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+#pragma once
+
+#include "spell_type_fwd.hpp"
+#include "h-basic.h"
+#include "timer_type_fwd.hpp"
+
+extern s32b NOXIOUSCLOUD;
+extern s32b AIRWINGS;
+extern s32b INVISIBILITY;
+extern s32b POISONBLOOD;
+extern s32b THUNDERSTORM;
+extern s32b STERILIZE;
+
+casting_result air_noxious_cloud();
+const char *air_noxious_cloud_info();
+casting_result air_wings_of_winds();
+const char *air_wings_of_winds_info();
+casting_result air_invisibility();
+const char *air_invisibility_info();
+casting_result air_poison_blood();
+const char *air_poison_blood_info();
+casting_result air_thunderstorm();
+const char *air_thunderstorm_info();
+casting_result air_sterilize();
+const char *air_sterilize_info();
+
+extern s32b BLINK;
+extern s32b DISARM;
+extern s32b TELEPORT;
+extern s32b TELEAWAY;
+extern s32b RECALL;
+extern s32b PROBABILITY_TRAVEL;
+
+casting_result convey_blink();
+const char *convey_blink_info();
+casting_result convey_teleport();
+const char *convey_teleport_info();
+casting_result convey_teleport_away();
+casting_result convey_recall();
+const char *convey_recall_info();
+casting_result convey_probability_travel();
+const char *convey_probability_travel_info();
+
+extern s32b DEMON_BLADE;
+extern s32b DEMON_MADNESS;
+extern s32b DEMON_FIELD;
+extern s32b DOOM_SHIELD;
+extern s32b UNHOLY_WORD;
+extern s32b DEMON_CLOAK;
+extern s32b DEMON_SUMMON;
+extern s32b DISCHARGE_MINION;
+extern s32b CONTROL_DEMON;
+
+casting_result demonology_demon_blade();
+const char *demonology_demon_blade_info();
+casting_result demonology_demon_madness();
+const char *demonology_demon_madness_info();
+casting_result demonology_demon_field();
+const char *demonology_demon_field_info();
+casting_result demonology_doom_shield();
+const char *demonology_doom_shield_info();
+casting_result demonology_unholy_word();
+const char *demonology_unholy_word_info();
+casting_result demonology_demon_cloak();
+const char *demonology_demon_cloak_info();
+casting_result demonology_summon_demon();
+const char *demonology_summon_demon_info();
+casting_result demonology_discharge_minion();
+const char *demonology_discharge_minion_info();
+casting_result demonology_control_demon();
+const char *demonology_control_demon_info();
+
+extern s32b STARIDENTIFY;
+extern s32b IDENTIFY;
+extern s32b VISION;
+extern s32b SENSEHIDDEN;
+extern s32b REVEALWAYS;
+extern s32b SENSEMONSTERS;
+
+casting_result divination_greater_identify();
+casting_result divination_identify();
+const char *divination_identify_info();
+casting_result divination_vision();
+casting_result divination_sense_hidden();
+const char *divination_sense_hidden_info();
+casting_result divination_reveal_ways();
+const char *divination_reveal_ways_info();
+casting_result divination_sense_monsters();
+const char *divination_sense_monsters_info();
+
+extern s32b STONESKIN;
+extern s32b DIG;
+extern s32b STONEPRISON;
+extern s32b STRIKE;
+extern s32b SHAKE;
+
+casting_result earth_stone_skin();
+const char *earth_stone_skin_info();
+casting_result earth_dig();
+casting_result earth_stone_prison();
+casting_result earth_strike();
+const char *earth_strike_info();
+casting_result earth_shake();
+const char *earth_shake_info();
+
+extern s32b ERU_SEE;
+extern s32b ERU_LISTEN;
+extern s32b ERU_UNDERSTAND;
+extern s32b ERU_PROT;
+
+casting_result eru_see_the_music();
+const char *eru_see_the_music_info();
