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-rw-r--r--src/q_rand.c465
1 files changed, 0 insertions, 465 deletions
diff --git a/src/q_rand.c b/src/q_rand.c
deleted file mode 100644
index 5a3b3ab2..00000000
--- a/src/q_rand.c
+++ /dev/null
@@ -1,465 +0,0 @@
-static int randquest_hero[] = { 20, 13, 15, 16, 9, 17, 18, 8, -1 };
-
-bool_ is_randhero(int level)
-{
- int i;
- bool_ result = FALSE;
-
- for (i = 0; randquest_hero[i] != -1; i++)
- {
- if (random_quests[level].type == randquest_hero[i])
- {
- result = TRUE;
- break;
- }
- }
-
- return result;
-}
-
-void do_get_new_obj(int y, int x)
-{
- obj_theme theme;
- char *items[3];
- object_type *q_ptr[3], forge[3];
- int max = 0, res, i;
-
- /* Create 3 ones */
- max = 0;
- for (i = 0; i < 3; i++)
- {
- /* Get local object */
- q_ptr[max] = &forge[max];
-
- /* Wipe the object */
- object_wipe(q_ptr[max]);
-
- /* No themes */
- theme.treasure = 100;
- theme.combat = 100;
- theme.magic = 100;
- theme.tools = 100;
-
- /* Make a great object */
- make_object(q_ptr[max], TRUE, TRUE, theme);
- q_ptr[max]->found = OBJ_FOUND_REWARD;
-
- C_MAKE(items[max], 100, char);
- object_desc(items[max], q_ptr[max], 0, 0);
- max++;
- }
-
-
- while (TRUE)
- {
- res = ask_menu("Choose a reward to get(a-c to choose, ESC to cancel)?", (char **)items, 3);
-
- /* Ok ? lets learn ! */
- if (res > -1)
- {
- /* Drop it in the dungeon */
- drop_near(q_ptr[res], -1, y + 1, x);
-
- cmsg_print(TERM_YELLOW, "There, Noble Hero. I put it there. Thanks again!");
- break;
- }
- }
-
- for (i = 0; i < 3; i++)
- {
-
- object_type *o_ptr = q_ptr[i];
-
- /* Check if there is any not chosen artifact */
- if (i != res && artifact_p(o_ptr))
- {
- /* Mega-Hack -- Preserve the artifact */
- if (o_ptr->tval == TV_RANDART)
- {
- random_artifacts[o_ptr->sval].generated = FALSE;
- }
- else if (k_info[o_ptr->k_idx].flags3 & TR3_NORM_ART)
- {
- k_info[o_ptr->k_idx].artifact = FALSE;
- }
- else if (o_ptr->name1)
- {
- a_info[o_ptr->name1].cur_num = 0;
- }
- }
- }
-
- for (i = 0; i < 3; i++)
- C_KILL(items[i], 100, char);
-
-}
-
-void princess_death(s32b m_idx, s32b r_idx)
-{
- int r;
-
- cmsg_print(TERM_YELLOW, "O Great And Noble Hero, you saved me!");
- cmsg_print(TERM_YELLOW, "I am heading home now. I cannot reward you as I should, but please take this.");
-
- /* Look for the princess */
- for (r = m_max - 1; r >= 1; r--)
- {
- /* Access the monster */
- monster_type *m_ptr = &m_list[r];
-
- /* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
-
- /* Is it the princess? */
- if (m_ptr->r_idx == 969)
- {
- int x = m_ptr->fx;
- int y = m_ptr->fy;
- int i, j;
-
- delete_monster_idx(r);
-
- /* Wipe the glass walls and create a stair */
- for (i = x - 1; i <= x + 1; i++)
- for (j = y - 1; j <= y + 1; j++)
- {
- if (in_bounds(j, i)) cave_set_feat(j, i, FEAT_FLOOR);
- }
- cave_set_feat(y, x, FEAT_MORE);
-
- do_get_new_obj(y, x);
-
- random_quests[dun_level].done = TRUE;
-
- break;
- }
- }
-}
-
-void hero_death(s32b m_idx, s32b r_idx)
-{
- random_quests[dun_level].done = TRUE;
-
- cmsg_print(TERM_YELLOW, "The adventurer steps out of the shadows and picks up his sword:");
