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-rw-r--r--src/q_dragons.cc164
1 files changed, 164 insertions, 0 deletions
diff --git a/src/q_dragons.cc b/src/q_dragons.cc
new file mode 100644
index 00000000..6c6084d1
--- /dev/null
+++ b/src/q_dragons.cc
@@ -0,0 +1,164 @@
+#include "q_dragons.hpp"
+
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "feature_type.hpp"
+#include "hook_quest_finish_in.hpp"
+#include "hooks.hpp"
+#include "init1.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#define cquest (quest[QUEST_DRAGONS])
+
+static bool_ quest_dragons_gen_hook(void *, void *, void *)
+{
+ int x, y, i;
+ int xstart = 2;
+ int ystart = 2;
+
+ if (p_ptr->inside_quest != QUEST_DRAGONS) return FALSE;
+
+ /* Just in case we didnt talk the the mayor */
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ cquest.status = QUEST_STATUS_TAKEN;
+
+ /* Start with perm walls */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_set_feat(y, x, FEAT_PERM_SOLID);
+ }
+ }
+
+ dun_level = quest[p_ptr->inside_quest].level;
+
+ /* Set the correct monster hook */
+ set_mon_num_hook();
+
+ /* Prepare allocation table */
+ get_mon_num_prep();
+
+ init_flags = INIT_CREATE_DUNGEON;
+ process_dungeon_file("dragons.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE);
+ dungeon_flags2 |= DF2_NO_GENO;
+
+ /* Place some columns */
+ for (i = 35; i > 0; )
+ {
+ int flags;
+ y = rand_int(21) + 3;
+ x = rand_int(31) + 3;
+ /* Bar columns on even squares so the whole level is guaranteed to be
+ accessible */
+ flags = f_info[cave[y][x].feat].flags1;
+ if (!(flags % 2) && !(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ {
+ --i;
+ cave_set_feat(y, x, FEAT_MOUNTAIN);
+ }
+ }
+
+ /* Place some random dragons */
+ for (i = 25; i > 0; )
+ {
+ int m_idx, flags;
+ y = rand_int(21) + 3;
+ x = rand_int(31) + 3;
+ flags = f_info[cave[y][x].feat].flags1;
+ if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ {
+ /* blue, white, red, black, bronze, gold, green, multi-hued */
+ int baby_dragons[8] = {163, 164, 167, 166, 218, 219, 165, 204};
+ int young_dragons[8] = {459, 460, 563, 546, 462, 559, 461, 556};
+ int mature_dragons[8] = {560, 549, 589, 592, 562, 590, 561, 593};
+ int happy_dragons[8] = {601, 617, 644, 624, 602, 645, 618, 675};
+
+ int chance, dragon, color;
+
+ color = rand_int(8);
+ chance = rand_int(100);
+ if (chance == 0)
+ dragon = happy_dragons[color];
+ else if (chance < 33)
+ dragon = baby_dragons[color];
+ else if (chance < 66)
+ dragon = young_dragons[color];
+ else
+ dragon = mature_dragons[color];
+
+ --i;
+ m_idx = place_monster_one(y, x, dragon, 0, magik(33), MSTATUS_ENEMY);
+ if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
+ }
+ }
+
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool_ quest_dragons_death_hook(void *, void *, void *)
+{
+ int i, mcnt = 0;
+
+ if (p_ptr->inside_quest != QUEST_DRAGONS) return FALSE;
+
+ /* Process the monsters (backwards) */
+ for (i = m_max - 1; i >= 1; i--)
+ {
+ /* Access the monster */
+ monster_type *m_ptr = &m_list[i];
+
+ /* Ignore "dead" monsters */
+ if (!m_ptr->r_idx) continue;
+
+ if (m_ptr->status <= MSTATUS_ENEMY) mcnt++;
+ }
+
+ /* Nobody left ? */
+ if (mcnt <= 1)
+ {
+ quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED;
+ del_hook_new(HOOK_MONSTER_DEATH, quest_dragons_death_hook);
+ del_hook_new(HOOK_GEN_QUEST, quest_dragons_gen_hook);
+ process_hooks_restart = TRUE;
+
+ cmsg_print(TERM_YELLOW, "Gondolin is safer now.");
+ return (FALSE);
+ }
+ return FALSE;
+}
+
+static bool_ quest_dragons_finish_hook(void *, void *in_, void *)
+{
+ struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
+ s32b q_idx = in->q_idx;
+
+ if (q_idx != QUEST_DRAGONS) return FALSE;
+
+ c_put_str(TERM_YELLOW, "Thank you for killing the dragons!", 8, 0);
+ c_put_str(TERM_YELLOW, "You can use the cave as your house as a reward.", 9, 0);
+
+ /* Continue the plot */
+ *(quest[q_idx].plot) = QUEST_EOL;
+
+ return TRUE;
+}
+
+bool_ quest_dragons_init_hook(int q_idx)
+{
+ if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MONSTER_DEATH, quest_dragons_death_hook, "dragons_monster_death", NULL);
+ add_hook_new(HOOK_QUEST_FINISH, quest_dragons_finish_hook, "dragons_finish", NULL);
+ add_hook_new(HOOK_GEN_QUEST, quest_dragons_gen_hook, "dragons_geb", NULL);
+ }
+ return (FALSE);
+}