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-rw-r--r--src/options.hpp312
1 files changed, 213 insertions, 99 deletions
diff --git a/src/options.hpp b/src/options.hpp
index 940f9a6c..a1b125a0 100644
--- a/src/options.hpp
+++ b/src/options.hpp
@@ -1,103 +1,217 @@
#pragma once
#include "h-basic.h"
+#include "option_type.hpp"
-//
-// Option Set 1 -- User Interface.
-//
-extern bool_ rogue_like_commands;
-extern bool_ quick_messages;
-extern bool_ carry_query_flag;
-extern bool_ use_old_target;
-extern bool_ always_pickup;
-extern bool_ always_repeat;
-extern bool_ ring_bell;
-
-//
-// Option Set 2 -- Disturbance
-//
-extern bool_ find_ignore_stairs;
-extern bool_ find_ignore_doors;
-extern bool_ find_cut;
-extern bool_ find_examine;
-extern bool_ disturb_move;
-extern bool_ disturb_near;
-extern bool_ disturb_panel;
-extern bool_ disturb_detect;
-extern bool_ disturb_state;
-extern bool_ disturb_minor;
-extern bool_ disturb_other;
-extern bool_ last_words;
-extern bool_ small_levels;
-extern bool_ empty_levels;
-extern bool_ confirm_stairs;
-extern bool_ wear_confirm;
-extern bool_ disturb_pets;
-
-//
-// Option Set 3 -- Game-Play
-//
-extern bool_ auto_scum;
-extern bool_ view_perma_grids;
-extern bool_ view_torch_grids;
-extern bool_ dungeon_align;
-extern bool_ dungeon_stair;
-extern bool_ flow_by_sound;
-extern bool_ smart_learn;
-
-//
-// Option Set 4 -- Efficiency
-//
-extern bool_ view_reduce_lite;
-extern bool_ avoid_abort;
-extern bool_ avoid_shimmer;
-extern bool_ avoid_other;
-extern bool_ flush_failure;
-extern bool_ flush_disturb;
-extern bool_ flush_command;
-extern bool_ fresh_before;
-extern bool_ fresh_after;
-extern bool_ fresh_message;
-extern bool_ hilite_player;
-extern bool_ view_yellow_lite;
-extern bool_ view_bright_lite;
-extern bool_ view_granite_lite;
-extern bool_ view_special_lite;
-extern bool_ center_player;
-
-//
-// Option Set 5 - ToME options
-//
-extern bool_ linear_stats;
-extern bool_ player_char_health;
-extern bool_ option_ingame_help;
-extern bool_ auto_more;
-
-//
-// Option Set 6 - Birth options
-//
-extern bool_ always_small_level;
-extern bool_ autoroll;
-extern bool_ fate_option;
-extern bool_ ironman_rooms;
-extern bool_ joke_monsters;
-extern bool_ point_based;
-extern bool_ preserve;
-extern bool_ no_selling;
-
-//
-// Other options
-//
-extern bool_ cheat_peek;
-extern bool_ cheat_hear;
-extern bool_ cheat_room;
-extern bool_ cheat_xtra;
-extern bool_ cheat_live;
-
-extern byte hitpoint_warn;
-
-extern byte delay_factor;
-
-extern s16b autosave_freq;
-extern bool_ autosave_t;
-extern bool_ autosave_l;
+#include <vector>
+
+/**
+ * Game options accessible via the '=' menu.
