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-rw-r--r--src/q_thrain.cc261
1 files changed, 261 insertions, 0 deletions
diff --git a/src/q_thrain.cc b/src/q_thrain.cc
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+++ b/src/q_thrain.cc
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+#include "q_thrain.hpp"
+
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "dungeon_info_type.hpp"
+#include "generate.hpp"
+#include "hook_build_room1_in.hpp"
+#include "hook_move_in.hpp"
+#include "hook_monster_death_in.hpp"
+#include "hooks.hpp"
+#include "init1.hpp"
+#include "lua_bind.hpp"
+#include "object_type.hpp"
+#include "quark.hpp"
+#include "randart.hpp"
+#include "messages.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "object2.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+#define cquest (quest[QUEST_THRAIN])
+
+GENERATE_MONSTER_LOOKUP_FN(get_thrain, "Thrain, the King Under the Mountain")
+GENERATE_MONSTER_LOOKUP_FN(get_dwar, "Dwar, Dog Lord of Waw")
+GENERATE_MONSTER_LOOKUP_FN(get_hoarmurath, "Hoarmurath of Dir")
+
+static bool_ quest_thrain_death_hook(void *, void *in_, void *)
+{
+ struct hook_monster_death_in *in = static_cast<struct hook_monster_death_in *>(in_);
+ s32b m_idx = in->m_idx;
+ int r, x, y;
+ monster_type *m_ptr;
+
+ if ((cquest.status >= QUEST_STATUS_FINISHED) || (dun_level !=cquest.data[0]) || (dungeon_type != DUNGEON_DOL_GULDUR)) return (FALSE);
+ m_ptr = &m_list[m_idx];
+ if ((m_ptr->r_idx != get_dwar()) && (m_ptr->r_idx != get_hoarmurath())) return (FALSE);
+
+ cquest.data[2]++;
+
+ if (cquest.data[2] < 2) return (FALSE);
+
+ cmsg_print(TERM_YELLOW, "The magic hiding the room dissipates.");
+ for (x = 0; x < cur_wid; x++)
+ for (y = 0; y < cur_hgt; y++)
+ {
+ cave_type *c_ptr = &cave[y][x];
+
+ if (c_ptr->mimic != 61) continue;
+ if (!(c_ptr->info & CAVE_FREE)) continue;
+
+ c_ptr->mimic = 0;
+ lite_spot(y, x);
+ }
+
+ cquest.status = QUEST_STATUS_FINISHED;
+ cmsg_print(TERM_YELLOW, "Thrain speaks:");
+ cmsg_print(TERM_YELLOW, "'Ah, at last you came to me! But... I fear it is too late for me.");
+ cmsg_print(TERM_YELLOW, "However your quest continues, you must beware for the Necromancer");
+ cmsg_print(TERM_YELLOW, "is in fact Sauron, the Dark Lord! He stole the Ring of Durin and tortured");
+ cmsg_print(TERM_YELLOW, "me... arrgh... please make him pay!'");
+
+ /* Look for Thrain */
+ for (r = m_max - 1; r >= 1; r--)
+ {
+ /* Access the monster */
+ monster_type *m_ptr = &m_list[r];
+
+ /* Ignore "dead" monsters */
+ if (!m_ptr->r_idx) continue;
+
+ /* Is it the princess? */
+ if (m_ptr->r_idx == get_thrain())
+ {
+ int x = m_ptr->fx;
+ int y = m_ptr->fy;
+ int i, j;
+ object_type forge, *q_ptr;
+
+ delete_monster_idx(r);
+
+ /* Wipe the glass walls and create a stair */
+ for (i = x - 1; i <= x + 1; i++)
+ for (j = y - 1; j <= y + 1; j++)
+ {
+ if (in_bounds(j, i)) cave_set_feat(j, i, FEAT_FLOOR);
+ }
+
+ /* Get local object */
+ q_ptr = &forge;
+
+ /* Wipe the object */
+ object_wipe(q_ptr);
+ object_prep(q_ptr, lookup_kind(TV_HELM, SV_DRAGON_HELM));
+ q_ptr->number = 1;
+ q_ptr->found = OBJ_FOUND_REWARD;
+ create_artifact(q_ptr, FALSE, TRUE);
+ q_ptr->art_name = quark_add("of Thrain");
+
+ /* Drop it in the dungeon */
+ drop_near(q_ptr, -1, y, x);
+ break;
+ }
+ }
+
+
+ del_hook_new(HOOK_MONSTER_DEATH, quest_thrain_death_hook);
+ process_hooks_restart = TRUE;
+
+ return (FALSE);
+}
+
+static bool_ quest_thrain_gen_hook(void *, void *in_, void *)
+{
+ struct hook_build_room1_in *in = static_cast<struct hook_build_room1_in *>(in_);
+ s32b bx0 = in->x;
+ s32b by0 = in->y;
+ s32b x, y;
+ int xstart;
+ int ystart;
+ int y2, x2, yval, xval;
+ int y1, x1, xsize, ysize;
+
+ if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE);
+ if (cquest.data[0] != dun_level) return (FALSE);
