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-rw-r--r--src/q_shroom.cc311
1 files changed, 311 insertions, 0 deletions
diff --git a/src/q_shroom.cc b/src/q_shroom.cc
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--- /dev/null
+++ b/src/q_shroom.cc
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+#include "q_shroom.hpp"
+
+#include "cave.hpp"
+#include "hook_chat_in.hpp"
+#include "hook_give_in.hpp"
+#include "hook_monster_death_in.hpp"
+#include "hook_mon_speak_in.hpp"
+#include "hook_wild_gen_in.hpp"
+#include "hooks.hpp"
+#include "messages.hpp"
+#include "monster2.hpp"
+#include "monster_race.hpp"
+#include "monster_type.hpp"
+#include "object2.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+#define cquest (quest[QUEST_SHROOM])
+
+static bool_ quest_shroom_speak_hook(void *, void *, void *);
+static bool_ quest_shroom_chat_hook(void *, void *, void *);
+
+GENERATE_MONSTER_LOOKUP_FN(get_grip, "Grip, Farmer Maggot's dog")
+GENERATE_MONSTER_LOOKUP_FN(get_wolf, "Wolf, Farmer Maggot's dog")
+GENERATE_MONSTER_LOOKUP_FN(get_fang, "Fang, Farmer Maggot's dog")
+GENERATE_MONSTER_LOOKUP_FN(get_farmer_maggot, "Farmer Maggot")
+
+static bool_ quest_shroom_town_gen_hook(void *, void *in_, void *)
+{
+ struct hook_wild_gen_in *in = static_cast<struct hook_wild_gen_in *>(in_);
+ int m_idx, x = 1, y = 1, tries = 10000;
+ bool_ small = in->small;
+
+ /* Generate the shrooms field */
+ if ((!small) && (p_ptr->wilderness_y == 21) && (p_ptr->wilderness_x == 33))
+ {
+ /* Create the field */
+ for (x = (cur_wid / 2) - 7; x <= (cur_wid / 2) + 7; x++)
+ for (y = (cur_hgt / 2) - 5; y <= (cur_hgt / 2) + 5; y++)
+ cave_set_feat(y, x, 181);
+
+ /* Throw in some 'shrooms */
+ for (x = 0; x < (cquest.data[1] - cquest.data[0]); x++)
+ {
+ object_type forge, *q_ptr = &forge;
+
+ object_prep(q_ptr, lookup_kind(TV_FOOD, rand_range(1, 18)));
+ q_ptr->number = 1;
+ /* Mark them */
+ q_ptr->pval2 = 1;
+ drop_near(q_ptr, -1, rand_range((cur_hgt / 2) - 5, (cur_hgt / 2) + 5), rand_range((cur_wid / 2) - 7, (cur_wid / 2) + 7));
+ }
+
+ /* Throw in some dogs ;) */
+ y = rand_range((cur_hgt / 2) - 5, (cur_hgt / 2) + 5);
+ x = rand_range((cur_wid / 2) - 7, (cur_wid / 2) + 7);
+ m_allow_special[get_grip()] = TRUE;
+ m_idx = place_monster_one(y, x, get_grip(), 0, FALSE, MSTATUS_ENEMY);
+ if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
+ m_allow_special[get_grip()] = FALSE;
+
+ y = rand_range((cur_hgt / 2) - 5, (cur_hgt / 2) + 5);
+ x = rand_range((cur_wid / 2) - 7, (cur_wid / 2) + 7);
+ m_allow_special[get_wolf()] = TRUE;
+ m_idx = place_monster_one(y, x, get_wolf(), 0, FALSE, MSTATUS_ENEMY);
+ if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
+ m_allow_special[get_wolf()] = FALSE;
+
+ y = rand_range((cur_hgt / 2) - 5, (cur_hgt / 2) + 5);
+ x = rand_range((cur_wid / 2) - 7, (cur_wid / 2) + 7);
+ m_allow_special[get_fang()] = TRUE;
+ m_idx = place_monster_one(y, x, get_fang(), 0, FALSE, MSTATUS_ENEMY);
+ if (m_idx) m_list[m_idx].mflag |= MFLAG_QUEST;
+ m_allow_special[get_fang()] = FALSE;
+
+ msg_print("You hear frenzied barking.");
+ }
+
+ /* Generate maggot in town, in daylight */
+ if ((bst(HOUR, turn) < 6) || (bst(HOUR, turn) >= 18) || (cquest.status > QUEST_STATUS_COMPLETED) || (small) || (p_ptr->town_num != 1)) return (FALSE);
