diff options
Diffstat (limited to 'src/q_thief.cc')
-rw-r--r-- | src/q_thief.cc | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/src/q_thief.cc b/src/q_thief.cc new file mode 100644 index 00000000..0f6543cc --- /dev/null +++ b/src/q_thief.cc @@ -0,0 +1,193 @@ +#include "q_thief.hpp" + +#include "cave.hpp" +#include "cave_type.hpp" +#include "hook_quest_finish_in.hpp" +#include "hooks.hpp" +#include "init1.hpp" +#include "monster2.hpp" +#include "monster_type.hpp" +#include "object1.hpp" +#include "object2.hpp" +#include "object_type.hpp" +#include "player_type.hpp" +#include "skill_type.hpp" +#include "spells2.hpp" +#include "tables.hpp" +#include "util.hpp" +#include "variable.hpp" +#include "z-rand.hpp" + +#define cquest (quest[QUEST_THIEVES]) + +static bool_ quest_thieves_gen_hook(void *, void *, void *) +{ + int x, y; + int xstart = 2; + int ystart = 2; + bool_ again = TRUE; + + if (p_ptr->inside_quest != QUEST_THIEVES) return FALSE; + + /* Just in case we didnt talk the the mayor */ + if (cquest.status == QUEST_STATUS_UNTAKEN) + cquest.status = QUEST_STATUS_TAKEN; + + /* Start with perm walls */ + for (y = 0; y < cur_hgt; y++) + { + for (x = 0; x < cur_wid; x++) + { + cave_set_feat(y, x, FEAT_PERM_SOLID); + } + } + + dun_level = quest[p_ptr->inside_quest].level; + + /* Set the correct monster hook */ + set_mon_num_hook(); + + /* Prepare allocation table */ + get_mon_num_prep(); + + init_flags = INIT_CREATE_DUNGEON; + process_dungeon_file("thieves.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, FALSE); + dungeon_flags2 |= DF2_NO_GENO; + + /* Rip the inventory from the player */ + cmsg_print(TERM_YELLOW, "You feel a vicious blow on your head."); + while (again) + { + again = FALSE; + for (x = 0; x < INVEN_TOTAL; x++) + { + object_type *o_ptr = &p_ptr->inventory[x]; + + if (!o_ptr->k_idx) continue; + + if ((x >= INVEN_WIELD) && cursed_p(o_ptr)) continue; + + inven_drop(x, 99, 4, 24, TRUE); + + /* Thats ugly .. but it works */ + again = TRUE; + break; + } + } + + del_hook_new(HOOK_GEN_QUEST, quest_thieves_gen_hook); + process_hooks_restart = TRUE; + + return TRUE; +} + +static bool_ quest_thieves_hook(void *, void *, void *) +{ + int i, mcnt = 0; + + if (p_ptr->inside_quest != QUEST_THIEVES) return FALSE; + + /* ALARM !!! */ + if ((cave[17][22].feat == FEAT_OPEN) || + (cave[17][22].feat == FEAT_BROKEN)) + { + cmsg_print(TERM_L_RED, "An alarm rings!"); + aggravate_monsters(0); + cave_set_feat(14, 20, FEAT_OPEN); + cave_set_feat(14, 16, FEAT_OPEN); + cave_set_feat(14, 12, FEAT_OPEN); + cave_set_feat(14, 8, FEAT_OPEN); + cave_set_feat(20, 20, FEAT_OPEN); + cave_set_feat(20, 16, FEAT_OPEN); + cave_set_feat(20, 12, FEAT_OPEN); + cave_set_feat(20, 8, FEAT_OPEN); + msg_print("The door explodes."); + cave_set_feat(17, 22, FEAT_FLOOR); + } + + /* Process the monsters (backwards) */ + for (i = m_max - 1; i >= 1; i--) + { + /* Access the monster */ + monster_type *m_ptr = &m_list[i]; + + /* Ignore "dead" monsters */ + if (!m_ptr->r_idx) continue; + + if (m_ptr->status < MSTATUS_FRIEND) mcnt++; + } + + /* Nobody left ? */ + if (!mcnt) + { + msg_print("The magic hiding the stairs is now gone."); + cave_set_feat(23, 4, FEAT_LESS); + cave[23][4].special = 0; + + quest[p_ptr->inside_quest].status = QUEST_STATUS_COMPLETED; + + del_hook_new(HOOK_END_TURN, quest_thieves_hook); + process_hooks_restart = TRUE; + + cmsg_print(TERM_YELLOW, "You stopped the thieves and saved Bree!"); + return (FALSE); + } + return FALSE; +} + +static bool_ quest_thieves_finish_hook(void *, void *in_, void *) +{ + struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_); + s32b q_idx = in->q_idx; + + if (q_idx != QUEST_THIEVES) return FALSE; + + c_put_str(TERM_YELLOW, "Thank you for killing the band of thieves!", 8, 0); + c_put_str(TERM_YELLOW, "You can use the hideout as your house as a reward.", 9, 0); + + /* Continue the plot */ + + /* 10% chance to randomly select, otherwise use the combat/magic skill ratio */ + if (magik(10) || (s_info[SKILL_COMBAT].value == s_info[SKILL_MAGIC].value)) + { + *(quest[q_idx].plot) = (magik(50)) ? QUEST_TROLL : QUEST_WIGHT; + } + else + { + if (s_info[SKILL_COMBAT].value > s_info[SKILL_MAGIC].value) + *(quest[q_idx].plot) = QUEST_TROLL; + else + *(quest[q_idx].plot) = QUEST_WIGHT; + } + quest[*(quest[q_idx].plot)].init(*(quest[q_idx].plot)); + + del_hook_new(HOOK_QUEST_FINISH, quest_thieves_finish_hook); + process_hooks_restart = TRUE; + + return TRUE; +} + +static bool_ quest_thieves_feeling_hook(void *, void *, void *) +{ + if (p_ptr->inside_quest != QUEST_THIEVES) return FALSE; + + msg_print("You wake up in a prison cell."); + msg_print("All your possessions have been stolen!"); + + del_hook_new(HOOK_FEELING, quest_thieves_feeling_hook); + process_hooks_restart = TRUE; + + return TRUE; +} + +bool_ quest_thieves_init_hook(int q_idx) +{ + if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) + { + add_hook_new(HOOK_END_TURN, quest_thieves_hook, "thieves_end_turn", NULL); + add_hook_new(HOOK_QUEST_FINISH, quest_thieves_finish_hook, "thieves_finish", NULL); + add_hook_new(HOOK_GEN_QUEST, quest_thieves_gen_hook, "thieves_geb", NULL); + add_hook_new(HOOK_FEELING, quest_thieves_feeling_hook, "thieves_feel", NULL); + } + return (FALSE); +} |