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-rw-r--r--src/q_haunted.cc16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/q_haunted.cc b/src/q_haunted.cc
index 5295945d..b72eb1ca 100644
--- a/src/q_haunted.cc
+++ b/src/q_haunted.cc
@@ -3,6 +3,7 @@
#include "cave.hpp"
#include "cave_type.hpp"
#include "dungeon_flag.hpp"
+#include "feature_flag.hpp"
#include "feature_type.hpp"
#include "hook_quest_finish_in.hpp"
#include "hooks.hpp"
@@ -54,11 +55,10 @@ static bool_ quest_haunted_gen_hook(void *, void *, void *)
/* Place some ghosts */
for (i = 12; i > 0; )
{
- int flags;
y = rand_int(21) + 3;
x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
{
m_idx = place_monster_one(y, x, 477, 0, FALSE, MSTATUS_ENEMY);
if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
@@ -69,11 +69,10 @@ static bool_ quest_haunted_gen_hook(void *, void *, void *)
/* Place some random monsters to haunt us */
for (i = damroll(4, 4); i > 0; )
{
- int flags;
y = rand_int(21) + 3;
x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
{
int monsters[22] = { 65, 100, 124, 125, 133, 231, 273, 327, 365, 416, 418,
507, 508, 533, 534, 553, 554, 555, 577, 607, 622, 665};
@@ -87,11 +86,10 @@ static bool_ quest_haunted_gen_hook(void *, void *, void *)
/* Place some random traps */
for (i = 10 + damroll(4, 4); i > 0; )
{
- int flags;
y = rand_int(21) + 3;
x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
{
--i;
place_trap(y, x);