+casting_result eru_listen_to_the_music();
+casting_result eru_know_the_music();
+casting_result eru_lay_of_protection();
+const char *eru_lay_of_protection_info();
+
+extern s32b GLOBELIGHT;
+extern s32b FIREFLASH;
+extern s32b FIERYAURA;
+extern s32b FIREWALL;
+extern s32b FIREGOLEM;
+
+casting_result fire_globe_of_light();
+const char *fire_globe_of_light_info();
+casting_result fire_fireflash();
+const char *fire_fireflash_info();
+casting_result fire_fiery_shield();
+const char *fire_fiery_shield_info();
+casting_result fire_firewall();
+const char *fire_firewall_info();
+casting_result fire_golem();
+const char *fire_golem_info();
+
+extern s32b CALL_THE_ELEMENTS;
+extern s32b CHANNEL_ELEMENTS;
+extern s32b ELEMENTAL_WAVE;
+extern s32b VAPORIZE;
+extern s32b GEOLYSIS;
+extern s32b DRIPPING_TREAD;
+extern s32b GROW_BARRIER;
+extern s32b ELEMENTAL_MINION;
+
+casting_result geomancy_call_the_elements();
+const char *geomancy_call_the_elements_info();
+casting_result geomancy_channel_elements();
+casting_result geomancy_elemental_wave();
+casting_result geomancy_vaporize();
+const char *geomancy_vaporize_info();
+bool_ geomancy_vaporize_depends();
+casting_result geomancy_geolysis();
+const char *geomancy_geolysis_info();
+bool_ geomancy_geolysis_depends();
+casting_result geomancy_dripping_tread();
+const char *geomancy_dripping_tread_info();
+bool_ geomancy_dripping_tread_depends();
+casting_result geomancy_grow_barrier();
+bool_ geomancy_grow_barrier_depends();
+casting_result geomancy_elemental_minion();
+const char *geomancy_elemental_minion_info();
+
+extern s32b MANATHRUST;
+extern s32b DELCURSES;
+extern s32b RESISTS;
+extern s32b MANASHIELD;
+
+casting_result mana_manathrust();
+const char *mana_manathrust_info();
+casting_result mana_remove_curses();
+casting_result mana_elemental_shield();
+const char *mana_elemental_shield_info();
+casting_result mana_disruption_shield();
+const char *mana_disruption_shield_info();
+
+extern s32b MANWE_SHIELD;
+extern s32b MANWE_AVATAR;
+extern s32b MANWE_BLESS;
+extern s32b MANWE_CALL;
+
+casting_result manwe_wind_shield();
+const char *manwe_wind_shield_info();
+casting_result manwe_avatar();
+const char *manwe_avatar_info();
+casting_result manwe_blessing();
+const char *manwe_blessing_info();
+casting_result manwe_call();
+const char *manwe_call_info();
+
+extern s32b MELKOR_CURSE;
+extern s32b MELKOR_CORPSE_EXPLOSION;
+extern s32b MELKOR_MIND_STEAL;
+
+void do_melkor_curse(int m_idx);
+
+casting_result melkor_curse();
+casting_result melkor_corpse_explosion();
+const char *melkor_corpse_explosion_info();
+casting_result melkor_mind_steal();
+const char *melkor_mind_steal_info();
+
+extern s32b RECHARGE;
+extern s32b SPELLBINDER;
+extern s32b DISPERSEMAGIC;
+extern s32b TRACKER;
+extern s32b INERTIA_CONTROL;
+extern timer_type *TIMER_INERTIA_CONTROL;
+
+casting_result meta_recharge();
+const char *meta_recharge_info();
+casting_result meta_spellbinder();
+const char *meta_spellbinder_info();
+casting_result meta_disperse_magic();
+casting_result meta_tracker();
+casting_result meta_inertia_control();
+const char *meta_inertia_control_info();
+
+void meta_inertia_control_timer_callback();
+void meta_inertia_control_calc_mana(int *msp);
+void meta_inertia_control_hook_birth_objects();
+
+extern s32b CHARM;
+extern s32b CONFUSE;
+extern s32b ARMOROFFEAR;
+extern s32b STUN;
+
+casting_result mind_charm();
+const char *mind_charm_info();
+casting_result mind_confuse();
