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-rw-r--r--src/q_invas.cc204
1 files changed, 204 insertions, 0 deletions
diff --git a/src/q_invas.cc b/src/q_invas.cc
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index 00000000..10cb5dc6
--- /dev/null
+++ b/src/q_invas.cc
@@ -0,0 +1,204 @@
+#include "q_invas.h"
+#include "hooks.h"
+
+#define cquest (quest[QUEST_INVASION])
+
+static bool_ quest_invasion_gen_hook(const char *fmt)
+{
+ int x, y;
+ int xstart = 2;
+ int ystart = 2;
+
+ if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
+
+ /* Start with perm walls */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_set_feat(y, x, FEAT_PERM_SOLID);
+ }
+ }
+ dun_level = quest[p_ptr->inside_quest].level;
+
+ /* Set the correct monster hook */
+ set_mon_num_hook();
+
+ /* Prepare allocation table */
+ get_mon_num_prep();
+
+ init_flags = INIT_CREATE_DUNGEON;
+ process_dungeon_file("maeglin.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE);
+
+ for (x = 3; x < xstart; x++)
+ for (y = 3; y < ystart; y++)
+ {
+ if (cave[y][x].feat == FEAT_MARKER)
+ {
+ cquest.data[0] = y;
+ cquest.data[1] = x;
+ p_ptr->py = y;
+ p_ptr->px = x;
+ cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS);
+ }
+ }
+
+ return TRUE;
+}
+
+static bool_ quest_invasion_ai_hook(const char *fmt)
+{
+ monster_type *m_ptr;
+ s32b m_idx;
+
+ m_idx = get_next_arg(fmt);
+ m_ptr = &m_list[m_idx];
+
+ if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
+
+ /* Ugly but thats better than a call to test_monster_name which is SLOW */
+ if (m_ptr->r_idx == 825)
+ {
+ /* Oups he fleed */
+ if ((m_ptr->fy == cquest.data[0]) && (m_ptr->fx == cquest.data[1]))
+ {
+ delete_monster_idx(m_idx);
+
+ cmsg_print(TERM_YELLOW, "Maeglin found the way to Gondolin! All hope is lost now!");
+ cquest.status = QUEST_STATUS_FAILED;
+ town_info[2].destroyed = TRUE;
+ return (FALSE);
+ }
+
+ /* Attack or flee ?*/
+ if (distance(m_ptr->fy, m_ptr->fx, p_ptr->py, p_ptr->px) <= 2)
+ {
+ return (FALSE);
+ }
+ else
+ {
+ process_hooks_return[0].num = cquest.data[0];
+ process_hooks_return[1].num = cquest.data[1];
+ return (TRUE);
+ }
+ }
+
+ return (FALSE);
+}
+
+static bool_ quest_invasion_turn_hook(const char *fmt)
+{
+ if (cquest.status != QUEST_STATUS_UNTAKEN) return (FALSE);
+ if (p_ptr->lev < 45) return (FALSE);
+
+ /* Wait until the end of the current quest */
+ if (p_ptr->inside_quest) return ( FALSE);
+
+ /* Wait until the end of the astral mode */
+ if (p_ptr->astral) return ( FALSE);
+
+ /* Ok give the quest */
+ cmsg_print(TERM_YELLOW, "A Thunderlord appears in front of you and says:");
+ cmsg_print(TERM_YELLOW, "'Hello, noble hero. I am Liron, rider of Tolan. Turgon, King of Gondolin sent me.'");
+ cmsg_print(TERM_YELLOW, "'Gondolin is being invaded; he needs your help now or everything will be lost.'");
+ cmsg_print(TERM_YELLOW, "'Please come quickly!'");
+
+ cquest.status = QUEST_STATUS_TAKEN;
+
+ quest_invasion_init_hook(QUEST_INVASION);
+ del_hook(HOOK_END_TURN, quest_invasion_turn_hook);
+ process_hooks_restart = TRUE;
+ return (FALSE);
+}
+
+static bool_ quest_invasion_dump_hook(const char *fmt)
+{
+ if (cquest.status == QUEST_STATUS_FAILED)
+ {
+ fprintf(hook_file, "\n You abandoned Gondolin when it most needed you, thus causing its destruction.");
+ }
+ if ((cquest.status == QUEST_STATUS_FINISHED) || (cquest.status == QUEST_STATUS_REWARDED) || (cquest.status == QUEST_STATUS_COMPLETED))
+ {
+ fprintf(hook_file, "\n You saved Gondolin from destruction.");
+ }
+ return (FALSE);
+}
+
+static bool_ quest_invasion_death_hook(const char *fmt)
+{
+ s32b r_idx, m_idx;
+
+ m_idx = get_next_arg(fmt);
+ r_idx = m_list[m_idx].r_idx;
+
+ if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
+
+ if (r_idx == test_monster_name("Maeglin, the Traitor of Gondolin"))
+ {
+ cmsg_print(TERM_YELLOW, "You did it! Gondolin will remain hidden.");
+ cquest.status = QUEST_STATUS_COMPLETED;
+ del_hook(HOOK_MONSTER_DEATH, quest_invasion_death_hook);
+ process_hooks_restart = TRUE;
+ return (FALSE);
+ }
+
+ return FALSE;
+}
+
+static bool_ quest_invasion_stair_hook(const char *fmt)
+{
+ cptr down;
+
+ down = get_next_arg_str(fmt);
+
+ if (p_ptr->inside_quest != QUEST_INVASION) return FALSE;
+
+ if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return TRUE;
+
+ if (!strcmp(down, "up"))
+ {
+ if (cquest.status == QUEST_STATUS_FAILED)
+ {
+ cmsg_print(TERM_YELLOW, "The armies of Morgoth totally devastated Gondolin, leaving nothing but ruins...");
+ }
+ else if (cquest.status == QUEST_STATUS_COMPLETED)
+ {
+ cmsg_print(TERM_YELLOW, "Turgon appears before you and speaks:");
+ cmsg_print(TERM_YELLOW, "'I will never be able to thank you enough.'");
+ cmsg_print(TERM_YELLOW, "'My most powerful mages will cast a powerful spell for you, giving you extra life.'");
+
+ p_ptr->hp_mod += 150;
+ p_ptr->update |= (PU_HP);
+ cquest.status = QUEST_STATUS_FINISHED;
+ }
+ else
+ {
+ /* Flush input */
+ flush();
+
+ if (!get_check("Really abandon the quest?")) return TRUE;
+ cmsg_print(TERM_YELLOW, "You flee away from Maeglin and his army...");
+ cquest.status = QUEST_STATUS_FAILED;
+ town_info[2].destroyed = TRUE;
+ }
+ del_hook(HOOK_STAIR, quest_invasion_stair_hook);
+ process_hooks_restart = TRUE;
+ return (FALSE);
+ }
+
+ return TRUE;
+}
+
+bool_ quest_invasion_init_hook(int q_idx)
+{
+ add_hook(HOOK_END_TURN, quest_invasion_turn_hook, "invasion_turn");
+ add_hook(HOOK_CHAR_DUMP, quest_invasion_dump_hook, "invasion_dump");
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook(HOOK_MONSTER_AI, quest_invasion_ai_hook, "invasion_ai");
+ add_hook(HOOK_GEN_QUEST, quest_invasion_gen_hook, "invasion_gen");
+ add_hook(HOOK_MONSTER_DEATH, quest_invasion_death_hook, "invasion_death");
+ add_hook(HOOK_STAIR, quest_invasion_stair_hook, "invasion_stair");
+ }
+ return (FALSE);
+}