diff options
Diffstat (limited to 'src/q_wight.cc')
-rw-r--r-- | src/q_wight.cc | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/src/q_wight.cc b/src/q_wight.cc new file mode 100644 index 00000000..f2cc630c --- /dev/null +++ b/src/q_wight.cc @@ -0,0 +1,179 @@ +#include "q_wight.hpp" + +#include "cave.hpp" +#include "cave_type.hpp" +#include "hook_monster_death_in.hpp" +#include "hook_quest_finish_in.hpp" +#include "hooks.hpp" +#include "init1.hpp" +#include "monster2.hpp" +#include "monster_type.hpp" +#include "object2.hpp" +#include "player_type.hpp" +#include "quark.hpp" +#include "tables.hpp" +#include "util.hpp" +#include "variable.hpp" +#include "z-rand.hpp" + +#include <cassert> + +#define cquest (quest[QUEST_WIGHT]) + +GENERATE_MONSTER_LOOKUP_FN(get_wight_king, "The Wight-King of the Barrow-downs") + +static bool_ quest_wight_gen_hook(void *, void *, void *) +{ + int x, y; + int xstart = 2; + int ystart = 2; + + if (p_ptr->inside_quest != QUEST_WIGHT) return FALSE; + + /* Start with perm walls */ + for (y = 0; y < cur_hgt; y++) + { + for (x = 0; x < cur_wid; x++) + { + cave_set_feat(y, x, FEAT_PERM_SOLID); + } + } + dun_level = quest[p_ptr->inside_quest].level; + + /* Set the correct monster hook */ + set_mon_num_hook(); + + /* Prepare allocation table */ + get_mon_num_prep(); + + init_flags = INIT_CREATE_DUNGEON; + process_dungeon_file("wights.map", &ystart, &xstart, cur_hgt, cur_wid, TRUE, TRUE); + + for (x = 3; x < xstart; x++) + for (y = 3; y < ystart; y++) + { + if (cave[y][x].feat == FEAT_MARKER) + { + int m_idx = 0; + + m_allow_special[get_wight_king()] = TRUE; + m_idx = place_monster_one(y, x, get_wight_king(), 0, FALSE, MSTATUS_ENEMY); + m_allow_special[get_wight_king()] = FALSE; + + if (m_idx) + { + int o_idx; + + /* Get local object */ + object_type forge, *q_ptr = &forge; + + m_list[m_idx].mflag |= MFLAG_QUEST; + + /* Prepare to make the */ + object_prep(q_ptr, lookup_kind(TV_SOFT_ARMOR, SV_FILTHY_RAG)); + + /* Name the rags */ + + q_ptr->art_name = quark_add("of the Wight"); + + q_ptr->art_flags1 |= ( TR1_INT | TR1_SEARCH ); + q_ptr->art_flags2 |= ( TR2_RES_BLIND | TR2_SENS_FIRE | TR2_RES_CONF ); + q_ptr->art_flags3 |= ( TR3_IGNORE_ACID | TR3_IGNORE_ELEC | + TR3_IGNORE_FIRE | TR3_IGNORE_COLD | TR3_SEE_INVIS); + + /* For game balance... */ + q_ptr->art_flags3 |= (TR3_CURSED | TR3_HEAVY_CURSE); + q_ptr->ident |= IDENT_CURSED; + + if (randint(2) == 1) + { + q_ptr->art_flags1 |= (TR1_SPELL); + q_ptr->pval = 6; + } + else + { + q_ptr->art_flags1 |= (TR1_MANA); + q_ptr->pval = 2; + } + + /* Get new object */ + o_idx = o_pop(); + + if (o_idx) + { + /* Get the item */ + object_type *o_ptr = &o_list[o_idx]; + + /* Structure copy */ + object_copy(o_ptr, q_ptr); + + /* Build a stack */ + o_ptr->held_m_idx = m_idx; + o_ptr->ix = 0; + o_ptr->iy = 0; + + m_list[m_idx].hold_o_idxs.push_back(o_idx); + } + } + } + } + + return TRUE; +} + +static bool_ quest_wight_death_hook(void *, void *in_, void *) +{ + struct hook_monster_death_in *in = static_cast<struct hook_monster_death_in *>(in_); + s32b m_idx = in->m_idx; + s32b r_idx = m_list[m_idx].r_idx; + + if (p_ptr->inside_quest != QUEST_WIGHT) return FALSE; + + if (r_idx == get_wight_king()) + { + cmsg_print(TERM_YELLOW, "Without their King the wights won't be able to do much."); + + cave_set_feat(p_ptr->py, p_ptr->px, FEAT_LESS); + cave[p_ptr->py][p_ptr->px].special = 0; + + cquest.status = QUEST_STATUS_COMPLETED; + + del_hook_new(HOOK_MONSTER_DEATH, quest_wight_death_hook); + process_hooks_restart = TRUE; + + return (FALSE); + } + + return (FALSE); +} + +static bool_ quest_wight_finish_hook(void *, void *in_, void *) +{ + struct hook_quest_finish_in *in = static_cast<struct hook_quest_finish_in *>(in_); + s32b q_idx = in->q_idx; + + if (q_idx != QUEST_WIGHT) return FALSE; + + c_put_str(TERM_YELLOW, "I heard about your noble deeds.", 8, 0); + c_put_str(TERM_YELLOW, "Keep what you found .. may it serve you well.", 9, 0); + + /* Continue the plot */ + *(quest[q_idx].plot) = QUEST_NAZGUL; + quest[*(quest[q_idx].plot)].init(*(quest[q_idx].plot)); + + del_hook_new(HOOK_QUEST_FINISH, quest_wight_finish_hook); + process_hooks_restart = TRUE; + + return TRUE; +} + +bool_ quest_wight_init_hook(int q_idx) +{ + if ((cquest.status >= QUEST_STATUS_TAKEN) && (cquest.status < QUEST_STATUS_FINISHED)) + { + add_hook_new(HOOK_MONSTER_DEATH, quest_wight_death_hook, "wight_death", NULL); + add_hook_new(HOOK_GEN_QUEST, quest_wight_gen_hook, "wight_gen", NULL); + add_hook_new(HOOK_QUEST_FINISH, quest_wight_finish_hook, "wight_finish", NULL); + } + return (FALSE); +} |