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-rw-r--r--src/q_library.cc526
1 files changed, 526 insertions, 0 deletions
diff --git a/src/q_library.cc b/src/q_library.cc
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+++ b/src/q_library.cc
@@ -0,0 +1,526 @@
+#include "q_library.hpp"
+
+#include "cave_type.hpp"
+#include "hooks.hpp"
+#include "lua_bind.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "object2.hpp"
+#include "player_type.hpp"
+#include "quark.hpp"
+#include "spells3.hpp"
+#include "spells4.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "util.h"
+#include "variable.h"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+#define cquest (quest[QUEST_LIBRARY])
+
+#define print_hook(fmt,...) do { fprintf(hook_file, fmt, ##__VA_ARGS__); } while (0)
+
+#define MONSTER_LICH 518
+#define MONSTER_MONASTIC_LICH 611
+#define MONSTER_FLESH_GOLEM 256
+#define MONSTER_CLAY_GOLEM 261
+#define MONSTER_IRON_GOLEM 367
+#define MONSTER_MITHRIL_GOLEM 464
+
+#define MAX_BOOKABLE_SPELLS 128
+
+static s16b bookable_spells[MAX_BOOKABLE_SPELLS];
+static s16b bookable_spells_size = 0;
+
+static void push_spell(s16b spell_idx)
+{
+ assert(bookable_spells_size < MAX_BOOKABLE_SPELLS);
+ bookable_spells[bookable_spells_size++] = spell_idx;
+}
+
+void initialize_bookable_spells()
+{
+ push_spell(MANATHRUST);
+ push_spell(DELCURSES);
+ push_spell(GLOBELIGHT);
+ push_spell(FIREGOLEM);
+ push_spell(FIREFLASH);
+ push_spell(FIREWALL);
+ push_spell(GEYSER);
+ push_spell(VAPOR);
+ push_spell(ENTPOTION);
+ push_spell(NOXIOUSCLOUD);
+ push_spell(POISONBLOOD);
+ push_spell(STONESKIN);
+ push_spell(DIG);
+ push_spell(RECHARGE);
+ push_spell(DISPERSEMAGIC);
+ push_spell(BLINK);
+ push_spell(DISARM);
+ push_spell(TELEPORT);
+ push_spell(SENSEMONSTERS);
+ push_spell(SENSEHIDDEN);
+ push_spell(REVEALWAYS);
+ push_spell(IDENTIFY);
+ push_spell(VISION);
+ push_spell(MAGELOCK);
+ push_spell(SLOWMONSTER);
+ push_spell(ESSENCESPEED);
+ push_spell(CHARM);
+ push_spell(CONFUSE);
+ push_spell(ARMOROFFEAR);
+ push_spell(STUN);
+ push_spell(GROWTREE);
+ push_spell(HEALING);
+ push_spell(RECOVERY);
+ push_spell(ERU_SEE);
+ push_spell(ERU_LISTEN);
+ push_spell(MANWE_BLESS);
+ push_spell(MANWE_SHIELD);
+ push_spell(YAVANNA_CHARM_ANIMAL);
+ push_spell(YAVANNA_GROW_GRASS);
+ push_spell(YAVANNA_TREE_ROOTS);
+ push_spell(TULKAS_AIM);
+ push_spell(TULKAS_SPIN);
+ push_spell(MELKOR_CURSE);
+ push_spell(MELKOR_CORPSE_EXPLOSION);
+ push_spell(DRAIN);
+
+ if (game_module_idx == MODULE_THEME)
+ {
+ push_spell(AULE_FIREBRAND);
+ push_spell(AULE_CHILD);
+ push_spell(VARDA_LIGHT_VALINOR);
+ push_spell(VARDA_EVENSTAR);
+ push_spell(ULMO_BELEGAER);
+ push_spell(ULMO_WRATH);
+ push_spell(MANDOS_TEARS_LUTHIEN);
+ push_spell(MANDOS_TALE_DOOM);
+ }
+}
+
+static s16b library_quest_place_random(int minY, int minX, int maxY, int maxX, int r_idx)
+{
+ int y = randint(maxY - minY + 1) + minY;
+ int x = randint(maxX - minX + 1) + minX;
+ return place_monster_one(y, x, r_idx, 0, TRUE, MSTATUS_ENEMY);
+}
+
+static void library_quest_place_nrandom(int minY, int minX, int maxY, int maxX, int r_idx, int n)
+{
+ while(n > 0)
+ {
+ if (0 < library_quest_place_random(minY, minX, maxY, maxX, r_idx))
+ {
+ n--;
+ }
+ }
+}
+
