diff options
Diffstat (limited to 'src/spells4.c')
-rw-r--r-- | src/spells4.c | 794 |
1 files changed, 794 insertions, 0 deletions
diff --git a/src/spells4.c b/src/spells4.c new file mode 100644 index 00000000..f3809b7b --- /dev/null +++ b/src/spells4.c @@ -0,0 +1,794 @@ +#include "angband.h" + +#include <assert.h> + +school_book_type school_books[SCHOOL_BOOKS_SIZE]; + +s32b SCHOOL_AIR; +s32b SCHOOL_AULE; +s32b SCHOOL_CONVEYANCE; +s32b SCHOOL_DEMON; +s32b SCHOOL_DEVICE; +s32b SCHOOL_DIVINATION; +s32b SCHOOL_EARTH; +s32b SCHOOL_ERU; +s32b SCHOOL_FIRE; +s32b SCHOOL_GEOMANCY; +s32b SCHOOL_MANA; +s32b SCHOOL_MANDOS; +s32b SCHOOL_MANWE; +s32b SCHOOL_MELKOR; +s32b SCHOOL_META; +s32b SCHOOL_MIND; +s32b SCHOOL_MUSIC; +s32b SCHOOL_NATURE; +s32b SCHOOL_TEMPORAL; +s32b SCHOOL_TULKAS; +s32b SCHOOL_UDUN; +s32b SCHOOL_ULMO; +s32b SCHOOL_VARDA; +s32b SCHOOL_WATER; +s32b SCHOOL_YAVANNA; + +static int compare_spell_idx(spell_idx_list *a, spell_idx_list *b) +{ + return SGLIB_NUMERIC_COMPARATOR(a->i, b->i); +} + +SGLIB_DEFINE_LIST_FUNCTIONS(spell_idx_list, compare_spell_idx, next); + +static int compare_school_idx(school_idx *a, school_idx *b) +{ + return SGLIB_NUMERIC_COMPARATOR(a->i, b->i); +} + +SGLIB_DEFINE_LIST_FUNCTIONS(school_idx, compare_school_idx, next); + +void school_idx_init(school_idx *e, s32b i) +{ + assert(e != NULL); + + e->i = i; + e->next = NULL; +} + +school_idx *school_idx_new(s32b i) +{ + school_idx *e = malloc(sizeof(school_idx)); + assert(e != NULL); + + school_idx_init(e, i); + + return e; +} + +void school_idx_add_new(school_idx **list, s32b i) +{ + school_idx *e = school_idx_new(i); + assert(e != NULL); + + sglib_school_idx_add(list, e); +} + +static bool_ uses_piety_to_cast(int s) +{ + return spell_at(s)->casting_type == USE_PIETY; +} + +static bool_ castable_while_blind(int s) +{ + return spell_at(s)->castable_while_blind; +} + +static bool_ castable_while_confused(int s) +{ + return spell_at(s)->castable_while_confused; +} + +/** Describe what type of energy the spell uses for casting */ +cptr get_power_name(s32b s) +{ + return uses_piety_to_cast(s) ? "piety" : "mana"; +} + +/* Changes the amount of power(mana, piety, whatever) for the spell */ +void adjust_power(s32b s, s32b amount) +{ + if (uses_piety_to_cast(s)) + { + inc_piety(GOD_ALL, amount); + } + else + { + increase_mana(amount); + } +} + +/* Return the amount of power available for casting spell */ +s32b get_power(s32b s) +{ + return uses_piety_to_cast(s) ? p_ptr->grace : p_ptr->csp; +} + +/* Output the describtion when it is used as a spell */ +void print_spell_desc(int s, int y) +{ + string_list *sl; + struct sglib_string_list_iterator it; + + for (sl = sglib_string_list_it_init(&it, school_spells[s].description); + sl != NULL; + sl = sglib_string_list_it_next(&it)) + { + c_prt(TERM_L_BLUE, sl->s, y, 0); + y++; + } + + if (uses_piety_to_cast(s)) + { + c_prt(TERM_L_WHITE, "It uses piety to cast.", y, 0); + y++; + } + if (castable_while_blind(s)) + { + c_prt(TERM_ORANGE, "It is castable even while blinded.", y, 0); + y++; + } + if (castable_while_confused(s)) + { + c_prt(TERM_ORANGE, "It is castable even while confused.", y, 