summaryrefslogtreecommitdiff
path: root/src/spells2.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/spells2.hpp')
-rw-r--r--src/spells2.hpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/spells2.hpp b/src/spells2.hpp
index 45b3cd7e..0eeb3f5b 100644
--- a/src/spells2.hpp
+++ b/src/spells2.hpp
@@ -12,18 +12,18 @@ void grow_grass(int rad);
void grow_trees(int rad);
bool_ hp_player(int num);
bool_ heal_insanity(int val);
-void warding_glyph(void);
-void explosive_rune(void);
+void warding_glyph();
+void explosive_rune();
bool_ do_dec_stat(int stat, int mode);
bool_ do_res_stat(int stat, bool_ full);
bool_ do_inc_stat(int stat);
void identify_hooks(int i, object_type *o_ptr, identify_mode type);
-bool_ identify_pack(void);
-void identify_pack_fully(void);
-bool_ remove_curse(void);
-bool_ remove_all_curse(void);
-bool_ restore_level(void);
-bool_ lose_all_info(void);
+bool_ identify_pack();
+void identify_pack_fully();
+bool_ remove_curse();
+bool_ remove_all_curse();
+bool_ restore_level();
+bool_ lose_all_info();
bool_ detect_traps(int rad);
bool_ detect_doors(int rad);
bool_ detect_stairs(int rad);
@@ -34,19 +34,19 @@ bool_ detect_monsters_normal(int rad);
bool_ detect_monsters_invis(int rad);
void detect_monsters_orcs(int rad);
bool_ detect_all(int rad);
-void stair_creation(void);
+void stair_creation();
bool_ wall_stone(int y, int x);
bool_ enchant(object_type *o_ptr, int n, int eflag);
bool_ enchant_spell(int num_hit, int num_dam, int num_ac, int num_pval);
-bool_ ident_spell(void);
-bool_ ident_all(void);
-bool_ identify_fully(void);
+bool_ ident_spell();
+bool_ ident_all();
+bool_ identify_fully();
bool_ recharge(int num);
void aggravate_monsters(int who);
bool_ genocide_aux(bool_ player_cast, char typ);
bool_ genocide(bool_ player_cast);
bool_ mass_genocide(bool_ player_cast);
-void change_wild_mode(void);
+void change_wild_mode();
bool_ banish_evil(int dist);
bool_ dispel_evil(int dam);
bool_ dispel_good(int dam);
@@ -64,7 +64,7 @@ bool_ fire_wall(int typ, int dir, int dam, int time);
bool_ fire_ball(int typ, int dir, int dam, int rad);
bool_ fire_bolt(int typ, int dir, int dam);
bool_ fire_beam(int typ, int dir, int dam);
-void call_chaos(void);
+void call_chaos();
bool_ fire_bolt_or_beam(int prob, int typ, int dir, int dam);
bool_ lite_line(int dir);
bool_ drain_life(int dir, int dam);
@@ -76,14 +76,14 @@ bool_ confuse_monster(int dir, int plev);
bool_ fear_monster(int dir, int plev);
bool_ poly_monster(int dir);
bool_ teleport_monster(int dir);
-bool_ trap_creation(void);
-bool_ destroy_doors_touch(void);
-bool_ destroy_traps_touch(void);
-bool_ sleep_monsters_touch(void);
-bool_ alchemy(void);
-void activate_ty_curse(void);
-void activate_dg_curse(void);
-void summon_cyber(void);
+bool_ trap_creation();
+bool_ destroy_doors_touch();
+bool_ destroy_traps_touch();
+bool_ sleep_monsters_touch();
+bool_ alchemy();
+void activate_ty_curse();
+void activate_dg_curse();
+void summon_cyber();
bool_ confuse_monsters(int dam);
bool_ charm_monsters(int dam);
bool_ charm_animals(int dam);
@@ -94,8 +94,8 @@ bool_ charm_monster(int dir, int plev);
bool_ control_one_undead(int dir, int plev);
bool_ charm_animal(int dir, int plev);
bool_ mindblast_monsters(int dam);
-void alter_reality(void);
-void report_magics(void);
+void alter_reality();
+void report_magics();
void teleport_swap(int dir);
void swap_position(int lty, int ltx);
object_filter_t const &item_tester_hook_recharge();