+
+ /* Find a good position */
+ while (tries)
+ {
+ /* Get a random spot */
+ y = randint(20) + (cur_hgt / 2) - 10;
+ x = randint(20) + (cur_wid / 2) - 10;
+
+ /* Is it a good spot ? */
+ /* Not in player los, and avoid shop grids */
+ if (!los(p_ptr->py, p_ptr->px, y, x) && cave_empty_bold(y, x) &&
+ cave_plain_floor_bold(y, x)) break;
+
+ /* One less try */
+ tries--;
+ }
+
+ /* Place Farmer Maggot */
+ m_allow_special[get_farmer_maggot()] = TRUE;
+ place_monster_one(y, x, get_farmer_maggot(), 0, FALSE, MSTATUS_ENEMY);
+ m_allow_special[get_farmer_maggot()] = FALSE;
+
+ return FALSE;
+}
+
+static bool_ quest_shroom_death_hook(void *, void *in_, void *)
+{
+ struct hook_monster_death_in *in = static_cast<struct hook_monster_death_in *>(in_);
+ s32b m_idx = in->m_idx;
+ s32b r_idx = m_list[m_idx].r_idx;
+
+ if (cquest.status > QUEST_STATUS_COMPLETED) return FALSE;
+
+ if ((r_idx == get_wolf()) ||
+ (r_idx == get_grip()) ||
+ (r_idx == get_fang()))
+ {
+ msg_print("The dog yells a last time and drops dead on the grass.");
+ }
+
+ return FALSE;
+}
+
+static bool_ quest_shroom_give_hook(void *, void *in_, void *)
+{
+ struct hook_give_in *in = static_cast<struct hook_give_in *>(in_);
+ object_type *o_ptr;
+ monster_type *m_ptr;
+
+ s32b m_idx = in->m_idx;
+ s32b item = in->item;
+
+ o_ptr = &p_ptr->inventory[item];
+ m_ptr = &m_list[m_idx];
+
+ if (m_ptr->r_idx != get_farmer_maggot()) return (FALSE);
+
+ /* If one is dead .. its bad */
+ if ((r_info[get_grip()].max_num == 0) ||
+ (r_info[get_wolf()].max_num == 0) ||
+ (r_info[get_fang()].max_num == 0))
+ {
+ cquest.status = QUEST_STATUS_FAILED_DONE;
+ msg_print("My puppy! My poor, defenceless puppy...");
+ msg_print("YOU MURDERER! Out of my sight!");
+ delete_monster_idx(m_idx);
+
+ del_hook_new(HOOK_GIVE, quest_shroom_give_hook);
+ del_hook_new(HOOK_CHAT, quest_shroom_speak_hook);
+ del_hook_new(HOOK_WILD_GEN, quest_shroom_town_gen_hook);
+ process_hooks_restart = TRUE;
+ return TRUE;
+ }
+
+ if ((o_ptr->tval != TV_FOOD) || (o_ptr->pval2 != 1)) return (FALSE);
+
+ /* Take a mushroom */
+ inc_stack_size_ex(item, -1, OPTIMIZE, NO_DESCRIBE);
+ cquest.data[0]++;
+
+ if (cquest.data[0] == cquest.data[1])
+ {
+ object_type forge, *q_ptr;
+
+ msg_print("Oh thank you!");
+ msg_print("Take my sling and those mushrooms, may they help you!");
+ msg_print("Farmer Maggot heads back to his house.");
+
+ /* Mushrooms */
+ q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_FOOD, SV_FOOD_CURE_SERIOUS));
+ q_ptr->found = OBJ_FOUND_REWARD;
+ q_ptr->number = rand_range(15, 20);
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ q_ptr->discount = 100;
+ q_ptr->ident |= IDENT_STOREB;
+ if (inven_carry_okay(q_ptr))
+ inven_carry(q_ptr, FALSE);
+ else
+ drop_near(q_ptr, 0, p_ptr->py, p_ptr->px);
+
+ /* The sling of farmer maggot */
+ q_ptr = &forge;
+ object_prep(q_ptr, lookup_kind(TV_BOW, SV_SLING));
+ q_ptr->found = OBJ_FOUND_REWARD;
+ q_ptr->number = 1;
+ q_ptr->name1 = 149;
+ apply_magic(q_ptr, -1, TRUE, TRUE, TRUE);
+ object_aware(q_ptr);
+ object_known(q_ptr);
+ q_ptr->discount = 100;
+ q_ptr->ident |= IDENT_STOREB;
+ (void)inven_carry(q_ptr, FALSE);
+
+ delete_monster_idx(m_idx);
+
+ cquest.status = QUEST_STATUS_FINISHED;
+
