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-rw-r--r--src/q_thief.c172
1 files changed, 0 insertions, 172 deletions
diff --git a/src/q_thief.c b/src/q_thief.c
deleted file mode 100644
index 6b033f8c..00000000
--- a/src/q_thief.c
+++ /dev/null
@@ -1,172 +0,0 @@
-#undef cquest
-#define cquest (quest[QUEST_THIEVES])
-
-bool_ quest_thieves_gen_hook(char *fmt)
-{
- int x, y;
- int xstart = 2;
- int ystart = 2;
- bool_ again = TRUE;
-
- if (p_ptr->inside_quest != QUEST_THIEVES) return FALSE;
-
- /* Just in case we didnt talk the the mayor */
- if (cquest.status == QUEST_STATUS_UNTAKEN)
- cquest.status = QUEST_STATUS_TAKEN;
-
- /* Start with perm walls */
- for (y = 0; y < cur_hgt; y++)
- {
- for (x = 0; x < cur_wid; x++)
- {
- cave_set_feat(y, x, FEAT_PERM_SOLID);
- }
- }
-
- dun_level = quest[p_ptr->inside_quest].level;
-
- /* Set the correct monster hook */
- set_mon_num_hook();
-
- /* Prepare allocation table */
- get_mon_num_prep();
-
- init_flags = INIT_CREATE_DUNGEON;
- process_dungeon_file("thieves.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE);
- dungeon_flags2 |= DF2_NO_GENO;
-
- /* Rip the inventory from the player */
- cmsg_print(TERM_YELLOW, "You feel a vicious blow on your head.");
- while (again)
- {
- again = FALSE;
- for (x = 0; x < INVEN_TOTAL; x++)
- {
- object_type *o_ptr = &p_ptr->inventory[x];
-
- if (!o_ptr->k_idx) continue;
-
- if ((x >= INVEN_WIELD) && cursed_p(o_ptr)) continue;
-
- inven_drop(x, 99, 4, 24, TRUE);
-
- /* Thats ugly .. but it works */
- again = TRUE;
- break;
- }
- }
-
- del_hook(HOOK_GEN_QUEST, quest_thieves_gen_hook);
- process_hooks_restart = TRUE;
-
- return TRUE;
-}
-bool_ quest_thieves_hook(char *fmt)
-{
- int i, mcnt = 0;
-
- if (p_ptr->inside_quest != QUEST_THIEVES) return FALSE;
-
- /* ALARM !!! */
- if ((cave[17][22].feat == FEAT_OPEN) ||
- (cave[17][22].feat == FEAT_BROKEN))
- {
- cmsg_print(TERM_L_RED, "An alarm rings!");
- aggravate_monsters(0);
- cave_set_feat(14, 20, FEAT_OPEN);
- cave_set_feat(14, 16, FEAT_OPEN);
- cave_set_feat(14, 12, FEAT_OPEN);
- cave_set_feat(14, 8, FEAT_OPEN);
- cave_set_feat(20, 20, FEAT_OPEN);
- cave_set_feat(20, 16, FEAT_OPEN);
- cave_set_feat(20, 12, FEAT_OPEN);
- cave_set_feat(20, 8, FEAT_OPEN);
- msg_print("The door explodes.");
- cave_set_feat(17, 22, FEAT_FLOOR);
- }
-
- /* Process the monsters (backwards) */
- for (i = m_max - 1; i >= 1; i--)
- {
- /* Access the monster */
- monster_type *m_ptr = &m_list[i];
-
- /* Ignore "dead" monsters */
- if (!m_ptr->r_idx) continue;
-
- if (m_ptr->status < MSTATUS_FRIEND) mcnt++;
- }
-
- /* Nobody left ? */
- if (!mcnt)
- {
- msg_print("The magic hiding the stairs is now gone.");
- cave_set_feat(23, 4, FEAT_LESS);
- cave[23][4].special = 0;
-
- quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED;
- del_hook(HOOK_END_TURN, quest_thieves_hook);
- process_hooks_restart = TRUE;
-
- cmsg_print(TERM_YELLOW, "You stopped the thieves and saved Bree!");
- return (FALSE);
- }
- return FALSE;
-}
-bool_ quest_thieves_finish_hook(char *fmt)
-{
- s32b q_idx;
-
- q_idx = get_next_arg(fmt);
-
- if (q_idx != QUEST_THIEVES) return FALSE;
-
- c_put_str(TERM_YELLOW, "Thank you for killing the band of thieves!", 8, 0);
- c_put_str(TERM_YELLOW, "You can use the hideout as your house as a reward.", 9, 0);
-
- /* Continue the plot */
-
- /* 10% chance to randomly select, otherwise use the combat/magic skill ratio */
- if (magik(10) || (s_info[SKILL_COMBAT].value == s_info[SKILL_MAGIC].value))
- {
- *(quest[q_idx].plot) = (magik(50)) ? QUEST_TROLL : QUEST_WIGHT;
- }
- else
- {
- if (s_info[SKILL_COMBAT].value > s_info[SKILL_MAGIC].value)
- *(quest[q_idx].plot) = QUEST_TROLL;
- else
- *(quest[q_idx].plot) = QUEST_WIGHT;
- }
- quest[*(quest[q_idx].plot)].init(*(quest[q_idx].plot));
-
- del_hook(HOOK_QUEST_FINISH, quest_thieves_finish_hook);
- process_hooks_restart = TRUE;
-
- return TRUE;
-}
-
-bool_ quest_thieves_feeling_hook(char *fmt)
-{
- if (p_ptr->inside_quest != QUEST_THIEVES) return FALSE;
-
- msg_print("You wake up in a prison cell.");
- msg_print("All your possessions have been stolen!");
-
- del_hook(HOOK_FEELING, quest_thieves_feeling_hook);
- process_hooks_restart = TRUE;
-
- return TRUE;
-}
-
-bool_ quest_thieves_init_hook(int q_idx)
-{
- if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
- {
- add_hook(HOOK_END_TURN, quest_thieves_hook, "thieves_end_turn");
- add_hook(HOOK_QUEST_FINISH, quest_thieves_finish_hook, "thieves_finish");
- add_hook(HOOK_GEN_QUEST, quest_thieves_gen_hook, "thieves_geb");
- add_hook(HOOK_FEELING, quest_thieves_feeling_hook, "thieves_feel");
- }
- return (FALSE);
-}