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diff --git a/src/spells4.cc b/src/spells4.cc
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+++ b/src/spells4.cc
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+#include "spells4.hpp"
+
+#include "cave.hpp"
+#include "cmd5.hpp"
+#include "gods.hpp"
+#include "lua_bind.hpp"
+#include "options.hpp"
+#include "player_type.hpp"
+#include "school_book.hpp"
+#include "spell_type.hpp"
+#include "spells3.hpp"
+#include "spells5.hpp"
+#include "spells6.hpp"
+#include "util.hpp"
+#include "util.h"
+#include "variable.hpp"
+#include "z-rand.hpp"
+
+#include <algorithm>
+#include <array>
+#include <cassert>
+#include <sstream>
+
+static std::array<school_book, SCHOOL_BOOKS_SIZE> &school_books() {
+ static std::array<school_book, SCHOOL_BOOKS_SIZE> *instance = new std::array<school_book, SCHOOL_BOOKS_SIZE>;
+ return *instance;
+}
+
+
+s32b SCHOOL_AIR;
+s32b SCHOOL_AULE;
+s32b SCHOOL_CONVEYANCE;
+s32b SCHOOL_DEMON;
+s32b SCHOOL_DEVICE;
+s32b SCHOOL_DIVINATION;
+s32b SCHOOL_EARTH;
+s32b SCHOOL_ERU;
+s32b SCHOOL_FIRE;
+s32b SCHOOL_GEOMANCY;
+s32b SCHOOL_MANA;
+s32b SCHOOL_MANDOS;
+s32b SCHOOL_MANWE;
+s32b SCHOOL_MELKOR;
+s32b SCHOOL_META;
+s32b SCHOOL_MIND;
+s32b SCHOOL_MUSIC;
+s32b SCHOOL_NATURE;
+s32b SCHOOL_TEMPORAL;
+s32b SCHOOL_TULKAS;
+s32b SCHOOL_UDUN;
+s32b SCHOOL_ULMO;
+s32b SCHOOL_VARDA;
+s32b SCHOOL_WATER;
+s32b SCHOOL_YAVANNA;
+
+static bool_ uses_piety_to_cast(int s)
+{
+ return spell_type_uses_piety_to_cast(spell_at(s));
+}
+
+/** Describe what type of energy the spell uses for casting */
+cptr get_power_name(s32b s)
+{
+ return uses_piety_to_cast(s) ? "piety" : "mana";
+}
+
+/* Changes the amount of power(mana, piety, whatever) for the spell */
+void adjust_power(s32b s, s32b amount)
+{
+ if (uses_piety_to_cast(s))
+ {
+ inc_piety(GOD_ALL, amount);
+ }
+ else
+ {
+ increase_mana(amount);
+ }
+}
+
+/* Return the amount of power available for casting spell */
+s32b get_power(s32b s)
+{
+ return uses_piety_to_cast(s) ? p_ptr->grace : p_ptr->csp;
+}
+
+/* Output the describtion when it is used as a spell */
+void print_spell_desc(int s, int y)
+{
+ spell_type *spell = spell_at(s);
+
+ spell_type_description_foreach(spell,
+ [&y] (std::string const &text) -> void {
+ c_prt(TERM_L_BLUE, text.c_str(), y, 0);
+ y += 1;
+ });
+
+ if (spell_type_uses_piety_to_cast(spell))
+ {
+ c_prt(TERM_L_WHITE, "It uses piety to cast.", y, 0);
+ y++;
+ }
+
+ if (spell_type_castable_while_blind(spell))
+ {
+ c_prt(TERM_ORANGE, "It is castable even while blinded.", y, 0);
+ y++;
+ }
+
+ if (spell_type_castable_while_confused(spell))
+ {
+ c_prt(TERM_ORANGE, "It is castable even while confused.", y, 0);
+ y++;
+ }
+}
+
+school_book *school_books_at(int i)
+{
+ assert(i >= 0);
+ assert(i < SCHOOL_BOOKS_SIZE);
+ return &school_books()[i];
+}
+
+void school_book_add_spell(school_book *school_book, s32b spell_idx)