+ del_hook_new(HOOK_GIVE, quest_shroom_give_hook);
+ process_hooks_restart = TRUE;
+ }
+ else
+ msg_format("Oh thank you, but you still have %d mushrooms to bring back!", cquest.data[1] - cquest.data[0]);
+
+ return TRUE;
+}
+
+static void check_dogs_alive(s32b m_idx)
+{
+ if ((r_info[get_grip()].max_num == 0) ||
+ (r_info[get_wolf()].max_num == 0) ||
+ (r_info[get_fang()].max_num == 0))
+ {
+ cquest.status = QUEST_STATUS_FAILED_DONE;
+ msg_print("My puppy! My poor, defenceless puppy...");
+ msg_print("YOU MURDERER! Out of my sight!");
+ delete_monster_idx(m_idx);
+
+ del_hook_new(HOOK_GIVE, quest_shroom_give_hook);
+ del_hook_new(HOOK_MON_SPEAK, quest_shroom_speak_hook);
+ del_hook_new(HOOK_CHAT, quest_shroom_chat_hook);
+ del_hook_new(HOOK_WILD_GEN, quest_shroom_town_gen_hook);
+ process_hooks_restart = TRUE;
+ }
+ else
+ {
+ msg_format("You still have %d mushrooms to bring back!", cquest.data[1] - cquest.data[0]);
+ }
+}
+
+static bool_ quest_shroom_speak_hook(void *, void *in_, void *)
+{
+ struct hook_mon_speak_in *in = static_cast<struct hook_mon_speak_in *>(in_);
+ s32b m_idx = in->m_idx;
+
+ if (m_list[m_idx].r_idx != get_farmer_maggot()) return (FALSE);
+
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
+ msg_format("%^s asks your help.", in->m_name);
+ process_hooks_new(HOOK_MON_ASK_HELP, NULL, NULL);
+ }
+ else
+ {
+ check_dogs_alive(m_idx);
+ }
+ return (TRUE);
+}
+
+static bool_ quest_shroom_chat_hook(void *, void *in_, void *)
+{
+ struct hook_chat_in *in = static_cast<struct hook_chat_in *>(in_);
+ s32b m_idx = in->m_idx;
+ monster_type *m_ptr = &m_list[m_idx];
+
+ if (m_ptr->r_idx != get_farmer_maggot()) return (FALSE);
+
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
+ msg_print("My mushrooms, my mushrooms!");
+ msg_print("The rain, a dark horrible rain, began so I had to return to my home.");
+ msg_print("But when I came back my dogs were all mad and didn't let me near the field.");
+ msg_print("Could you please bring me back all the mushrooms that have grown in my field");
+ msg_print("to the west of Bree? Please try to not harm my dogs. They are so lovely...");
+
+ cquest.status = QUEST_STATUS_TAKEN;
+ quest[QUEST_SHROOM].init(QUEST_SHROOM);
+ }
+ else
+ {
+ check_dogs_alive(m_idx);
+ }
+
+ return TRUE;
+}
+
+bool_ quest_shroom_init_hook(int q_idx)
+{
+ /* Get a number of 'shrooms */
+ if (!cquest.data[1])
+ {
+ cquest.data[0] = 0;
+ cquest.data[1] = rand_range(7, 14);
+ if (wizard)
+ {
+ message_add(format("Shrooms number %d", cquest.data[1]), TERM_BLUE);
+ }
+ }
+
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MONSTER_DEATH, quest_shroom_death_hook, "shroom_death", NULL);
+ add_hook_new(HOOK_GIVE, quest_shroom_give_hook, "shroom_give", NULL);
+ add_hook_new(HOOK_WILD_GEN, quest_shroom_town_gen_hook, "shroom_town_gen", NULL);
+ add_hook_new(HOOK_CHAT, quest_shroom_chat_hook, "shroom_chat", NULL);
+ add_hook_new(HOOK_MON_SPEAK, quest_shroom_speak_hook, "shroom_speak", NULL);
+ }
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
+ add_hook_new(HOOK_MON_SPEAK, quest_shroom_speak_hook, "shroom_speak", NULL);
+ add_hook_new(HOOK_WILD_GEN, quest_shroom_town_gen_hook, "shroom_town_gen", NULL);
+ add_hook_new(HOOK_CHAT, quest_shroom_chat_hook, "shroom_chat", NULL);
+ }
+ return (FALSE);
+}