+ */
+struct options {
+
+ //
+ // Option Set 1 -- User Interface
+ //
+ bool_ rogue_like_commands; /* Rogue-like commands */
+ bool_ quick_messages; /* Activate quick messages */
+ bool_ carry_query_flag; /* Prompt before picking things up */
+ bool_ use_old_target; /* Use old target by default */
+ bool_ always_pickup; /* Pick things up by default */
+ bool_ always_repeat; /* Repeat obvious commands */
+ bool_ ring_bell; /* Ring the bell (on errors, etc) */
+
+ //
+ // Option Set 2 -- Disturbance
+ //
+ bool_ find_ignore_stairs; /* Run past stairs */
+ bool_ find_ignore_doors; /* Run through open doors */
+ bool_ find_cut; /* Run past known corners */
+ bool_ find_examine; /* Run into potential corners */
+ bool_ disturb_move; /* Disturb whenever any monster moves */
+ bool_ disturb_near; /* Disturb whenever viewable monster moves */
+ bool_ disturb_panel; /* Disturb whenever map panel changes */
+ bool_ disturb_detect; /* Disturb whenever leaving trap-detected area */
+ bool_ disturb_state; /* Disturn whenever player state changes */
+ bool_ disturb_minor; /* Disturb whenever boring things happen */
+ bool_ disturb_other; /* Disturb whenever various things happen */
+ bool_ last_words; /* Get last words upon dying */
+ bool_ small_levels; /* Allow unusually small dungeon levels */
+ bool_ empty_levels; /* Allow empty 'arena' levels */
+ bool_ confirm_stairs; /* Prompt before staircases... */
+ bool_ wear_confirm; /* Confirm before putting on known cursed items */
+ bool_ disturb_pets; /* Pets moving nearby disturb us */
+
+ //
+ // Option Set 3 -- Game-Play
+ //
+ bool_ auto_scum; /* Auto-scum for good levels */
+ bool_ view_perma_grids; /* Map remembers all perma-lit grids */
+ bool_ view_torch_grids; /* Map remembers all torch-lit grids */
+ bool_ dungeon_align; /* Generate dungeons with aligned rooms */
+ bool_ dungeon_stair; /* Generate dungeons with connected stairs */
+ bool_ flow_by_sound; /* Monsters track new player location */
+ bool_ smart_learn; /* Monsters learn from their mistakes */
+
+ //
+ // Option Set 4 -- Efficiency
+ //
+ bool_ view_reduce_lite; /* Reduce lite-radius when running */
+ bool_ avoid_abort; /* Avoid checking for user abort */
+ bool_ avoid_shimmer; /* Avoid processing extra shimmering */
+ bool_ avoid_other; /* Avoid processing special colors */
+ bool_ flush_failure; /* Flush input on any failure */
+ bool_ flush_disturb; /* Flush input on disturbance */
+ bool_ flush_command; /* Flush input before every command */
+ bool_ fresh_before; /* Flush output before normal commands */
+ bool_ fresh_after; /* Flush output after normal commands */
+ bool_ fresh_message; /* Flush output after all messages */
+ bool_ hilite_player; /* Hilite the player with the cursor */
+ bool_ view_yellow_lite; /* Use special colors for torch-lit grids */
+ bool_ view_bright_lite; /* Use special colors for 'viewable' grids */
+ bool_ view_granite_lite; /* Use special colors for wall grids (slow) */
+ bool_ view_special_lite; /* Use special colors for floor grids (slow) */
+ bool_ center_player; /* Center view on player */
+
+ //
+ // Option Set 5 - ToME options
+ //
+ bool_ linear_stats;
+ bool_ player_char_health; /* Display the player as a special symbol when in bad health ? */
+ bool_ ingame_help; /* In-game contextual help? */
+ bool_ auto_more; /* Auto more */
+
+ //
+ // Option Set 6 - Birth options
+ //
+ bool_ always_small_level;
+ bool_ autoroll;
+ bool_ fate_option;
+ bool_ ironman_rooms;
+ bool_ joke_monsters;
+ bool_ point_based;