+{
+ assert(school_book != nullptr);
+ school_book->spell_idxs.insert(std::begin(school_book->spell_idxs), spell_idx);
+}
+
+int school_book_length(int sval)
+{
+ school_book *school_book = school_books_at(sval);
+ return school_book->spell_idxs.size();
+}
+
+int spell_x(int sval, int spell_idx, int i)
+{
+ assert(i >= 0);
+
+ if (sval == BOOK_RANDOM)
+ {
+ return spell_idx;
+ }
+ else
+ {
+ school_book *school_book = school_books_at(sval);
+ return school_book->spell_idxs.at(i);
+ }
+}
+
+bool_ school_book_contains_spell(int sval, s32b spell_idx)
+{
+ random_book_setup(sval, spell_idx);
+ school_book *school_book = school_books_at(sval);
+ return (school_book->spell_idxs.end() !=
+ std::find(school_book->spell_idxs.begin(),
+ school_book->spell_idxs.end(),
+ spell_idx));
+}
+
+static void push_spell(int book_idx, s32b spell_idx)
+{
+ school_book *school_book = school_books_at(book_idx);
+ assert(school_book != NULL);
+ school_book_add_spell(school_book, spell_idx);
+}
+
+void init_school_books()
+{
+ /* Note: We're adding the spells in the reverse order that
+ they appear in each book. This is because the list
+ operations insert at the front. */
+
+ /* Create the crystal of mana */
+ push_spell(TOME_MANA, MANASHIELD);
+ push_spell(TOME_MANA, RESISTS);
+ push_spell(TOME_MANA, DELCURSES);
+ push_spell(TOME_MANA, MANATHRUST);
+
+ /* The book of the eternal flame */
+ push_spell(TOME_FIRE, FIERYAURA);
+ push_spell(TOME_FIRE, FIREWALL);
+ push_spell(TOME_FIRE, FIREFLASH);
+ push_spell(TOME_FIRE, FIREGOLEM);
+ push_spell(TOME_FIRE, GLOBELIGHT);
+
+ /* The book of the blowing winds */
+ push_spell(TOME_WINDS, THUNDERSTORM);
+ push_spell(TOME_WINDS, AIRWINGS);
+ push_spell(TOME_WINDS, STERILIZE);
+ push_spell(TOME_WINDS, INVISIBILITY);
+ push_spell(TOME_WINDS, POISONBLOOD);
+ push_spell(TOME_WINDS, NOXIOUSCLOUD);
+
+ /* The book of the impenetrable earth */
+ push_spell(TOME_EARTH, STRIKE);
+ push_spell(TOME_EARTH, SHAKE);
+ push_spell(TOME_EARTH, STONEPRISON);
+ push_spell(TOME_EARTH, DIG);
+ push_spell(TOME_EARTH, STONESKIN);
+
+ /* The book of the unstopable wave */
+ push_spell(TOME_WATER, ICESTORM);
+ push_spell(TOME_WATER, TIDALWAVE);
+ push_spell(TOME_WATER, ENTPOTION);
+ push_spell(TOME_WATER, VAPOR);
+ push_spell(TOME_WATER, GEYSER);
+
+ /* Create the book of translocation */
+ push_spell(TOME_TRANSLOCATION, PROBABILITY_TRAVEL);
+ push_spell(TOME_TRANSLOCATION, RECALL);
+ push_spell(TOME_TRANSLOCATION, TELEAWAY);
+ push_spell(TOME_TRANSLOCATION, TELEPORT);
+ push_spell(TOME_TRANSLOCATION, DISARM);
+ push_spell(TOME_TRANSLOCATION, BLINK);
+
+ /* Create the book of the tree */
+ if (game_module_idx == MODULE_THEME)
+ {
+ push_spell(TOME_NATURE, GROW_ATHELAS);
+ }
+ push_spell(TOME_NATURE, SUMMONANNIMAL);
+ push_spell(TOME_NATURE, REGENERATION);
+ push_spell(TOME_NATURE, RECOVERY);
+ push_spell(TOME_NATURE, HEALING);
