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Diffstat (limited to 'src/skills.c')
-rw-r--r--src/skills.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/skills.c b/src/skills.c
index 8eb9a9c7..36b4f585 100644
--- a/src/skills.c
+++ b/src/skills.c
@@ -156,7 +156,7 @@ int get_idx(int i)
return (0);
}
-static bool is_known(int s_idx)
+static bool_ is_known(int s_idx)
{
int i;
@@ -181,7 +181,7 @@ static bool is_known(int s_idx)
*
*/
void init_table_aux(int table[MAX_SKILLS][2], int *idx, int father, int lev,
- bool full)
+ bool_ full)
{
int j, i;
@@ -200,14 +200,14 @@ void init_table_aux(int table[MAX_SKILLS][2], int *idx, int father, int lev,
}
-void init_table(int table[MAX_SKILLS][2], int *max, bool full)
+void init_table(int table[MAX_SKILLS][2], int *max, bool_ full)
{
*max = 0;
init_table_aux(table, max, -1, 0, full);
}
-bool has_child(int sel)
+bool_ has_child(int sel)
{
int i;
@@ -337,7 +337,7 @@ void print_skills(int table[MAX_SKILLS][2], int max, int sel, int start)
/*
* Checks various stuff to do when skills change, like new spells, ...
*/
-void recalc_skills(bool init)
+void recalc_skills(bool_ init)
{
static int thaum_level = 0;
@@ -613,7 +613,7 @@ char *melee_names[MAX_MELEE] =
"Barehanded combat",
"Bearform combat",
};
-static bool melee_bool[MAX_MELEE];
+static bool_ melee_bool[MAX_MELEE];
static int melee_num[MAX_MELEE];
s16b get_melee_skill()
@@ -743,7 +743,7 @@ void select_default_melee()
/*
* Print a batch of skills.
*/
-static void print_skill_batch(int *p, cptr *p_desc, int start, int max, bool mode)
+static void print_skill_batch(int *p, cptr *p_desc, int start, int max, bool_ mode)
{
char buff[80];
int i = start, j = 0;
@@ -771,7 +771,7 @@ int do_cmd_activate_skill_aux()
char which;
int max = 0, i, start = 0;
int ret;
- bool mode = FALSE;
+ bool_ mode = FALSE;
int *p;
cptr *p_desc;
@@ -792,7 +792,7 @@ int do_cmd_activate_skill_aux()
if (s_info[i].action_mkey && s_info[i].value && ((!s_info[i].hidden) || (i == SKILL_LEARN)))
{
int j;
- bool next = FALSE;
+ bool_ next = FALSE;
/* Already got it ? */
for (j = 0; j < max; j++)
@@ -815,7 +815,7 @@ int do_cmd_activate_skill_aux()
if (ab_info[i].action_mkey && ab_info[i].acquired)
{
int j;
- bool next = FALSE;
+ bool_ next = FALSE;
/* Already got it ? */
for (j = 0; j < max; j++)
@@ -924,7 +924,7 @@ int do_cmd_activate_skill_aux()
void do_cmd_activate_skill()
{
int x_idx;
- bool push = TRUE;
+ bool_ push = TRUE;
/* Get the skill, if available */
if (repeat_pull(&x_idx))
@@ -1053,7 +1053,7 @@ void do_cmd_activate_skill()
/* Which magic forbids non FA gloves */
-bool forbid_gloves()
+bool_ forbid_gloves()
{
if (get_skill(SKILL_SORCERY)) return (TRUE);
if (get_skill(SKILL_MANA)) return (TRUE);
@@ -1066,7 +1066,7 @@ bool forbid_gloves()
}
/* Which gods forbid edged weapons */
-bool forbid_non_blessed()
+bool_ forbid_non_blessed()
{
GOD(GOD_ERU) return (TRUE);
return (FALSE);
@@ -1151,7 +1151,7 @@ void do_get_new_skill()
char *items[LOST_SWORD_NSKILLS];
int skl[LOST_SWORD_NSKILLS];
s32b val[LOST_SWORD_NSKILLS], mod[LOST_SWORD_NSKILLS];
- bool used[MAX_SKILLS];
+ bool_ used[MAX_SKILLS];
int available_skills[MAX_SKILLS];
int max = 0, max_a = 0, res, i;
@@ -1237,7 +1237,7 @@ void do_get_new_skill()
if (res > -1)
{
skill_type *s_ptr;
- bool oppose = FALSE;
+ bool_ oppose = FALSE;
int oppose_skill = -1;
/* Check we don't oppose an existing skill */
@@ -1326,13 +1326,13 @@ s16b find_ability(cptr name)
/*
* Do the player have the ability
*/
-bool has_ability(int ab)
+bool_ has_ability(int ab)
{
return ab_info[ab].acquired;
}
/* Do we meet the requirements */
-bool can_learn_ability(int ab)
+bool_ can_learn_ability(int ab)
{
ability_type *ab_ptr = &ab_info[ab];
int i;