diff options
Diffstat (limited to 'src/q_rand.c')
-rw-r--r-- | src/q_rand.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/q_rand.c b/src/q_rand.c index c952b861..2c0898c4 100644 --- a/src/q_rand.c +++ b/src/q_rand.c @@ -1,9 +1,9 @@ static int randquest_hero[] = { 20, 13, 15, 16, 9, 17, 18, 8, -1 }; -bool is_randhero(int level) +bool_ is_randhero(int level) { int i; - bool result = FALSE; + bool_ result = FALSE; for (i = 0; randquest_hero[i] != -1; i++) { @@ -213,7 +213,7 @@ void hero_death(s32b m_idx, s32b r_idx) } } -bool quest_random_death_hook(char *fmt) +bool_ quest_random_death_hook(char *fmt) { int r_idx; s32b m_idx; @@ -242,13 +242,13 @@ bool quest_random_death_hook(char *fmt) return (FALSE); } -bool quest_random_turn_hook(char *fmt) +bool_ quest_random_turn_hook(char *fmt) { quest[QUEST_RANDOM].data[0] = 0; quest[QUEST_RANDOM].data[1] = 0; return (FALSE); } -bool quest_random_feeling_hook(char *fmt) +bool_ quest_random_feeling_hook(char *fmt) { if (!(dungeon_flags1 & DF1_PRINCIPAL)) return (FALSE); if ((dun_level < 1) || (dun_level >= MAX_RANDOM_QUEST)) return (FALSE); @@ -266,7 +266,7 @@ bool quest_random_feeling_hook(char *fmt) cmsg_format(TERM_YELLOW, "You hear someone shouting: 'Leave me alone, stupid %s'", r_info[random_quests[dun_level].r_idx].name + r_name); return (FALSE); } -bool quest_random_gen_hero_hook(char *fmt) +bool_ quest_random_gen_hero_hook(char *fmt) { int i; @@ -296,7 +296,7 @@ bool quest_random_gen_hero_hook(char *fmt) return (FALSE); } -bool quest_random_gen_hook(char *fmt) +bool_ quest_random_gen_hook(char *fmt) { s32b x, y, bx0, by0; int xstart; @@ -385,7 +385,7 @@ bool quest_random_gen_hook(char *fmt) return (TRUE); } -bool quest_random_dump_hook(char *fmt) +bool_ quest_random_dump_hook(char *fmt) { static char *number[] = { "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten" }; @@ -429,7 +429,7 @@ bool quest_random_dump_hook(char *fmt) return (FALSE); } -bool quest_random_init_hook(int q_idx) +bool_ quest_random_init_hook(int q_idx) { add_hook(HOOK_MONSTER_DEATH, quest_random_death_hook, "rand_death"); add_hook(HOOK_NEW_LEVEL, quest_random_turn_hook, "rand_new_lvl"); |