+ push_spell(TOME_NATURE, GROWTREE);
+
+ /* Create the book of Knowledge */
+ push_spell(TOME_KNOWLEDGE, STARIDENTIFY);
+ push_spell(TOME_KNOWLEDGE, VISION);
+ push_spell(TOME_KNOWLEDGE, IDENTIFY);
+ push_spell(TOME_KNOWLEDGE, REVEALWAYS);
+ push_spell(TOME_KNOWLEDGE, SENSEHIDDEN);
+ push_spell(TOME_KNOWLEDGE, SENSEMONSTERS);
+
+ /* Create the book of the Time */
+ push_spell(TOME_TIME, BANISHMENT);
+ push_spell(TOME_TIME, ESSENCESPEED);
+ push_spell(TOME_TIME, SLOWMONSTER);
+ push_spell(TOME_TIME, MAGELOCK);
+
+ /* Create the book of meta spells */
+ push_spell(TOME_META, INERTIA_CONTROL);
+ push_spell(TOME_META, TRACKER);
+ push_spell(TOME_META, SPELLBINDER);
+ push_spell(TOME_META, DISPERSEMAGIC);
+ push_spell(TOME_META, RECHARGE);
+
+ /* Create the book of the mind */
+ push_spell(TOME_MIND, STUN);
+ push_spell(TOME_MIND, ARMOROFFEAR);
+ push_spell(TOME_MIND, CONFUSE);
+ push_spell(TOME_MIND, CHARM);
+
+ /* Create the book of hellflame */
+ push_spell(TOME_HELLFLAME, FLAMEOFUDUN);
+ push_spell(TOME_HELLFLAME, WRAITHFORM);
+ push_spell(TOME_HELLFLAME, GENOCIDE);
+ push_spell(TOME_HELLFLAME, DRAIN);
+
+ /* Create the book of eru */
+ push_spell(TOME_ERU, ERU_PROT);
+ push_spell(TOME_ERU, ERU_UNDERSTAND);
+ push_spell(TOME_ERU, ERU_LISTEN);
+ push_spell(TOME_ERU, ERU_SEE);
+
+ /* Create the book of manwe */
+ push_spell(TOME_MANWE, MANWE_AVATAR);
+ push_spell(TOME_MANWE, MANWE_CALL);
+ push_spell(TOME_MANWE, MANWE_SHIELD);
+ push_spell(TOME_MANWE, MANWE_BLESS);
+
+ /* Create the book of tulkas */
+ push_spell(TOME_TULKAS, TULKAS_WAVE);
+ push_spell(TOME_TULKAS, TULKAS_SPIN);
+ push_spell(TOME_TULKAS, TULKAS_AIM);
+
+ /* Create the book of melkor */
+ push_spell(TOME_MELKOR, MELKOR_MIND_STEAL);
+ push_spell(TOME_MELKOR, MELKOR_CORPSE_EXPLOSION);
+ push_spell(TOME_MELKOR, MELKOR_CURSE);
+
+ /* Create the book of yavanna */
+ push_spell(TOME_YAVANNA, YAVANNA_UPROOT);
+ push_spell(TOME_YAVANNA, YAVANNA_WATER_BITE);
+ push_spell(TOME_YAVANNA, YAVANNA_TREE_ROOTS);
+ push_spell(TOME_YAVANNA, YAVANNA_GROW_GRASS);
+ push_spell(TOME_YAVANNA, YAVANNA_CHARM_ANIMAL);
+
+ /* Create the book of beginner's cantrip */
+ push_spell(BOOK_CANTRIPS, SENSEHIDDEN);
+ push_spell(BOOK_CANTRIPS, SENSEMONSTERS);
+ push_spell(BOOK_CANTRIPS, BLINK);
+ push_spell(BOOK_CANTRIPS, ENTPOTION);
+ push_spell(BOOK_CANTRIPS, GLOBELIGHT);
+ push_spell(BOOK_CANTRIPS, MANATHRUST);
+
+ /* Create the book of teleporatation */
+ push_spell(BOOK_TELEPORTATION, TELEAWAY);
+ push_spell(BOOK_TELEPORTATION, TELEPORT);
+ push_spell(BOOK_TELEPORTATION, BLINK);
+
+ /* Create the book of summoning */
+ push_spell(BOOK_SUMMONING, SUMMONANNIMAL);
+ push_spell(BOOK_SUMMONING, FIREGOLEM);
+
+ /* Create the Armageddon Demonblade */
+ push_spell(BOOK_DEMON_SWORD, DEMON_FIELD);
+ push_spell(BOOK_DEMON_SWORD, DEMON_MADNESS);
+ push_spell(BOOK_DEMON_SWORD, DEMON_BLADE);
+
