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-rw-r--r--src/q_haunted.cc75
1 files changed, 39 insertions, 36 deletions
diff --git a/src/q_haunted.cc b/src/q_haunted.cc
index 57daa40e..f460ee80 100644
--- a/src/q_haunted.cc
+++ b/src/q_haunted.cc
@@ -2,14 +2,16 @@
#include "cave.hpp"
#include "cave_type.hpp"
+#include "dungeon_flag.hpp"
+#include "feature_flag.hpp"
#include "feature_type.hpp"
+#include "game.hpp"
#include "hook_quest_finish_in.hpp"
#include "hooks.hpp"
#include "init1.hpp"
#include "monster2.hpp"
#include "monster_type.hpp"
#include "player_type.hpp"
-#include "traps.hpp"
#include "tables.hpp"
#include "util.hpp"
#include "variable.hpp"
@@ -17,13 +19,18 @@
#define cquest (quest[QUEST_HAUNTED])
-static bool_ quest_haunted_gen_hook(void *, void *, void *)
+static bool quest_haunted_gen_hook(void *, void *, void *)
{
+ auto const &f_info = game->edit_data.f_info;
+
int x, y, i, m_idx;
int xstart = 2;
int ystart = 2;
- if (p_ptr->inside_quest != QUEST_HAUNTED) return FALSE;
+ if (p_ptr->inside_quest != QUEST_HAUNTED)
+ {
+ return false;
+ }
/* Just in case we didnt talk the the mayor */
if (cquest.status == QUEST_STATUS_UNTAKEN)
@@ -48,16 +55,15 @@ static bool_ quest_haunted_gen_hook(void *, void *, void *)
init_flags = INIT_CREATE_DUNGEON;
process_dungeon_file("haunted.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE);
- dungeon_flags2 |= DF2_NO_GENO;
+ dungeon_flags |= DF_NO_GENO;
/* Place some ghosts */
for (i = 12; i > 0; )
{
- int flags;
y = rand_int(21) + 3;
x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
{
m_idx = place_monster_one(y, x, 477, 0, FALSE, MSTATUS_ENEMY);
if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
@@ -68,11 +74,10 @@ static bool_ quest_haunted_gen_hook(void *, void *, void *)
/* Place some random monsters to haunt us */
for (i = damroll(4, 4); i > 0; )
{
- int flags;
y = rand_int(21) + 3;
x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
+ auto const flags = f_info[cave[y][x].feat].flags;
+ if (!(flags & FF_PERMANENT) && (flags & FF_FLOOR))
{
int monsters[22] = { 65, 100, 124, 125, 133, 231, 273, 327, 365, 416, 418,
507, 508, 533, 534, 553, 554, 555, 577, 607, 622, 665};
@@ -83,30 +88,19 @@ static bool_ quest_haunted_gen_hook(void *, void *, void *)
}
}
- /* Place some random traps */
- for (i = 10 + damroll(4, 4); i > 0; )
- {
- int flags;
- y = rand_int(21) + 3;
- x = rand_int(31) + 3;
- flags = f_info[cave[y][x].feat].flags1;
- if (!(flags & FF1_PERMANENT) && (flags & FF1_FLOOR))
- {
- --i;
- place_trap(y, x);
- }
- }
-
process_hooks_restart = TRUE;
- return TRUE;
+ return true;
}
-static bool_ quest_haunted_death_hook(void *, void *, void *)
+static bool quest_haunted_death_hook(void *, void *, void *)
{
int i, mcnt = 0;
- if (p_ptr->inside_quest != QUEST_HAUNTED) return FALSE;
+ if (p_ptr->inside_quest != QUEST_HAUNTED)
+ {
+ return false;
+ }
/* Process the monsters (backwards) */
for (i = m_max - 1; i >= 1; i--)
@@ -115,9 +109,15 @@ static bool_ quest_haunted_death_hook(void *, void *, void *)
monster_type *m_ptr = &m_list[i];
/* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
+ if (!m_ptr->r_idx)
+ {
+ continue;
+ }
- if (m_ptr->status <= MSTATUS_ENEMY) mcnt++;
+ if (m_ptr->status <= MSTATUS_ENEMY)
+ {
+ mcnt++;
+ }
}
/* Nobody left ? */
@@ -130,17 +130,21 @@ static bool_ quest_haunted_death_hook(void *, void *, void *)
process_hooks_restart = TRUE;
cmsg_print(TERM_YELLOW, "Minas Anor is safer now.");
- return (FALSE);
+ return false;
}
- return FALSE;
+
+ return false;
}
-static bool_ quest_haunted_finish_hook(void *, void *in_, void *)
+static bool quest_haunted_finish_hook(void *, void *in_, void *)
{
struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
s32b q_idx = in->q_idx;
- if (q_idx != QUEST_HAUNTED) return FALSE;
+ if (q_idx != QUEST_HAUNTED)
+ {
+ return false;
+ }
c_put_str(TERM_YELLOW, "Thank you for saving us!", 8, 0);
c_put_str(TERM_YELLOW, "You can use the building as your house as a reward.", 9, 0);
@@ -148,10 +152,10 @@ static bool_ quest_haunted_finish_hook(void *, void *in_, void *)
/* Continue the plot */
*(quest[q_idx].plot) = QUEST_BETWEEN;
- return TRUE;
+ return true;
}
-bool_ quest_haunted_init_hook(int q_idx)
+void quest_haunted_init_hook()
{
if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
{
@@ -159,5 +163,4 @@ bool_ quest_haunted_init_hook(int q_idx)
add_hook_new(HOOK_QUEST_FINISH, quest_haunted_finish_hook, "haunted_finish", NULL);
add_hook_new(HOOK_GEN_QUEST, quest_haunted_gen_hook, "haunted_geb", NULL);
}
- return (FALSE);
}