0); + y++; + } +} + +school_book_type *school_books_at(int i) +{ + assert(i >= 0); + assert(i < SCHOOL_BOOKS_SIZE); + return &school_books[i]; +} + +static void school_book_init(school_book_type *school_book) +{ + school_book->spell_idx_list = NULL; +} + +static void spell_idx_init(spell_idx_list *p, s32b spell_idx) +{ + assert(p != NULL); + + p->i = spell_idx; + p->next = NULL; +} + +static spell_idx_list *new_spell_idx(void *ctx, s32b spell_idx) +{ + spell_idx_list *e = malloc(sizeof(spell_idx_list)); + spell_idx_init(e, spell_idx); + return e; +} + +void school_book_add_spell(school_book_type *school_book, s32b spell_idx) +{ + spell_idx_list *e; + + assert(school_book != NULL); + + e = new_spell_idx(school_book, spell_idx); + sglib_spell_idx_list_add(&school_book->spell_idx_list, e); +} + +int school_book_length(int sval) +{ + school_book_type *school_book = school_books_at(sval); + + if (sval == BOOK_RANDOM) + { + return 1; + } + + /* Parse all spells */ + return sglib_spell_idx_list_len(school_book->spell_idx_list); +} + +int spell_x(int sval, int pval, int i) +{ + assert(i >= 0); + + if (sval == BOOK_RANDOM) + { + return pval; + } + else + { + school_book_type *school_book; + spell_idx_list *spell_idx = NULL; + struct sglib_spell_idx_list_iterator it; + + school_book = school_books_at(sval); + + for (spell_idx = sglib_spell_idx_list_it_init(&it, school_book->spell_idx_list); + (spell_idx != NULL) && (i > 0); + spell_idx = sglib_spell_idx_list_it_next(&it)) + { + i--; + } + + assert(spell_idx != NULL); /* Went off the end of the list? */ + + return spell_idx->i; + } +} + +bool_ school_book_contains_spell(int sval, s32b spell_idx) +{ + school_book_type *school_book = NULL; + spell_idx_list e; + + random_book_setup(sval, spell_idx); + + school_book = school_books_at(sval); + + spell_idx_init(&e, spell_idx); + return NULL != sglib_spell_idx_list_find_member(school_book->spell_idx_list, &e); +} + +void push_spell(int book_idx, s32b spell_idx) +{ + school_book_type *school_book = school_books_at(book_idx); + assert(school_book != NULL); + school_book_add_spell(school_book, spell_idx); +} + +void init_school_books() +{ + int i; + + /* Initialize the new school books */ + for (i = 0; i<SCHOOL_BOOKS_SIZE; i++) + { + school_book_init(&school_books[i]); + } + + /* Note: We're adding the spells in the reverse order that + they appear in each book. This is because the list + operations insert at the front. */ + + /* Create the crystal of mana */ + push_spell(TOME_MANA, MANASHIELD); + push_spell(TOME_MANA, RESISTS); + push_spell(TOME_MANA, DELCURSES); + push_spell(TOME_MANA, MANATHRUST); + + /* The book of the eternal flame */ + push_spell(TOME_FIRE, FIERYAURA); + push_spell(TOME_FIRE, FIREWALL); + push_spell(TOME_FIRE, FIREFLASH); + push_spell(TOME_FIRE, FIREGOLEM); + push_spell(TOME_FIRE, GLOBELIGHT); + + /* The book of the blowing winds */ + push_spell(TOME_WINDS, THUNDERSTORM); + push_spell(TOME_WINDS, AIRWINGS); + push_spell(TOME_WINDS, STERILIZE); + push_spell(TOME_WINDS, INVISIBILITY); + push_spell(TOME_WINDS, POISONBLOOD); + push_spell(TOME_WINDS, NOXIOUSCLOUD); + + /* The book of the