- cmsg_print(TERM_YELLOW, "'Ah! My sword! My trusty sword! Thanks.");
-
- if (!can_create_companion())
- {
- cmsg_print(TERM_YELLOW, "I must go on my own way now.");
- cmsg_print(TERM_YELLOW, "But before I go, I can help your skills.'");
- cmsg_print(TERM_YELLOW, "He touches your forehead.");
- do_get_new_skill();
- return;
- }
- cmsg_print(TERM_YELLOW, "If you wish, I can help you in your adventures.'");
-
- /* Flush input */
- flush();
-
- if (get_check("Do you want him to join you? "))
- {
- int x, y, i;
-
- /* Look for a location */
- for (i = 0; i < 20; ++i)
- {
- /* Pick a distance */
- int d = (i / 15) + 1;
-
- /* Pick a location */
- scatter(&y, &x, p_ptr->py, p_ptr->px, d);
-
- /* Require "empty" floor grid */
- if (!cave_empty_bold(y, x)) continue;
-
- /* Hack -- no summon on glyph of warding */
- if (cave[y][x].feat == FEAT_GLYPH) continue;
- if (cave[y][x].feat == FEAT_MINOR_GLYPH) continue;
-
- /* Nor on the between */
- if (cave[y][x].feat == FEAT_BETWEEN) continue;
-
- /* ... nor on the Pattern */
- if ((cave[y][x].feat >= FEAT_PATTERN_START) &&
- (cave[y][x].feat <= FEAT_PATTERN_XTRA2))
- continue;
-
- /* Okay */
- break;
- }
-
- if (i < 20)
- {
- int m_idx;
-
- m_allow_special[test_monster_name("Adventurer")] = TRUE;
- m_idx = place_monster_one(y, x, test_monster_name("Adventurer"), 0, FALSE, MSTATUS_COMPANION);
- m_allow_special[test_monster_name("Adventurer")] = FALSE;
- if (m_idx)
- {
- m_list[m_idx].exp = MONSTER_EXP(1 + (dun_level * 3 / 2));
- m_list[m_idx].status = MSTATUS_COMPANION;
- monster_check_experience(m_idx, TRUE);
- }
- }
- else
- msg_print("The adventurer suddenly seems afraid and flees...");
- }
- else
- {
- cmsg_print(TERM_YELLOW, "'As you wish, but I want to do something for you.'");
- cmsg_print(TERM_YELLOW, "He touches your forehead.");
- do_get_new_skill();
- }
-}
-
-bool_ quest_random_death_hook(char *fmt)
-{
- int r_idx;
- s32b m_idx;
-
- m_idx = get_next_arg(fmt);
- r_idx = m_list[m_idx].r_idx;
-
- if (!(dungeon_flags1 & DF1_PRINCIPAL)) return (FALSE);
- if ((dun_level < 1) || (dun_level >= MAX_RANDOM_QUEST)) return (FALSE);
- if (!random_quests[dun_level].type) return (FALSE);
- if (random_quests[dun_level].done) return (FALSE);
- if (p_ptr->inside_quest) return (FALSE);
- if (random_quests[dun_level].r_idx != r_idx) return (FALSE);
-
- if (!(m_list[m_idx].mflag & MFLAG_QUEST)) return (FALSE);
-
- /* Killed enough ?*/
- quest[QUEST_RANDOM].data[0]++;
- if (quest[QUEST_RANDOM].data[0] == random_quests[dun_level].type)
- {
- if (is_randhero(dun_level))
- hero_death(m_idx, r_idx);
- else
- princess_death(m_idx, r_idx);
- }
-
- return (FALSE);
-}
-bool_ quest_random_turn_hook(char *fmt)
-{
- quest[QUEST_RANDOM].data[0] = 0;
- quest[QUEST_RANDOM].data[1] = 0;
- return (FALSE);
-}
-bool_ quest_random_feeling_hook(char *fmt)
-{
- if (!(dungeon_flags1 & DF1_PRINCIPAL)) return (FALSE);
- if ((dun_level < 1) || (dun_level >= MAX_RANDOM_QUEST)) return (FALSE);
- if (!random_quests[dun_level].type) return (FALSE);
- if (random_quests[dun_level].done) return (FALSE);
- if (p_ptr->inside_quest) return (FALSE);
- if (!dun_level) return (FALSE);
-
