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-rw-r--r--src/spells1.cc70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/spells1.cc b/src/spells1.cc
index 3c7999d1..4df1a7c6 100644
--- a/src/spells1.cc
+++ b/src/spells1.cc
@@ -855,7 +855,7 @@ void teleport_player_to(int ny, int nx)
/*
* Teleport the player one level up or down (random when legal)
*/
-void teleport_player_level(void)
+void teleport_player_level()
{
/* No effect in arena or quest */
if (p_ptr->inside_quest)
@@ -1329,7 +1329,7 @@ void take_hit(int damage, cptr hit_from)
}
else
{
- (void)get_rnd_line("death.txt", death_message);
+ get_rnd_line("death.txt", death_message);
cmsg_print(TERM_RED, death_message);
}
@@ -1505,7 +1505,7 @@ void take_sanity_hit(int damage, cptr hit_from)
}
else
{
- (void)get_rnd_line("death.txt", death_message);
+ get_rnd_line("death.txt", death_message);
cmsg_print(TERM_RED, death_message);
}
@@ -1828,7 +1828,7 @@ static int inven_damage(inven_func typ, int perc)
/* Potions smash open */
if (k_info[o_ptr->k_idx].tval == TV_POTION)
{
- (void)potion_smash_effect(0, p_ptr->py, p_ptr->px, o_ptr->sval);
+ potion_smash_effect(0, p_ptr->py, p_ptr->px, o_ptr->sval);
}
/*
@@ -1865,7 +1865,7 @@ static int inven_damage(inven_func typ, int perc)
*
* If any armor is damaged (or resists), the player takes less damage.
*/
-static int minus_ac(void)
+static int minus_ac()
{
object_type *o_ptr = NULL;
@@ -1949,7 +1949,7 @@ void acid_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_acid || p_ptr->resist_acid)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_CHR, STAT_DEC_NORMAL);
+ do_dec_stat(A_CHR, STAT_DEC_NORMAL);
/* If any armor gets hit, defend the player */
if (minus_ac()) dam = (dam + 1) / 2;
@@ -1979,7 +1979,7 @@ void elec_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_elec || p_ptr->resist_elec)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_DEX, STAT_DEC_NORMAL);
+ do_dec_stat(A_DEX, STAT_DEC_NORMAL);
/* Take damage */
take_hit(dam, kb_str);
@@ -2009,7 +2009,7 @@ void fire_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_fire || p_ptr->resist_fire)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
/* Take damage */
@@ -2037,7 +2037,7 @@ void cold_dam(int dam, cptr kb_str)
if ((!(p_ptr->oppose_cold || p_ptr->resist_cold)) &&
randint(HURT_CHANCE) == 1)
- (void) do_dec_stat(A_STR, STAT_DEC_NORMAL);
+ do_dec_stat(A_STR, STAT_DEC_NORMAL);
/* Take damage */
take_hit(dam, kb_str);
@@ -2356,7 +2356,7 @@ bool_ apply_disenchant(int mode)
}
-void corrupt_player(void)
+void corrupt_player()
{
int max1, cur1, max2, cur2, ii, jj;
@@ -3692,7 +3692,7 @@ static bool_ project_f(int who, int r, int y, int x, int dam, int typ)
if (!p_ptr->resist_blind && !p_ptr->resist_lite)
{
/* Become blind */
- (void)set_blind(p_ptr->blind + 10 + randint(10));
+ set_blind(p_ptr->blind + 10 + randint(10));
}
}
@@ -4080,7 +4080,7 @@ static bool_ project_o(int who, int r, int y, int x, int dam, int typ)
/* Potions produce effects when 'shattered' */
if (is_potion)
{
- (void)potion_smash_effect(who, y, x, o_sval);
+ potion_smash_effect(who, y, x, o_sval);
}
@@ -5126,7 +5126,7 @@ bool_ project_m(int who, int r, int y, int x, int dam, int typ)
}
default:
if (!p_ptr->free_act)
- (void)set_paralyzed(randint(dam));
+ set_paralyzed(randint(dam));
break;
}
}
@@ -7069,7 +7069,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
if (!p_ptr->resist_sound)
{
int k = (randint((dam > 40) ? 35 : (dam * 3 / 4 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ set_stun(p_ptr->stun + k);
}
if (!(p_ptr->resist_fire ||
@@ -7154,11 +7154,11 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + rand_int(20) + 10);
+ set_confused(p_ptr->confused + rand_int(20) + 10);
}
if (!p_ptr->resist_chaos)
{
- (void)set_image(p_ptr->image + randint(10));
+ set_image(p_ptr->image + randint(10));
}
if (!p_ptr->resist_neth && !p_ptr->resist_chaos)
{
@@ -7197,7 +7197,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else
{
- (void)set_cut(p_ptr->cut + dam);
+ set_cut(p_ptr->cut + dam);
}
if ((!p_ptr->resist_shard) || (randint(13) == 1))
@@ -7221,7 +7221,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
else
{
int k = (randint((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ set_stun(p_ptr->stun + k);
}
if ((!p_ptr->resist_sound) || (randint(13) == 1))
@@ -7244,7 +7244,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
if (!p_ptr->resist_conf)
{
- (void)set_confused(p_ptr->confused + randint(20) + 10);
+ set_confused(p_ptr->confused + randint(20) + 10);
}
take_hit(dam, killer);
break;
@@ -7261,7 +7261,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else
{
- (void)apply_disenchant(0);
+ apply_disenchant(0);
}
take_hit(dam, killer);
break;
@@ -7290,7 +7290,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
if (fuzzy) msg_print("You are hit by kinetic force!");
if (!p_ptr->resist_sound)
{
- (void)set_stun(p_ptr->stun + randint(20));
+ set_stun(p_ptr->stun + randint(20));
/*
* If fired by player, try pushing monster.
