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-rw-r--r--src/q_hobbit.cc241
1 files changed, 241 insertions, 0 deletions
diff --git a/src/q_hobbit.cc b/src/q_hobbit.cc
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--- /dev/null
+++ b/src/q_hobbit.cc
@@ -0,0 +1,241 @@
+#include "q_hobbit.hpp"
+
+#include "cave.hpp"
+#include "game.hpp"
+#include "hook_chardump_in.hpp"
+#include "hook_chat_in.hpp"
+#include "hook_give_in.hpp"
+#include "hook_mon_speak_in.hpp"
+#include "hook_wild_gen_in.hpp"
+#include "hooks.hpp"
+#include "messages.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "object2.hpp"
+#include "object_type.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+#define cquest (quest[QUEST_HOBBIT])
+
+GENERATE_MONSTER_LOOKUP_FN(get_melinda_proudfoot, "Melinda Proudfoot")
+GENERATE_MONSTER_LOOKUP_FN(get_merton_proudfoot, "Merton Proudfoot, the lost hobbit")
+
+static bool quest_hobbit_town_gen_hook(void *, void *in_, void *)
+{
+ struct hook_wild_gen_in *in = static_cast<struct hook_wild_gen_in *>(in_);
+ int x = 1, y = 1, tries = 10000;
+ bool_ small = in->small;
+
+ if ((turn < (cquest.data[1] + (DAY * 10L))) || (cquest.status > QUEST_STATUS_COMPLETED) || (small) || (p_ptr->town_num != 1))
+ {
+ return false;
+ }
+
+ /* Find a good position */
+ while (tries)
+ {
+ /* Get a random spot */
+ y = randint(20) + (cur_hgt / 2) - 10;
+ x = randint(20) + (cur_wid / 2) - 10;
+
+ /* Is it a good spot ? */
+ /* Not in player los, and avoid shop grids */
+ if (!los(p_ptr->py, p_ptr->px, y, x) && cave_empty_bold(y, x) &&
+ cave_plain_floor_bold(y, x)) break;
+
+ /* One less try */
+ tries--;
+ }
+
+ /* Place Melinda */
+ int r_idx = get_melinda_proudfoot();
+ m_allow_special[r_idx] = TRUE;
+ place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY);
+ m_allow_special[r_idx] = FALSE;
+
+ return false;
+}
+
+static bool quest_hobbit_gen_hook(void *, void *, void *)
+{
+ int x = 1, y = 1, tries = 10000;
+
+ if ((cquest.status != QUEST_STATUS_TAKEN) || (dun_level != cquest.data[0]) || (dungeon_type != DUNGEON_MAZE))
+ {
+ return false;
+ }
+
+ /* Find a good position */
+ while (tries)
+ {
+ /* Get a random spot */
+ y = randint(cur_hgt - 4) + 2;
+ x = randint(cur_wid - 4) + 2;
+
+ /* Is it a good spot ? */
+ if (cave_empty_bold(y, x)) break;
+
+ /* One less try */
+ tries--;
+ }
+
+ /* Place the hobbit */
+ int r_idx = get_merton_proudfoot();
+ m_allow_special[r_idx] = TRUE;
+ place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_FRIEND);
+ m_allow_special[r_idx] = FALSE;
+
+ return false;
+}
+
+static bool quest_hobbit_give_hook(void *, void *in_, void *)
+{
+ struct hook_give_in *in = static_cast<struct hook_give_in *>(in_);
+ object_type *o_ptr;
+ monster_type *m_ptr;
+ s32b m_idx = in->m_idx;
+ s32b item = in->item;
+
+ o_ptr = &p_ptr->inventory[item];
+ m_ptr = &m_list[m_idx];
+
+ if (m_ptr->r_idx != get_merton_proudfoot()) return false;
+
+ if ((o_ptr->tval != TV_SCROLL) || (o_ptr->sval != SV_SCROLL_WORD_OF_RECALL)) return false;
+
+ msg_print("'Oh, thank you, noble one!'");
+ msg_print("Merton Proudfoot reads the scroll and is recalled to the safety of his home.");
+
+ delete_monster_idx(m_idx);
+
+ inc_stack_size_ex(item, -1, OPTIMIZE, NO_DESCRIBE);
+
+ cquest.status = QUEST_STATUS_COMPLETED;
+