+static s32b library_quest_book_get_slot(int slot)
+{
+ return cquest.data[slot-1];
+}
+
+static void library_quest_book_set_slot(int slot, s32b spell)
+{
+ cquest.data[slot-1] = spell;
+}
+
+static int library_quest_book_slots_left()
+{
+ if (library_quest_book_get_slot(1) == -1) {
+ return 3;
+ } else if (library_quest_book_get_slot(2) == -1) {
+ return 2;
+ } else if (library_quest_book_get_slot(3) == -1) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+static bool_ library_quest_book_contains_spell(int spell)
+{
+ int i;
+ for (i = 1; i <= 3; i++)
+ {
+ if (library_quest_book_get_slot(i) == spell)
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static void quest_library_finalize_book()
+{
+ int i = 0;
+ for (i = 1; i <= 3; i++)
+ {
+ school_book *school_book = school_books_at(BOOK_PLAYER);
+ school_book_add_spell(school_book, library_quest_book_get_slot(i));
+ }
+}
+
+static void library_quest_add_spell(int spell) {
+ if (library_quest_book_get_slot(1) == -1) {
+ library_quest_book_set_slot(1, spell);
+ } else if (library_quest_book_get_slot(2) == -1) {
+ library_quest_book_set_slot(2, spell);
+ } else if (library_quest_book_get_slot(3) == -1) {
+ library_quest_book_set_slot(3, spell);
+ }
+}
+
+static void library_quest_remove_spell(int spell) {
+ if (library_quest_book_get_slot(1) == spell) {
+ library_quest_book_set_slot(1, library_quest_book_get_slot(2));
+ library_quest_book_set_slot(2, library_quest_book_get_slot(3));
+ library_quest_book_set_slot(3, -1);
+ } else if (library_quest_book_get_slot(2) == spell) {
+ library_quest_book_set_slot(2, library_quest_book_get_slot(3));
+ library_quest_book_set_slot(3, -1);
+ } else if (library_quest_book_get_slot(3) == spell) {
+ library_quest_book_set_slot(3, -1);
+ }
+}
+
+/* spell selection routines inspired by skills.c */
+static void library_quest_print_spells(int first, int current)
+{
+ int width, height;
+ int slots, row;
+ int index;
+
+ Term_clear();
+ Term_get_size(&width, &height);
+
+ slots = library_quest_book_slots_left();
+
+ c_prt(TERM_WHITE, "Book Creation Screen", 0, 0);
+ c_prt(TERM_WHITE, "Up/Down to move, Right/Left to modify, I to describe, Esc to Save/Cancel", 1, 0);
+
+ if (slots == 0) {
+ c_prt(TERM_L_RED, "The book can hold no more spells.", 2, 0);
+ } else if (slots == 1) {
+ c_prt(TERM_L_BLUE, "The book can hold 1 more spell.", 2, 0);
+ } else {
+ c_prt(TERM_L_BLUE, format("The book can hold %d more spells.", slots), 2, 0);
+ }
+
+ row = 3;
+
+ for (index = 0; index < bookable_spells_size; index++) {
+ int spell = bookable_spells[index];
+ if (index >= first) {
+ int color;
+ if (index == current) {
+ color = TERM_GREEN;
+ } else if (library_quest_book_contains_spell(spell)) {
+ color = TERM_WHITE;
+ } else {
+ color = TERM_ORANGE;
+ }
+
+ print_spell(NULL, color, row, spell);
+
+ if (row == height - 1) {
+ return;
+ }
+ row = row + 1;
+ }
+ }
+}
+
+static void library_quest_fill_book()
+{
+ int width, height, margin, first, current;
+ bool_ done;
+
+ /* Always start with a cleared book */
+ library_quest_book_set_slot(1, -1);
+ library_quest_book_set_slot(2, -1);
+ library_quest_book_set_slot(3, -1);
+
+ screen_save();
+ Term_get_size(&width, &height);
+
+ /* room for legend */
+ margin = 3;
+
+ first = 0;