+const char *mind_confuse_info();
+casting_result mind_armor_of_fear();
+const char *mind_armor_of_fear_info();
+casting_result mind_stun();
+const char *mind_stun_info();
+
+extern s32b MAGELOCK;
+extern s32b SLOWMONSTER;
+extern s32b ESSENCESPEED;
+extern s32b BANISHMENT;
+
+casting_result tempo_magelock();
+casting_result tempo_slow_monster();
+const char *tempo_slow_monster_info();
+casting_result tempo_essence_of_speed();
+const char *tempo_essence_of_speed_info();
+casting_result tempo_banishment();
+const char *tempo_banishment_info();
+
+extern s32b TULKAS_AIM;
+extern s32b TULKAS_WAVE;
+extern s32b TULKAS_SPIN;
+
+casting_result tulkas_divine_aim();
+const char *tulkas_divine_aim_info();
+casting_result tulkas_wave_of_power();
+const char *tulkas_wave_of_power_info();
+casting_result tulkas_whirlwind();
+
+extern s32b DRAIN;
+extern s32b GENOCIDE;
+extern s32b WRAITHFORM;
+extern s32b FLAMEOFUDUN;
+
+int udun_in_book(s32b sval, s32b pval);
+int levels_in_book(s32b sval, s32b pval);
+
+casting_result udun_drain();
+casting_result udun_genocide();
+casting_result udun_wraithform();
+const char *udun_wraithform_info();
+casting_result udun_flame_of_udun();
+const char *udun_flame_of_udun_info();
+
+extern s32b TIDALWAVE;
+extern s32b ICESTORM;
+extern s32b ENTPOTION;
+extern s32b VAPOR;
+extern s32b GEYSER;
+
+casting_result water_tidal_wave();
+const char *water_tidal_wave_info();
+casting_result water_ice_storm();
+const char *water_ice_storm_info();
+casting_result water_ent_potion();
+const char *water_ent_potion_info();
+casting_result water_vapor();
+const char *water_vapor_info();
+casting_result water_geyser();
+const char *water_geyser_info();
+
+extern s32b YAVANNA_CHARM_ANIMAL;
+extern s32b YAVANNA_GROW_GRASS;
+extern s32b YAVANNA_TREE_ROOTS;
+extern s32b YAVANNA_WATER_BITE;
+extern s32b YAVANNA_UPROOT;
+
+casting_result yavanna_charm_animal();
+const char *yavanna_charm_animal_info();
+casting_result yavanna_grow_grass();
+const char *yavanna_grow_grass_info();
+casting_result yavanna_tree_roots();
+const char *yavanna_tree_roots_info();
+casting_result yavanna_water_bite();
+const char *yavanna_water_bite_info();
+casting_result yavanna_uproot();
+const char *yavanna_uproot_info();
+
+extern s32b GROWTREE;
+extern s32b HEALING;
+extern s32b RECOVERY;
+extern s32b REGENERATION;
+extern s32b SUMMONANNIMAL;
+extern s32b GROW_ATHELAS;
+
+casting_result nature_grow_trees();
+const char *nature_grow_trees_info();
+casting_result nature_healing();
+const char *nature_healing_info();
+casting_result nature_recovery();
+casting_result nature_regeneration();
+const char *nature_regeneration_info();
+casting_result nature_summon_animal();
+const char *nature_summon_animal_info();
+casting_result nature_grow_athelas();
+
+extern s32b DEVICE_HEAL_MONSTER;
+extern s32b DEVICE_SPEED_MONSTER;
+extern s32b DEVICE_WISH;
+extern s32b DEVICE_SUMMON;
+extern s32b DEVICE_MANA;
+extern s32b DEVICE_NOTHING;
+extern s32b DEVICE_HOLY_FIRE;
+extern s32b DEVICE_THUNDERLORDS;
+
+casting_result device_heal_monster();
+const char *device_heal_monster_info();
+casting_result device_haste_monster();
+const char *device_haste_monster_info();
+casting_result device_wish();
+casting_result device_summon_monster();
+casting_result device_mana();
+const char *device_mana_info();
+casting_result device_nothing();
+casting_result device_holy_fire();
+const char *device_holy_fire_info();
