diff options
Diffstat (limited to 'src/q_main.cc')
-rw-r--r-- | src/q_main.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/q_main.cc b/src/q_main.cc index 4cbf63ef..81b6ac85 100644 --- a/src/q_main.cc +++ b/src/q_main.cc @@ -93,7 +93,7 @@ static bool_ quest_morgoth_hook(void *, void *, void *) *(quest[QUEST_MORGOTH].plot) = QUEST_ULTRA_GOOD; else *(quest[QUEST_MORGOTH].plot) = QUEST_ULTRA_EVIL; - quest[*(quest[QUEST_MORGOTH].plot)].init(*(quest[QUEST_MORGOTH].plot)); + quest[*(quest[QUEST_MORGOTH].plot)].init(); } return (FALSE); } @@ -113,7 +113,7 @@ static bool_ quest_morgoth_dump_hook(void *, void *in_, void *) return (FALSE); } -bool_ quest_morgoth_init_hook(int q_idx) +bool_ quest_morgoth_init_hook() { if ((quest[QUEST_MORGOTH].status >= QUEST_STATUS_TAKEN) && (quest[QUEST_MORGOTH].status < QUEST_STATUS_FINISHED)) { @@ -140,7 +140,7 @@ static bool_ quest_sauron_hook(void *, void *, void *) del_hook_new(HOOK_MONSTER_DEATH, quest_sauron_hook); add_hook_new(HOOK_MONSTER_DEATH, quest_morgoth_hook, "morgort_death", NULL); *(quest[QUEST_SAURON].plot) = QUEST_MORGOTH; - quest_morgoth_init_hook(QUEST_MORGOTH); + quest_morgoth_init_hook(); process_hooks_restart = TRUE; } @@ -167,7 +167,7 @@ static bool_ quest_sauron_resurect_hook(void *, void *in_, void *) return FALSE; } -bool_ quest_sauron_init_hook(int q_idx) +bool_ quest_sauron_init_hook() { if ((quest[QUEST_SAURON].status >= QUEST_STATUS_TAKEN) && (quest[QUEST_SAURON].status < QUEST_STATUS_FINISHED)) { @@ -192,7 +192,7 @@ static bool_ quest_necro_hook(void *, void *, void *) quest[QUEST_NECRO].status = QUEST_STATUS_FINISHED; *(quest[QUEST_NECRO].plot) = QUEST_ONE; - quest[*(quest[QUEST_NECRO].plot)].init(*(quest[QUEST_NECRO].plot)); + quest[*(quest[QUEST_NECRO].plot)].init(); del_hook_new(HOOK_MONSTER_DEATH, quest_necro_hook); process_hooks_restart = TRUE; @@ -200,7 +200,7 @@ static bool_ quest_necro_hook(void *, void *, void *) return (FALSE); } -bool_ quest_necro_init_hook(int q_idx) +bool_ quest_necro_init_hook() { if ((quest[QUEST_NECRO].status >= QUEST_STATUS_TAKEN) && (quest[QUEST_NECRO].status < QUEST_STATUS_FINISHED)) { |