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-rw-r--r--src/q_nirna.cc125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/q_nirna.cc b/src/q_nirna.cc
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--- /dev/null
+++ b/src/q_nirna.cc
@@ -0,0 +1,125 @@
+#include "q_nirna.hpp"
+
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "hook_quest_finish_in.hpp"
+#include "hooks.hpp"
+#include "init1.hpp"
+#include "monster2.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+
+#define cquest (quest[QUEST_NIRNAETH])
+
+static bool_ quest_nirnaeth_gen_hook(void *, void *, void *)
+{
+ int x, y;
+ int xstart = 2;
+ int ystart = 2;
+
+ if (p_ptr->inside_quest != QUEST_NIRNAETH) return FALSE;
+
+ /* Start with perm walls */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_set_feat(y, x, FEAT_PERM_SOLID);
+ }
+ }
+ dun_level = quest[p_ptr->inside_quest].level;
+
+ /* Set the correct monster hook */
+ set_mon_num_hook();
+
+ /* Prepare allocation table */
+ get_mon_num_prep();
+
+ init_flags = INIT_CREATE_DUNGEON;
+ process_dungeon_file("nirnaeth.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE);
+
+ /* Count the number of monsters */
+ cquest.data[0] = 0;
+ cquest.data[1] = 0;
+ for (x = 2; x < xstart; x++)
+ for (y = 2; y < ystart; y++)
+ {
+ if (cave[y][x].m_idx) cquest.data[0]++;
+ }
+
+ return TRUE;
+}
+
+static bool_ quest_nirnaeth_finish_hook(void *, void *in_, void *)
+{
+ struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
+ s32b q_idx = in->q_idx;
+
+ if (q_idx != QUEST_NIRNAETH) return FALSE;
+
+ /* Killed at least 2/3 of them ? better reward ! */
+ if (cquest.data[1] >= (2 * cquest.data[0] / 3))
+ {
+ c_put_str(TERM_YELLOW, "Not only did you found a way out, but you also destroyed a good", 8, 0);
+ c_put_str(TERM_YELLOW, "number of trolls! Thank you so much. Take this gold please.", 9, 0);
+ c_put_str(TERM_YELLOW, "I also grant you access to the royal jewelry shop!", 10, 0);
+
+ p_ptr->au += 200000;
+
+ /* Redraw gold */
+ p_ptr->redraw |= (PR_FRAME);
+
+ /* Window stuff */
+ p_ptr->window |= (PW_PLAYER);
+ }
+ else
+ {
+ c_put_str(TERM_YELLOW, "I thank you for your efforts.", 8, 0);
+ c_put_str(TERM_YELLOW, "I grant you access to the royal jewelry shop!", 9, 0);
+ }
+
+ /* Continue the plot */
+ *(quest[q_idx].plot) = QUEST_NULL;
+
+ del_hook_new(HOOK_QUEST_FINISH, quest_nirnaeth_finish_hook);
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool_ quest_nirnaeth_death_hook(void *, void *, void *)
+{
+ if (p_ptr->inside_quest != QUEST_NIRNAETH) return FALSE;
+
+ cquest.data[1]++;
+
+ return FALSE;
+}
+
+static bool_ quest_nirnaeth_stair_hook(void *, void *, void *)
+{
+ if (p_ptr->inside_quest != QUEST_NIRNAETH) return FALSE;
+
+ if (cave[p_ptr->py][p_ptr->px].feat != FEAT_LESS) return (FALSE);
+
+ cmsg_print(TERM_YELLOW, "You found a way out!");
+ cquest.status = QUEST_STATUS_COMPLETED;
+
+ del_hook_new(HOOK_STAIR, quest_nirnaeth_stair_hook);
+ process_hooks_restart = TRUE;
+ return (FALSE);
+}
+
+bool_ quest_nirnaeth_init_hook(int q_idx)
+{
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MONSTER_DEATH, quest_nirnaeth_death_hook, "nirnaeth_death", NULL);
+ add_hook_new(HOOK_GEN_QUEST, quest_nirnaeth_gen_hook, "nirnaeth_gen", NULL);
+ add_hook_new(HOOK_STAIR, quest_nirnaeth_stair_hook, "nirnaeth_stair", NULL);
+ add_hook_new(HOOK_QUEST_FINISH, quest_nirnaeth_finish_hook, "nirnaeth_finish", NULL);
+ }
+ return (FALSE);
+}