impenetrable earth */ + push_spell(TOME_EARTH, STRIKE); + push_spell(TOME_EARTH, SHAKE); + push_spell(TOME_EARTH, STONEPRISON); + push_spell(TOME_EARTH, DIG); + push_spell(TOME_EARTH, STONESKIN); + + /* The book of the unstopable wave */ + push_spell(TOME_WATER, ICESTORM); + push_spell(TOME_WATER, TIDALWAVE); + push_spell(TOME_WATER, ENTPOTION); + push_spell(TOME_WATER, VAPOR); + push_spell(TOME_WATER, GEYSER); + + /* Create the book of translocation */ + push_spell(TOME_TRANSLOCATION, PROBABILITY_TRAVEL); + push_spell(TOME_TRANSLOCATION, RECALL); + push_spell(TOME_TRANSLOCATION, TELEAWAY); + push_spell(TOME_TRANSLOCATION, TELEPORT); + push_spell(TOME_TRANSLOCATION, DISARM); + push_spell(TOME_TRANSLOCATION, BLINK); + + /* Create the book of the tree */ + if (game_module_idx == MODULE_THEME) + { + push_spell(TOME_NATURE, GROW_ATHELAS); + } + push_spell(TOME_NATURE, SUMMONANNIMAL); + push_spell(TOME_NATURE, REGENERATION); + push_spell(TOME_NATURE, RECOVERY); + push_spell(TOME_NATURE, HEALING); + push_spell(TOME_NATURE, GROWTREE); + + /* Create the book of Knowledge */ + push_spell(TOME_KNOWLEDGE, STARIDENTIFY); + push_spell(TOME_KNOWLEDGE, VISION); + push_spell(TOME_KNOWLEDGE, IDENTIFY); + push_spell(TOME_KNOWLEDGE, REVEALWAYS); + push_spell(TOME_KNOWLEDGE, SENSEHIDDEN); + push_spell(TOME_KNOWLEDGE, SENSEMONSTERS); + + /* Create the book of the Time */ + push_spell(TOME_TIME, BANISHMENT); + push_spell(TOME_TIME, ESSENCESPEED); + push_spell(TOME_TIME, SLOWMONSTER); + push_spell(TOME_TIME, MAGELOCK); + + /* Create the book of meta spells */ + push_spell(TOME_META, INERTIA_CONTROL); + push_spell(TOME_META, TRACKER); + push_spell(TOME_META, SPELLBINDER); + push_spell(TOME_META, DISPERSEMAGIC); + push_spell(TOME_META, RECHARGE); + + /* Create the book of the mind */ + push_spell(TOME_MIND, STUN); + push_spell(TOME_MIND, ARMOROFFEAR); + push_spell(TOME_MIND, CONFUSE); + push_spell(TOME_MIND, CHARM); + + /* Create the book of hellflame */ + push_spell(TOME_HELLFLAME, FLAMEOFUDUN); + push_spell(TOME_HELLFLAME, WRAITHFORM); + push_spell(TOME_HELLFLAME, GENOCIDE); + push_spell(TOME_HELLFLAME, DRAIN); + + /* Create the book of eru */ + push_spell(TOME_ERU, ERU_PROT); + push_spell(TOME_ERU, ERU_UNDERSTAND); + push_spell(TOME_ERU, ERU_LISTEN); + push_spell(TOME_ERU, ERU_SEE); + + /* Create the book of manwe */ + push_spell(TOME_MANWE, MANWE_AVATAR); + push_spell(TOME_MANWE, MANWE_CALL); + push_spell(TOME_MANWE, MANWE_SHIELD); + push_spell(TOME_MANWE, MANWE_BLESS); + + /* Create the book of tulkas */ + push_spell(TOME_TULKAS, TULKAS_WAVE); + push_spell(TOME_TULKAS, TULKAS_SPIN); + push_spell(TOME_TULKAS, TULKAS_AIM); + + /* Create the book of melkor */ + push_spell(TOME_MELKOR, MELKOR_MIND_STEAL); + push_spell(TOME_MELKOR, MELKOR_CORPSE_EXPLOSION); + push_spell(TOME_MELKOR, MELKOR_CURSE); + + /* Create the book of yavanna */ + push_spell(TOME_YAVANNA, YAVANNA_UPROOT); + push_spell(TOME_YAVANNA, YAVANNA_WATER_BITE); + push_spell(TOME_YAVANNA, YAVANNA_TREE_ROOTS); + push_spell(TOME_YAVANNA, YAVANNA_GROW_GRASS); + push_spell(TOME_YAVANNA, YAVANNA_CHARM_ANIMAL); + + /* Create the book of beginner's cantrip */ + push_spell(BOOK_CANTRIPS, SENSEHIDDEN); + push_spell(BOOK_CANTRIPS, SENSEMONSTERS); + push_spell(BOOK_CANTRIPS, BLINK); + push_spell(BOOK_CANTRIPS, ENTPOTION); + push_spell(BOOK_CANTRIPS, GLOBELIGHT); + push_spell(BOOK_CANTRIPS, MANATHRUST); + + /* Create the book of teleporatation */ + push_spell(BOOK_TELEPORTATION, TELEAWAY); + push_spell(BOOK_TELEPORTATION, TELEPORT); + push_spell(BOOK_TELEPORTATION, BLINK); + + /* Create the book of summoning */ + push_spell(BOOK_SUMMONING, SUMMONANNIMAL); + push_spell(BOOK_SUMMONING, FIREGOLEM); + + /* Create the Armageddon Demonblade */ + push_spell(BOOK_DEMON_SWORD, DEMON_FIELD); + push_spell(BOOK_DEMON_SWORD, DEMON_MADNESS); + push_spell(BOOK_DEMON_SWORD, DEMON_BLADE); + + /* Create the Shield Demonblade */ + push_spell(BOOK_DEMON_SHIELD, UNHOLY_WORD); + push_spell(BOOK_DEMON_SHIELD, DEMON_CLOAK); + push_spell(BOOK_DEMON_SHIELD, DOOM_SHIELD); + + /* Create the Control Demonblade */ + push_spell(BOOK_DEMON_HELM, CONTROL_DEMON); + push_spell(BOOK_DEMON_HELM, DISCHARGE_MINION); + push_spell(BOOK_DEMON_HELM, DEMON_SUMMON); + + /* Create the Drums */ + push_spell(BOOK_DRUMS, MUSIC_STUN); + push_spell(BOOK_DRUMS, MUSIC_CONF); + push_spell(BOOK_DRUMS, MUSIC_HOLD); + push_spell(BOOK_DRUMS, MUSIC_STOP); + + /* Create the Harps */ + push_spell(BOOK_HARPS, MUSIC_MIND); + push_spell(BOOK_HARPS, MUSIC_TIME); + push_spell(BOOK_HARPS, MUSIC_HEAL); + push_spell(BOOK_HARPS, MUSIC_HERO); + push_spell(BOOK_HARPS, MUSIC_LITE); + push_spell(BOOK_HARPS, MUSIC_STOP); + + /* Create the Horns */ + push_spell(BOOK_HORNS, MUSIC_AMBARKANTA); + push_spell(BOOK_HORNS, MUSIC_YLMIR); + push_spell(BOOK_HORNS, MUSIC_WIND); + push_spell(BOOK_HORNS, MUSIC_BLOW); + push_spell(BOOK_HORNS, MUSIC_STOP); + + /* Book of the Player, filled in by the Library Quest */ + push_spell(BOOK_PLAYER, -1); + + /* Geomancy spells, not a real book */ + push_spell(BOOK_GEOMANCY, ELEMENTAL_MINION); + push_spell(BOOK_GEOMANCY, GROW_BARRIER); + push_spell(BOOK_GEOMANCY, DRIPPING_TREAD); + push_spell(BOOK_GEOMANCY, GEOLYSIS); + push_spell(BOOK_GEOMANCY, VAPORIZE); + push_spell(BOOK_GEOMANCY, ELEMENTAL_WAVE); + push_spell(BOOK_GEOMANCY, CHANNEL_ELEMENTS); + push_spell(BOOK_GEOMANCY, CALL_THE_ELEMENTS); + + if (game_module_idx == MODULE_THEME) + { + /* Aule */ + push_spell(BOOK_AULE, AULE_CHILD); + push_spell(BOOK_AULE, AULE_ENCHANT_ARMOUR); + push_spell(BOOK_AULE, AULE_ENCHANT_WEAPON); + push_spell(BOOK_AULE, AULE_FIREBRAND); + + /* Varda */ + push_spell(BOOK_VARDA, VARDA_STARKINDLER); + push_spell(BOOK_VARDA, VARDA_EVENSTAR); + push_spell(BOOK_VARDA, VARDA_CALL_ALMAREN); + push_spell(BOOK_VARDA, VARDA_LIGHT_VALINOR); + + /* Ulmo */ + push_spell(BOOK_ULMO, ULMO_WRATH); + push_spell(BOOK_ULMO, ULMO_CALL_ULUMURI); + push_spell(BOOK_ULMO, ULMO_DRAUGHT_ULMONAN); + push_spell(BOOK_ULMO, ULMO_BELEGAER); + + /* Mandos */ + push_spell(BOOK_MANDOS, MANDOS_CALL_HALLS); + push_spell(BOOK_MANDOS, MANDOS_TALE_DOOM); + push_spell(BOOK_MANDOS, MANDOS_SPIRIT_FEANTURI); + push_spell(BOOK_MANDOS, MANDOS_TEARS_LUTHIEN); + } + + /* Random spell book; just initialize to anything */ + push_spell(BOOK_RANDOM, -1); +} + +void