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-rw-r--r--src/spells1.hpp57
1 files changed, 30 insertions, 27 deletions
diff --git a/src/spells1.hpp b/src/spells1.hpp
index 5512063f..ec8f2cc9 100644
--- a/src/spells1.hpp
+++ b/src/spells1.hpp
@@ -1,32 +1,35 @@
#pragma once
+#include <string>
+
#include "h-basic.h"
+#include "random_spell_fwd.hpp"
-extern byte spell_color(int type);
-extern s16b poly_r_idx(int r_idx);
-extern void get_pos_player(int dis, int *ny, int *nx);
+byte spell_color(int type);
+s16b poly_r_idx(int r_idx);
+void get_pos_player(int dis, int *ny, int *nx);
extern bool_ teleport_player_bypass;
-extern void teleport_player_directed(int rad, int dir);
-extern void teleport_away(int m_idx, int dis);
-extern void teleport_player(int dis);
-extern void teleport_player_to(int ny, int nx);
-extern void teleport_monster_to(int m_idx, int ny, int nx);
-extern void teleport_player_level(void);
-extern void recall_player(int d, int f);
-extern void take_hit(int damage, cptr kb_str);
-extern void take_sanity_hit(int damage, cptr hit_from);
-extern void acid_dam(int dam, cptr kb_str);
-extern void elec_dam(int dam, cptr kb_str);
-extern void fire_dam(int dam, cptr kb_str);
-extern void cold_dam(int dam, cptr kb_str);
-extern bool_ dec_stat(int stat, int amount, int mode);
-extern bool_ res_stat(int stat, bool_ full);
-extern bool_ apply_disenchant(int mode);
-extern bool_ project_m(int who, int r, int y, int x, int dam, int typ);
-extern bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg);
-extern bool_ potion_smash_effect(int who, int y, int x, int o_sval);
-extern void do_poly_self(void);
-extern void corrupt_player(void);
-extern void generate_spell(int plev);
-extern bool_ unsafe;
-extern s16b do_poly_monster(int y, int x);
+void teleport_player_directed(int rad, int dir);
+void teleport_away(int m_idx, int dis);
+void teleport_player(int dis);
+void teleport_player_to(int ny, int nx);
+void teleport_monster_to(int m_idx, int ny, int nx);
+void teleport_player_level();
+void recall_player(int d, int f);
+void take_hit(int damage, cptr kb_str);
+void take_sanity_hit(int damage, cptr hit_from);
+void acid_dam(int dam, cptr kb_str);
+void elec_dam(int dam, cptr kb_str);
+void fire_dam(int dam, cptr kb_str);
+void cold_dam(int dam, cptr kb_str);
+bool_ dec_stat(int stat, int amount, int mode);
+bool_ res_stat(int stat, bool_ full);
+bool_ apply_disenchant(int mode);
+bool_ project_m(int who, int r, int y, int x, int dam, int typ);
+bool_ project(int who, int rad, int y, int x, int dam, int typ, int flg);
+bool_ potion_smash_effect(int who, int y, int x, int o_sval);
+void do_poly_self();
+void corrupt_player();
+std::string name_spell(random_spell const *);
+void generate_spell(int plev);
+s16b do_poly_monster(int y, int x);