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-rw-r--r--src/squelch/object_status.cc153
1 files changed, 153 insertions, 0 deletions
diff --git a/src/squelch/object_status.cc b/src/squelch/object_status.cc
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--- /dev/null
+++ b/src/squelch/object_status.cc
@@ -0,0 +1,153 @@
+#include "tome/squelch/object_status_fwd.hpp"
+#include "tome/squelch/object_status.hpp"
+
+#include "../inventory.hpp"
+#include "../object1.hpp"
+#include "../object2.hpp"
+#include "../object_type.hpp"
+#include "../variable.hpp"
+
+namespace squelch {
+
+EnumStringMap<status_type> &status_mapping()
+{
+ // TODO: This is quite ugly and leads to valgrind complaints
+ static auto m = new EnumStringMap<status_type> {
+ { status_type::BAD, "bad" },
+ { status_type::VERY_BAD, "very bad" },
+ { status_type::AVERAGE, "average" },
+ { status_type::GOOD, "good" },
+ { status_type::VERY_GOOD, "very good" },
+ { status_type::SPECIAL, "special" },
+ { status_type::TERRIBLE, "terrible" },
+ { status_type::NONE, "none" },
+ { status_type::CHEST_EMPTY, "(empty chest)" },
+ { status_type::CHEST_DISARMED, "(disarmed chest)" } };
+ return *m;
+}
+
+status_type object_status(object_type *o_ptr)
+{
+ if (!object_known_p(o_ptr))
+ {
+ switch (o_ptr->sense)
+ {
+ case SENSE_CURSED: return status_type::BAD;
+ case SENSE_WORTHLESS: return status_type::VERY_BAD;
+ case SENSE_AVERAGE: return status_type::AVERAGE;
+ case SENSE_GOOD_LIGHT: return status_type::GOOD;
+ case SENSE_GOOD_HEAVY: return status_type::GOOD;
+ case SENSE_EXCELLENT: return status_type::VERY_GOOD;
+ case SENSE_SPECIAL: return status_type::SPECIAL;
+ case SENSE_TERRIBLE: return status_type::TERRIBLE;
+ default: return status_type::NONE;
+ }
+ }
+ else
+ {
+ s16b slot = wield_slot_ideal(o_ptr, TRUE);
+
+ if (artifact_p(o_ptr))
+ {
+ if (!(o_ptr->ident & IDENT_CURSED))
+ {
+ return status_type::SPECIAL;
+ }
+ else
+ {
+ return status_type::TERRIBLE;
+ }
+ }
+ else if ((o_ptr->name2 > 0) ||
+ (o_ptr->name2b > 0))
+ {
+ if (!(o_ptr->ident & IDENT_CURSED))
+ {
+ return status_type::VERY_GOOD;
+ }
+ else
+ {
+ return status_type::VERY_BAD;
+ }
+ }
+ else if ((slot == INVEN_WIELD) ||
+ (slot == INVEN_BOW) ||
+ (slot == INVEN_AMMO) ||
+ (slot == INVEN_TOOL))
+ {
+ if (o_ptr->to_h + o_ptr->to_d < 0)
+ {
+ return status_type::BAD;
+ }
+ else if (o_ptr->to_h + o_ptr->to_d > 0)
+ {
+ return status_type::GOOD;
+ }
+ else
+ {
+ return status_type::AVERAGE;
+ }
+ }
+ else if ((slot >= INVEN_BODY) &&
+ (slot <= INVEN_FEET))
+ {
+ if (o_ptr->to_a < 0)
+ {
+ return status_type::BAD;
+ }
+ else if (o_ptr->to_a > 0)
+ {
+ return status_type::GOOD;
+ }
+ else
+ {
+ return status_type::AVERAGE;
+ }
+ }
+ else if (slot == INVEN_RING)
+ {
+ if ((o_ptr->to_d + o_ptr->to_h < 0) ||
+ (o_ptr->to_a < 0) ||
+ (o_ptr->pval < 0))
+ {
+ return status_type::BAD;
+ }
+ else
+ {
+ return status_type::AVERAGE;
+ }
+ }
+ else if (slot == INVEN_NECK)
+ {
+ if (o_ptr->pval < 0)
+ {
+ return status_type::BAD;
+ }
+ else
+ {
+ return status_type::AVERAGE;
+ }
+ }
+ else if (o_ptr->tval == TV_CHEST)
+ {
+ if (o_ptr->pval == 0)
+ {
+ return status_type::CHEST_EMPTY;
+ }
+ else if (o_ptr->pval < 0)
+ {
+ return status_type::CHEST_DISARMED;
+ }
+ else
+ {
+ return status_type::AVERAGE;
+ }
+ }
+ else
+ {
+ return status_type::AVERAGE;
+ }
+ }
+}
+
+} // namespace