random_book_setup(s16b sval, s32b spell_idx) +{ + if (sval == BOOK_RANDOM) + { + school_book_type *school_book = school_books_at(sval); + + assert(school_book->spell_idx_list != NULL); + school_book->spell_idx_list->i = spell_idx; + } +} + +static void spell_school_name(char *buf, spell_type *spell) +{ + school_idx *school_idx = NULL; + struct sglib_school_idx_iterator sit; + bool_ first = TRUE; + + buf[0] = '\0'; + + for (school_idx = sglib_school_idx_it_init(&sit, spell->schools); + school_idx != NULL; + school_idx = sglib_school_idx_it_next(&sit)) + { + int sch = school_idx->i; + school_type *school = school_at(sch); + /* Add separator? */ + if (!first) + { + strcat(buf, "/"); + } + first = FALSE; + + /* Add school name */ + strcat(buf, school->name); + } +} + +int print_spell(cptr label_, byte color, int y, s32b s) +{ + s32b level; + bool_ na; + spell_type *spell = spell_at(s); + char sch_str[128]; + cptr spell_info = get_spell_info(s); + cptr label = (label_ == NULL) ? "" : label_; + char level_str[8] = "n/a"; + char buf[128]; + + get_level_school(s, 50, -50, &level, &na); + spell_school_name(sch_str, spell); + + if (!na) + { + sprintf(level_str, "%3d", (int) level); + } + + sprintf(buf, "%s%-20s%-16s %s %4d %3d%% %s", + label, + school_spells[s].name, + sch_str, + level_str, + get_mana(s), + (int) spell_chance(s), + spell_info); + c_prt(color, buf, y, 0); + + return y + 1; +} + +int print_book(s16b sval, s32b pval, object_type *obj) +{ + int y = 2; + int i; + school_book_type *school_book; + spell_idx_list *spell_idx; + struct sglib_spell_idx_list_iterator it; + + random_book_setup(sval, pval); + + school_book = school_books_at(sval); + + /* Parse all spells */ + i = 0; + for (spell_idx = sglib_spell_idx_list_it_init(&it, school_book->spell_idx_list); + spell_idx != NULL; + spell_idx = sglib_spell_idx_list_it_next(&it)) + { + s32b s = spell_idx->i; + byte color = TERM_L_DARK; + bool_ is_ok; + char label[8]; + + is_ok = is_ok_spell(s, obj); + if (is_ok) + { + color = (get_mana(s) > get_power(s)) ? TERM_ORANGE : TERM_L_GREEN; + } + + sprintf(label, "%c) ", 'a' + i); + + y = print_spell(label, color, y, s); + i++; + } + + prt(format(" %-20s%-16s Level Cost Fail Info", "Name", "School"), 1, 0); + return y; +} + +static bool_ call_spell_function(s32b s) +{ + spell_type *spell = spell_at(s); + assert(spell->effect_func != NULL); + return (spell->effect_func(-1) != NO_CAST); +} + +void lua_cast_school_spell(s32b s, bool_ no_cost) +{ + bool_ use = FALSE; + + /* No magic? */ + if (p_ptr->antimagic > 0) + { + msg_print("Your anti-magic field disrupts any magic attempts."); + return; + } + + /* No magic? */ + if (p_ptr->anti_magic) + { + msg_print("Your anti-magic shell disrupts any magic attempts."); + return; + } + + /* if it costs something then some condition must be met */ + if (!no_cost) + { + /* Require lite */ + if (!castable_while_blind(s) && ((p_ptr->blind > 0) || no_lite())) + { + msg_print("You cannot see!"); + return; + } + + /* Not when confused */ + if (!castable_while_confused(s) && (p_ptr->confused > 0)) + { + msg_print("You are too confused!"); + return; + } + + /* Enough mana */ + if (get_mana(s) > get_power(s)) + { + char buf[128]; + sprintf(buf, + "You do not have enough %s, do you want to try anyway?", + get_power_name(s)); + + if (!get_check(buf)) + { + return; + } + } + + /* Invoke the spell effect */ + if (!magik(spell_chance(s))) + { + use = call_spell_function(s); + } + else + { + use = TRUE; + + /* failures are dangerous; we'll flush the input buffer + so it isn't missed. */ + if (flush_failure) + { + flush(); + } + + msg_print("You failed to get the spell off!"); + } + } + else + { + call_spell_function(s); + } + + /* Use the mana/piety */ + if (use == TRUE) + { + /* Reduce mana */ + adjust_power(s, -get_mana(s)); + + /* Take a turn */ + energy_use = is_magestaff() ? 80 : 100; + } + + /* Refresh player */ + p_ptr->redraw |= PR_MANA; + p_ptr->window |= PW_PLAYER; +} + +void spell_description_add_line(s32b spell_idx, cptr line) +{ + string_list_append(&school_spells[spell_idx].description, line); +} + +void device_allocation_init(device_allocation *device_allocation, byte tval) +{ + assert(device_allocation != NULL); + + device_allocation->tval = tval; + device_allocation->rarity = 0; + range_init(&device_allocation->base_level, 0, 0); + range_init(&device_allocation->max_level, 0, 0); + device_allocation->next = NULL; +} + +device_allocation *device_allocation_new(byte tval) +{ + device_allocation *d = malloc(sizeof(device_allocation)); + device_allocation_init(d, tval); + return d; +} + +int compare_device_allocation(device_allocation *a, device_allocation *b) +{ + return SGLIB_NUMERIC_COMPARATOR(a->tval, b->tval); +} + +SGLIB_DEFINE_LIST_FUNCTIONS(device_allocation, compare_device_allocation, next); + +void dice_init(dice_type *dice, long base, long num, long sides) +{ + assert(dice != NULL); + + dice->base = base; + dice->num = num; + dice->sides = sides; +} + +bool_ dice_parse(dice_type *dice, cptr s) +{ + long base, num, sides; + + if (sscanf(s, "%ld+%ldd%ld", &base, &num, &sides) == 3) + { + dice_init(dice, base, num, sides); + return TRUE; + } + + if (sscanf(s, "%ld+d%ld", &base, &sides) == 2) + { + dice_init(dice, base, 1, sides); + return TRUE; + } + + if (sscanf(s, "d%ld", &sides) == 1) + { + dice_init(dice, 0, 1, sides); + return TRUE; + } + + if (sscanf(s, "%ldd%ld", &num, &sides) == 2) + { + dice_init(dice, 0, num, sides); + return TRUE; + } + + if (sscanf(s, "%ld", &base) == 1) + { + dice_init(dice, base, 0, 0); + return TRUE; + } + + return FALSE; +} + +void dice_parse_checked(dice_type *dice, cptr s) +{ + bool_ result = dice_parse(dice, s); + if (!result) + { + abort(); + } +} + +long dice_roll(dice_type *dice) +{ + assert(dice != NULL); + return dice->base + damroll(dice->num, dice->sides); +} + +void dice_print(dice_type *dice, char *output) +{ + char buf[16]; + + output[0] = '\0'; + + if (dice->base > 0) + { + sprintf(buf, "%ld", dice->base); + strcat(output, buf); + } + + if ((dice->num > 0) || (dice->sides > 0)) + { + if (dice->base > 0) + { + strcat(output, "+"); + } + + if (dice->num > 1) + { + sprintf(buf, "%ld", dice->num); + strcat(output, buf); + } + + strcat(output, "d"); + + sprintf(buf, "%ld", dice->sides); + strcat(output, buf); + } +} |