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-rw-r--r--src/q_nazgul.cc145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/q_nazgul.cc b/src/q_nazgul.cc
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+++ b/src/q_nazgul.cc
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+#include "q_nazgul.hpp"
+
+#include "cave.hpp"
+#include "hook_chardump_in.hpp"
+#include "hook_init_quest_in.hpp"
+#include "hook_monster_death_in.hpp"
+#include "hook_quest_finish_in.hpp"
+#include "hook_wild_gen_in.hpp"
+#include "hooks.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "object2.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+#define cquest (quest[QUEST_NAZGUL])
+
+GENERATE_MONSTER_LOOKUP_FN(get_uvatha, "Uvatha the Horseman")
+
+static bool_ quest_nazgul_gen_hook(void *, void *in_, void *)
+{
+ struct hook_wild_gen_in *in = static_cast<struct hook_wild_gen_in *>(in_);
+ int m_idx, x = 1, y = 1, tries = 10000;
+ bool_ small = in->small;
+
+ if ((cquest.status != QUEST_STATUS_TAKEN) || (small) || (p_ptr->town_num != 1)) return (FALSE);
+
+ /* Find a good position */
+ while (tries)
+ {
+ /* Get a random spot */
+ y = randint(cur_hgt - 4) + 2;
+ x = randint(cur_wid - 4) + 2;
+
+ /* Is it a good spot ? */
+ /* Not in player los */
+ if ((!los(p_ptr->py, p_ptr->px, y, x)) && cave_empty_bold(y, x)) break;
+
+ /* One less try */
+ tries--;
+ }
+
+ /* Place the nazgul */
+ int r_idx = get_uvatha();
+
+ m_allow_special[r_idx] = TRUE;
+ m_idx = place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY);
+ m_allow_special[r_idx] = FALSE;
+
+ if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
+
+ return FALSE;
+}
+
+static bool_ quest_nazgul_finish_hook(void *, void *in_, void *)
+{
+ struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
+ s32b q_idx = in->q_idx;
+ object_type forge, *q_ptr;
+
+ if (q_idx != QUEST_NAZGUL) return FALSE;
+
+ c_put_str(TERM_YELLOW, "I believe he will not come back! Thank you.", 8, 0);
+ c_put_str(TERM_YELLOW, "Some time ago a ranger gave me this.", 9, 0);
+ c_put_str(TERM_YELLOW, "I believe it will help you on your quest.", 10, 0);
+
+ q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_ATHELAS));
+ q_ptr->found = OBJ_FOUND_REWARD;
+ q_ptr->number = 6;
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ q_ptr->ident |= IDENT_STOREB;
+ (void)inven_carry(q_ptr, FALSE);
+
+ /* End the plot */
+ *(quest[q_idx].plot) = QUEST_NULL;
+
+ del_hook_new(HOOK_QUEST_FINISH, quest_nazgul_finish_hook);
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool_ quest_nazgul_dump_hook(void *, void *in_, void *)
+{
+ struct hook_chardump_in *in = static_cast<struct hook_chardump_in *>(in_);
+ FILE *f = in->file;
+
+ if (cquest.status >= QUEST_STATUS_COMPLETED)
+ {
+ fprintf(f, "\n You saved Bree from a dreadful Nazgul.");
+ }
+ return (FALSE);
+}
+
+static bool_ quest_nazgul_forbid_hook(void *, void *in_, void *)
+{
+ struct hook_init_quest_in *in = static_cast<struct hook_init_quest_in *>(in_);
+ s32b q_idx = in->q_idx;
+
+ if (q_idx != QUEST_NAZGUL) return (FALSE);
+
+ if (p_ptr->lev < 30)
+ {
+ c_put_str(TERM_WHITE, "I fear you are not ready for the next quest, come back later.", 8, 0);
+ return (TRUE);
+ }
+ return (FALSE);
+}
+
+static bool_ quest_nazgul_death_hook(void *, void *in_, void *)
+{
+ struct hook_monster_death_in *in = static_cast<struct hook_monster_death_in *>(in_);
+ s32b m_idx = in->m_idx;
+ s32b r_idx = m_list[m_idx].r_idx;
+
+ if (cquest.status != QUEST_STATUS_TAKEN) return (FALSE);
+ if (r_idx != get_uvatha()) return (FALSE);
+
+ cquest.status = QUEST_STATUS_COMPLETED;
+
+ del_hook_new(HOOK_MONSTER_DEATH, quest_nazgul_death_hook);
+ process_hooks_restart = TRUE;
+
+ return (FALSE);
+}
+
+bool_ quest_nazgul_init_hook(int q_idx)
+{
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MONSTER_DEATH, quest_nazgul_death_hook, "nazgul_death", NULL);
+ add_hook_new(HOOK_WILD_GEN, quest_nazgul_gen_hook, "nazgul_gen", NULL);
+ add_hook_new(HOOK_QUEST_FINISH, quest_nazgul_finish_hook, "nazgul_finish", NULL);
+ }
+ add_hook_new(HOOK_CHAR_DUMP, quest_nazgul_dump_hook, "nazgul_dump", NULL);
+ add_hook_new(HOOK_INIT_QUEST, quest_nazgul_forbid_hook, "nazgul_forbid", NULL);
+ return (FALSE);
+}