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-rw-r--r--src/q_eol.cc226
1 files changed, 226 insertions, 0 deletions
diff --git a/src/q_eol.cc b/src/q_eol.cc
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--- /dev/null
+++ b/src/q_eol.cc
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+#include "q_eol.hpp"
+
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "generate.hpp"
+#include "hook_stair_in.hpp"
+#include "hook_quest_finish_in.hpp"
+#include "hook_quest_fail_in.hpp"
+#include "hook_monster_death_in.hpp"
+#include "hooks.hpp"
+#include "monster2.hpp"
+#include "monster_race.hpp"
+#include "monster_type.hpp"
+#include "object2.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "traps.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+#define cquest (quest[QUEST_EOL])
+
+GENERATE_MONSTER_LOOKUP_FN(get_eol, "Eol, the Dark Elf")
+
+static bool_ quest_eol_gen_hook(void *, void *, void *)
+{
+ int x, y;
+ bool_ done = FALSE;
+ int xsize = 50, ysize = 30, y0, x0;
+ int m_idx = 0;
+
+ if (p_ptr->inside_quest != QUEST_EOL) return FALSE;
+
+ x0 = 2 + (xsize / 2);
+ y0 = 2 + (ysize / 2);
+
+ feat_wall_outer = FEAT_WALL_OUTER;
+ feat_wall_inner = FEAT_WALL_INNER;
+
+ for (y = 0; y < 100; y++)
+ {
+ floor_type[y] = FEAT_FLOOR;
+ fill_type[y] = FEAT_WALL_OUTER;
+ }
+
+ /* Start with perm walls */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_set_feat(y, x, FEAT_PERM_SOLID);
+ }
+ }
+ dun_level = quest[p_ptr->inside_quest].level;
+
+ while (!done)
+ {
+ int grd, roug, cutoff;
+
+ /* testing values for these parameters feel free to adjust*/
+ grd = 2 ^ (randint(4));
+
+ /* want average of about 16 */
+ roug = randint(8) * randint(4);
+
+ /* about size/2 */
+ cutoff = randint(xsize / 4) + randint(ysize / 4) + randint(xsize / 4) + randint(ysize / 4);
+
+ /* make it */
+ generate_hmap(y0, x0, xsize, ysize, grd, roug, cutoff);
+
+ /* Convert to normal format+ clean up*/
+ done = generate_fracave(y0, x0, xsize, ysize, cutoff, FALSE, TRUE);
+ }
+
+ /* Place a few traps */
+ for (x = xsize - 1; x >= 2; x--)
+ for (y = ysize - 1; y >= 2; y--)
+ {
+ if (!cave_clean_bold(y, x)) continue;
+
+ /* Place eol at the other end */
+ if (!m_idx)
+ {
+ // Find Eol's r_info entry
+ int r_idx = get_eol();
+ // "Summon" Eol
+ m_allow_special[r_idx] = TRUE;
+ m_idx = place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY);
+ m_allow_special[r_idx] = FALSE;
+ // Mark with the QUEST flag
+ if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
+ }
+
+ if (magik(18))
+ {
+ place_trap(y, x);
+ }
+
+ /* Place player at one end */
+ p_ptr->py = y;
+ p_ptr->px = x;
+ }
+
+ cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS);
+
+ return TRUE;
+}
+
+static bool_ quest_eol_finish_hook(void *, void *in_, void *)
+{
+ struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
+ s32b q_idx = in->q_idx;
+ object_type forge, *q_ptr;
+
+ if (q_idx != QUEST_EOL) return FALSE;
+
+ c_put_str(TERM_YELLOW, "A tragedy, but the deed needed to be done.", 8, 0);
+ c_put_str(TERM_YELLOW, "Accept my thanks, and that reward.", 9, 0);
+
+ q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_LITE, SV_LITE_DWARVEN));
+ q_ptr->found = OBJ_FOUND_REWARD;
+ q_ptr->name2 = EGO_LITE_MAGI;
+ apply_magic(q_ptr, 1, FALSE, FALSE, FALSE);
+ q_ptr->number = 1;
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ q_ptr->ident |= IDENT_STOREB;
+ (void)inven_carry(q_ptr, FALSE);
+
+ /* Continue the plot */
+ *(quest[q_idx].plot) = QUEST_NIRNAETH;
+ quest[*(quest[q_idx].plot)].init(*(quest[q_idx].plot));
+
+ del_hook_new(HOOK_QUEST_FINISH, quest_eol_finish_hook);
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool_ quest_eol_fail_hook(void *, void *in_, void *)
+{
+ struct hook_quest_fail_in *in = static_cast<struct hook_quest_fail_in *>(in_);
+ s32b q_idx = in->q_idx;
+
+ if (q_idx != QUEST_EOL) return FALSE;
+
+ c_put_str(TERM_YELLOW, "You fled ! I did not think you would flee...", 8, 0);
+
+ /* Continue the plot */
+ *(quest[q_idx].plot) = QUEST_NULL;
+
+ del_hook_new(HOOK_QUEST_FAIL, quest_eol_fail_hook);
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool_ quest_eol_death_hook(void *, void *in_, void *)
+{
+ struct hook_monster_death_in *in = static_cast<struct hook_monster_death_in *>(in_);
+ s32b m_idx = in->m_idx;
+ s32b r_idx = m_list[m_idx].r_idx;
+
+ if (p_ptr->inside_quest != QUEST_EOL) return FALSE;
+
+ if (r_idx == get_eol())
+ {
+ cmsg_print(TERM_YELLOW, "Such a sad end...");
+ cquest.status = QUEST_STATUS_COMPLETED;
+
+ del_hook_new(HOOK_MONSTER_DEATH, quest_eol_death_hook);
+ process_hooks_restart = TRUE;
+
+ return (FALSE);
+ }
+
+ return FALSE;
+}
+
+static bool_ quest_eol_stair_hook(void *, void *in_, void *)
+{
+ struct hook_stair_in *in = static_cast<struct hook_stair_in *>(in_);
+ monster_race *r_ptr = &r_info[get_eol()];
+
+ if (p_ptr->inside_quest != QUEST_EOL) return FALSE;
+
+ if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return TRUE;
+
+ if (r_ptr->max_num)
+ {
+ if (in->direction == STAIRS_UP)
+ {
+ /* Flush input */
+ flush();
+
+ if (!get_check("Really abandon the quest?")) return TRUE;
+
+ cmsg_print(TERM_YELLOW, "You flee away from Eol...");
+ cquest.status = QUEST_STATUS_FAILED;
+
+ del_hook_new(HOOK_STAIR, quest_eol_stair_hook);
+ process_hooks_restart = TRUE;
+ return (FALSE);
+ }
+ }
+
+ return FALSE;
+}
+
+bool_ quest_eol_init_hook(int q)
+{
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MONSTER_DEATH, quest_eol_death_hook, "eol_death", NULL);
+ add_hook_new(HOOK_GEN_QUEST, quest_eol_gen_hook, "eol_gen", NULL);
+ add_hook_new(HOOK_STAIR, quest_eol_stair_hook, "eol_stair", NULL);
+ add_hook_new(HOOK_QUEST_FAIL, quest_eol_fail_hook, "eol_fail", NULL);
+ add_hook_new(HOOK_QUEST_FINISH, quest_eol_finish_hook, "eol_finish", NULL);
+ }
+ return (FALSE);
+}