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-rw-r--r--src/skill_descriptor.hpp37
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+#pragma once
+
+#include "h-basic.h"
+#include "skill_flag_set.hpp"
+#include "skills_defs.hpp"
+
+#include <vector>
+#include <tuple>
+
+/**
+ * Skill descriptor.
+ */
+struct skill_descriptor {
+
+ std::string name; /* Name */
+ std::string desc; /* Description */
+
+ std::string action_desc; /* Action Description */
+ s16b action_mkey = 0; /* Action do to */
+
+ std::vector<std::size_t> excludes; /* List of skills that this skill excludes;
+ any skill points assigned completely nullify
+ the listed skills */
+
+ std::vector<std::tuple<std::size_t, int>> increases;
+ /* List of skills the this skill increases,
+ along with the modifier that gets applied.
+ The first tuple element is the skill index. */
+
+ s16b father = 0; /* Father in the skill tree */
+ s16b order = 0; /* Order in the tree */
+
+ byte random_gain_chance = 100; /* Chance to gain from Lost Sword quest; if applicable */
+
+ skill_flag_set flags; /* Skill flags */
+
+};