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-rw-r--r--src/q_dragons.cc50
1 files changed, 31 insertions, 19 deletions
diff --git a/src/q_dragons.cc b/src/q_dragons.cc
index 6c6084d1..9f89089c 100644
--- a/src/q_dragons.cc
+++ b/src/q_dragons.cc
@@ -2,7 +2,10 @@
#include "cave.hpp"
#include "cave_type.hpp"
+#include "dungeon_flag.hpp"
+#include "feature_flag.hpp"
#include "feature_type.hpp"
+#include "game.hpp"
#include "hook_quest_finish_in.hpp"
#include "hooks.hpp"
#include "init1.hpp"
@@ -16,8 +19,10 @@
#define cquest (quest[QUEST_DRAGONS])
-static bool_ quest_dragons_gen_hook(void *, void *, void *)
+static bool quest_dragons_gen_hook(void *, void *, void *)
{
+ auto const &f_info = game->edit_data.f_info;
+
int x, y, i;
int xstart = 2;
int ystart = 2;
@@ -47,18 +52,17 @@ static bool_ quest_dragons_gen_hook(void *, void *, void *)
init_flags = INIT_CREATE_DUNGEON;
process_dungeon_file("dragons.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE);
- dungeon_flags2 |= DF2_NO_GENO;
+ dungeon_flags |= DF_NO_GENO;
/* Place some columns */
for (i = 35; i > 0; )
{
- int flags;
y = rand_int(21) + 3;
x = rand_int(31) + 3;
/* Bar columns on even squares so the whole level is guaranteed to be
accessible */
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags % 2) && !(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(x % 2) && !(flags & FF_PERMANENT) && (flags & FF_FLOOR))
{
--i;
cave_set_feat(y, x, FEAT_MOUNTAIN);
@@ -68,11 +72,10 @@ static bool_ quest_dragons_gen_hook(void *, void *, void *)
/* Place some random dragons */
for (i = 25; i > 0; )
{
- int m_idx, flags;
y = rand_int(21) + 3;
x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
{
/* blue, white, red, black, bronze, gold, green, multi-hued */
int baby_dragons[8] = {163, 164, 167, 166, 218, 219, 165, 204};
@@ -94,7 +97,7 @@ static bool_ quest_dragons_gen_hook(void *, void *, void *)
dragon = mature_dragons[color];
--i;
- m_idx = place_monster_one(y, x, dragon, 0, magik(33), MSTATUS_ENEMY);
+ int m_idx = place_monster_one(y, x, dragon, 0, magik(33), MSTATUS_ENEMY);
if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
}
}
@@ -104,7 +107,7 @@ static bool_ quest_dragons_gen_hook(void *, void *, void *)
return TRUE;
}
-static bool_ quest_dragons_death_hook(void *, void *, void *)
+static bool quest_dragons_death_hook(void *, void *, void *)
{
int i, mcnt = 0;
@@ -117,9 +120,15 @@ static bool_ quest_dragons_death_hook(void *, void *, void *)
monster_type *m_ptr = &m_list[i];
/* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
+ if (!m_ptr->r_idx)
+ {
+ continue;
+ }
- if (m_ptr->status <= MSTATUS_ENEMY) mcnt++;
+ if (m_ptr->status <= MSTATUS_ENEMY)
+ {
+ mcnt++;
+ }
}
/* Nobody left ? */
@@ -131,17 +140,21 @@ static bool_ quest_dragons_death_hook(void *, void *, void *)
process_hooks_restart = TRUE;
cmsg_print(TERM_YELLOW, "Gondolin is safer now.");
- return (FALSE);
+ return false;
}
- return FALSE;
+
+ return false;
}
-static bool_ quest_dragons_finish_hook(void *, void *in_, void *)
+static bool quest_dragons_finish_hook(void *, void *in_, void *)
{
struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
s32b q_idx = in->q_idx;
- if (q_idx != QUEST_DRAGONS) return FALSE;
+ if (q_idx != QUEST_DRAGONS)
+ {
+ return false;
+ }
c_put_str(TERM_YELLOW, "Thank you for killing the dragons!", 8, 0);
c_put_str(TERM_YELLOW, "You can use the cave as your house as a reward.", 9, 0);
@@ -149,10 +162,10 @@ static bool_ quest_dragons_finish_hook(void *, void *in_, void *)
/* Continue the plot */
*(quest[q_idx].plot) = QUEST_EOL;
- return TRUE;
+ return true;
}
-bool_ quest_dragons_init_hook(int q_idx)
+void quest_dragons_init_hook()
{
if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
{
@@ -160,5 +173,4 @@ bool_ quest_dragons_init_hook(int q_idx)
add_hook_new(HOOK_QUEST_FINISH, quest_dragons_finish_hook, "dragons_finish", NULL);
add_hook_new(HOOK_GEN_QUEST, quest_dragons_gen_hook, "dragons_geb", NULL);
}
- return (FALSE);
}