+ bool_ preserve;
+ bool_ no_selling;
+
+ //
+ // Other options
+ //
+
+ bool_ cheat_peek; /* Peek into object creation */
+ bool_ cheat_hear; /* Peek into monster creation */
+ bool_ cheat_room; /* Peek into dungeon creation */
+ bool_ cheat_xtra; /* Peek into something else */
+ bool_ cheat_live; /* Allow player to avoid death */
+
+ byte hitpoint_warn; /* Hitpoint warning (0 to 9) */
+
+ byte delay_factor; /* Delay factor (0 to 9) */
+
+ s16b autosave_freq; /* Autosave frequency */
+ bool_ autosave_t; /* Timed autosave */
+ bool_ autosave_l; /* Autosave before entering new levels */
+
+ /**
+ * Option groups
+ */
+ std::vector<option_type> standard_options = {
+ // User-Interface
+ { &rogue_like_commands, FALSE, 1, 0, "rogue_like_commands", "Rogue-like commands" },
+ { &quick_messages , TRUE , 1, 1, "quick_messages" , "Activate quick messages" },
+ { &carry_query_flag , FALSE, 1, 3, "carry_query_flag" , "Prompt before picking things up" },
+ { &use_old_target , FALSE, 1, 4, "use_old_target" , "Use old target by default" },
+ { &always_pickup , FALSE, 1, 5, "always_pickup" , "Pick things up by default" },
+ { &always_repeat , TRUE , 1, 7, "always_repeat" , "Repeat obvious commands" },
+ { &ring_bell , FALSE, 1, 18, "ring_bell" , "Audible bell (on errors, etc)" },
+ // Disturbance
+ { &find_ignore_stairs , FALSE, 2, 0, "find_ignore_stairs" , "Run past stairs" },
+ { &find_ignore_doors , TRUE , 2, 1, "find_ignore_doors" , "Run through open doors" },
+ { &find_cut , FALSE, 2, 2, "find_cut" , "Run past known corners" },
+ { &find_examine , TRUE , 2, 3, "find_examine" , "Run into potential corners" },
+ { &disturb_move , FALSE, 2, 4, "disturb_move" , "Disturb whenever any monster moves" },
+ { &disturb_near , TRUE , 2, 5, "disturb_near" , "Disturb whenever viewable monster moves" },
+ { &disturb_panel , TRUE , 2, 6, "disturb_panel" , "Disturb whenever map panel changes" },
+ { &disturb_detect , TRUE , 2, 21, "disturb_detect" , "Disturb whenever leaving trap-detected area" },
+ { &disturb_state , TRUE , 2, 7, "disturb_state" , "Disturb whenever player state changes" },
+ { &disturb_minor , TRUE , 2, 8, "disturb_minor" , "Disturb whenever boring things happen" },
+ { &disturb_other , FALSE, 2, 9, "disturb_other" , "Disturb whenever random things happen" },
+ { &last_words , TRUE , 2, 12, "last_words" , "Get last words when the character dies" },
+ { &wear_confirm , TRUE , 2, 15, "confirm_wear" , "Confirm to wear/wield known cursed items" },
+ { &confirm_stairs , FALSE, 2, 16, "confirm_stairs" , "Prompt before exiting a dungeon level" },
+ { &disturb_pets , FALSE, 2, 17, "disturb_pets" , "Disturb when visible pets move" },
+ // Game-Play
+ { &auto_scum , TRUE , 3, 1, "auto_scum" , "Auto-scum for good levels" },
+ { &view_perma_grids , TRUE , 3, 6, "view_perma_grids" , "Map remembers all perma-lit grids" },
+ { &view_torch_grids , FALSE, 3, 7, "view_torch_grids" , "Map remembers all torch-lit grids" },
+ { &dungeon_align , TRUE , 3, 8, "dungeon_align" , "Generate dungeons with aligned rooms" },
+ { &dungeon_stair , TRUE , 3, 9, "dungeon_stair" , "Generate dungeons with connected stairs" },
+ { &flow_by_sound , FALSE, 3, 10, "flow_by_sound" , "Monsters chase current location (v.slow)" },
+ { &smart_learn , FALSE, 3, 14, "smart_learn" , "Monsters learn from their mistakes" },
+ { &small_levels , TRUE , 3, 17, "small_levels" , "Allow unusually small dungeon levels" },
+ { &empty_levels , TRUE , 3, 18, "empty_levels" , "Allow empty 'arena' levels" },