+ current = 0;
+ done = FALSE;
+
+ while (done == FALSE)
+ {
+ char ch;
+ int dir, spell_idx;
+
+ library_quest_print_spells(first, current);
+
+ ch = inkey();
+ dir = get_keymap_dir(ch);
+
+ spell_idx = bookable_spells[current];
+
+ if (ch == ESCAPE) {
+ if (library_quest_book_slots_left() == 0) {
+ flush();
+ done = get_check("Really create the book?");
+ } else {
+ done = TRUE;
+ }
+ } else if (ch == '\r') {
+ /* TODO: make tree of schools */
+ } else if (ch == 'n') {
+ current = current + height;
+ } else if (ch == 'p') {
+ current = current - height;
+ } else if (ch == 'I') {
+ print_spell_desc(spell_idx, 0);
+ inkey();
+ } else if (dir == 2) {
+ current = current + 1;
+ } else if (dir == 8) {
+ current = current - 1;
+ } else if (dir == 6) {
+ if (library_quest_book_contains_spell(spell_idx) == FALSE)
+ {
+ library_quest_add_spell(spell_idx);
+ }
+ } else if (dir == 4) {
+ library_quest_remove_spell(spell_idx);
+ }
+
+ if (current >= bookable_spells_size) {
+ current = bookable_spells_size - 1;
+ } else if (current < 0) {
+ current = 0;
+ }
+
+ if (current > (first + height - margin - 1)) {
+ first = current - height + margin + 1;
+ } else if (first > current) {
+ first = current;
+ }
+ }
+
+ screen_load();
+}
+
+static bool_ quest_library_gen_hook(void *, void *, void *)
+{
+ /* Only if player doing this quest */
+ if (p_ptr->inside_quest != QUEST_LIBRARY)
+ {
+ return FALSE;
+ }
+
+ {
+ int y = 2;
+ int x = 2;
+ load_map("library.map", &y, &x);
+ dungeon_flags2 = DF2_NO_GENO;
+ }
+
+ /* Generate monsters */
+ library_quest_place_nrandom(
+ 4, 4, 14, 37, MONSTER_LICH, damroll(4,2));
+
+ library_quest_place_nrandom(
+ 14, 34, 37, 67, MONSTER_MONASTIC_LICH, damroll(1, 2));
+
+ library_quest_place_nrandom(
+ 4, 34, 14, 67, MONSTER_MONASTIC_LICH, damroll(1, 2) - 1);
+
+ library_quest_place_nrandom(
+ 14, 4, 37, 34, MONSTER_MONASTIC_LICH, damroll(1, 2) - 1);
+
+ library_quest_place_nrandom(
+ 10, 10, 37, 67, MONSTER_FLESH_GOLEM, 2);
+
+ library_quest_place_nrandom(
+ 10, 10, 37, 67, MONSTER_CLAY_GOLEM, 2);
+
+ library_quest_place_nrandom(
+ 10, 10, 37, 67, MONSTER_IRON_GOLEM, 2);
+
+ library_quest_place_nrandom(
+ 10, 10, 37, 67, MONSTER_MITHRIL_GOLEM, 1);
+
+ return TRUE;
+}
+
+static bool_ quest_library_stair_hook(void *, void *, void *)
+{
+ bool_ ret;
+
+ /* only ask this if player about to go up stairs of quest and hasn't won yet */
+ if ((p_ptr->inside_quest != QUEST_LIBRARY) ||
+ (cquest.status == QUEST_STATUS_COMPLETED))
+ {
+ return FALSE;
+ }
+
+ if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS)
+ {
+ return FALSE;
+ }
+
+ /* flush all pending input */
+ flush();
+
+ /* confirm */
+ ret = get_check("Really abandon the quest?");
+
+ /* if yes, then */
+ if (ret == TRUE)
+ {
+ /* fail the quest */
+ cquest.status = QUEST_STATUS_FAILED;
+ return FALSE;
+ }
+ else
+ {
+ /* if no, they stay in the quest */
+ return TRUE;
+ }
+}
+
+static bool_ quest_library_monster_death_hook(void *, void *, void *)
+{
+ int i, count = -1;
+
+ /* if they're in the quest and haven't won, continue */
+ if ((p_ptr->inside_quest != QUEST_LIBRARY) ||
+ (cquest.status == QUEST_STATUS_COMPLETED))
+ {
+ return FALSE;
+ }
+
+ /* Count all the enemies left alive */
+ for (i = 0; i < m_max; i++)
+ {