- if (is_randhero(dun_level))
- {
- cmsg_format(TERM_YELLOW, "A strange man wrapped in a dark cloak steps out of the shadows:");
- cmsg_format(TERM_YELLOW, "'Oh, please help me! A horrible %s stole my sword! I'm nothing without it.'", r_info[random_quests[dun_level].r_idx].name + r_name);
- }
- else
- cmsg_format(TERM_YELLOW, "You hear someone shouting: 'Leave me alone, stupid %s'", r_info[random_quests[dun_level].r_idx].name + r_name);
- return (FALSE);
-}
-bool_ quest_random_gen_hero_hook(char *fmt)
-{
- int i;
-
- if (!(dungeon_flags1 & DF1_PRINCIPAL)) return (FALSE);
- if ((dun_level < 1) || (dun_level >= MAX_RANDOM_QUEST)) return (FALSE);
- if (!random_quests[dun_level].type) return (FALSE);
- if (random_quests[dun_level].done) return (FALSE);
- if (p_ptr->inside_quest) return (FALSE);
- if (!is_randhero(dun_level)) return (FALSE);
-
- i = random_quests[dun_level].type;
-
- m_allow_special[random_quests[dun_level].r_idx] = TRUE;
- while (i)
- {
- int m_idx, y = rand_range(1, cur_hgt - 2), x = rand_range(1, cur_wid - 2);
-
- m_idx = place_monster_one(y, x, random_quests[dun_level].r_idx, 0, FALSE, MSTATUS_ENEMY);
- if (m_idx)
- {
- monster_type *m_ptr = &m_list[m_idx];
- m_ptr->mflag |= MFLAG_QUEST;
- i--;
- }
- }
- m_allow_special[random_quests[dun_level].r_idx] = FALSE;
-
- return (FALSE);
-}
-bool_ quest_random_gen_hook(char *fmt)
-{
- s32b x, y, bx0, by0;
- int xstart;
- int ystart;
- int y2, x2, yval, xval;
- int y1, x1, xsize, ysize;
-
- if (!(dungeon_flags1 & DF1_PRINCIPAL)) return (FALSE);
- if ((dun_level < 1) || (dun_level >= MAX_RANDOM_QUEST)) return (FALSE);
- if (!random_quests[dun_level].type) return (FALSE);
- if (random_quests[dun_level].done) return (FALSE);
- if (p_ptr->inside_quest) return (FALSE);
- if (quest[QUEST_RANDOM].data[1]) return (FALSE);
- if (is_randhero(dun_level)) return (FALSE);
-
- by0 = get_next_arg(fmt);
- bx0 = get_next_arg(fmt);
-
- /* Pick a room size */
- get_map_size(format("qrand%d.map", random_quests[dun_level].type), &ysize, &xsize);
-
- /* Try to allocate space for room. If fails, exit */
- if (!room_alloc(xsize + 2, ysize + 2, FALSE, by0, bx0, &xval, &yval)) return FALSE;
-
- /* Get corner values */
- y1 = yval - ysize / 2;
- x1 = xval - xsize / 2;
- y2 = y1 + ysize - 1;
- x2 = x1 + xsize - 1;
-
- /* Place a full floor under the room */
- for (y = y1; y <= y2; y++)
- {
- for (x = x1; x <= x2; x++)
- {
- cave_set_feat(y, x, floor_type[rand_int(100)]);
- cave[y][x].info |= (CAVE_ROOM|CAVE_GLOW);
- }
- }
-
- build_rectangle(y1 - 1, x1 - 1, y2 + 1, x2 + 1, feat_wall_outer, CAVE_ROOM | CAVE_GLOW);
-
- /* Set the correct monster hook */
- set_mon_num_hook();
-
- /* Prepare allocation table */
- get_mon_num_prep();
-
- xstart = x1;
- ystart = y1;
- init_flags = INIT_CREATE_DUNGEON;
- process_dungeon_file(format("qrand%d.map", random_quests[dun_level].type), &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE);
-
- for (x = x1; x < xstart; x++)
- for (y = y1; y < ystart; y++)
- {
- cave[y][x].info |= CAVE_ICKY | CAVE_ROOM;
- if (cave[y][x].feat == FEAT_MARKER)
- {
- monster_type *m_ptr;
- int i;
-
- m_allow_special[random_quests[dun_level].r_idx] = TRUE;