+casting_result device_thunderlords();
+
+extern s32b MUSIC_STOP;
+extern s32b MUSIC_HOLD;
+extern s32b MUSIC_CONF;
+extern s32b MUSIC_STUN;
+extern s32b MUSIC_LITE;
+extern s32b MUSIC_HEAL;
+extern s32b MUSIC_HERO;
+extern s32b MUSIC_TIME;
+extern s32b MUSIC_MIND;
+extern s32b MUSIC_BLOW;
+extern s32b MUSIC_WIND;
+extern s32b MUSIC_YLMIR;
+extern s32b MUSIC_AMBARKANTA;
+
+casting_result music_stop_singing_spell();
+int music_holding_pattern_lasting();
+casting_result music_holding_pattern_spell();
+const char *music_holding_pattern_info();
+int music_illusion_pattern_lasting();
+casting_result music_illusion_pattern_spell();
+const char *music_illusion_pattern_info();
+int music_stun_pattern_lasting();
+casting_result music_stun_pattern_spell();
+const char *music_stun_pattern_info();
+int music_song_of_the_sun_lasting();
+casting_result music_song_of_the_sun_spell();
+int music_flow_of_life_lasting();
+casting_result music_flow_of_life_spell();
+const char *music_flow_of_life_info();
+int music_heroic_ballad_lasting();
+casting_result music_heroic_ballad_spell();
+int music_hobbit_melodies_lasting();
+casting_result music_hobbit_melodies_spell();
+const char *music_hobbit_melodies_info();
+int music_clairaudience_lasting();
+casting_result music_clairaudience_spell();
+const char *music_clairaudience_info();
+casting_result music_blow_spell();
+const char *music_blow_info();
+casting_result music_gush_of_wind_spell();
+const char *music_gush_of_wind_info();
+casting_result music_horns_of_ylmir_spell();
+const char *music_horns_of_ylmir_info();
+casting_result music_ambarkanta_spell();
+
+extern s32b AULE_FIREBRAND;
+extern s32b AULE_ENCHANT_WEAPON;
+extern s32b AULE_ENCHANT_ARMOUR;
+extern s32b AULE_CHILD;
+
+casting_result aule_firebrand_spell();
+const char *aule_firebrand_info();
+casting_result aule_enchant_weapon_spell();
+const char *aule_enchant_weapon_info();
+casting_result aule_enchant_armour_spell();
+const char *aule_enchant_armour_info();
+casting_result aule_child_spell();
+const char *aule_child_info();
+
+extern s32b MANDOS_TEARS_LUTHIEN;
+extern s32b MANDOS_SPIRIT_FEANTURI;
+extern s32b MANDOS_TALE_DOOM;
+extern s32b MANDOS_CALL_HALLS;
+
+casting_result mandos_tears_of_luthien_spell();
+const char *mandos_tears_of_luthien_info();
+casting_result mandos_spirit_of_the_feanturi_spell();
+const char *mandos_spirit_of_the_feanturi_info();
+casting_result mandos_tale_of_doom_spell();
+const char *mandos_tale_of_doom_info();
+casting_result mandos_call_to_the_halls_spell();
+const char *mandos_call_to_the_halls_info();
+
+extern s32b ULMO_BELEGAER;
+extern s32b ULMO_DRAUGHT_ULMONAN;
+extern s32b ULMO_CALL_ULUMURI;
+extern s32b ULMO_WRATH;
+
+casting_result ulmo_song_of_belegaer_spell();
+const char *ulmo_song_of_belegaer_info();
+casting_result ulmo_draught_of_ulmonan_spell();
+const char *ulmo_draught_of_ulmonan_info();
+casting_result ulmo_call_of_the_ulumuri_spell();
+const char *ulmo_call_of_the_ulumuri_info();
+casting_result ulmo_wrath_of_ulmo_spell();
+const char *ulmo_wrath_of_ulmo_info();
+
+extern s32b VARDA_LIGHT_VALINOR;
+extern s32b VARDA_CALL_ALMAREN;
+extern s32b VARDA_EVENSTAR;
+extern s32b VARDA_STARKINDLER;
+
+casting_result varda_light_of_valinor_spell();
+const char *varda_light_of_valinor_info();
+casting_result varda_call_of_almaren_spell();
+casting_result varda_evenstar_spell();
+casting_result varda_star_kindler_spell();
+const char *varda_star_kindler_info();