+ /* Create the Shield Demonblade */
+ push_spell(BOOK_DEMON_SHIELD, UNHOLY_WORD);
+ push_spell(BOOK_DEMON_SHIELD, DEMON_CLOAK);
+ push_spell(BOOK_DEMON_SHIELD, DOOM_SHIELD);
+
+ /* Create the Control Demonblade */
+ push_spell(BOOK_DEMON_HELM, CONTROL_DEMON);
+ push_spell(BOOK_DEMON_HELM, DISCHARGE_MINION);
+ push_spell(BOOK_DEMON_HELM, DEMON_SUMMON);
+
+ /* Create the Drums */
+ push_spell(BOOK_DRUMS, MUSIC_STUN);
+ push_spell(BOOK_DRUMS, MUSIC_CONF);
+ push_spell(BOOK_DRUMS, MUSIC_HOLD);
+ push_spell(BOOK_DRUMS, MUSIC_STOP);
+
+ /* Create the Harps */
+ push_spell(BOOK_HARPS, MUSIC_MIND);
+ push_spell(BOOK_HARPS, MUSIC_TIME);
+ push_spell(BOOK_HARPS, MUSIC_HEAL);
+ push_spell(BOOK_HARPS, MUSIC_HERO);
+ push_spell(BOOK_HARPS, MUSIC_LITE);
+ push_spell(BOOK_HARPS, MUSIC_STOP);
+
+ /* Create the Horns */
+ push_spell(BOOK_HORNS, MUSIC_AMBARKANTA);
+ push_spell(BOOK_HORNS, MUSIC_YLMIR);
+ push_spell(BOOK_HORNS, MUSIC_WIND);
+ push_spell(BOOK_HORNS, MUSIC_BLOW);
+ push_spell(BOOK_HORNS, MUSIC_STOP);
+
+ /* Book of the Player, filled in by the Library Quest */
+ push_spell(BOOK_PLAYER, -1);
+
+ /* Geomancy spells, not a real book */
+ push_spell(BOOK_GEOMANCY, ELEMENTAL_MINION);
+ push_spell(BOOK_GEOMANCY, GROW_BARRIER);
+ push_spell(BOOK_GEOMANCY, DRIPPING_TREAD);
+ push_spell(BOOK_GEOMANCY, GEOLYSIS);
+ push_spell(BOOK_GEOMANCY, VAPORIZE);
+ push_spell(BOOK_GEOMANCY, ELEMENTAL_WAVE);
+ push_spell(BOOK_GEOMANCY, CHANNEL_ELEMENTS);
+ push_spell(BOOK_GEOMANCY, CALL_THE_ELEMENTS);
+
+ if (game_module_idx == MODULE_THEME)
+ {
+ /* Aule */
+ push_spell(BOOK_AULE, AULE_CHILD);
+ push_spell(BOOK_AULE, AULE_ENCHANT_ARMOUR);
+ push_spell(BOOK_AULE, AULE_ENCHANT_WEAPON);
+ push_spell(BOOK_AULE, AULE_FIREBRAND);
+
+ /* Varda */
+ push_spell(BOOK_VARDA, VARDA_STARKINDLER);
+ push_spell(BOOK_VARDA, VARDA_EVENSTAR);
+ push_spell(BOOK_VARDA, VARDA_CALL_ALMAREN);
+ push_spell(BOOK_VARDA, VARDA_LIGHT_VALINOR);
+
+ /* Ulmo */
+ push_spell(BOOK_ULMO, ULMO_WRATH);
+ push_spell(BOOK_ULMO, ULMO_CALL_ULUMURI);
+ push_spell(BOOK_ULMO, ULMO_DRAUGHT_ULMONAN);
+ push_spell(BOOK_ULMO, ULMO_BELEGAER);
+
+ /* Mandos */
+ push_spell(BOOK_MANDOS, MANDOS_CALL_HALLS);
+ push_spell(BOOK_MANDOS, MANDOS_TALE_DOOM);
+ push_spell(BOOK_MANDOS, MANDOS_SPIRIT_FEANTURI);
+ push_spell(BOOK_MANDOS, MANDOS_TEARS_LUTHIEN);
+ }
+
+ /* Random spell book; just initialize to anything */
+ push_spell(BOOK_RANDOM, -1);
+}
+
+void random_book_setup(s16b sval, s32b spell_idx)
+{
+ if (sval == BOOK_RANDOM)
+ {
+ school_book *school_book = school_books_at(sval);
+ school_book->spell_idxs.clear();
+ school_book->spell_idxs.push_back(spell_idx);
+ }
+}
+
+static std::string spell_school_name(spell_type *spell)
+{
+ std::ostringstream buf;
+ bool first = true;
+
+ for (s32b school_idx : spell_type_get_schools(spell))
+ {
+ school_type *school = school_at(school_idx);
+ // Add separator?
