summaryrefslogtreecommitdiff
path: root/src/q_evil.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/q_evil.cc')
-rw-r--r--src/q_evil.cc34
1 files changed, 22 insertions, 12 deletions
diff --git a/src/q_evil.cc b/src/q_evil.cc
index 21d608e7..4636356a 100644
--- a/src/q_evil.cc
+++ b/src/q_evil.cc
@@ -19,7 +19,7 @@
#define cquest (quest[QUEST_EVIL])
-static bool_ quest_evil_gen_hook(void *, void *, void *)
+static bool quest_evil_gen_hook(void *, void *, void *)
{
auto const &f_info = game->edit_data.f_info;
@@ -27,11 +27,16 @@ static bool_ quest_evil_gen_hook(void *, void *, void *)
int xstart = 2;
int ystart = 2;
- if (p_ptr->inside_quest != QUEST_EVIL) return FALSE;
+ if (p_ptr->inside_quest != QUEST_EVIL)
+ {
+ return false;
+ }
/* Just in case we didnt talk the the mayor */
if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
cquest.status = QUEST_STATUS_TAKEN;
+ }
/* Start with perm walls */
for (y = 0; y < cur_hgt; y++)
@@ -70,14 +75,17 @@ static bool_ quest_evil_gen_hook(void *, void *, void *)
process_hooks_restart = TRUE;
- return TRUE;
+ return true;
}
-static bool_ quest_evil_death_hook(void *, void *, void *)
+static bool quest_evil_death_hook(void *, void *, void *)
{
int i, mcnt = 0;
- if (p_ptr->inside_quest != QUEST_EVIL) return FALSE;
+ if (p_ptr->inside_quest != QUEST_EVIL)
+ {
+ return false;
+ }
/* Process the monsters (backwards) */
for (i = m_max - 1; i >= 1; i--)
@@ -103,17 +111,20 @@ static bool_ quest_evil_death_hook(void *, void *, void *)
process_hooks_restart = TRUE;
cmsg_print(TERM_YELLOW, "Khazad-Dum is safer now.");
- return (FALSE);
+ return false;
}
- return FALSE;
+ return false;
}
-static bool_ quest_evil_finish_hook(void *, void *in_, void *)
+static bool quest_evil_finish_hook(void *, void *in_, void *)
{
struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
s32b q_idx = in->q_idx;
- if (q_idx != QUEST_EVIL) return FALSE;
+ if (q_idx != QUEST_EVIL)
+ {
+ return false;
+ }
c_put_str(TERM_YELLOW, "Thank you for saving us!", 8, 0);
c_put_str(TERM_YELLOW, "You can use the cave as your house as a reward.", 9, 0);
@@ -121,10 +132,10 @@ static bool_ quest_evil_finish_hook(void *, void *in_, void *)
/* End the plot */
*(quest[q_idx].plot) = QUEST_NULL;
- return TRUE;
+ return true;
}
-bool_ quest_evil_init_hook()
+void quest_evil_init_hook()
{
if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
{
@@ -132,5 +143,4 @@ bool_ quest_evil_init_hook()
add_hook_new(HOOK_QUEST_FINISH, quest_evil_finish_hook, "evil_finish", NULL);
add_hook_new(HOOK_GEN_QUEST, quest_evil_gen_hook, "evil_geb", NULL);
}
- return (FALSE);
}