- i = place_monster_one(y, x, random_quests[dun_level].r_idx, 0, FALSE, MSTATUS_ENEMY);
- m_allow_special[random_quests[dun_level].r_idx] = FALSE;
- if (i)
- {
- m_ptr = &m_list[i];
- m_ptr->mflag |= MFLAG_QUEST;
- }
- }
- }
-
- /* Dont try another one for this generation */
- quest[QUEST_RANDOM].data[1] = 1;
-
- /* Boost level feeling a bit - a la pits */
- rating += 10;
-
- return (TRUE);
-}
-bool_ quest_random_dump_hook(char *fmt)
-{
- static char *number[] =
- { "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten" };
- int i, valid = 0, lscnt = 0, pcnt = 0;
-
- for (i = 0; i < MAX_RANDOM_QUEST; i++)
- {
- if (random_quests[i].type)
- {
- valid++;
- if (random_quests[i].done)
- {
- if (is_randhero(i))
- lscnt++;
- else
- pcnt++;
- }
- }
- }
-
- if (valid)
- {
- if (pcnt > 10)
- fprintf(hook_file, "\n You have completed %d princess quests.", pcnt);
- else if (pcnt > 1)
- fprintf(hook_file, "\n You have completed %s princess quests.", number[pcnt-2]);
- else if (pcnt == 1)
- fprintf(hook_file, "\n You have completed one princess quest.");
- else
- fprintf(hook_file, "\n You haven't completed a single princess quest.");
-
- if (lscnt > 10)
- fprintf(hook_file, "\n You have completed %d lost sword quests.", lscnt);
- else if (lscnt > 1)
- fprintf(hook_file, "\n You have completed %s lost sword quests.", number[lscnt-2]);
- else if (lscnt == 1)
- fprintf(hook_file, "\n You have completed one lost sword quest.");
- else
- fprintf(hook_file, "\n You haven't completed a single lost sword quest.");
- }
-
- return (FALSE);
-}
-
-bool_ quest_random_describe(FILE *fff)
-{
- if (!(dungeon_flags1 & DF1_PRINCIPAL)) return FALSE;
- if ((dun_level < 1) || (dun_level >= MAX_RANDOM_QUEST)) return FALSE;
- if (!random_quests[dun_level].type) return FALSE;
- if (random_quests[dun_level].done) return FALSE;
- if (p_ptr->inside_quest) return FALSE;
- if (!dun_level) return FALSE;
-
- if (!is_randhero(dun_level))
- {
- fprintf(fff, "#####yCaptured princess!\n");
- fprintf(fff, "A princess is being held prisoner and tortured here!\n");
- fprintf(fff, "Save her from the horrible %s.\n",
- r_info[random_quests[dun_level].r_idx].name + r_name);
- }
- else
- {
- fprintf(fff, "#####yLost sword!\n");
- fprintf(fff, "An adventurer lost his sword to a bunch of %s!\n",
- r_info[random_quests[dun_level].r_idx].name + r_name);
- fprintf(fff, "Kill them all to get it back.\n");
- }
- fprintf(fff, "Number: %d, Killed: %ld.\n",
- random_quests[dun_level].type, (long int) quest[QUEST_RANDOM].data[0]);
- fprintf(fff, "\n");
- return TRUE;
-}
-
-bool_ quest_random_init_hook(int q_idx)
-{
- add_hook(HOOK_MONSTER_DEATH, quest_random_death_hook, "rand_death");
- add_hook(HOOK_NEW_LEVEL, quest_random_turn_hook, "rand_new_lvl");
- add_hook(HOOK_LEVEL_REGEN, quest_random_turn_hook, "rand_regen_lvl");
- add_hook(HOOK_LEVEL_END_GEN, quest_random_gen_hero_hook, "rand_gen_hero");
- add_hook(HOOK_BUILD_ROOM1, quest_random_gen_hook, "rand_gen");
- add_hook(HOOK_FEELING, quest_random_feeling_hook, "rand_feel");
- add_hook(HOOK_CHAR_DUMP, quest_random_dump_hook, "rand_dump");
- return (FALSE);
-}