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-rw-r--r--src/q_evil.cc146
1 files changed, 146 insertions, 0 deletions
diff --git a/src/q_evil.cc b/src/q_evil.cc
new file mode 100644
index 00000000..4636356a
--- /dev/null
+++ b/src/q_evil.cc
@@ -0,0 +1,146 @@
+#include "q_evil.hpp"
+
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "dungeon_flag.hpp"
+#include "feature_flag.hpp"
+#include "feature_type.hpp"
+#include "game.hpp"
+#include "hook_quest_finish_in.hpp"
+#include "hooks.hpp"
+#include "init1.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#define cquest (quest[QUEST_EVIL])
+
+static bool quest_evil_gen_hook(void *, void *, void *)
+{
+ auto const &f_info = game->edit_data.f_info;
+
+ int x, y, i;
+ int xstart = 2;
+ int ystart = 2;
+
+ if (p_ptr->inside_quest != QUEST_EVIL)
+ {
+ return false;
+ }
+
+ /* Just in case we didnt talk the the mayor */
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
+ cquest.status = QUEST_STATUS_TAKEN;
+ }
+
+ /* Start with perm walls */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_set_feat(y, x, FEAT_PERM_SOLID);
+ }
+ }
+
+ dun_level = quest[p_ptr->inside_quest].level;
+
+ /* Set the correct monster hook */
+ set_mon_num_hook();
+
+ /* Prepare allocation table */
+ get_mon_num_prep();
+
+ init_flags = INIT_CREATE_DUNGEON;
+ process_dungeon_file("evil.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE);
+ dungeon_flags |= DF_NO_GENO;
+
+ /* Place some random balrogs */
+ for (i = 6; i > 0; )
+ {
+ y = rand_int(21) + 3;
+ x = rand_int(31) + 3;
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
+ {
+ int m_idx = place_monster_one(y, x, 996, 0, FALSE, MSTATUS_ENEMY);
+ if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
+ --i;
+ }
+ }
+
+ process_hooks_restart = TRUE;
+
+ return true;
+}
+
+static bool quest_evil_death_hook(void *, void *, void *)
+{
+ int i, mcnt = 0;
+
+ if (p_ptr->inside_quest != QUEST_EVIL)
+ {
+ return false;
+ }
+
+ /* Process the monsters (backwards) */
+ for (i = m_max - 1; i >= 1; i--)
+ {
+ /* Access the monster */
+ monster_type *m_ptr = &m_list[i];
+
+ /* Ignore "dead" monsters */
+ if (!m_ptr->r_idx) continue;
+
+ if (m_ptr->status <= MSTATUS_ENEMY) mcnt++;
+ }
+
+ /* Nobody left ? */
+ if (mcnt <= 1)
+ {
+ /* TODO: change to COMPLETED and remove NULL when mayor is added */
+ quest[p_ptr->inside_quest].status = QUEST_STATUS_FINISHED;
+ *(quest[p_ptr->inside_quest].plot) = QUEST_NULL;
+
+ del_hook_new(HOOK_MONSTER_DEATH, quest_evil_death_hook);
+ del_hook_new(HOOK_GEN_QUEST, quest_evil_gen_hook);
+ process_hooks_restart = TRUE;
+
+ cmsg_print(TERM_YELLOW, "Khazad-Dum is safer now.");
+ return false;
+ }
+ return false;
+}
+
+static bool quest_evil_finish_hook(void *, void *in_, void *)
+{
+ struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
+ s32b q_idx = in->q_idx;
+
+ if (q_idx != QUEST_EVIL)
+ {
+ return false;
+ }
+
+ c_put_str(TERM_YELLOW, "Thank you for saving us!", 8, 0);
+ c_put_str(TERM_YELLOW, "You can use the cave as your house as a reward.", 9, 0);
+
+ /* End the plot */
+ *(quest[q_idx].plot) = QUEST_NULL;
+
+ return true;
+}
+
+void quest_evil_init_hook()
+{
+ if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MONSTER_DEATH, quest_evil_death_hook, "evil_monster_death", NULL);
+ add_hook_new(HOOK_QUEST_FINISH, quest_evil_finish_hook, "evil_finish", NULL);
+ add_hook_new(HOOK_GEN_QUEST, quest_evil_gen_hook, "evil_geb", NULL);
+ }
+}