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-rw-r--r--src/q_troll.cc194
1 files changed, 194 insertions, 0 deletions
diff --git a/src/q_troll.cc b/src/q_troll.cc
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+++ b/src/q_troll.cc
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+#include "q_troll.hpp"
+
+#include "artifact_type.hpp"
+#include "cave.hpp"
+#include "cave_type.hpp"
+#include "hook_monster_death_in.hpp"
+#include "hook_quest_finish_in.hpp"
+#include "hooks.hpp"
+#include "init1.hpp"
+#include "monster2.hpp"
+#include "monster_type.hpp"
+#include "object2.hpp"
+#include "object_type.hpp"
+#include "player_type.hpp"
+#include "tables.hpp"
+#include "util.hpp"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <cassert>
+
+#define cquest (quest[QUEST_TROLL])
+
+GENERATE_MONSTER_LOOKUP_FN(get_tom, "Tom the Stone Troll")
+GENERATE_MONSTER_LOOKUP_FN(get_stone_troll, "Stone troll")
+GENERATE_MONSTER_LOOKUP_FN(get_forest_troll, "Forest troll")
+
+static bool_ quest_troll_gen_hook(void *, void *, void *)
+{
+ int x, y;
+ int xstart = 2;
+ int ystart = 2;
+
+ if (p_ptr->inside_quest != QUEST_TROLL) return FALSE;
+
+ /* Start with perm walls */
+ for (y = 0; y < cur_hgt; y++)
+ {
+ for (x = 0; x < cur_wid; x++)
+ {
+ cave_set_feat(y, x, FEAT_PERM_SOLID);
+ }
+ }
+ dun_level = quest[p_ptr->inside_quest].level;
+
+ /* Set the correct monster hook */
+ set_mon_num_hook();
+
+ /* Prepare allocation table */
+ get_mon_num_prep();
+
+ init_flags = INIT_CREATE_DUNGEON;
+ process_dungeon_file("trolls.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE);
+
+ for (x = 3; x < xstart; x++)
+ for (y = 3; y < ystart; y++)
+ {
+ if (cave[y][x].feat == FEAT_MARKER)
+ {
+ m_allow_special[get_tom()] = TRUE;
+ int m_idx = place_monster_one(y, x, get_tom(), 0, FALSE, MSTATUS_ENEMY);
+ m_allow_special[get_tom()] = FALSE;
+
+ if (m_idx)
+ {
+ int o_idx;
+
+ /* Get local object */
+ object_type forge, *q_ptr = &forge;
+
+ m_list[m_idx].mflag |= MFLAG_QUEST;
+
+ a_allow_special[ART_GLAMDRING] = TRUE;
+
+ /* Mega-Hack -- Prepare to make "Glamdring" */
+ object_prep(q_ptr, lookup_kind(TV_SWORD, SV_BROAD_SWORD));
+
+ /* Mega-Hack -- Mark this item as "Glamdring" */
+ q_ptr->name1 = ART_GLAMDRING;
+
+ /* Mega-Hack -- Actually create "Glamdring" */
+ apply_magic(q_ptr, -1, TRUE, TRUE, TRUE);
+
+ a_allow_special[ART_GLAMDRING] = FALSE;
+
+ /* Get new object */
+ o_idx = o_pop();
+
+ if (o_idx)
+ {
+ /* Get the item */
+ object_type *o_ptr = &o_list[o_idx];
+
+ /* Structure copy */
+ object_copy(o_ptr, q_ptr);
+
+ /* Add to monster's inventory */
+ o_ptr->held_m_idx = m_idx;
+ o_ptr->ix = 0;
+ o_ptr->iy = 0;
+ m_list[m_idx].hold_o_idxs.push_back(o_idx);
+ }
+ else
+ {
+ a_info[q_ptr->name1].cur_num = 0;
+ }
+ }
+ }
+ }
+
+ /* Reinitialize the ambush ... hehehe */
+ cquest.data[0] = FALSE;
+ return TRUE;
+}
+
+static bool_ quest_troll_finish_hook(void *, void *in_, void *)
+{
+ struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_);
+ s32b q_idx = in->q_idx;
+
+ if (q_idx != QUEST_TROLL) return FALSE;
+
+ c_put_str(TERM_YELLOW, "I heard about your noble deeds.", 8, 0);
+ c_put_str(TERM_YELLOW, "Keep what you found... may it serve you well.", 9, 0);
+
+ /* Continue the plot */
+ *(quest[q_idx].plot) = QUEST_NAZGUL;
+ quest[*(quest[q_idx].plot)].init(*(quest[q_idx].plot));
+
+ del_hook_new(HOOK_QUEST_FINISH, quest_troll_finish_hook);
+ process_hooks_restart = TRUE;
+
+ return TRUE;
+}
+
+static bool_ quest_troll_death_hook(void *, void *in_, void *)
+{
+ struct hook_monster_death_in *in = static_cast<struct hook_monster_death_in *>(in_);
+ s32b m_idx = in->m_idx;
+ s32b r_idx = m_list[m_idx].r_idx;
+ int x, y, xstart = 2, ystart = 2;
+
+ if (p_ptr->inside_quest != QUEST_TROLL) return FALSE;
+
+ if (r_idx == get_tom())
+ {
+ cave_set_feat(3, 3, FEAT_LESS);
+ cave[3][3].special = 0;
+
+ cmsg_print(TERM_YELLOW, "Without Tom, the trolls won't be able to do much.");
+ cquest.status = QUEST_STATUS_COMPLETED;
+ del_hook_new(HOOK_MONSTER_DEATH, quest_troll_death_hook);
+ process_hooks_restart = TRUE;
+ return (FALSE);
+ }
+
+ init_flags = INIT_GET_SIZE;
+ process_dungeon_file("trolls.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE);
+
+ if (cquest.data[0]) return FALSE;
+
+ cquest.data[0] = TRUE;
+
+ msg_print("Oops, seems like an ambush...");
+
+ for (x = 3; x < xstart; x++)
+ for (y = 3; y < ystart; y++)
+ {
+ cave_type *c_ptr = &cave[y][x];
+
+ /* Ahah ! */
+ if (c_ptr->info & CAVE_SPEC)
+ {
+ cave_set_feat(y, x, FEAT_GRASS);
+ c_ptr->info &= ~CAVE_SPEC;
+
+ int r_idx = (rand_int(2) == 0) ? get_forest_troll() : get_stone_troll();
+ place_monster_one(y, x, r_idx, 0, FALSE, MSTATUS_ENEMY);
+ }
+ }
+
+ return FALSE;
+}
+
+bool_ quest_troll_init_hook(int q_idx)
+{
+ if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED))
+ {
+ add_hook_new(HOOK_MONSTER_DEATH, quest_troll_death_hook, "troll_death", NULL);
+ add_hook_new(HOOK_GEN_QUEST, quest_troll_gen_hook, "troll_gen", NULL);
+ add_hook_new(HOOK_QUEST_FINISH, quest_troll_finish_hook, "troll_finish", NULL);
+ }
+ return (FALSE);
+}