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-rw-r--r--src/q_dragons.c150
1 files changed, 0 insertions, 150 deletions
diff --git a/src/q_dragons.c b/src/q_dragons.c
deleted file mode 100644
index 025e8ecd..00000000
--- a/src/q_dragons.c
+++ /dev/null
@@ -1,150 +0,0 @@
-#undef cquest
-#define cquest (quest[QUEST_DRAGONS])
-
-bool_ quest_dragons_gen_hook(char *fmt)
-{
- int x, y, i;
- int xstart = 2;
- int ystart = 2;
-
- if (p_ptr->inside_quest != QUEST_DRAGONS) return FALSE;
-
- /* Just in case we didnt talk the the mayor */
- if (cquest.status == QUEST_STATUS_UNTAKEN)
- cquest.status = QUEST_STATUS_TAKEN;
-
- /* Start with perm walls */
- for (y = 0; y < cur_hgt; y++)
- {
- for (x = 0; x < cur_wid; x++)
- {
- cave_set_feat(y, x, FEAT_PERM_SOLID);
- }
- }
-
- dun_level = quest[p_ptr->inside_quest].level;
-
- /* Set the correct monster hook */
- set_mon_num_hook();
-
- /* Prepare allocation table */
- get_mon_num_prep();
-
- init_flags = INIT_CREATE_DUNGEON;
- process_dungeon_file("dragons.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE);
- dungeon_flags2 |= DF2_NO_GENO;
-
- /* Place some columns */
- for (i = 35; i > 0; )
- {
- int flags;
- y = rand_int(21) + 3;
- x = rand_int(31) + 3;
- /* Bar columns on even squares so the whole level is guaranteed to be
- accessible */
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags % 2) && !(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
- {
- --i;
- cave_set_feat(y, x, FEAT_MOUNTAIN);
- }
- }
-
- /* Place some random dragons */
- for (i = 25; i > 0; )
- {
- int m_idx, flags;
- y = rand_int(21) + 3;
- x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
- {
- /* blue, white, red, black, bronze, gold, green, multi-hued */
- int baby_dragons[8] = {163, 164, 167, 166, 218, 219, 165, 204};
- int young_dragons[8] = {459, 460, 563, 546, 462, 559, 461, 556};
- int mature_dragons[8] = {560, 549, 589, 592, 562, 590, 561, 593};
- int happy_dragons[8] = {601, 617, 644, 624, 602, 645, 618, 675};
-
- int chance, dragon, color;
-
- color = rand_int(8);
- chance = rand_int(100);
- if (chance == 0)
- dragon = happy_dragons[color];
- else if (chance < 33)
- dragon = baby_dragons[color];
- else if (chance < 66)
- dragon = young_dragons[color];
- else
- dragon = mature_dragons[color];
-
- --i;
- m_idx = place_monster_one(y, x, dragon, 0, magik(33), MSTATUS_ENEMY);
- if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
- }
- }
-
- process_hooks_restart = TRUE;
-
- return TRUE;
-}
-
-bool_ quest_dragons_death_hook(char *fmt)
-{
- int i, mcnt = 0;
-
- if (p_ptr->inside_quest != QUEST_DRAGONS) return FALSE;
-
- /* Process the monsters (backwards) */
- for (i = m_max - 1; i >= 1; i--)
- {
- /* Access the monster */
- monster_type *m_ptr = &m_list[i];
-
- /* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
-
- if (m_ptr->status <= MSTATUS_ENEMY) mcnt++;
- }
-
- /* Nobody left ? */
- if (mcnt <= 1)
- {
- quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED;
- del_hook(HOOK_MONSTER_DEATH, quest_dragons_death_hook);
- del_hook(HOOK_GEN_QUEST, quest_dragons_gen_hook);
- process_hooks_restart = TRUE;
-
- cmsg_print(TERM_YELLOW, "Gondolin is safer now.");
- return (FALSE);
- }
- return FALSE;
-}
-
-bool_ quest_dragons_finish_hook(char *fmt)
-{
- s32b q_idx;
-
- q_idx = get_next_arg(fmt);
-
- if (q_idx != QUEST_DRAGONS) return FALSE;
-
- c_put_str(TERM_YELLOW, "Thank you for killing the dragons!", 8, 0);
- c_put_str(TERM_YELLOW, "You can use the cave as your house as a reward.", 9, 0);
-
- /* Continue the plot */
- *(quest[q_idx].plot) = QUEST_EOL;
-
- return TRUE;
-}
-
-bool_ quest_dragons_init_hook(int q_idx)
-{
- if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
- {
- add_hook(HOOK_MONSTER_DEATH, quest_dragons_death_hook, "dragons_monster_death");
- add_hook(HOOK_QUEST_FINISH, quest_dragons_finish_hook, "dragons_finish");
- add_hook(HOOK_GEN_QUEST, quest_dragons_gen_hook, "dragons_geb");
- }
- return (FALSE);
-}