+ // Efficiency
+ { &view_reduce_lite , FALSE, 4, 0, "view_reduce_lite" , "Reduce lite-radius when running" },
+ { &avoid_abort , FALSE, 4, 2, "avoid_abort" , "Avoid checking for user abort" },
+ { &avoid_shimmer , FALSE, 4, 17, "avoid_shimmer" , "Avoid extra shimmering (fast)" },
+ { &avoid_other , FALSE, 4, 3, "avoid_other" , "Avoid processing special colors (fast)" },
+ { &flush_failure , TRUE , 4, 4, "flush_failure" , "Flush input on various failures" },
+ { &flush_disturb , FALSE, 4, 5, "flush_disturb" , "Flush input whenever disturbed" },
+ { &flush_command , FALSE, 4, 6, "flush_command" , "Flush input before every command" },
+ { &fresh_before , TRUE , 4, 7, "fresh_before" , "Flush output before every command" },
+ { &fresh_after , FALSE, 4, 8, "fresh_after" , "Flush output after every command" },
+ { &fresh_message , FALSE, 4, 9, "fresh_message" , "Flush output after every message" },
+ { &hilite_player , FALSE, 4, 11, "hilite_player" , "Hilite the player with the cursor" },
+ { &view_yellow_lite , FALSE, 4, 12, "view_yellow_lite" , "Use special colors for torch-lit grids" },
+ { &view_bright_lite , FALSE, 4, 13, "view_bright_lite" , "Use special colors for 'viewable' grids" },
+ { &view_granite_lite , FALSE, 4, 14, "view_granite_lite" , "Use special colors for wall grids (slow)" },
+ { &view_special_lite , FALSE, 4, 15, "view_special_lite" , "Use special colors for floor grids (slow)" },
+ { &center_player , FALSE, 4, 16, "center_player" , "Center the view on the player (very slow)" },
+ // ToME options
+ { &ingame_help , TRUE , 5, 1, "ingame_help" , "Ingame contextual help" },
+ { &auto_more , FALSE, 5, 4, "auto_more" , "Automatically clear '-more-' prompts" },
+ { &player_char_health , TRUE , 5, 6, "player_char_health" , "Player char represent his/her health" },
+ { &linear_stats , TRUE , 5, 7, "linear_stats" , "Stats are represented in a linear way" },
+ // Birth Options
+ { &preserve , TRUE , 6, 2, "preserve" , "Preserve artifacts" },
+ { &autoroll , TRUE , 6, 3, "autoroll" , "Specify 'minimal' stats" },
+ { &point_based , FALSE, 6, 17, "point_based" , "Generate character using a point system" },
+ { &ironman_rooms , FALSE, 6, 6, "ironman_rooms" , "Always generate very unusual rooms" },
+ { &joke_monsters , FALSE, 6, 14, "joke_monsters" , "Allow use of some 'joke' monsters" },
+ { &always_small_level , FALSE, 6, 16, "always_small_level" , "Always make small levels" },
+ { &fate_option , TRUE , 6, 18, "fate_option" , "You can receive fates, good or bad" },
+ { &no_selling , FALSE, 6, 20, "no_selling" , "Items always sell for 0 gold" },
+ };
+
+ /*
+ * Cheating options
+ */
+ std::vector<option_type> cheat_options = {
+ { &cheat_peek, FALSE, 0, 0, "cheat_peek", "Peek into object creation" },
+ { &cheat_hear, FALSE, 0, 1, "cheat_hear", "Peek into monster creation" },
+ { &cheat_room, FALSE, 0, 2, "cheat_room", "Peek into dungeon creation" },
+ { &cheat_xtra, FALSE, 0, 3, "cheat_xtra", "Peek into something else" },
+ { &cheat_live, FALSE, 0, 5, "cheat_live", "Allow player to avoid death" },
+ };
+
+ /**
+ * Autosave boolean options
+ */
+ std::vector<option_type> autosave_options {
+ { &autosave_l, FALSE, 0, 6, "autosave_l", "Autosave when entering new levels" },
+ { &autosave_t, FALSE, 0, 7, "autosave_t", "Timed autosave" }
+ };
+
+ /*
+ * Reset cheat options
+ */
+ void reset_cheat_options();
+
+ /**
+ * Convert delay_factor to milliseconds
+ */
+ int delay_factor_ms() const
+ {
+ return delay_factor * delay_factor * delay_factor;
+ }
+
+};