+ if (cquest.data[1]) return (FALSE);
+ if ((cquest.status < QUEST_STATUS_TAKEN) || (cquest.status >= QUEST_STATUS_FINISHED)) return (FALSE);
+
+ /* Pick a room size */
+ get_map_size("thrain.map", &ysize, &xsize);
+
+ /* Try to allocate space for room. If fails, exit */
+ if (!room_alloc(xsize + 2, ysize + 2, FALSE, by0, bx0, &xval, &yval)) return FALSE;
+
+ /* Get corner values */
+ y1 = yval - ysize / 2;
+ x1 = xval - xsize / 2;
+ y2 = y1 + ysize - 1;
+ x2 = x1 + xsize - 1;
+
+ /* Place a full floor under the room */
+ for (y = y1; y <= y2; y++)
+ {
+ for (x = x1; x <= x2; x++)
+ {
+ cave_set_feat(y, x, floor_type[rand_int(100)]);
+ cave[y][x].info |= (CAVE_ROOM|CAVE_GLOW);
+ }
+ }
+
+ build_rectangle(y1 - 1, x1 - 1, y2 + 1, x2 + 1, feat_wall_outer, CAVE_ROOM | CAVE_GLOW);
+
+ /* Set the correct monster hook */
+ set_mon_num_hook();
+
+ /* Prepare allocation table */
+ get_mon_num_prep();
+
+ xstart = x1;
+ ystart = y1;
+ init_flags = INIT_CREATE_DUNGEON;
+ process_dungeon_file("thrain.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE);
+
+ for (x = x1; x < xstart; x++)
+ for (y = y1; y < ystart; y++)
+ {
+ cave[y][x].info |= CAVE_ICKY | CAVE_ROOM | CAVE_FREE;
+ if (cave[y][x].feat == FEAT_MARKER)
+ {
+ m_allow_special[get_thrain()] = TRUE;
+ int i = place_monster_one(y, x, get_thrain(), 0, FALSE, MSTATUS_NEUTRAL);
+ m_allow_special[get_thrain()] = FALSE;
+
+ if (i) m_list[i].mflag |= MFLAG_QUEST;
+ }
+ }
+
+ /* Don't try another one for this generation */
+ cquest.data[1] = 1;
+
+ return (TRUE);
+}
+
+static bool_ quest_thrain_feeling_hook(void *, void *, void *)
+{
+ if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE);
+ if (cquest.data[0] != dun_level) return (FALSE);
+ if (cquest.status != QUEST_STATUS_UNTAKEN) return (FALSE);
+
+ cmsg_format(TERM_YELLOW, "You hear someone shouting under the torture.");
+ cquest.status = QUEST_STATUS_TAKEN;
+ cquest.init(QUEST_THRAIN);
+
+ return (FALSE);
+}
+
+static bool_ quest_thrain_move_hook(void *, void *in_, void *)
+{
+ struct hook_move_in *in = static_cast<struct hook_move_in *>(in_);
+ s32b y = in->y;
+ s32b x = in->x;
+ cave_type *c_ptr = &cave[y][x];
+
+ if (dungeon_type != DUNGEON_DOL_GULDUR) return (FALSE);
+ if (cquest.data[0] != dun_level) return (FALSE);
+ if ((cquest.status < QUEST_STATUS_TAKEN) || (cquest.status >= QUEST_STATUS_FINISHED)) return (FALSE);
+ if (!(c_ptr->info & CAVE_FREE)) return (FALSE);
+ if (c_ptr->mimic != 61) return (FALSE);
+
+ cmsg_print(TERM_YELLOW, "The magic hiding the room dissipates.");
+ for (x = 0; x < cur_wid; x++)
+ for (y = 0; y < cur_hgt; y++)
+ {
+ c_ptr = &cave[y][x];
+
+ if (c_ptr->mimic != 61) continue;
+ if (!(c_ptr->info & CAVE_FREE)) continue;
+
+ c_ptr->mimic = 0;
+ lite_spot(y, x);
+ }
+
+ return (FALSE);
+}
+
+static bool_ quest_thrain_turn_hook(void *, void *, void *)
+{
+ cquest.data[1] = 0;
+ cquest.data[2] = 0;
+ return (FALSE);
+}
+
+bool_ quest_thrain_init_hook(int q)
+{
+ if (!cquest.data[0])
+ {
+ cquest.data[0] = rand_range(d_info[DUNGEON_DOL_GULDUR].mindepth + 1, d_info[DUNGEON_DOL_GULDUR].maxdepth - 1);
+ if (wizard)
+ {
+ message_add(format("Thrain lvl %d", cquest.data[0]), TERM_BLUE);
+ }
+ }
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MOVE, quest_thrain_move_hook, "thrain_move", NULL);
+ }
+ if ((cquest.status >= QUEST_STATUS_UNTAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_LEVEL_REGEN, quest_thrain_turn_hook, "thrain_regen_lvl", NULL);
+ add_hook_new(HOOK_NEW_LEVEL, quest_thrain_turn_hook, "thrain_new_lvl", NULL);
+ add_hook_new(HOOK_BUILD_ROOM1, quest_thrain_gen_hook, "thrain_gen", NULL);
+ add_hook_new(HOOK_FEELING, quest_thrain_feeling_hook, "thrain_feel", NULL);
+ add_hook_new(HOOK_MONSTER_DEATH, quest_thrain_death_hook, "thrain_death", NULL);
+ }
+ return (FALSE);
+}