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-rw-r--r--src/q_thief.cc220
1 files changed, 220 insertions, 0 deletions
diff --git a/src/q_thief.cc b/src/q_thief.cc
new file mode 100644
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--- /dev/null
+++ b/src/q_thief.cc
@@ -0,0 +1,220 @@
+#include "q_thief.hpp"
+
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "dungeon_flag.hpp"
+#include "game.hpp"
+#include "hook_quest_finish_in.hpp"
+#include "hooks.hpp"
+#include "init1.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "object1.hpp"
+#include "object2.hpp"
+#include "object_type.hpp"
+#include "player_type.hpp"
+#include "skill_type.hpp"
+#include "spells2.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#define cquest (quest[QUEST_THIEVES])
+
+static bool quest_thieves_gen_hook(void *, void *, void *)
+{
+ int x, y;
+ int xstart = 2;
+ int ystart = 2;
+ bool_ again = TRUE;
+
+ if (p_ptr->inside_quest != QUEST_THIEVES)
+ {
+ return false;
+ }
+
+ /* Just in case we didnt talk the the mayor */
+ if (cquest.status == QUEST_STATUS_UNTAKEN)
+ {
+ cquest.status = QUEST_STATUS_TAKEN;
+ }
+
+ /* Start with perm walls */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_set_feat(y, x, FEAT_PERM_SOLID);
+ }
+ }
+
+ dun_level = quest[p_ptr->inside_quest].level;
+
+ /* Set the correct monster hook */
+ set_mon_num_hook();
+
+ /* Prepare allocation table */
+ get_mon_num_prep();
+
+ init_flags = INIT_CREATE_DUNGEON;
+ process_dungeon_file("thieves.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE);
+ dungeon_flags |= DF_NO_GENO;
+
+ /* Rip the inventory from the player */
+ cmsg_print(TERM_YELLOW, "You feel a vicious blow on your head.");
+ while (again)
+ {
+ again = FALSE;
+ for (x = 0; x < INVEN_TOTAL; x++)
+ {
+ object_type *o_ptr = &p_ptr->inventory[x];
+
+ if (!o_ptr->k_idx)
+ {
+ continue;
+ }
+
+ if ((x >= INVEN_WIELD) && cursed_p(o_ptr))
+ {
+ continue;
+ }
+
+ inven_drop(x, 99, 4, 24, TRUE);
+
+ /* Thats ugly .. but it works */
+ again = TRUE;
+ break;
+ }
+ }
+
+ del_hook_new(HOOK_GEN_QUEST, quest_thieves_gen_hook);
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool quest_thieves_hook(void *, void *, void *)
+{
+ int i, mcnt = 0;
+
+ if (p_ptr->inside_quest != QUEST_THIEVES)
+ {
+ return false;
+ }
+
+ /* ALARM !!! */
+ if ((cave[17][22].feat == FEAT_OPEN) ||
+ (cave[17][22].feat == FEAT_BROKEN))
+ {
+ cmsg_print(TERM_L_RED, "An alarm rings!");
+ aggravate_monsters(0);
+ cave_set_feat(14, 20, FEAT_OPEN);
+ cave_set_feat(14, 16, FEAT_OPEN);
+ cave_set_feat(14, 12, FEAT_OPEN);
+ cave_set_feat(14, 8, FEAT_OPEN);
+ cave_set_feat(20, 20, FEAT_OPEN);
+ cave_set_feat(20, 16, FEAT_OPEN);
+ cave_set_feat(20, 12, FEAT_OPEN);
+ cave_set_feat(20, 8, FEAT_OPEN);
+ msg_print("The door explodes.");
+ cave_set_feat(17, 22, FEAT_FLOOR);
+ }
+
+ /* Process the monsters (backwards) */
+ for (i = m_max - 1; i >= 1; i--)
+ {
+ /* Access the monster */
+ monster_type *m_ptr = &m_list[i];
+
+ /* Ignore "dead" monsters */
+ if (!m_ptr->r_idx) continue;
+
+ if (m_ptr->status < MSTATUS_FRIEND) mcnt++;
+ }
+
+ /* Nobody left ? */
+ if (!mcnt)
+ {
+ msg_print("The magic hiding the stairs is now gone.");
+ cave_set_feat(23, 4, FEAT_LESS);
+ cave[23][4].special = 0;
+
+ quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED;
+
+ del_hook_new(HOOK_END_TURN, quest_thieves_hook);
+ process_hooks_restart = TRUE;
+
+ cmsg_print(TERM_YELLOW, "You stopped the thieves and saved Bree!");
+ return false;
+ }
+ return false;
+}
+
+static bool quest_thieves_finish_hook(void *, void *in_, void *)
+{
+ auto const &s_info = game->s_info;
+
+ struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
+ s32b q_idx = in->q_idx;
+
+ if (q_idx != QUEST_THIEVES)
+ {
+ return false;
+ }
+
+ c_put_str(TERM_YELLOW, "Thank you for killing the band of thieves!", 8, 0);
+ c_put_str(TERM_YELLOW, "You can use the hideout as your house as a reward.", 9, 0);
+
+ /* Continue the plot */
+
+ /* 10% chance to randomly select, otherwise use the combat/magic skill ratio */
+ if (magik(10) || (s_info[SKILL_COMBAT].value == s_info[SKILL_MAGIC].value))
+ {
+ *(quest[q_idx].plot) = (magik(50)) ? QUEST_TROLL : QUEST_WIGHT;
+ }
+ else
+ {
+ if (s_info[SKILL_COMBAT].value > s_info[SKILL_MAGIC].value)
+ {
+ *(quest[q_idx].plot) = QUEST_TROLL;
+ }
+ else
+ {
+ *(quest[q_idx].plot) = QUEST_WIGHT;
+ }
+ }
+ quest[*(quest[q_idx].plot)].init();
+
+ del_hook_new(HOOK_QUEST_FINISH, quest_thieves_finish_hook);
+ process_hooks_restart = TRUE;
+
+ return true;
+}
+
+static bool quest_thieves_feeling_hook(void *, void *, void *)
+{
+ if (p_ptr->inside_quest != QUEST_THIEVES)
+ {
+ return false;
+ }
+
+ msg_print("You wake up in a prison cell.");
+ msg_print("All your possessions have been stolen!");
+
+ del_hook_new(HOOK_FEELING, quest_thieves_feeling_hook);
+ process_hooks_restart = TRUE;
+
+ return true;
+}
+
+void quest_thieves_init_hook()
+{
+ if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_END_TURN, quest_thieves_hook, "thieves_end_turn", NULL);
+ add_hook_new(HOOK_QUEST_FINISH, quest_thieves_finish_hook, "thieves_finish", NULL);
+ add_hook_new(HOOK_GEN_QUEST, quest_thieves_gen_hook, "thieves_geb", NULL);
+ add_hook_new(HOOK_FEELING, quest_thieves_feeling_hook, "thieves_feel", NULL);
+ }
+}