+ if (first)
+ {
+ first = false; // Skip separator
+ }
+ else
+ {
+ buf << "/";
+ }
+ // Put in the school's name
+ buf << school->name;
+ }
+
+ return buf.str();
+}
+
+int print_spell(cptr label_, byte color, int y, s32b s)
+{
+ s32b level;
+ bool_ na;
+ spell_type *spell = spell_at(s);
+ cptr spell_info = spell_type_info(spell);
+ cptr label = (label_ == NULL) ? "" : label_;
+ char level_str[8] = "n/a";
+ char buf[128];
+
+ get_level_school(spell, 50, -50, &level, &na);
+
+ std::string sch_str(spell_school_name(spell));
+
+ if (!na)
+ {
+ sprintf(level_str, "%3d", (int) level);
+ }
+
+ sprintf(buf, "%s%-20s%-16s %s %4d %3d%% %s",
+ label,
+ spell_type_name(spell_at(s)),
+ sch_str.c_str(),
+ level_str,
+ get_mana(s),
+ (int) spell_chance_book(s),
+ spell_info);
+ c_prt(color, buf, y, 0);
+
+ return y + 1;
+}
+
+void lua_cast_school_spell(s32b s, bool_ no_cost)
+{
+ bool_ use = FALSE;
+ spell_type *spell = spell_at(s);
+
+ /* No magic? */
+ if (p_ptr->antimagic > 0)
+ {
+ msg_print("Your anti-magic field disrupts any magic attempts.");
+ return;
+ }
+
+ /* No magic? */
+ if (p_ptr->anti_magic)
+ {
+ msg_print("Your anti-magic shell disrupts any magic attempts.");
+ return;
+ }
+
+ /* if it costs something then some condition must be met */
+ if (!no_cost)
+ {
+ /* Require lite */
+ if (!spell_type_castable_while_blind(spell) &&
+ ((p_ptr->blind > 0) || no_lite()))
+ {
+ msg_print("You cannot see!");
+ return;
+ }
+
+ /* Not when confused */
+ if (!spell_type_castable_while_confused(spell) &&
+ (p_ptr->confused > 0))
+ {
+ msg_print("You are too confused!");
+ return;
+ }
+
+ /* Enough mana */
+ if (get_mana(s) > get_power(s))
+ {
+ char buf[128];
+ sprintf(buf,
+ "You do not have enough %s, do you want to try anyway?",
+ get_power_name(s));
+
+ if (!get_check(buf))
+ {
+ return;
+ }
+ }
+
+ /* Invoke the spell effect */
+ if (!magik(spell_chance_book(s)))
+ {
+ use = (spell_type_produce_effect(spell) != NO_CAST);
+ }
+ else
+ {
+ use = TRUE;
+
+ /* failures are dangerous; we'll flush the input buffer
+ so it isn't missed. */
+ if (flush_failure)
+ {
+ flush();
+ }
+
+ msg_print("You failed to get the spell off!");
+ }
+ }
+ else
+ {
+ spell_type_produce_effect(spell);
+ }
+
+ /* Use the mana/piety */
+ if (use == TRUE)
+ {
+ /* Reduce mana */
+ adjust_power(s, -get_mana(s));
+
+ /* Take a turn */
+ energy_use = is_magestaff() ? 80 : 100;
+ }
+
+ /* Refresh player */
+ p_ptr->redraw |= PR_FRAME;
+ p_ptr->window |= PW_PLAYER;
+}