+ del_hook_new(HOOK_GIVE, quest_hobbit_give_hook);
+ process_hooks_restart = TRUE;
+
+ return true;
+}
+
+static bool quest_hobbit_speak_hook(void *, void *in_, void *)
+{
+ struct hook_mon_speak_in *in = static_cast<struct hook_mon_speak_in *>(in_);
+ s32b m_idx = in->m_idx;
+
+ if (m_list[m_idx].r_idx != get_melinda_proudfoot())
+ {
+ return false;
+ }
+
+ if (cquest.status < QUEST_STATUS_COMPLETED)
+ {
+ msg_format("%^s begs for your help.", in->m_name);
+ }
+ return true;
+}
+
+static bool quest_hobbit_chat_hook(void *, void *in_, void *)
+{
+ struct hook_chat_in *in = static_cast<struct hook_chat_in *>(in_);
+ s32b m_idx = in->m_idx;
+ monster_type *m_ptr;
+
+ m_ptr = &m_list[m_idx];
+
+ if (m_ptr->r_idx != get_melinda_proudfoot())
+ {
+ return false;
+ }
+
+ if (cquest.status < QUEST_STATUS_COMPLETED)
+ {
+ msg_print("Oh! Oh!");
+ msg_print("My poor Merton, where is my poor Merton? He was playing near that dreadful");
+ msg_print("maze and never been seen again! Could you find him for me?");
+
+ cquest.status = QUEST_STATUS_TAKEN;
+ quest[QUEST_HOBBIT].init();
+ }
+ else if (cquest.status == QUEST_STATUS_COMPLETED)
+ {
+ object_type forge, *q_ptr;
+
+ msg_print("My Merton is back! You saved him, hero.");
+ msg_print("Take this as a proof of my gratitude. It was given to my family");
+ msg_print("by a famed wizard, but it should serve you better than me.");
+
+ q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_ROD, SV_ROD_RECALL));
+ q_ptr->number = 1;
+ q_ptr->found = OBJ_FOUND_REWARD;
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ q_ptr->ident |= IDENT_STOREB;
+ inven_carry(q_ptr, FALSE);
+
+ cquest.status = QUEST_STATUS_FINISHED;
+
+ del_hook_new(HOOK_MON_SPEAK, quest_hobbit_speak_hook);
+ process_hooks_restart = TRUE;
+ delete_monster_idx(m_idx);
+
+ return true;
+ }
+ else
+ {
+ msg_print("Thanks again.");
+ }
+
+ return true;
+}
+
+static bool quest_hobbit_dump_hook(void *, void *in_, void *)
+{
+ struct hook_chardump_in *in = static_cast<struct hook_chardump_in *>(in_);
+ FILE *f = in->file;
+
+ if (cquest.status >= QUEST_STATUS_COMPLETED)
+ {
+ fprintf(f, "\n You saved a young hobbit from an horrible fate.");
+ }
+ return false;
+}
+
+void quest_hobbit_init_hook()
+{
+ auto &messages = game->messages;
+
+ /* Get a level to place the hobbit */
+ if (!cquest.data[0])
+ {
+ cquest.data[0] = rand_range(26, 34);
+ cquest.data[1] = turn;
+ if (wizard)
+ {
+ messages.add(format("Hobbit level %d", cquest.data[0]), TERM_BLUE);
+ }
+ }
+
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_GIVE, quest_hobbit_give_hook, "hobbit_give", NULL);
+ add_hook_new(HOOK_GEN_LEVEL, quest_hobbit_gen_hook, "hobbit_gen", NULL);
+ add_hook_new(HOOK_WILD_GEN, quest_hobbit_town_gen_hook, "hobbit_town_gen", NULL);
+ add_hook_new(HOOK_CHAT, quest_hobbit_chat_hook, "hobbit_chat", NULL);
+ add_hook_new(HOOK_MON_SPEAK, quest_hobbit_speak_hook, "hobbit_speak", NULL);
+ }
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
+ add_hook_new(HOOK_MON_SPEAK, quest_hobbit_speak_hook, "hobbit_speak", NULL);
+ add_hook_new(HOOK_WILD_GEN, quest_hobbit_town_gen_hook, "hobbit_town_gen", NULL);
+ add_hook_new(HOOK_CHAT, quest_hobbit_chat_hook, "hobbit_chat", NULL);
+ }
+ add_hook_new(HOOK_CHAR_DUMP, quest_hobbit_dump_hook, "hobbit_dump", NULL);
+}