diff options
Diffstat (limited to 'src/spells1.cc')
-rw-r--r-- | src/spells1.cc | 109 |
1 files changed, 3 insertions, 106 deletions
diff --git a/src/spells1.cc b/src/spells1.cc index e2a66184..7f03703d 100644 --- a/src/spells1.cc +++ b/src/spells1.cc @@ -41,8 +41,6 @@ #include "squeltch.hpp" #include "stats.hpp" #include "tables.hpp" -#include "traps.hpp" -#include "trap_type.hpp" #include "util.hpp" #include "util.h" #include "variable.hpp" @@ -622,8 +620,6 @@ void teleport_player(int dis) /* Update the monsters */ p_ptr->update |= (PU_DISTANCE); - /* Redraw trap detection status */ - p_ptr->redraw |= (PR_FRAME); /* Window stuff */ p_ptr->window |= (PW_OVERHEAD); @@ -846,9 +842,6 @@ void teleport_player_to(int ny, int nx) /* Update the monsters */ p_ptr->update |= (PU_DISTANCE); - /* Redraw trap detection status */ - p_ptr->redraw |= (PR_FRAME); - /* Window stuff */ p_ptr->window |= (PW_OVERHEAD); @@ -3224,71 +3217,12 @@ static bool_ project_f(int who, int r, int y, int x, int dam, int typ) break; } - /* Destroy Traps (and Locks) */ - case GF_KILL_TRAP: - { - /* Destroy normal traps and disarm monster traps */ - if ((c_ptr->t_idx != 0) || (c_ptr->feat == FEAT_MON_TRAP)) - { - /* Check line of sight */ - if (player_has_los_bold(y, x)) - { - msg_print("There is a bright flash of light!"); - obvious = TRUE; - } - - /* Forget the trap */ - c_ptr->info &= ~(CAVE_MARK | CAVE_TRDT); - - /* Destroy normal traps */ - c_ptr->t_idx = 0; - - /* Disarm monster traps */ - if (c_ptr->feat == FEAT_MON_TRAP) - { - c_ptr->special = c_ptr->special2 = 0; - - /* Remove the feature */ - if (!(f_info[c_ptr->feat].flags & FF_PERMANENT)) - place_floor_convert_glass(y, x); - } - - /* Hack -- Force redraw */ - note_spot(y, x); - lite_spot(y, x); - } - - /* Secret / Locked doors are found and unlocked */ - else if ((c_ptr->feat == FEAT_SECRET) || - ((c_ptr->feat >= FEAT_DOOR_HEAD + 0x01) && - (c_ptr->feat <= FEAT_DOOR_HEAD + 0x07))) - { - - /* Check line of sound */ - if (player_has_los_bold(y, x)) - { - msg_print("Click!"); - obvious = TRUE; - } - - /* Remove feature mimic */ - cave[y][x].mimic = 0; - - /* Unlock the door */ - cave_set_feat(y, x, FEAT_DOOR_HEAD + 0x00); - } - - break; - } - - /* Destroy Doors (and traps) */ + /* Destroy Doors */ case GF_KILL_DOOR: { - /* Destroy all doors and traps, and disarm monster traps */ + /* Destroy all doors */ if ((c_ptr->feat == FEAT_OPEN) || (c_ptr->feat == FEAT_BROKEN) || - (c_ptr->t_idx != 0) || - (c_ptr->feat == FEAT_MON_TRAP) || ((c_ptr->feat >= FEAT_DOOR_HEAD) && (c_ptr->feat <= FEAT_DOOR_TAIL))) { @@ -3309,14 +3243,7 @@ static bool_ project_f(int who, int r, int y, int x, int dam, int typ) } /* Forget the door */ - c_ptr->info &= ~(CAVE_MARK | CAVE_TRDT); - - /* Remove normal traps */ - c_ptr->t_idx = 0; - - /* Disarm monster traps */ - if (c_ptr->feat == FEAT_MON_TRAP) - c_ptr->special = c_ptr->special2 = 0; + c_ptr->info &= ~(CAVE_MARK); /* Remove the feature */ if (!(f_info[c_ptr->feat].flags & FF_PERMANENT)) @@ -3502,19 +3429,6 @@ static bool_ project_f(int who, int r, int y, int x, int dam, int typ) break; } - /* Make traps */ - case GF_MAKE_TRAP: - { - /* Require a "naked" floor grid */ - if (!cave_clean_bold(y, x)) break; - - /* Place a trap */ - place_trap(y, x); - - break; - } - - case GF_MAKE_GLYPH: { /* Require a "naked" floor grid */ @@ -4030,7 +3944,6 @@ static bool_ project_o(int who, int r, int y, int x, int dam, int typ) } /* Unlock chests */ - case GF_KILL_TRAP: case GF_KILL_DOOR: { /* Chests are noticed only if trapped or locked */ @@ -6918,7 +6831,6 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad auto const &d_info = game->edit_data.d_info; auto const &r_info = game->edit_data.r_info; auto const &f_info = game->edit_data.f_info; - auto const &t_info = game->edit_data.t_info; int k = 0, do_move = 0, a = 0, b = 0, x1 = 0, y1 = 0; @@ -7004,9 +6916,6 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad /* If the player is blind, be more descriptive */ if (blind) fuzzy = TRUE; - /* If the player is hit by a trap, be more descritive */ - if (who == -2) fuzzy = TRUE; - /* Did ``God'' do it? */ if (who == -99) { @@ -7041,12 +6950,6 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad monster_desc(killer, m_ptr, 0x88); } - if (who == -2) - { - sprintf(killer, "%s", - t_info[cave[p_ptr->py][p_ptr->px].t_idx].name); - } - /* Analyze the damage */ switch (typ) { @@ -8875,18 +8778,12 @@ static void describe_attack_fully(int type, char* r) case GF_KILL_DOOR: strcpy(r, "door destruction"); break; - case GF_KILL_TRAP: - strcpy(r, "trap destruction"); - break; case GF_STONE_WALL: strcpy(r, "wall creation"); break; case GF_MAKE_DOOR: strcpy(r, "door creation"); break; - case GF_MAKE_TRAP: - strcpy(r, "trap creation"); - break; case GF_DESTRUCTION: strcpy(r, "destruction"); break; |