* First get vector from player to monster.
@@ -7380,7 +7380,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
if (fuzzy) msg_print("There is an explosion!");
if (!p_ptr->resist_sound)
{
- (void)set_stun(p_ptr->stun + randint(20));
+ set_stun(p_ptr->stun + randint(20));
}
if (p_ptr->resist_shard)
{
@@ -7388,7 +7388,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else
{
- (void)set_cut(p_ptr-> cut + ( dam / 2) );
+ set_cut(p_ptr-> cut + ( dam / 2) );
}
if ((!p_ptr->resist_shard) || (randint(12) == 1))
@@ -7404,7 +7404,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_INERTIA:
{
if (fuzzy) msg_print("You are hit by something slow!");
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
take_hit(dam, killer);
break;
}
@@ -7420,7 +7420,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else if (!blind && !p_ptr->resist_blind)
{
- (void)set_blind(p_ptr->blind + randint(5) + 2);
+ set_blind(p_ptr->blind + randint(5) + 2);
}
if (p_ptr->sensible_lite)
{
@@ -7455,7 +7455,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
}
else if (!blind && !p_ptr->resist_blind)
{
- (void)set_blind(p_ptr->blind + randint(5) + 2);
+ set_blind(p_ptr->blind + randint(5) + 2);
}
if (p_ptr->wraith_form) hp_player(dam);
else take_hit(dam, killer);
@@ -7556,11 +7556,11 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
teleport_player(5);
if (!p_ptr->ffall)
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
if (!(p_ptr->resist_sound || p_ptr->ffall))
{
int k = (randint((dam > 90) ? 35 : (dam / 3 + 5)));
- (void)set_stun(p_ptr->stun + k);
+ set_stun(p_ptr->stun + k);
}
if (p_ptr->ffall)
{
@@ -7587,7 +7587,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_OLD_HEAL:
{
if (fuzzy) msg_print("You are hit by something invigorating!");
- (void)hp_player(dam);
+ hp_player(dam);
dam = 0;
break;
}
@@ -7595,7 +7595,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_OLD_SPEED:
{
if (fuzzy) msg_print("You are hit by something!");
- (void)set_fast(p_ptr->fast + randint(5), 10);
+ set_fast(p_ptr->fast + randint(5), 10);
dam = 0;
break;
}
@@ -7603,7 +7603,7 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
case GF_OLD_SLOW:
{
if (fuzzy) msg_print("You are hit by something slow!");
- (void)set_slow(p_ptr->slow + rand_int(4) + 4);
+ set_slow(p_ptr->slow + rand_int(4) + 4);
break;
}
@@ -7645,11 +7645,11 @@ static bool_ project_p(int who, int r, int y, int x, int dam, int typ, int a_rad
cold_dam(dam, killer);
if (!p_ptr->resist_shard)
{
- (void)set_cut(p_ptr->cut + damroll(5, 8));
+ set_cut(p_ptr->cut + damroll(5, 8));
}
if (!p_ptr->resist_sound)
{
- (void)set_stun(p_ptr->stun + randint(15));
+ set_stun(p_ptr->stun + randint(15));
}
if ((!(p_ptr->resist_cold || p_ptr->oppose_cold)) || (randint(12) == 1))
@@ -8601,12 +8601,12 @@ bool_ potion_smash_effect(int who, int y, int x, int o_sval)
;
}
- (void) project(who, radius, y, x, dam, dt,
+ project(who, radius, y, x, dam, dt,
(PROJECT_JUMP | PROJECT_ITEM | PROJECT_KILL));
// Silence warning. We may want to introuce an actual implementation
// and I want to preserve the original "ident" values if we do so.
- (void) ident;
+ ident;
/* XXX those potions that explode need to become "known" */
return angry;