summaryrefslogtreecommitdiff
path: root/src/spells2.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/spells2.cc')
-rw-r--r--src/spells2.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/spells2.cc b/src/spells2.cc
index 5dfaa074..09374ceb 100644
--- a/src/spells2.cc
+++ b/src/spells2.cc
@@ -2484,7 +2484,7 @@ bool detect_objects_normal(int rad)
bool_ detect_monsters_normal(int rad)
{
auto predicate = [](monster_race *r_ptr) -> bool {
- return (!(r_ptr->flags2 & (RF2_INVISIBLE))) ||
+ return (!(r_ptr->flags2 & RF2_INVISIBLE)) ||
p_ptr->see_inv || p_ptr->tim_invis;
};
@@ -2507,7 +2507,7 @@ bool_ detect_monsters_normal(int rad)
bool_ detect_monsters_invis(int rad)
{
auto predicate = [](monster_race *r_ptr) -> bool {
- return (r_ptr->flags2 & (RF2_INVISIBLE));
+ return (r_ptr->flags2 & RF2_INVISIBLE);
};
if (detect_monsters_fn(rad, predicate))
@@ -3993,7 +3993,7 @@ bool_ genocide_aux(bool_ player_cast, char typ)
if (!m_ptr->r_idx) continue;
/* Hack -- Skip Unique Monsters */
- if (r_ptr->flags1 & (RF1_UNIQUE)) continue;
+ if (r_ptr->flags1 & RF1_UNIQUE) continue;
/* Hack -- Skip Quest Monsters */
if (m_ptr->mflag & MFLAG_QUEST) continue;
@@ -4119,7 +4119,7 @@ bool_ mass_genocide(bool_ player_cast)
if (!m_ptr->r_idx) continue;
/* Hack -- Skip unique monsters */
- if (r_ptr->flags1 & (RF1_UNIQUE)) continue;
+ if (r_ptr->flags1 & RF1_UNIQUE) continue;
/* Hack -- Skip Quest Monsters */
if (m_ptr->mflag & MFLAG_QUEST) continue;
@@ -4556,8 +4556,8 @@ void earthquake(int cy, int cx, int r)
auto const r_ptr = m_ptr->race();
/* Most monsters cannot co-exist with rock */
- if (!(r_ptr->flags2 & (RF2_KILL_WALL)) &&
- !(r_ptr->flags2 & (RF2_PASS_WALL)))
+ if (!(r_ptr->flags2 & RF2_KILL_WALL) &&
+ !(r_ptr->flags2 & RF2_PASS_WALL))
{
char m_name[80];
@@ -4565,7 +4565,7 @@ void earthquake(int cy, int cx, int r)
sn = 0;
/* Monster can move to escape the wall */
- if (!(r_ptr->flags1 & (RF1_NEVER_MOVE)))
+ if (!(r_ptr->flags1 & RF1_NEVER_MOVE))
{
/* Look for safety */
for (i = 0; i < 8; i++)
@@ -4807,10 +4807,10 @@ static void cave_temp_room_lite(void)
update_mon(c_ptr->m_idx, FALSE);
/* Stupid monsters rarely wake up */
- if (r_ptr->flags2 & (RF2_STUPID)) chance = 10;
+ if (r_ptr->flags2 & RF2_STUPID) chance = 10;
/* Smart monsters always wake up */
- if (r_ptr->flags2 & (RF2_SMART)) chance = 100;
+ if (r_ptr->flags2 & RF2_SMART) chance = 100;
/* Sometimes monsters wake up */
if (m_ptr->csleep && (rand_int(100) < chance))