+ monster_type *m_ptr = &m_list[i];
+ if ((m_ptr->r_idx > 0) &&
+ (m_ptr->status <= MSTATUS_ENEMY))
+ {
+ count = count + 1;
+ }
+ }
+
+ /* We've just killed the last monster */
+ if (count == 0)
+ {
+ cquest.status = QUEST_STATUS_COMPLETED;
+ cmsg_print(TERM_YELLOW, "The library is safe now.");
+ }
+
+ /* Normal processing */
+ return FALSE;
+}
+
+void quest_library_building(bool_ *paid, bool_ *recreate)
+{
+ int status = cquest.status;
+
+ /* the quest hasn't been requested already, right? */
+ if (status == QUEST_STATUS_UNTAKEN)
+ {
+ /* quest has been taken now */
+ cquest.status = QUEST_STATUS_TAKEN;
+
+ /* issue instructions */
+ msg_print("I need get some stock from my main library, but it is infested with monsters!");
+ msg_print("Please use the side entrance and vanquish the intruders for me.");
+
+ *paid = FALSE;
+ *recreate = TRUE;
+ }
+
+ /* if quest completed */
+ else if (status == QUEST_STATUS_COMPLETED)
+ {
+ msg_print("Thank you! Let me make a special book for you.");
+ msg_print("Tell me three spells and I will write them in the book.");
+ library_quest_fill_book();
+ if (library_quest_book_slots_left() == 0)
+ {
+ cquest.status = QUEST_STATUS_REWARDED;
+
+ {
+ object_type forge;
+ object_type *q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_BOOK, 61));
+ q_ptr->art_name = quark_add(player_name);
+ q_ptr->found = OBJ_FOUND_REWARD;
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ inven_carry(q_ptr, FALSE);
+ }
+
+ quest_library_finalize_book();
+ }
+ }
+
+ /* if the player asks for a quest when they already have it,
+ * but haven't failed it, give them some extra instructions */
+ else if (status == QUEST_STATUS_TAKEN)
+ {
+ msg_print("Please use the side entrance and vanquish the intruders for me.");
+ }
+
+ /* quest failed or completed, then give no more quests */
+ else if ((status == QUEST_STATUS_FAILED) || (status == QUEST_STATUS_REWARDED))
+ {
+ msg_print("I have no more quests for you.");
+ }
+}
+
+bool_ quest_library_describe(FILE *hook_file)
+{
+ if (cquest.status == QUEST_STATUS_TAKEN)
+ {
+ print_hook("#####yAn Old Mages Quest! (Danger Level: 35)\n");
+ print_hook("Make the library safe for the old mage in Minas Anor.\n");
+ print_hook("\n");
+ }
+ else if (cquest.status == QUEST_STATUS_COMPLETED)
+ {
+ /* Quest done, book not gotten yet */
+ print_hook("#####yAn Old Mages Quest!\n");
+ print_hook("You have made the library safe for the old mage in Minas Anor.\n");
+ print_hook("Perhaps you should see about a reward.\n");
+ print_hook("\n");
+ }
+
+ /* Normal processing */
+ return TRUE;
+}
+
+bool_ quest_library_init_hook(int q)
+{
+ /* Only need hooks if the quest is unfinished. */
+ if ((cquest.status >= QUEST_STATUS_UNTAKEN) &&
+ (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_GEN_QUEST , quest_library_gen_hook , "library_gen_hook", NULL);
+ add_hook_new(HOOK_STAIR , quest_library_stair_hook , "library_stair_hook", NULL);
+ add_hook_new(HOOK_MONSTER_DEATH, quest_library_monster_death_hook, "library_monster_death_hook", NULL);
+ }
+
+ /* If quest was rewarded we need to initialize the real player's spellbook. */
+ if (cquest.status == QUEST_STATUS_REWARDED)
+ {
+ quest_library_finalize_book();
+ }
+
+ return FALSE;
+}
+
+#undef print_hook