int y, int x); -extern void acquirement(int y1, int x1, int num, bool_ great, bool_ known); -extern void pick_trap(int y, int x); -extern void combine_pack(void); -extern void reorder_pack(void); -extern void random_artifact_resistance (object_type * o_ptr); -extern s16b floor_carry(int y, int x, object_type *j_ptr); -extern void pack_decay(int item); -extern void floor_decay(int item); -extern s16b m_bonus(int max, int level); -extern s32b flag_cost(object_type const *o_ptr, int plusses); +void inc_stack_size(int item, int delta); +void inc_stack_size_ex(int item, int delta, optimize_flag opt, describe_flag desc); +object_type *get_object(int item); +s32b calc_total_weight(); +void add_random_ego_flag(object_type *o_ptr, ego_flag_set const &fego, bool_ *limit_blows); +bool init_match_theme(obj_theme const &theme); +bool_ kind_is_artifactable(int k_idx); +bool_ kind_is_legal(int k_idx); +void inven_item_charges(int item); +void inven_item_describe(int item); +void inven_item_increase(int item, int num); +bool_ inven_item_optimize(int item); +void floor_item_charges(int item); +void floor_item_describe(int item); +void floor_item_increase(int item, int num); +void floor_item_optimize(int item); +bool_ inven_carry_okay(object_type const *o_ptr); +s16b inven_carry(object_type *o_ptr, bool_ final); +s16b inven_takeoff(int item, int amt, bool_ force_drop); +void inven_drop(int item, int amt, int dy, int dx, bool_ silent); +void excise_object_idx(int o_idx); +void delete_object_idx(int o_idx); +void delete_object(int y, int x); +void compact_objects(int size); +void wipe_o_list(); +s16b o_pop(); +errr get_obj_num_prep(); +s16b get_obj_num(int level); +void object_known(object_type *o_ptr); +bool object_known_p(object_type const *o_ptr); +void object_aware(object_type *o_ptr); +bool object_aware_p(object_type const *o_ptr); +void object_tried(object_type *o_ptr); +bool object_tried_p(object_type const *o_ptr); +s32b object_value(object_type const *o_ptr); +s32b object_value_real(object_type const *o_ptr); +bool_ object_similar(object_type const *o_ptr, object_type const *j_ptr); +void object_absorb(object_type *o_ptr, object_type *j_ptr); +s16b lookup_kind(int tval, int sval); +void object_wipe(object_type *o_ptr); +void object_prep(object_type *o_ptr, int k_idx); +void object_copy(object_type *o_ptr, object_type *j_ptr); +void apply_magic(object_type *o_ptr, int lev, bool_ okay, bool_ good, bool_ great, boost::optional<int> force_power = boost::none); +bool_ make_object(object_type *j_ptr, bool_ good, bool_ great, obj_theme const &theme); +void place_object(int y, int x, bool_ good, bool_ great, int where); +bool_ make_gold(object_type *j_ptr); +void place_gold(int y, int x); +s16b drop_near(object_type *o_ptr, int chance, int y, int x); +void acquirement(int y1, int x1, int num, bool_ great, bool_ known); +void combine_pack(); +void reorder_pack(); +void random_artifact_resistance(object_type * o_ptr); +s16b floor_carry(int y, int x, object_type *j_ptr); +void pack_decay(int item); +void floor_decay(int item); +s16b m_bonus(int max, int level); +s32b flag_cost(object_type const *o_ptr, int plusses); |