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-rw-r--r--src/spell_type.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/spell_type.h b/src/spell_type.h
new file mode 100644
index 00000000..32d6c7b6
--- /dev/null
+++ b/src/spell_type.h
@@ -0,0 +1,103 @@
+#ifndef H_e7e01ebf_e19f_439d_b88d_cad51446a7a0
+#define H_e7e01ebf_e19f_439d_b88d_cad51446a7a0
+
+#include "spell_type_fwd.h"
+
+#include "h-type.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Forward declarations
+ */
+struct device_allocation;
+struct range_type;
+
+/*
+ * Casting type
+ */
+typedef enum { USE_SPELL_POINTS, USE_PIETY } casting_type;
+
+/*
+ * Does the spell appear on spell random books?
+ */
+typedef enum { RANDOM, NO_RANDOM } random_type;
+
+/*
+ * Spell functions
+ */
+
+void spell_type_init(spell_type *spell, cptr name);
+void spell_type_init_music(spell_type *spell,
+ s16b minimum_pval,
+ char* (*info_func)(),
+ casting_result (*effect_func)(int o_idx));
+void spell_type_init_music_lasting(spell_type *spell,
+ s16b minimum_pval,
+ char* (*info_func)(),
+ casting_result (*effect_func)(int o_idx),
+ int (*lasting_func)());
+void spell_type_init_mage(spell_type *spell,
+ random_type random_type,
+ s32b school_idx,
+ char* (*info_func)(),
+ casting_result (*effect_func)(int o_idx));
+void spell_type_init_priest(spell_type *spell,
+ s32b school_idx,
+ char* (*info_func)(),
+ casting_result (*effect_func)(int o_idx));
+void spell_type_init_device(spell_type *spell,
+ char* (*info_func)(),
+ casting_result (*effect_func)(int o_idx));
+void spell_type_init_demonology(spell_type *spell,
+ char* (*info_func)(),
+ casting_result (*effect_func)(int o_idx));
+void spell_type_init_geomancy(spell_type *spell,
+ char* (*info_func)(),
+ casting_result (*effect_func)(int o_idx),
+ bool_ (*depend_func)());
+
+void spell_type_set_activation_timeout(spell_type *spell, cptr timeout_s);
+void spell_type_set_inertia(spell_type *spell, s32b difficulty, s32b delay);
+void spell_type_set_difficulty(spell_type *spell, byte skill_level, s32b failure_rate);
+void spell_type_set_mana(spell_type *spell, s32b min, s32b max);
+void spell_type_set_castable_while_blind(spell_type *spell, bool_ value);
+void spell_type_set_castable_while_confused(spell_type *spell, bool_ value);
+void spell_type_describe(spell_type *spell, cptr line);
+
+void spell_type_add_school(spell_type *spell, s32b school_idx);
+
+void spell_type_set_device_charges(spell_type *spell, cptr charges_s);
+void spell_type_add_device_allocation(spell_type *spell, struct device_allocation *a);
+
+spell_type *spell_type_new(cptr name);
+
+int spell_type_produce_effect_lasting(spell_type *spell);
+casting_result spell_type_produce_effect(spell_type *spell, int o_idx);
+cptr spell_type_name(spell_type *spell);
+int spell_type_skill_level(spell_type *spell);
+void spell_type_description_foreach(spell_type *spell, void (*callback)(void *data, cptr text), void *data);
+long spell_type_roll_charges(spell_type *spell);
+void spell_type_activation_description(spell_type *spell, char *buf);
+int spell_type_activation_roll_timeout(spell_type *spell);
+struct device_allocation *spell_type_device_allocation(spell_type *spell, byte tval);
+bool_ spell_type_uses_piety_to_cast(spell_type *spell);
+bool_ spell_type_castable_while_blind(spell_type *spell);
+bool_ spell_type_castable_while_confused(spell_type *spell);
+s16b spell_type_minimum_pval(spell_type *spell);
+s16b spell_type_random_type(spell_type *spell);
+bool_ spell_type_school_foreach(spell_type *spell, bool_ (*callback)(void *data, s32b school_idx), void *data);
+bool_ spell_type_inertia(spell_type *spell, s32b *difficulty, s32b *delay);
+s32b spell_type_failure_rate(spell_type *spell);
+s16b spell_type_casting_stat(spell_type *spell);
+cptr spell_type_info(spell_type *spell);
+void spell_type_mana_range(spell_type *spell, struct range_type *range);
+bool_ spell_type_dependencies_satisfied(spell_type *spell);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+#endif